Scrapping without Combat Jumping


Amy_Amp

 

Posted

Is this even possible?

If so, has anyone done this?


 

Posted

Is this a serious question?

Scrappers aren't forced to take Combat Jumping, you know. I'm sure it's a popular choice but hardly universal.



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Posted

Quote:
Originally Posted by Organica View Post
Is this a serious question?

Scrappers aren't forced to take Combat Jumping, you know. I'm sure it's a popular choice but hardly universal.
I left out the real question...my apologies.

I can't decide between Combat Jumping and Physical Perfection.

This is for a Regen character. I know PP seems to add little to a Regen...but I really want it for the extra Performance Shifter Chance for +End proc.

If I gave up Combat Jumping...I would be losing 7.5% global recharge and 6% tohit...and of course, the combat mobility.

Now, this seems like Combat Jumping is a clear winner...but the chance at unlimited endurance entices me greatly. (Having 3 Chances for +end seems absolutely great when thinking of end drain)


So my actual question is this...

Would anyone choose PP over Combat Jumping?


 

Posted

I would first pose the question of:

"How is my endurance usage right now without PP?"

If your current build isn't broken by endurance issues, why fix it unless you want to absoutely max out your build.

If you really want combat mobility, Ninja Run is a great sub for Combat Jumping, assuming you have the Natural Booster Pack. Ninja Run provides much better jumping speed/height plus awesome run speed. The downside to Ninja Run is that
A) Considered a temp power and won't work in certain arena settings/Flashback settings/Master TF Runs.
B) .46ish Endurance used per sec if I recall, versus CJs .07.

Some people feel that trade off isn't worth it, and I totally understand if thats your opinion as well. But it's just a suggestion that would let you take PP without losing combat mobility, granted the two powers will probably cancel each other out endurance-wise.


 

Posted

Ninja run is suppressed in the same way travel powers are, so wth the end cost its not an ideal travel power.

If your end is fine take combat jump. its a useful power as are the enhancements you have it. I have never has a lot of end trouble on regen

Edit - Typo


 

Posted

Ya, between quick recovery and stamina, how much endurance do you really need?

If its that much of a concern get the +end accolades. They help tons.

Losing out on kismet and lotg +recharges for PP isnt a fair trade to me on a regen toon.


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Posted

I can't imagine any regen scrapper having endurance problems with quick recovery and stamina, but whatever makes you happy I'm sure. Personally I think you'll get a lot more use out of combat jumping with the defense and 7.5% global recharge.

I have a 50 broadsword/regen and I imagine that or MA/regen would be two of the more endurance-heavy regen sets, but my broadsword/regen is slotted with basic IOs and I don't have endurance problems that I can remember.



my lil RWZ Challenge vid

 

Posted

Don't get me wrong, i wasn't saying Ninja Run was the way he should go, thats why I listed disadvantages to it as well. I say if his endurance is fine, and his build works perfectly fine, then why mess up a good thing? does having that little bit more recoavery and regen really make you that much better in light of losing accuracy and recharge?


 

Posted

I would take CJ 10 out of 10 times on a /regen versus PP. For /regen, I want more recharge and defense as the top priorities. More regen and end recovery are way down on the list.


 

Posted

I got a MA/Regen with Physical Perfection, and the only time I have endurance problems is when hit by a nasty debuff, or if I'm spamming attacks for a really long extended period of time. And even in the last case, I could use MoG for quick hit or deactivate an unnecessary toggle or two (like Sprint or Super Speed).

Combat Jumping is good for its mobility, allowing to turn in midair (I don't know if Ninja Run allows that). The LotG +7.5% and +6% To Hit are better options, in my opinion. Sure, unlimited endurance is good, but if you can get by with just a little short of "unlimited" in exchange for more global recharge (which benefits both your primary and /Regen) and a nice To-Hit bonus, I'll go for Combat Jumping.


 

Posted

Quote:
Originally Posted by Vitality View Post
Is this even possible?

If so, has anyone done this?
I've skipped Combat Jumping on a Scrapper that has Air Superiority and Fly. But I've got it on all my other Scrappers.

It's a Dark/Dark scrapper that has stalled out at 47. It seems so wimpy compared to all my other characters. I finally broke down and designed a soft-capped S/L defense build (with Combat Jumping, of course), but my graphics card doesn't handle the effects well (especially Cloak of Darkness). So it's on the shelf again.


 

Posted

There's absolutely nothing else you can drop in order to take both?

I'd probably go with Combat Jumping unless you find that you're having endurance problems.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

The need for CJ depends on your play style. If you need to position yourself carefully for AoEs, CJ is invaluable. For example I would no way in hell play my claws/SR without CJ because I need perfect positioning for Spin and Shockwave, but don't need it in the slightest on my BS/SD because I just rush into the mob to saturate AAO and then hit SC in the middle.


 

Posted

Quote:
Originally Posted by Vitality View Post
I left out the real question...my apologies.

I can't decide between Combat Jumping and Physical Perfection.

This is for a Regen character. I know PP seems to add little to a Regen...but I really want it for the extra Performance Shifter Chance for +End proc.

If I gave up Combat Jumping...I would be losing 7.5% global recharge and 6% tohit...and of course, the combat mobility.

Now, this seems like Combat Jumping is a clear winner...but the chance at unlimited endurance entices me greatly. (Having 3 Chances for +end seems absolutely great when thinking of end drain)


So my actual question is this...

Would anyone choose PP over Combat Jumping?
If you're talking about a respec build after you've already IO'd out everything... especially being /regen ...I've found dropping fitness to be realistic option that frees up 3 power slots.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
If you're talking about a respec build after you've already IO'd out everything... especially being /regen ...I've found dropping fitness to be realistic option that frees up 3 power slots.
What is your primary?

Do you take PP when you drop fitness?


 

Posted

Scrapping without Combat Jumping is like driving a car with no spoiler. Sure. it may not look as cool, and perhaps loses a little bit of downforce, but it will still get you where you're going.

(Sorry, best analogy I could think of)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Depends on what you're building for. For PvP I'd laugh if you took PP to a certain extent. For PvE I'd say unless you skipped the Fitness pool I'd say take it.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Vitality View Post
Is this even possible?

If so, has anyone done this?
I consider skipping Combat Jumping a mortal sin.


 

Posted

My ma/wp doesn't use CJ. That hero flies, because I got sick and tired of using SJ all the time so I fly with kung fu powah.

It's not required. It's just very popular considering it's a ridiculously cheap little toggle, and SJ is the best travel power anywhere besides inside the Shadow Shard.