Whip Control and Assault


CapnGeist

 

Posted

Yes, I know variants have been suggested before, but the search function says that the last one was a year ago, and it was just control, and not assault. Here's my suggestion for a Whip Control and Whip Assault matched set, for Dominators only. Controllers go home.

Unlike most Control sets, Whip will have low range, most of its attacks only hitting 20 feet. To counter this, Whip will do heavy lethal damage. Note that Whip has no holds, but instead has a few disorients. This was mostly because I couldn't figure out a good way to explain a whip holding someone without holding the user as well, and Disorient is almost as good.

I'm not sure if a whip should count as melee or ranged. That's for the courts to decide. Either way, attacks should require you to be within 20 feet, but that's pretty standard for a Dominator anyway.

This set has two types of attacks: Actual whip attacks and attacks based on shouting commands and using the whip for emphasis. The whip attacks do lethal damage and come with a defense debuff. The Command attacks do psychic damage and have no additional secondary. The Psychic damage shouldn't be percieved as actual mental attacks, but a force of personality strong enough to give the opponent pause. If a foe falls from it, they fainted.

The whip was designed for pain over damage, so each strike makes your foe less able to overcome pain.

1- Trip (Ranged Knockdown, Lethal Damage, -resistance) A whipcrack aimed at calf level. Whip, then tug back to knock the opponent onto his back.

1- Stunning Snap (Ranged, Moderate Lethal Damage, Disorient, -res) A Whipcrack aimed at eye level

2- Halt! (Standard AoE immobilize with full range, minor psychic damage, similar to frostbite, firecages, stone cages, -res)

6- Low Swing (PBAoE Knockdown, 20 foot, 180 degree cone, Lethal Damage, -res) Swing the whip horizontally, aiming at foe legs to hurt them and trip them.

8- Obey! (Ranged Confuse, minor psychic damage) Crack the whip in the general direction of the foe

12- Unbalance (Ranged, Lethal Damage, -Res, -damage) A strike of the whip throws your foe off balance, ruining his attempts at an offense.

18- Down! (Fear Cone, minor psychic damage) Crack the whip in the direction of the foe, foe cowers in fear

26- High Spin (PBAoE Disorient, Lethal Damage, -res) Crouch and twirl the whip above your head, striking the heads of those nearby

32- Dancing Whip (A whip without a wielder, flying around and attacking. Its animations would be the same as yours, except the wielder is invisible, similar to how Jack Frost has ice armor but has no visible body in it) Alternatively, some sort of big cat. Whips and big cats tend to go together. Or maybe someone can come up with a tier 9 cool enough to not need a pet at all.



Whip Assault

So, how do you give Whip ranged attacks? By focusing on that sharp, painful CRACK. For the ranged attacks, I stole from Sonic Attack, which doesn't have an assault variant. Note that all Sonic Attack animations would still come with a whipcrack, but the effects and damage would be the same. Melee attacks would have increased range

1- Whipcrack (as Shriek)
2- Lash (Melee, 20 foot reach, Lethal, -Res)
4- Spin (20 foot PBAoE, lethal -res)
10-Sonic Snap (as Scream)
16-Build Up (It's build up)
20-Whirling Fenzy (Toggle: 20 foot PBAoE, lethal damage, -res, and chance for knockdown) You spin your whip constantly as you move, forcing any foe who gets too close to risk being struck.
28-Deadly Crack (PBAoE, 20 foot, 90 degree cone, Lethal/Energy/Smashing, -Res) You crack your whip suddenly through your opponents, the sonic boom adding to the pain from their lash.
35-Heavy Lash (Melee, 20 foot reach, High lethal, -res)
38-Sonic Boom (as Shout)


NPCs: A Single Method to Greatly Expand Bases

 

Posted

No lethal damage MM are getting fire whips I'll accept nothing less for doms. I didnt really read that much of your post cause I've wanted this idea since I heard about MMs getting fire whip with demon summoning so.

