Markets: Display Best Bid/Offer prices for WW/BM items
Where do you get the idea that off market trading is complicated? Direct trading between players has been in the game for 6 years.
And why would you think it's hard to find someone interested in buying? What with global channels, SG's, and the forums it isn't that hard to find a buyer. Heck I've watched guys on the forums here get together and do cross server/cross faction transactions. I've even seen players buy and sell supergroups/bases cross server/faction.
Where do you get the idea that off market trading is complicated? Direct trading between players has been in the game for 6 years.
And why would you think it's hard to find someone interested in buying? What with global channels, SG's, and the forums it isn't that hard to find a buyer. Heck I've watched guys on the forums here get together and do cross server/cross faction transactions. I've even seen players buy and sell supergroups/bases cross server/faction. |
*EDIT* Maybe there are some misunderstandings at work. I made a picture of what I am thinking this suggestion means.
Is this what we are talking about?
*EDIT* Maybe there are some misunderstandings at work. I made a picture of what I am thinking this suggestion means. Is this what we are talking about? |
For example a player gets an extremely valuable drop that normally sells for 50 million but for whatever reason he can only afford to set a price of 2-3 million. under your suggestion instead of getting the true value of the drop, you'd be able to snag it for far less than it's worth.
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Now, current "blind" system forces that "poor seller" either to GAMBLE or to stay away from market until he has enough inf to list his item at his price. Conversely, proposed system will remove that GAMBLE element by letting "poor seller" know what price he can get for his shiny and will allow to make informed decision whether to list it or to stay away from market.
The question isn't whether it is hard or not, nor whether it is complicated or not. The question is why. Why would you trade off the market as opposed to using the market? Specifically, why would displaying the best bid and best list price cause players to trade off market? No, you have not answered this question yet.
*EDIT* Maybe there are some misunderstandings at work. I made a picture of what I am thinking this suggestion means. Is this what we are talking about? |
The question isn't whether it is hard or not, nor whether it is complicated or not. The question is why. Why would you trade off the market as opposed to using the market? Specifically, why would displaying the best bid and best list price cause players to trade off market? No, you have not answered this question yet.
*EDIT* Maybe there are some misunderstandings at work. I made a picture of what I am thinking this suggestion means. Is this what we are talking about? |
tl:dr
I believe I have adequately demonstrated in the following post that this suggestion:
1) Does not cause transactions to go off market
2) Does not eliminate the concept of "highest bid to lowest sell"
3) Does not hinder sellers who cannot afford high list fees in greater manner than they are hindered now.
4) Does not cause prices to rise due to decreased supply
If you unsigned this post for one of the above reasons please reconsider your position or refute my claims.
I've explained several times, you have chosen to ignore it.
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This would defeat the purpose of the highest bid going to the lowest sales price. If you can see what the asking prices are your just going to bid the lowest amount listed and screw over that seller. |
For example a player gets an extremely valuable drop that normally sells for 50 million but for whatever reason he can only afford to set a price of 2-3 million. under your suggestion instead of getting the true value of the drop, you'd be able to snag it for far less than it's worth. |
This "see the highest current bid" and sell if you want to is the key difference between the current system and a system that displays highest bid and lowest list amounts. I explained, with a decision tree, the differences in this post and there is further elaboration on the issue in this post. The summary of the posts are in the current system a seller who is unable to afford list prices has to gamble when he sells his item. He doesn't know if the current highest bid is high or low. If the system is changed to display the highest bid the seller can know for sure that he will sell his item for the price he wants despite listing it for a small amount.
Your first post contained 3 points: 1) Defeats the purpose of highest bid going to lowest sale, 2) screws over sellers, 3) screws over players who can't afford list fees.
1) Incorrect. A seller can still list his item very low and know he will receive the highest current bid... thus low sale going to high bid.
2) Incorrect. A seller can set any list price he chooses. The act of setting a list price means the price is acceptable to the seller.
3) Incorrect. A seller who can't afford list fees can view the highest current bid and can accept it.
