Serenading teh Inf Sink


3dent

 

Posted

On the surface its not a bad idea, the problem is that there are STILL folks who refuse to be educated to the fact you can get common recipes at the crafting tables.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

More costume pieces with prices 10x-20x higher than what they are.

Enable Personal Lairs, like an SG, but just for the toons on an account. Functions the same, but just with inf. Lots of couches and other stupid stuff.

Ridiculously expensive customized weapons.

Topless mode for females costs 16b, only visible to user and others who have bought it.

Droppable items which have physical representations on the ground. So I can cover acres with Regenerating Flesh. [but this actually doesn't work, but would be fun]


 

Posted

Temp power - walkie-talkie
Cost: 50,000inf.
Duration: Lasts 2 hours.
Can be purchased at a fixed price from wentworths / black market.

What it does: lets you talk to ANY of your existing contacts, from any zone.
No more having to run all the way back and forth across zones. You can call your contact using the walkie talkie!

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Wentworths interface for supergroups
Cost: 10,000,000inf.
Permanent base item, purchased at a fixed price from wentworths / black market.

What it does: works just like the auction house, but from a panel/object placed in your supergroup base.

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Mission architect editor Interface for supergroups
Cost: 10,000,000inf.
Permanent base item, purchased at a fixed price from the ticket vendor at the Architect Building.

What it does: works just like the architect editor, but from a panel/object placed in your supergroup base.

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Temp power - monster detector
Cost: 100,000inf.
Duration: 3 uses (clicky power).
Can be purchased at a fixed price from wentworths / black market.

What it does: scans all zones (for your side/faction) for monster activity, and lists which are active in your chat box.
Eg. It might tell you that Adamastor, Jack in Irons, Sally, and Babbage are up & their respective zone.

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In-game emote shop
Cost: 1,000,000inf per emote
A special shop set up in various zones, that sells *NEW* emotes.
*NOTE* that this does NOT include any emote that is part of a perk or expansion pack, such as the magic pack etc. Those to stay as part of their respective packs only.

These *NEW* emotes are hypothetical (currently not in game) that could be added down the track as part of the emote shop.
These emotes, can be unlocked by completing in-game achievements, such as holiday events, or other objectives. However should you be impatient, or, miss the event, you can purchase them for an inf fee at the in game emote shop.

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Temp power - portable teleport beacon
Cost: 1,000,000inf.
Duration: 3 uses (a clicky power).
Can be purchased at a fixed price from wentworths / black market.

What it does: you click the temp power, it lets you drop a teleport beacon on the ground (similar to how you use an oroborous portal).
This beacon remains in place until the owner of the temp uses it.
Once the owner uses it, it vanishes.
All team members can use the teleport beacon (similar to oro portal).
The teleport beacon can port you to any of the zones on your side/faction.
The temp power has a long recharge (maybe 30 mins or an hour).


Quote:
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.

 

Posted

Quote:
Wentworths interface for supergroups
Cost: 10,000,000inf.
Permanent base item, purchased at a fixed price from wentworths / black market.

What it does: works just like the auction house, but from a panel/object placed in your supergroup base.

---------------------------------

Mission architect editor Interface for supergroups
Cost: 10,000,000inf.
Permanent base item, purchased at a fixed price from the ticket vendor at the Architect Building.

What it does: works just like the architect editor, but from a panel/object placed in your supergroup base.
... those are underpriced. The wentworth's one anyway.

What if they required 36 pieces of rare salvage as well (one of each type)?

Quote:
Topless mode for females costs 16b, only visible to user and others who have bought it.
Damn, those are Halle Berry prices [link is textually NSFW.]


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Norty_Morty View Post
Many good ideas here. I wonder if the Devs really see this as a problem? Hopefully they'll look into it eventually.
Somewhere I saw Castle or Posi quoted as talking about the PvP recipes selling at inf cap as a problem because they imagined the 2billion to be the most anyone would need. My Search-Fu is Search-#$%^ so I'm useless trying to find the reference for ya.

On the ideas, of new temp powers, #1 generally a good idea, but really don't link everything to Wentworths.

Sell the walki talki power from detectives/brokers for example. For detectives it could be purchasable broadcast rights on their frequencies so you don't just listen you talk. On the broker side it could be buying a person's private cell number, which they change after you harass enough people (limited use) so you have to go back and buy it again and again.

on the recipe level adjustment based on merit cost, I'd recommend it be exponential based on the number of levels you move the recipe. Too many recipes cost the same or only have a small jump across levels. You want people to pay if they move from 48 to 47 even though the recipes are the same merit cost at both 47 and 48. Small increments that get bigger and bigger and bigger. Going from 50 to 1 might be possible, but ludicrously expensive. And I would really like to have the ability to drop levels as low as 4 so I can take some of the cooler IOs into ANY mission. Including flashingback to outbreak or some funky AE stories.

On the costume items, for a start, just stop having the things always be level 1. Right now they could change it so all costume recipes are level 15. It's a tiny change to any single character, but a bid difference overall the crafting. If it is not too much code trouble, make the new ones a variety of levels, even some at 50 where it will cost over 400k to craft them. It's totally viable for most players to pay one time. But at least bump up the ones that are dropping right now.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Somewhere I saw Castle or Posi quoted as talking about the PvP recipes selling at inf cap as a problem because they imagined the 2billion to be the most anyone would need. My Search-Fu is Search-#$%^ so I'm useless trying to find the reference for ya.
http://boards.cityofheroes.com/showp...5&postcount=77
It was Castle. He called the situation with PvP IOs "rampant inflation", "obvious problem" and "horribly broken".

So I guess, changes of some sort are on their way.


 

Posted

Believe that is up to Synapse, War Witch and possibly Posi.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Somewhere I saw Castle or Posi quoted as talking about the PvP recipes selling at inf cap as a problem because they imagined the 2billion to be the most anyone would need.
It's probably a testimony to the success of the consignment system that they're even being sold through it at all, rather than being directly traded barter-style. That's what we used to do with Hami-O's back around Issues 2-4; it's what happens when the currency is so devalued compared to the items in question that you can only express the items' values in relation to other similar items.

On a semi-related note, I'm back for the reactivation weekend. I noticed that the prices on most purple recipes are about 2 to 3 times what they were from my last reactivation weekend, around 5 months ago. That's a pretty steep rate of inflation.


 

Posted

Quote:
Originally Posted by Intrinsic View Post
On a semi-related note, I'm back for the reactivation weekend. I noticed that the prices on most purple recipes are about 2 to 3 times what they were from my last reactivation weekend, around 5 months ago. That's a pretty steep rate of inflation.
Yeah, unfortunately there were a bunch of changes that caused a lot of inflation, especially for purples.