Oh I don't really think the control whip set is that a hot a idea I just don't see a whip controlling anything.


 

Posted

So you're discarding the idea entirely because rather than a realistic whip you want unrealistic fire whips that would do the same type of damage as a pre-existing dominator set?

Why did you waste my time and yours posting that?


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Fire whip is WAY cooler then some normal whip and lol realistic in a game where people shoot fireballs and ice blasts. Also Fire damage>lethal damage

I'll post where ever I like don't like it tough but I would not like to let someone anyone ruin what could be an awesome set with lame ideas


 

Posted

Quote:
Originally Posted by CapnGeist View Post
realistic whip
A realistic whip wouldn't be dealing lethal damage, much less decrease a target's resistance to damage, knock a target down just by swinging it in a circle, or grab ahold of a target's limb in order to pull them down. This completely ignores the fact that for Whip Control you're not even using the whip for 3 of the attacks.

Real whips are pretty much incapable of dealing damage to anyone even remotely well protected. There is a very good reason why whips aren't used in combat and, when actually used, aren't used to whip animals (the animals are trained to either head toward or away from the small sonic boom at the end of the cracking whip): they're virtually incapable of dealing real damage, much less any damage to anything with a thick hide of some kind.

The sets would make a lot more sense as simply Sonic Control and Sonic Assault, especially if you're assuming they're deal any real amount of damage.


 

Posted

Yes, I more meant along the line of realistic in appearance. You know, to allow yourself to have a feel to any of the dozens of whip-using fictional characters. Yeah, using the word "realistic" wasn't a good one, but really, it's a /whip./

And as for the 3 attacks of not "using" the whip, the idea is that the Whip as an object conveys the general idea of command and dominance. Sort of like how Shield manages to grant Fear resistance not because hunks of metal stop fear effects from invading your mind, but because the mental benefit of a shield is that it makes you feel more protected.


Yes, I made a poor choice of words when I said "realistic" but my point is, it's a classic whip and an idea for a Natural Dominator, and Umbral, I respect that you're pointing out that the set's not necesarrily a great idea because whips don't work that way (and I think most people know this and don't care, otherwise they wouldn't be used like this so much in fiction.)

I have no respect, however, for Lucky's halfassed admission that he didn't even read the thread because a fire whip would be cooler. Fire whip is an incredibly narrow idea that would almost certainly overlap painfully with the normal Fire sets and doesn't lend itself to multiple concepts at all. Whips as a whole, however, are used by many well known characters such as Indiana Jones, Catwoman, and Simon Belmont. It's just not as good an idea for a set as Whip whatever.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

On the realistic point, just say it uses sonic booms to deal its damage and make the set do Energy/lethal dmg. Give it a weapon customization of a laser whip too plz ^^

For the pet, a burly chained werewolf or minotaur (or just a big guy wearing SMBD gear; double points if it's a werewolf or minotaur wearing SMBD gear!).


 

Posted

I think we are more likely to see my semi-mocking/semi-serious Dual Pistol Scrapper Primary than a Dominator whip set (besides if the Doms get it, the Controllers will get it! - later if not sooner...)

It remains to be seen what will go on with this Demon Summoning set. I would assume (even based on the OPs suggestions) that the Whip would have a Fear effect.


 

Posted

Quote:
Originally Posted by Leo_G View Post
On the realistic point, just say it uses sonic booms to deal its damage and make the set do Energy/lethal dmg. Give it a weapon customization of a laser whip too plz ^^

For the pet, a burly chained werewolf or minotaur (or just a big guy wearing SMBD gear; double points if it's a werewolf or minotaur wearing SMBD gear!).
Well of COURSE there'd be a laser whip, you'd just need to get enough Vanguard merits to unlock it.


As for the SMBD gear... I was thinking that, but quickly dismissed it as a silly idea that would alienate more people than would think it cool.

Clearly the sidekick for a whip user needs to be "Short Round."