Player A gets a drop worth 200 million say a Ragnarok but he only has enough inf onhand to as for 25 million. If he puts it on the market under this suggestion he's going to lose 175 million. Guess what, he isn't going to put it on the market then. Instead he'll sell it to a private party. This will have a negative impact on the market because people will be withholding their items and as the supply dries up the prices on the market will soar because it will now be harder for players to find what they want to buy. This is simple supply and demand. To make matters worse, out of market trading between players will increase dramatically as the people who aren't selling their drops at the market sell their loot in private transactions. You'll see people selling things for 2, 3, 4 times the amount listed at the market because there will always be people that have to have something immediately. You'll probably even see posts where people are auctioning their drops. This will lead to animosity when the inevitable happens and someone that desperately wants something can't get it because he's on the seller's ignore list. |
1) Sellers who cannot afford listing prices get "screwed over" and won't list their items on the market.
2) Prices go up because there are less sellers at the market.
3) Items will not be for sale, or they will be hard to find/buy immediately, on the market because there are less sellers at the market.
4) More transactions will occur off market due to the difficulty of using the market.
5) Prices off the market will be 2, 3, 4, times higher than the original prices in the current system.
I have already explained that the first point is incorrect and thus the rest would not follow. Arguendo, if the first did occur the rest would still not occur. I need to first make a seemingly tangential statement that a reader should keep in mind as he evaluates what would occur in such scenarios. The statement is so important I will state it three times in different ways: The displaying of best list and best bid prices would not affect how many items are found by players. In other words, the same amount of players are still finding the same amount of items. The same amount of items still exist.
2) I agree that less players selling their items would cause prices to rise. There is a question of what they do with those items that they do not sell which should be kept in mind as we go over the rest of the points.
3) This statement depends on how many items are actually sold on the market. A rise in prices does not necessarily mean a decrease in availability. For example, at one point in time immediately after the release of Issue 16 respec recipes sold for roughly 70M. Currently, they sell for roughly 200M. At the current time and at the previous time Respec recipes were available for sale. Of course, so many players could refuse to sell their item via the market that finding one for sale at all, at any price, would be impossible.
4) Incorrect. There is no difficulty in using the market. One of the facets of Supply and Demand is "When Supply goes down, Price goes up."
The key things to see in this graph are the words "Initial equilibrium" in blue, on the right, the red words "Supply curve shifts left" in the upper right, and the words "new equilibrium" in red in the center. The most important point is "new equilibrium". Prices will stabilize on the market at their new equilibrium point when there is a decrease in Supply. I will explain, in detail, why this occurs. In the current system prices are generally stable. Players have, at minimum, a general idea of what something is worth. Prices are generally "in the ballpark" of Equilibrium Price. Now we will assume, as your reasoning suggests, that Supply will lower. When there are more items willing to be bought at a price than items willing to be sold at a price that price is considered "below Equilibrium Price." When there is a decrease in Supply more items are willing to be bought at that price than willing to be sold at that price. Buyers will compete for the items available and raise their bids. As Supply decreases price increases. You acknowledge that there will be players willing to pay the prices when you said, I quote, "because there will always be people that have to have something immediately."
Price will continue to rise until there is a price where there are an equal number of items willing to be bought as willing to be sold. This price is the new Equilibrium Price. Sellers can list their items on the market for this price and some buyers will buy their items for this price. Therefore the market is still able to function. Buyers are likely to be able to find items for sale on the market and sellers are able to find willing buyers quickly at a price somewhat close to the last 5 prices.
5) Incorrect. If players are willing to buy and sell off the market they are willing to buy and sell on the market. Bidders will bid up the price on the market until Equilibrium is achieved. I explained how unavailability has occured in City of Heroes and been corrected by rising prices in this post where I discussed Luck of the Gamblers.
Players that "have to have it now" are currently buying those purple IO's outside the market from individual players for up to 3 times the market price. |
As I have explained in other posts the fact that some items sell for 2 Billion off market is irrelevant to this discussion. The displaying of the highest bid amount and the lowest list amount creates no changes nor has any affect on these items. These items act in a manner that is no different whether or not this information is displayed. Currently, those items sell for over 2 Billion and the market is unable to properly handle them. If this suggestion was implemented the same would occur.
