3 Dom team
As /fire has the most damage id suggest that as the secondary for all three.
If I was building the team id want location control/debuffs a la earth/
And confuse for harder to hold AV's a la mind/
The third choice would be 1 that can eat an alpha. repeatedly.
That third choice is the most difficult to decide.
Maybe plant/ for seeds.
Id imagine mind/fire, earth/fire and plant/fire would make a pretty f'n kick-*** trio. Able to tackle most content in the game.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Well, you can't start any of the villainside SFs with only 3 players. You can get padders and then have them quit once the TF starts, so you can get around that, but it's something to be aware of.
As far as actually doing TFs, the main issue is dealing with AVs. Normal mobs and even regular EBs will be nothing more than a speedbump for 3 doms at once, simply because nothing will ever shoot back. Doms, in general, are very good at working through regular content, and the bulk of most task/strike forces still consist of regular mobs. I'm not really familiar with the details of any special tasks the villain strike forces may ask of you, but the regular foes shouldn't be too much of a problem. AVs, though, can be a bit trickier. They have very high magnitude protection to most types of mez, most of the time. It will be possible for 3 doms, working in concert, to bust the PToD, but it'd take some stacking and firing your ST holds continuously will cut into your damage output.
Math digression... Dominator ST holds last 17.88s base at level 50. Let's assume a base case scenario of plant's ST hold, which has a 2.24s animation, and 80% hold and recharge enhancement, so that nets you a hold with a 6.69s cycle and 32.184s duration. You will be able to cast about 5.8 stacks of the hold before the first one starts to wear off, so you'll alternate between stacking mag 15 and mag 18, with mag 18 in effect 80%ish of the time. So in this relatively non-extreme case, 3 doms will be able to stack between 45 and 54 mag. Coincidentally, mag 54 is exactly what you need to hold an AV through the purple triangles.
Now, this ignores the effects of lag, any endurance issues, and the reduction in hold duration on higher level AVs, so in normal cases I wouldn't expect consistent holding with that setup. However, that also ignores the effects of domination. In this situation, hitting domination should allow the dom to lay an additional 8.2 mag 3 stacks, for an extra 24-27 magnitude (24 most of the time).
So if you have three doms and you rotate so that one of you has domination in effect at all times (easy to do with the base 200 sec dom recharge, let alone any recharge bonuses), you should be able to stack about 70ish mag and hold an (even level!) AV through the purple triangles. However, to stack mag this high will require somewhere over 40 seconds of non-stop casting of holds. If you *can't* hold him, any AV will rip squishies like doms to shreds. However, there's still nothing to stop him from doing that while you are stacking hold mag.
So, you need a way to hold off an AV long enough for you to stack mag and hold him. My best guess would be to toss pets at him. Tougher pets such as stoney or singy might be able to withstand an AV long enough for him to get held. The problem with that is that the sets with tough pets (earth, grav) also have the longer casting ST holds, which makes it harder to stack mag. (For comparison, using fire/'s 1.32s hold, a single dom can stack about 2.5 mag more, 6 more in dom.)
However, earth also has volcanic gasses, which when slotted for max hold can lay on another mag 12-15 or so for one minute. With max recharge slotting two earth doms can alternate and have one VG out at all times. So my pick for trying to kill AVs with three doms would be to have 2 earth/ doms to distract the AV with their tough, taunting pets, and then one more dom of the mind/ or fire/ variety to help stack hold mag with their fast activating hold. This will also ensure that you have considerably more than enough control for normal content - in fact, I'd vote fire/ for the third dom simply for extra damage, since the extra control of a mind/ dom would be mostly wasted. As for secondaries, Jam is certainly right in that you can't go wrong with /fire's high damage. My only other real suggestion there is that it might be useful to have one /psi to debuff the AV's regen with drain psyche after he's safely held.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Arent most AV's weak to confuse? I forget. Maybe its sleeps.
Muon does bring up good points though. Stackin holds to break through PtoD will be the most tricky part. Confusing first then layin on holds would be 1 way to tackle the problem though.
I seem to remember a thread where confuse was used to allow doms the time they needed to stack hold mag to break ptod. I could be mistakin on that.
And havin 1 dom with /psi for drain psyche isnt a bad idea either.
So maybe a 3 man team of
mind/fire
earth/fire
and either fire/psi or plant/psi
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Hey all, me and 2 friends are wanting to make 3 Doms to team together all the time. We would like to try some SF's if its possible with just the 3 of us. My question is does anyone have any opinions on what kind of Doms may be able to accomplish this or is it even possible for 3 Doms to do most of the SF's. I know this is prbably asking a bunch of u guys but I figured this would be the best place to ask. Thanks in advance for any advice.
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For primary, I'd take fire or ice so you can stay in melee to maximize controls, although patch type controls found in earth and plant would serve well.
Please buff Ice Control.
Most AVs aren't weak to confuse, the purple triangles protects AVs from all mezzes except sleep and immob, neither of which are very useful for these purposes. Most AVs are capable of shooting your face off as easy as tearing it off in melee, and you kinda need to do damage to them, so sleeps aren't very useful.
The thing about /earth and seismic smash is that it's a melee power. While you're trying to get the initial hold stack on the AV, he'll still be active, and going into melee with an unmezzed AV sounds to me like a quick trip to painville. It could be useful to help maintain the holds once you've got him down, but not really during the trickiest portion.
Now, that's not to say it's a bad set, and the good ST damage will likely help the 'defeat' part of the fight with some added safety from seismic smash, but I'm not sure the utility would be enough to offset the superior AoE and also very good ST of fire for general play.
