Provoke/Challenge Helpful or Hurtful


Azerrath

 

Posted

I tis currently running Merc/Pain Mastermind. I wonder, will Challenge and/or Provoke make things easier or harder while running solo.

As an added note, This is assuming using Single Orign Enhancements. I don't have the kind of luck most people have with IO's so talking about getting certian set pieces are kind of useless with me.


 

Posted

Quote:
Originally Posted by Azerrath View Post
I tis currently running Merc/Pain Mastermind. I wonder, will Challenge and/or Provoke make things easier or harder while running solo.

As an added note, This is assuming using Single Orign Enhancements. I don't have the kind of luck most people have with IO's so talking about getting certian set pieces are kind of useless with me.
Merc/Pain I'd say hurtful, simply because you don't have Mez protection and not many defenses. Taunting a load of mobs is going to get a lot of attacks coming your way and the associated mezzes they have. Let your buffed pets take the damage and heal them as they do IMO


 

Posted

Provoke was game changing for me on my Ninja/Pain. Yes, you're susceptible to mez, but the reality is that when you get mezzed aggro quickly shifts off of you to those doing damage. Most mezzes are pretty short in duration, short of some crazy Malta/Koa stuns. Use a breakfree when hit with that. Otherwise, with BG, +Res, +Regen and a pbaoe heal, I could take a LOT more hits than any of the Ninjas.


Global = Hedgefund (or some derivation thereof)

 

Posted

Im gonna echo Deacon it was game changing on both my ninja/trick arrow and bots/FF.
It just seemed to make everything easier, I didn't have to re-summon my pets nearly as often and MM in BG mode can take one of the biggest beatings in this game.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
It just seemed to make everything easier, I didn't have to re-summon my pets nearly as often and MM in BG mode can take one of the biggest beatings in this game.
Just to give you a feel for how much this is so, a base Mastermind, factoring in BG mode, has more effective health than a health-capped Tanker.

And your resistances are applied BEFORE sharing, and thus effectively apply to the entire virtual health pool.

A MM isn't going to out-tough a Stone, Invuln, or WP, but it can probably beat lighter sets like EA or Fire. And MMs are way better at taking Alphas than Brutes.


 

Posted

My MM when fully buffed (personal) and the enemy is fully debuffed can reduce AV damage into the single digiits, my pets can get nowhere near that kind of mitigation. The only problem is keeping aggro, which is what provoke/challenge fill in


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