The seller knows how rare his drops are. He can see that there are 200 people bidding on his drop and he can see that there are none up for sale. The seller merely tells the buyers outside the market that if they want it now they can meet his price or they can wait in the market queue indefinitely. The "Gotta have it now's" aren't willing to wait patiently 6 or 7 months to get the item. Especially since they know at any time after he places his bid on the market someone else can place a higher bid then he did and knock him down lower on the market queue. |
What game have you been playing where you think players are limited to only holding 2 billion inf? When you place a bid on the market that money is removed from your character. Each slot in the market can hold a bid for 2 billion inf. And everyone knows there are more than one item that is listed in the market that has been removed from play in the game. Players use those items to "bank" inf over 2 billion. Thus using the trade feature players can easily sell things for more than 2 billion by making multiple trade transactions. Once 2 billion is reached a player only has to bid 2 billion on something like a Wentworths Teleporter Inspiration and his character can hold another 2 billion. A level 1 character with only 3 market slots can hold 8 billion inf. 2 billion on the character itself and 6 billion in bids on nonexistant items. |
If your going to list the sellers asking price then you'll have to get rid of the listing fees so poorer sellers can then price their drops competitively with the richer players. If buyers can see the list prices then the poorer players will stop selling their drops on the market because they will know they can't get the full value of the item on the market. Instead they'll sell them outside the market. That means less items will be available on the market and the prices will then get more expensive because the supply dropped. |
I have not addressed several of your other posts and have also not addressed some segments of some of your posts. If you would like me to address them please provide me a link to them and please point out the exact statements which you would like to address.
I believe I have adequately demonstrated that this suggestion:
1) Does not cause transactions to go off market
2) Does not eliminate the concept of "highest bid to lowest sell"
3) Does not hinder sellers who cannot afford high list fees in greater manner than they are hindered now.
4) Does not cause prices to rise due to decreased supply
As you surely know I am not able to easily understand many topics. If you are going to respond or refute any of my points please attempt to include as many examples using hypothetical City of Heroes market situations, statistics, data, and logic as possible. Including these elements would help me understand the points you are conveying.
*EDIT* Added my opinion on suggestion.
I would also like to add that I am apathetic to whether this suggestion is implemented or not. It would neither help nor hinder my personal market usage nor do I believe it would significantly help nor hinder the player base. The question of whether this should be implemented mostly hinges on how much you think the market should function like a store verse how much you like the concept of the market being a mini-game.
*EDIT* Added my opinion on suggestion.
I would also like to add that I am apathetic to whether this suggestion is implemented or not. It would neither help nor hinder my personal market usage nor do I believe it would significantly help nor hinder the player base. The question of whether this should be implemented mostly hinges on how much you think the market should function like a store verse how much you like the concept of the market being a mini-game. |
I think that devs implemented a double blind auction system for the market because they recognized that a store style auction house (such as the one in WoW) greatly favors marketeers. If you want to get good deals with a store style system then you need to spend time camping the auction house instead of playing the game. With a double blind system you can get good deals while engaging in other activities (either playing the game or off doing things in real life).
Adding a visible BBO to the market interface encourages people to regard it more as a store and less as a consignment house which in turn means they end up paying more for items than they should. I have no problem with adding more information to the interface (even if it probably would decrease my profits) but lets add information that attempts to educate players as to the nature of prices on the auction house rather than information that encourages them to use it in a way that results in them getting poor prices. My recommendation is to add more time data, a high/low prices for the last 24 hours and week would probably be a good starting point, not perfect by any means but a good place to start.
My objection to the suggestion is not that it makes the market more like a store because it doesn't, it will simply make player's regard it more as a store (and maybe change prices a bit for those who do regard ti that way).
I think that devs implemented a double blind auction system for the market because they recognized that a store style auction house (such as the one in WoW) greatly favors marketeers. If you want to get good deals with a store style system then you need to spend time camping the auction house instead of playing the game. With a double blind system you can get good deals while engaging in other activities (either playing the game or off doing things in real life). Adding a visible BBO to the market interface encourages people to regard it more as a store and less as a consignment house which in turn means they end up paying more for items than they should. I have no problem with adding more information to the interface (even if it probably would decrease my profits) but lets add information that attempts to educate players as to the nature of prices on the auction house rather than information that encourages them to use it in a way that results in them getting poor prices. My recommendation is to add more time data, a high/low prices for the last 24 hours and week would probably be a good starting point, not perfect by any means but a good place to start. |
1) It's not more like a store, but players will think of it like a store.
This statement simply befuddles me. I don't understand the relevance of this statement. Why does it matter what players think of the store? How do their thoughts actually make any concrete effects?
