+3 vs. +4 in regards to AE
This is the Situation, my friend and i were arguing about a mission for best exp. his argument is that since enemies give more exp per enemy at +4 setting then obviously, in a given mission, you will always get best exp at +4 setting. the conditions being, one character first running the mission solo at +3 and then the same character running the mission solo at +4. My argument is that since you can kill +3 enemies faster then "by my math" technically over time you will get more EXP at +3. For example, at a given level (lets go with approximate exp for my lvl 43 Scrapper) at +3 it takes me x seconds to kill one enemy worth 13k EXP and at +4 it takes me x*1.5 seconds to kill one enemy for 17k EXP. my math may be wrong or i may be just too stubborn to admit it but doesn't that mean that if that one character were to run the mission 3 times at +4 and then 3 times at +3, you would actually accumulate more exp in the same amount of time in the +3 mission. we have agreed to disagree at this point but im wondering if my math is wrong. Also i will point out that since it is the same character running all the missions comparing builds is not a valid argument. any thoughts?
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If you're arguing for xp over time as opposed to raw xp, then you can't limit your test to 3 full runs of the same mission. You need to set up the test to see who ends up with the most xp after a given unit of time (say an hour).
3 runs of the mission at +4 will net more xp than 3 runs at +3, if you both kill everything. However if he completes the mission 2 and a half times at +4 in an hour, while you complete it 3 and a half times at +3 in an hour, then you will indeed end up with more xp.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
If basing on speed, then wouldn't 0x8 plus the speed to kill soo much faster get you more runs =ing the xp? What is your slider set at? +3,4 x1-8?
I usually run +2x8 when i'm using my accounts to farm and PL. The xp is still good and it don't take as long. Which also nets more tickets. My last 50 only took a week at the +2 pace.
At +2's i can take a toon from 1-14 in 1 run. At +4's with a friend, i think it went to 18.
If you're arguing for xp over time as opposed to raw xp, then you can't limit your test to 3 full runs of the same mission. You need to set up the test to see who ends up with the most xp after a given unit of time (say an hour).
3 runs of the mission at +4 will net more xp than 3 runs at +3, if you both kill everything. However if he completes the mission 2 and a half times at +4 in an hour, while you complete it 3 and a half times at +3 in an hour, then you will indeed end up with more xp. |
I typically run at +3*3 but the *x isnt a big deal since i was comparing only +3 vs+4 ...all other things being equal... so whether its +3*3 or +3*8 as long as i am comparing it to +4 *x...x being the same multiplier in the +3 mission then the results will be the same. In a given time say 3 hours you will always net more EXP running at +3 vs +4
as far as +1or +2 i am not sure but i think the same is not true since there is such a big gap between +2 and +4 say for example it takes x seconds to kill a +2 enemy and will take me x*2 seconds to kill a +4 while i have not tested it i think the exp at +2 is probably 1/2 the Exp at +4 so technically the EXP of a +2 vs +4 over time would be close to the same although if the exp of a +2 is more than half the exp of a +4 then of course the same will be true as my original argument i may test later to find out.
Overall I agree with the OP's contention that it's all about XP per unit of time, not just what has the biggest bag of XP. I think your best bet is to get HeroStats. It's easy to install and use and takes the guesswork out of the whole XP over time question.
I hate to muddy the waters, but there's also more to consider than just +3 vs +4. For example, if you've got big AoEs maybe your optimum setting would include lower level foes but more of 'em? Thus the optimum setting might be different for a fire blaster vs. a broadsword scrapper.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
To further muddy the waters, some enemies are weak to certain damage types. Also, if you don't have mez protection on one of the toons and the other does...
And, of course, death is bad xp.
of course where there is mud i like to clear it up, remember my comparison is not one toon vs another toon, this is all just one toon with the same mission, only difference being one is +3 and the other is +4 but i appreciate your help
You aren't going to find a difficulty setting that offers the best xp/time ratio. I'll save you time testing.
Here's some interesting numbers:
Mission at 2/8: Completed in under 10 minutes (thus, 6 runs/hour at 716k inf/minute)
Mission at 3/8: Completed in 15 minutes (4 runs/hour - don't remember this one)
Mission at 4/8: Completed in 25 minutes (2.5 runs/hour at 768k inf/minute)
At those levels, a boss will yield 72k inf at +4 diff and 33 k at +2 diff.
