Stacking Effects


Arcanaville

 

Posted

I looked around and did a search. Is there a guide for telling which debuffs stack? Procs stack with debuffs?

Folks can answer my direct questions (appreciated), but I'd also like to learn how to fish, so to speak.

My questions:

With Earth/Storm, do the -Def debuffs stack? For example, Stalagmites and Freezing Rain.

For that matter, would sticking an Achilles Heel Chance for Res Debuff be wasted in Freezing Rain, or would it make it even more effective?

Is there a method to the madness? A guide? How can I answer these questions in the future?

Any insight is appreciated.


 

Posted

One: Yes, the -Def stacks so long as the duration of each overlaps. As an example, if "Power1" had -Def that lasted 2 seconds, but "Power2" takes 3 seconds to activate, you wouldn't see them stack. Fortunately, the Devs aren't mean like that. In fact, a lot of powers can even stack with THEMSELVES.

The A.H. proc, as far as I know, would be great in Freezing Rain, because you'd get a chance for the debuff for every tick of damage. I think, i'm not 100% sure on that.


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Posted

Quote:
Originally Posted by Erin Go Braugh View Post
I looked around and did a search. Is there a guide for telling which debuffs stack? Procs stack with debuffs?

Folks can answer my direct questions (appreciated), but I'd also like to learn how to fish, so to speak.

My questions:

With Earth/Storm, do the -Def debuffs stack? For example, Stalagmites and Freezing Rain.

For that matter, would sticking an Achilles Heel Chance for Res Debuff be wasted in Freezing Rain, or would it make it even more effective?

Is there a method to the madness? A guide? How can I answer these questions in the future?

Any insight is appreciated.
The rule of thumb is generally that powers that apply debuffs as their primary effect don't stack when they come from the same power and the same caster. Powers with debuffs as a secondary effect to something else, like damage or mez, tend to stack. However, this is a convention that is usually obeyed by the powers designers, its not a game engine enforced rule. The only way to be sure is to see if the effect itself is tagged "does not stack" in which case it won't stack from the same power and the same caster. In general, if the effect comes from a different power or a different caster the effects always stack: the only question is stacking from repeated uses of the exact same power from the exact same caster**. I think Real Numbers might say so (I don't remember) and City of Data generally says so as well (the phrase "effect does not stack from same caster" is what you are looking for).



** There used to be a bug where you could stack an effect tagged as not stackable if you passed through mission doors, because as far as the game is concerned when you zone you are "destroyed" and "recreated" in the new zone, so technically speaking you aren't the same "caster" when you zone. This caused people to do things like double-shield people by shielding them outside the mission door, then zoning, then shielding everyone again, and the shields would stack. The new zoning mechanics eliminate that opportunity for the most part, and of course it would generally only work for buffs because you never chase foes across zones.


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Welcome to Controllertown, Arcanaville.


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Posted

Quote:
Originally Posted by Arcanaville View Post


** There used to be a bug where you could stack an effect tagged as not stackable if you passed through mission doors, because as far as the game is concerned when you zone you are "destroyed" and "recreated" in the new zone, so technically speaking you aren't the same "caster" when you zone. This caused people to do things like double-shield people by shielding them outside the mission door, then zoning, then shielding everyone again, and the shields would stack. The new zoning mechanics eliminate that opportunity for the most part, and of course it would generally only work for buffs because you never chase foes across zones.
On a team last night and the cold cor stacked shields before and after entering mission.
Buff icons showed 2 shields. Didnt check actual defense to see what the numbers were.
This new zoning mechanic, is that on test or the 1 where pets follow into zones and such now?


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Quote:
Originally Posted by EmperorSteele View Post
One: Yes, the -Def stacks so long as the duration of each overlaps. As an example, if "Power1" had -Def that lasted 2 seconds, but "Power2" takes 3 seconds to activate, you wouldn't see them stack. Fortunately, the Devs aren't mean like that. In fact, a lot of powers can even stack with THEMSELVES.

The A.H. proc, as far as I know, would be great in Freezing Rain, because you'd get a chance for the debuff for every tick of damage. I think, i'm not 100% sure on that.
Unclear on what your sayin.
My understanding is if "power 1" adds a 10% -def for 10 secs and "power 2" adds a 20% -def for 15 sec., for the first 10 seconds you'll have 30% -def then 20% -def for the remaining 5 seconds.

If im wrong please enlighten me.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
On a team last night and the cold cor stacked shields before and after entering mission.
Buff icons showed 2 shields. Didnt check actual defense to see what the numbers were.
This new zoning mechanic, is that on test or the 1 where pets follow into zones and such now?
I thought zoning removed certain buffs including the ones that could stack this way. But its been so long since I've really payed attention or tried it, my recollection could be wrong. If you see two buff icons, you almost certainly have two copies of the buff, and they would be stacking with each other.


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Posted

Quote:
Originally Posted by JamMasterJMS View Post
Unclear on what your sayin.
My understanding is if "power 1" adds a 10% -def for 10 secs and "power 2" adds a 20% -def for 15 sec., for the first 10 seconds you'll have 30% -def then 20% -def for the remaining 5 seconds.

If im wrong please enlighten me.
For the most part, that is correct. In Earth Control, Quicksand provides a 25% Defense Debuff for its 45 second duration. Stone Cages provides a 20% defense debuff for 12 seconds. Use both, and you get a 45% Defense Debuff for the duration that both are active, 12 seconds. Then add in Stalagmites for another 20% Defense Debuff for 12 seconds with a 2.1 sec. cast time, so you get 65% for the short time that the 12 seconds from Stone Cages and the 12 seconds from Stalagmites overlaps, which will really be about 9 or 8 seconds.


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Posted

Last I remember you can still "double bubble" by zoning.


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"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by Arcanaville View Post
I thought zoning removed certain buffs including the ones that could stack this way. But its been so long since I've really payed attention or tried it, my recollection could be wrong. If you see two buff icons, you almost certainly have two copies of the buff, and they would be stacking with each other.
Just a few days ago, Speed Boost before entering the door and then just after entering the mission still gave a double effect.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control