2) It's not more like a store, but in a store-like system you have to spend more time at the market to find deals.
Why did you say anything that has to do with a store-like system if you said it's not a store-like system?
3) It would be harder to find deals, but easier for marketeers.
My understanding of marketeering is to buy low and sell high. "Easier to find deals" to me means "easier to buy low." Not displaying the lowest list price means "easier to sell high". Thus, in the current system it is easier to buy low and easier to sell high. Yet, displaying information would make it harder to find deals and easier for marketeers?!
4) It's not more like a store, but players will pay more.
Some players will pay more. Some players will pay less. Prices won't spike as high nor will they fall as low. This stability will occur because players will know when and when not to list for 1 and players will know how to not overbid.
5) Showing the price players would get encourages players to get a worse price.
This statement completely stumps me. By learning more about the market and prices a player is hindered?
ok, so now we get everyone listing at 1 and everyone buying at well below what the equalibrium prices are. gee, why is this starting to sound like an "IWANTPURPLE/PVPIO'sFORNOEFFORT" thread? while that may be a little extreme, i believe that that is the underlying motive behind a suggestion like this.
so what happens when you have, and i don't believe i'm asking this again, 1,000 people bidding the same low ball/highest bid price? you have things go off market. why you ask? because people will be able to get the goods then rather then waiting what could be a very obtuse amount of time for a bid to fill. the seller, knowing that he can make more off market will go this route. there will always be someone who "wantsitnao" who will be willing to pay any price for something he can get now. and without having to take any chances, go off market to purchase. and the seller makes out on this as he hasn't paid one dime to market transaction fees which equals more money in his pocket.
just to make another point clear, this will happen with the mid range priced items as they are the way to establish a trusted underground market buyer/seller relationship. and once that starts, then better deals come with it to encourage more off market transactions. this effectively kills the current market and pisses off the devs who spent a lot of time creating the market.
if i am wrong, a market guru will step in to correct what i have said. but not someone who doesn't understand what will happen if this is implemented.
I have a large amount of trouble understanding your logic. Here are some concepts I thought I read in your post that I find contradictory, baffling or strange.
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1) It's not more like a store, but players will think of it like a store. This statement simply befuddles me. I don't understand the relevance of this statement. Why does it matter what players think of the store? How do their thoughts actually make any concrete effects? |
2) It's not more like a store, but in a store-like system you have to spend more time at the market to find deals. Why did you say anything that has to do with a store-like system if you said it's not a store-like system? 3) It would be harder to find deals, but easier for marketeers. My understanding of marketeering is to buy low and sell high. "Easier to find deals" to me means "easier to buy low." Not displaying the lowest list price means "easier to sell high". Thus, in the current system it is easier to buy low and easier to sell high. Yet, displaying information would make it harder to find deals and easier for marketeers?! |
4) It's not more like a store, but players will pay more. Some players will pay more. Some players will pay less. Prices won't spike as high nor will they fall as low. This stability will occur because players will know when and when not to list for 1 and players will know how to not overbid. |
5) Showing the price players would get encourages players to get a worse price. This statement completely stumps me. By learning more about the market and prices a player is hindered? |
Sure marketeers make profits on the fact that people don't know our exact asking price but that is realistically a very small portion of our profit margin. The main portion of our profit is made from the fact that people either do not know that they can get a better market price by waiting or don't care. I'd much rather focus on educating the people who don't know than trying to help the people who don't care.
Not seeing why the seller wouldn't just list it for the 260M and hope another player comes along and bids more, any seller should be able to figure out he isn't going to get the highest price in the last 5 unless he's willing to wait and he certainly isn't going to find someone willing to over pay be 65M just for the privilege of trading off the market. The only change is the seller now knows what price he has to undercut and the buyer knows what bid he needs to beat to get the sale made now.
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Along comes Chriffer and he can see the sales prices we have set.
Sales Price
265 million
5 million
Remember in the market the highest bid goes to the lowest seller. Anyone that sets their sales price too high just sits there unsold. So do you honestly think he's going to pay the highest sales price listed? Heck no he's going to see your bid and he's only going to pay 5 million. Final result is that you just got screwed out of 260 million inf.
Ok Shadow try to follow this. You and I both have the same recipe and it is worth 265 million inf at the CH. I have enough inf on my character to sell my recipe for 265 million, however YOU only have enough influence to sell it for 5 million because the CH won't let you set a sales price if you don't have enough to cover the sales fee.