In this case, +2/8 is superior for income with a very, VERY minor drop in inf/minute, though you're killing faster which means more drops.
However...
If you are SKing someone as a 50 and running at 4/8, that lowbie is now getting the highest XP mod, being SK'd at 49 and getting credit for killing +5's. This has the potential to make 4/8 the ideal, but is dependant upon a few things:
1) The level 50's capability to survive
2) The level 50's capability to output tremendous amounts of damage quickly
3) Any external buffs that might help (adding fulcrum shift into the picture makes 4/8 reasonable)
In the end, I'll run 2/8. If I'm in the mood, I'll run 4/8, but you can better believe my elec/sd/blaze isn't going to have more than 2 others on a team. Inspirations are the key to being effective at that level of difficulty, and I need those drops.
You aren't going to find a difficulty setting that offers the best xp/time ratio. I'll save you time testing.
Here's some interesting numbers: Mission at 2/8: Completed in under 10 minutes (thus, 6 runs/hour at 716k inf/minute) Mission at 3/8: Completed in 15 minutes (4 runs/hour - don't remember this one) Mission at 4/8: Completed in 25 minutes (2.5 runs/hour at 768k inf/minute) At those levels, a boss will yield 72k inf at +4 diff and 33 k at +2 diff. In this case, +2/8 is superior for income with a very, VERY minor drop in inf/minute, though you're killing faster which means more drops. However... If you are SKing someone as a 50 and running at 4/8, that lowbie is now getting the highest XP mod, being SK'd at 49 and getting credit for killing +5's. This has the potential to make 4/8 the ideal, but is dependant upon a few things: 1) The level 50's capability to survive 2) The level 50's capability to output tremendous amounts of damage quickly 3) Any external buffs that might help (adding fulcrum shift into the picture makes 4/8 reasonable) In the end, I'll run 2/8. If I'm in the mood, I'll run 4/8, but you can better believe my elec/sd/blaze isn't going to have more than 2 others on a team. Inspirations are the key to being effective at that level of difficulty, and I need those drops. |
I concur. +4 is best xp in game unless it takes an hour to run it. But on my elec/sd if imma do +4's i want more people than 2 to help kill while my charges are recharging, even at 152% rech. Thank goodness for softcap. lol. And i'll log wifes /kin instead of insp. unless i have a decent team or globals i trust not to kill me.
On a side note. I was trying to PL a guy last week. I asked him 3 times to wait on my Flashfire to pop b4 he shot at mobs. After the 3rd time...... BOOT.

Purple Patch:
Level Above Below +0 100% 100% +1 111% 90% +2 122% 80% +3 133% 65% +4 144% 48%
In practice I've found that while a lot of my toons CAN run at +3 and +4, anything over +2 is just horrendously slow. I've tried a few times even on large teams with lots of debuffs and damage to run at +4, but watching a whole group of 8 pause for about 30 seconds just to take down one boss, every spawn, is a waste of time.
It may be a perception issue though and it just feels slow, but isn't, in light of the actual exp given. But from my viewpoint, +2 is the sweet spot.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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This is the Situation, my friend and i were arguing about a mission for best exp. his argument is that since enemies give more exp per enemy at +4 setting then obviously, in a given mission, you will always get best exp at +4 setting. the conditions being, one character first running the mission solo at +3 and then the same character running the mission solo at +4. My argument is that since you can kill +3 enemies faster then "by my math" technically over time you will get more EXP at +3. For example, at a given level (lets go with approximate exp for my lvl 43 Scrapper) at +3 it takes me x seconds to kill one enemy worth 13k EXP and at +4 it takes me x*1.5 seconds to kill one enemy for 17k EXP. my math may be wrong or i may be just too stubborn to admit it but doesn't that mean that if that one character were to run the mission at +4 and then at +3, over time, you would actually accumulate more exp in the same amount of time in the +3 mission. we have agreed to disagree at this point but im wondering if my math is wrong. Also i will point out that since it is the same character running all the missions comparing builds is not a valid argument. any thoughts?
EDIT!!
*Just realized this is probably the wrong thread for this so please don't flame on account of that until a moderator can move this to the appropriate thread for me*
*bold print has been edited to clarify my argument*