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by CapnGeist View Post
Yes, I made a poor choice of words when I said "realistic" but my point is, it's a classic whip and an idea for a Natural Dominator, and Umbral, I respect that you're pointing out that the set's not necesarrily a great idea because whips don't work that way (and I think most people know this and don't care, otherwise they wouldn't be used like this so much in fiction.)
Which is one of the reasons why I think it would work better if they instituted the set along the lines you suggested as Sonic Control and Assault rather than Whip Control and Assault.

As to the Sonic Boom being the part that deals damage, that's pretty doubtful (and would be more akin smashing damage than energy or lethal). Whips are used because they don't really accomplish anything except for a crack and a sting. Virtually everything we've got in game is at least a rough approximation of "real" or "possibly real". Grabbing stuff with a whip or causing substantive damage to targets wearing armor doesn't even happen with the best whip users in the world.

Correct me if I'm wrong, but Indiana Jones didn't actually use the whip to fight. When he was fighting, it was with guns or fisticuffs to my recollection. The only real examples I can think of for whip fighters would be Catwoman and Simon Bellmont, both of whose use of it completely ignores reality.


 

Posted

Quote:
Originally Posted by Umbral View Post
The only real examples I can think of for whip fighters would be Catwoman and Simon Bellmont, both of whose use of it completely ignores reality.
And your point? >_>


 

Posted

Don't forget Zorro.

Realism always seems like a curious card to play in a game where my natural MM can shrug off half a dozen bursts of automatic gunfire (assuming the pets are standing close enough) and MA scrappers can beat up Malta Titans with their bare hands (and feet) to give only two of many many many examples.

/signed, because how could anyone object to whips for doms


 

Posted

Let's make a distinction here. The term "whip" covers a LOT of ground, and a lot of that seems to be getting mixed up.

A bullwhip like what Indy carried around is largely used for cracking said whip to make a loud noise to either train or herd animals. While you can probably give an enemy (or yourself) a nasty sting or a minor cut, this isn't a weapon, and isn't actually used to "whip" things with. This looks pretty, but unless you make it some kind of cutting whip like a laser/fire whip or the traditional anime "segmented sword on a chain" deal, it won't really look right.

I'm not aware of the proper term, but there is subset of things called whips, but which are basically long springy sticks used to whip horses into a gallop or, alternately, whip people into arousal. Most often seen carried by your stock Nazi colonel just to make him look all the more evil and all the more stuck up.

Then there are the variety of whips actually used for flogging things, which is what people are typically beaten with when they get "nine lashes." These come in a lot of varieties, but the one I've seen most often is basically a clump of leather straps with metal balls at the end attached to a handle. I'm not sure if this one can do any real damage, but I do know it really hurts and is designed for inflicting pain. However, with this, we get into the category of something completely different, which is:

The Flail. Basically, this is a mace head chained to a wooden stick, and is most often depicted as a morning star head with a basic chain. I don't know what the design intention behind these things is, but I've heard it's intended to curve over shields and wrap around swords and pikes while still dealing damage. What Simon Belmont uses is basically a flail that gets called a whip until it's fully upgraded.

Personally, if we were going with this concept, I'd prefer to go with either an energy whip or a wrecking ball on a long chain.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
I'm not aware of the proper term, but there is subset of things called whips, but which are basically long springy sticks used to whip horses into a gallop or, alternately, whip people into arousal. Most often seen carried by your stock Nazi colonel just to make him look all the more evil and all the more stuck up.
Riding crop.

Quote:
Then there are the variety of whips actually used for flogging things, which is what people are typically beaten with when they get "nine lashes." These come in a lot of varieties, but the one I've seen most often is basically a clump of leather straps with metal balls at the end attached to a handle. I'm not sure if this one can do any real damage, but I do know it really hurts and is designed for inflicting pain. However, with this, we get into the category of something completely different, which is:
Scourge and/or cat of nine tails. Not really a combat weapon, but can be quite painful.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm not sure if this one can do any real damage, but I do know it really hurts and is designed for inflicting pain.
Who's been spanking you that isn't me, Sam?