Along comes Chriffer and he can see the sales prices we have set. Sales Price 265 million 5 million Remember in the market the highest bid goes to the lowest seller. Anyone that sets their sales price too high just sits there unsold. So do you honestly think he's going to pay the highest sales price listed? Heck no he's going to see your bid and he's only going to pay 5 million. Final result is that you just got screwed out of 260 million inf. |
Under current system, if "poor seller" decides to sell his shiny on market, there are the following possibilities:
- There is highest outstanding bid for 265M inf on that recipe. He puts his recipe for 5M and gets paid 265M. This is a ideal case: both buyer and seller are happy.
- There is highest outstanding bid for 10M inf. He puts his recipe for 5M and gets paid 10M. He screwed out of 255M if he hoped to sell it for 265M. Seller is pissed off, buyer is happy.
- There is highest outstanding bid for 1M inf. He puts his recipe for 5M and leaves it. Couple hours later here comes "BUY IT NAO" guy, sees last sale price of 265M and places bid for that amount. Seller gets paid his 265M. This is near ideal case: both buyer and seller are happy, but seller had to wait for his recipe to sell.
- There is highest outstanding bid for 1M inf. He puts his recipe for 5M and leaves it. Couple hours later I'm deciding that I need that recipe and and willing to go as high as 100M. So, I'm deciding to bid creep it with 10M increments. I'm putting lowball bid for 1M to see if I can get it at bargain price, nothing. Next my bid will be for 10M and here I am getting this recipe for 10M, screwing seller out of 255M. I'm happy, seller's screwed. BTW, I'm really bidding like this for expensive items I want to buy. I also don't think that my buying behavior is unique in any shape and form, given that "The Market and Inventions" forum has crapload of posts outlining this strategy.
With displayed BBO I'm proposing, seller will immediately see what he might get from the market, and make completely educated decision whether to put it on market now or hold it until he has enough inf for listing it at hes desired price. There is ABSOLUTELY no way he can be screwed unless he ignores all information given to him, and lists his recipe.
Forbin, you missing the point.
Under current system, if "poor seller" decides to sell his shiny on market, there are the following possibilities:
With displayed BBO I'm proposing, seller will immediately see what he might get from the market, and make completely educated decision whether to put it on market now or hold it until he has enough inf for listing it at hes desired price. There is ABSOLUTELY no way he can be screwed unless he ignores all information given to him, and lists his recipe. |
And there is something that you are forgetting. The negative impact that will occur when people choose not to sell their items because they can't afford it.
All those items that would normally have been put on the market would then be gone, put in storage. That means there will be less items available. Which in turn means the ones that are available will be harder to come by, making them rarer and in turn more expensive. Items on the market will get more expensive and harder to buy.
And there is something that you are forgetting. The negative impact that will occur when people choose not to sell their items because they can't afford it.
All those items that would normally have been put on the market would then be gone, put in storage. That means there will be less items available. Which in turn means the ones that are available will be harder to come by, making them rarer and in turn more expensive. Items on the market will get more expensive and harder to buy. |
/unsigned
This would defeat the purpose of the highest bid going to the lowest sales price. If you can see what the asking prices are your just going to bid the lowest amount listed and screw over that seller. For example a player gets an extremely valuable drop that normally sells for 50 million but for whatever reason he can only afford to set a price of 2-3 million. under your suggestion instead of getting the true value of the drop, you'd be able to snag it for far less than it's worth. |
As far as the negative impact of withholding of these items is concerned, at worst, these goods will be delayed to market by few hours, days, weeks (whatever time is necessary for poor guy to make enough inf to list it). And how many of these rare goods are sold by poor guys anyway? During of my 2+ years of playing this game, I had to gamble just once by selling lelvel 12 Regenrative Tissue+ during my 2nd week in the game and listing it for 100K and regretted it right after I clicked "post" button. I didn't know anything about the game, recipes, markets during that time. After that, I never came across the situation where I would compelled to list rare item way below it's going price.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
The irony of anyone telling Smurphy to read the market forums makes me giggle. A lot.
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1. Not knowing how you can use the market as a bank to store influence over 2 billion on a character.