Choice of secondary, though, is definitely much more personal preference than the primary anyway. If it's at all possible in the first place, it'll still be possible with either secondary (or even other secondaries entirely).
Now, of course, if doms had illusion, it'd be perfect for this. 3 illusionists would be able to keep one set of PA out permanently with just SOs, and that would take care of controlling the AV all by itself. Illusion is by far the best control set in the game at dealing with AVs, simply because 'traditional' controls are so ineffective against them. Unfortunately, doms don't have illusion... at least not yet.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
If I had to pick a dream team of three Doms I'd go:
Mind/Fire
Fire/Earth
Earth/Psi
This gives you a bit of everything as well as some good synergies.
Mind Control should be part of the mix because of the completeness of its control options. There are no non-AV mobs in the game that Mind can't apply some sort of control too. Earth Control makes a good contribution because of its abundant -def, making everyone more effective. Fire Control is what you go with when you've already got plenty of control and you're looking for damage and it has a nice fast ST hold as well.
As for Assault sets, Drain Psyche is a major plus when taking down AVs, as is Earth Assault with the extra hold magnitude from Seismic Smash. Fiery Assault makes the list for the same reasons it features above: it's a solid source of damage, both ST and AoE. You get that from /Psi too, just not quite so much.
The one big question mark over that trio IMO is the Mind Control character. It could easily be Fire/Fire and in 90% of situations your team would be better if it was; it's just the remaining 10% of the time when you would do anything to have a Confuse or Sleep option instead of the extra damage and pets that sways me that way.
Grav/Earth
Mind/Fire
Plant/Psi or Earth/Psi
Singy will add extra control to the mix so it would be like having 4 doms. He also can Tank so that would help. Earth is good for getting that extra hold off in melee which you WILL encounter fighting an AV.
Mind/Fire is to awesome to even list I could write a page on that one lol.
As for my last pick, both plant and Earth have their uses for keeping the AV busy. Earth pulls ahead though when it comes to mitigation AND Animate Stone can Tank...Audrey(Plant Control) can tank certain foes but not AV's I believe. Psi is good for keeping down the AV's Recharge and Regen.
Purple Triangles are down for 25 seconds at a time.
If all three of you take Grant Invisibility you can sneak in close enough to see when the triangles flip. You could pretty easily hold an AV with one concerted volley of holds when the triangles are down, question is, can you then stack Mag 50 before the triangles switch on?
One flaw with this tactic is the waiting, you may not be able to pop dominate if you;'re standing watching an Av's triangles for up to 50 seconds.
Not to be overly simplistic, but having a proper insp tray should do the trick to buy you time to stack mag 50+ holds. It takes about 60 seconds to get that much mag? Coincidentally that's how long an insp buff lasts. Chew 2 Good Lucks (medium Def) and you're good to go.
The OP doesn't specify which sfs their team will do. I gm going to assume Silver Mantis and even Tarikoss are on their agenda, so a suggestion based on pets won't help them with those 2.
There are patterns in the above suggestions that I won't break. In other words, any primary that's not ice and not grav. I don't have hands on experience with all of the Dom Assault sets.
Global = Hedgefund (or some derivation thereof)
Not to be overly simplistic, but having a proper insp tray should do the trick to buy you time to stack mag 50+ holds. It takes about 60 seconds to get that much mag? Coincidentally that's how long an insp buff lasts. Chew 2 Good Lucks (medium Def) and you're good to go.
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But you do make a valid point.
Problem is that if all three blow dom at the beginning of the fight, they might be screwed when it drops. It'll be down for nearly two minutes, and my guesstimations suggest it might be hard to maintain enough hold mag over that period if none of the three were in domination. It would heavily depend on exactly which holds the doms have and how they're slotted, of course.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Wow thanks alot for all the great info everyone. Me and my friends defenitaly have some thinking to do. After looking over all this we have even thought maybe we wont be all Doms? Might try to find just a "superteam" of 3 toons that work well together And since AV's will be a challenge Im thinking I will roll a fire/psi for the -regen -rech, just got to find 2 other AT's that will work well.Also to Deacon, my friends and I just plan on running the SF's as they come up. We have just been gettin kinda bored and this team is just a team to run with, have fun and do alot of the arcs, and SFs we usually dont do. The 4th memeber for the SFs isnt a big deal I got a good SG that someone will help us start and then jump off. Again thanks alot everyone for your thoughts and info, it really helped and is appreciated.
Wow thanks alot for all the great info everyone. Me and my friends defenitaly have some thinking to do. After looking over all this we have even thought maybe we wont be all Doms? Might try to find just a "superteam" of 3 toons that work well together And since AV's will be a challenge Im thinking I will roll a fire/psi for the -regen -rech, just got to find 2 other AT's that will work well.Also to Deacon, my friends and I just plan on running the SF's as they come up. We have just been gettin kinda bored and this team is just a team to run with, have fun and do alot of the arcs, and SFs we usually dont do. The 4th memeber for the SFs isnt a big deal I got a good SG that someone will help us start and then jump off. Again thanks alot everyone for your thoughts and info, it really helped and is appreciated.
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My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
Hey all, me and 2 friends are wanting to make 3 Doms to team together all the time. We would like to try some SF's if its possible with just the 3 of us. My question is does anyone have any opinions on what kind of Doms may be able to accomplish this or is it even possible for 3 Doms to do most of the SF's. I know this is prbably asking a bunch of u guys but I figured this would be the best place to ask. Thanks in advance for any advice.