2. That players often do personal trades outside the market. (in fact I think Smurphy is someone that actually offers those services to help players with cross faction inf problems)
3. Not understanding that if fewer items get put up for sale on the market the prices for those items will go up.
Heh irony... You came into this thread as a "champion" of the rights and wellbeing of "poor sellers" saying that proposed system is going to screw them:
After Chriffer and I in multiple posts showed to you that it isn't the case and current system screws them much more than proposed, you made 180 degree turn, basically saying lets continue to EFF them "poor sellers" for the sake of better supply. As far as the negative impact of withholding of these items is concerned, at worst, these goods will be delayed to market by few hours, days, weeks (whatever time is necessary for poor guy to make enough inf to list it). And how many of these rare goods are sold by poor guys anyway? During of my 2+ years of playing this game, I had to gamble just once by selling lelvel 12 Regenrative Tissue+ during my 2nd week in the game and listing it for 100K and regretted it right after I clicked "post" button. I didn't know anything about the game, recipes, markets during that time. After that, I never came across the situation where I would compelled to list rare item way below it's going price. |
Nice try Nord but if a poor player can't afford to competitively place his item up for sale to begin with he still won't be able to place it up for sale when the scarcity of the items cause the prices to skyrocket even higher.
Sales Price - Market Fee
50 million - 2,500,000
75 million - 3,750,000
100 million - 5,000,000
150 million - 7,500,000
And when you get into the uber rare purple IO's the market fees can easily double.
Heck, even tho it would be worth it, I'd have to strip half a dozen characters to scrounge up enough inf to sell one of the uber rare IO recipes for 500 million. The market fee would be 25 million.
Smurphy hasn't posted in this thread. Unless you are implying that Smurphy is posting on a secondary account or has changed his forum name. And if that's the case it means Chriffer is merely trolling the thread because if Criffer=Smurphy then he's been lying about
1. Not knowing how you can use the market as a bank to store influence over 2 billion on a character. 2. That players often do personal trades outside the market. (in fact I think Smurphy is someone that actually offers those services to help players with cross faction inf problems) 3. Not understanding that if fewer items get put up for sale on the market the prices for those items will go up. |
2. I do not question that players can do trade off market. I question the reason that players will do trades off market when they could do the same trades on market.
3. I have explicitly said that "When Supply goes down prices goes up."
I have responded to all of your posts with logic, reason, information, links, graphs, examples, statistics and honest inquiries for you to present your opinion. You have not countered my examples, attempted to understand my points, given your own examples.
How could you accuse me of ignoring your posts?
You are either blatantly wrong, blatantly lying, or blatantly trolling.
I no longer have any respect for your opinion.
Smurphy hasn't posted in this thread. Unless you are implying that Smurphy is posting on a secondary account or has changed his forum name. And if that's the case it means Chriffer is merely trolling the thread because if Criffer=Smurphy then he's been lying about
1. Not knowing how you can use the market as a bank to store influence over 2 billion on a character. 2. That players often do personal trades outside the market. (in fact I think Smurphy is someone that actually offers those services to help players with cross faction inf problems) 3. Not understanding that if fewer items get put up for sale on the market the prices for those items will go up. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Ok Shadow try to follow this. You and I both have the same recipe and it is worth 265 million inf at the CH. I have enough inf on my character to sell my recipe for 265 million, however YOU only have enough influence to sell it for 5 million because the CH won't let you set a sales price if you don't have enough to cover the sales fee.
Along comes Chriffer and he can see the sales prices we have set. Sales Price 265 million 5 million Remember in the market the highest bid goes to the lowest seller. Anyone that sets their sales price too high just sits there unsold. So do you honestly think he's going to pay the highest sales price listed? Heck no he's going to see your bid and he's only going to pay 5 million. Final result is that you just got screwed out of 260 million inf. |
If the item becomes super rare and hard to find aren't lots of people going to be trying to be the highest bidder? So shouldn't there be more bids on the market for sellers to look at?
Your argument seems to require the assumption that either a) there would be a mechanism in place with prevents the seller listing higher than the current highest bidder, and/or b) no buy-it-nao bidders will come to the market looking for what they want, and/or c) there exists a substantial pool of people will to pay more off-market than they would be for the same item listed on the market.
Or are you talking only about the price-capped IOs? In that case, off-market sales will happen in exactly the same way under either system, and it's also a rather extreme edge case.
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