PVP IO at vendors


Aura_Familia

 

Posted

So what about selling pvp IOs at a vendor type person, 1 billion you can get anyone you want or 250 Million for a random roll.
Seems like a good money sink and would be a way to up the supply of these things.
What do you guys think.


 

Posted

then what? purples next? i do agree that there is a severe lack of supply of PvP io's but the only way for them to fix it would be to up the drop rate back to what it was when they first came out in i13. plain and simple. well, that or just remove the damn 10 min timer.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
then what? purples next? i do agree that there is a severe lack of supply of PvP io's but the only way for them to fix it would be to up the drop rate back to what it was when they first came out in i13. plain and simple.
My personal preference would be for the PvP IOs to stop dropping off of killed targets whatsoever and instead having a PvP currency generated that allows you to buy random or specific drops in the same way as merit rewards allow you to get rare and uncommon recipes. That way the random chance isn't a function of pure chance but rather choice and interest with the added benefit of small amounts of casual PvP actually having a tangible benefit with a slower rate of gain than those who PvP hardcore.

On the topic of the OP's suggestion, a proper inf sink doesn't provide such easily transferable tangible benefits as PvP IOs. All this would do would be to make farming even more beneficial because people will see it as the only way to get PvP IOs. Any mechanism that attempts to remove influence from the economy by adding IOs isn't going to work out because you're just creating a direct in game cost for those IOs. People wouldn't go to the market because they would just need to farm 1 billion inf in order to get whatever PvP IO they needed and most PvP IOs wouldn't go below 1 billion inf in cost.

Inf sinks should be tangible non-combat benefits that improve quality of life without increasing the ability to perform in combat. Any system that allows you to simply spend inf rather than effort in order to directly purchase IOs or rolls is a bad idea.


 

Posted

Quote:
Originally Posted by Umbral View Post
My personal preference would be for the PvP IOs to stop dropping off of killed targets whatsoever and instead having a PvP currency generated that allows you to buy random or specific drops in the same way as merit rewards allow you to get rare and uncommon recipes. That way the random chance isn't a function of pure chance but rather choice and interest with the added benefit of small amounts of casual PvP actually having a tangible benefit with a slower rate of gain than those who PvP hardcore.

On the topic of the OP's suggestion, a proper inf sink doesn't provide such easily transferable tangible benefits as PvP IOs. All this would do would be to make farming even more beneficial because people will see it as the only way to get PvP IOs. Any mechanism that attempts to remove influence from the economy by adding IOs isn't going to work out because you're just creating a direct in game cost for those IOs. People wouldn't go to the market because they would just need to farm 1 billion inf in order to get whatever PvP IO they needed and most PvP IOs wouldn't go below 1 billion inf in cost.

Inf sinks should be tangible non-combat benefits that improve quality of life without increasing the ability to perform in combat. Any system that allows you to simply spend inf rather than effort in order to directly purchase IOs or rolls is a bad idea.
Umbral's idea, however, is a good one, I think!

Thought the market for PvP IOs would go sideways as people bought the ones they wanted rather than getting one they can't use and, instead, selling it.

-Rachel-


 

Posted

even if they switched it to a currency, you honestly don't think that people would farm that? then that just makes the cost of them rise more.

with the drop method, there doesn't seem to be as much effort as if there were a currency system. and with a currency system, not everyone has a chance to get a drop. specifically the casual PvP'er. with the drop system, he can go into PvP and kill someone and chance getting a drop on his first kill. with a currency system, he would have to make several kills over a period of time to random roll for one.

i can see how a currency system would intice people to PvP more, but i think the drop method works fine, just needs to be adjusted.

edit: no snark meant to any of you if my post sounded that way at the start.


 

Posted

Actually, I think the best way to up the PVP drop would be to allow them to drop off of anything in PVP zones, rather than just players. Higher drop for players, sure, but farming Siren's Call, Recluse's Victory, etc. should give the option of PVP drops. After all, the recipes work in PVP zones, not just against other players.

This would also mean those who are trying to get them are more likely to be in PVP zones, giving them all more opportunities to smack other players around for them.

And yes, I know, forcing players to PVP for PVE gains is bad, but the recipes are pretty much clearly gonna be PVP-style rewards anyway, so I think this is a reasonable request.


But yeah, up the drop rate, too. Couldn't hurt.


And a side note to Umbral: While I agree that you'd still need non-combat inf sinks, some combat inf-sinks are good, too. I still think the idea of "expensive, awesome temporary powers" such as summoning EB and AV allies would be a solid inf sink. But that's an argument for another topic.


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Posted

What if... They just up'd the PvP IO drop rate by 15% and reduced the timer to say, 3 minutes... and then, made cross server PvP so more people could PvP together... Making my previous two suggestions even more awesome.


 

Posted

Another way would be to introduce a PvP reward system base on your pvp kill rating, simular to unlocking the Longbow Warders badge at 400 points. Yeah you still could farm pvp kills like i did for my warders badge, but it took a month and was boring as hell, but the time taken would justify the reward. just a thought.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
even if they switched it to a currency, you honestly don't think that people would farm that? then that just makes the cost of them rise more.
Actually, farming would generally reduce prices (with increased supply), not increase them.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Actually, farming would generally reduce prices (with increased supply), not increase them.
PvP farming would. PvE farming actually increases farming by increasing the supply of influence on the market and demand for those IOs more than it increases the supply of valuable IOs.


 

Posted

As Castle stated in another thread, uping the drop rate is probably out, since they WANT those IOs to be rare.

I would however not mind if there was an alternate system (like siren's calls) that you could get in addition to rep. Yes, yes, I know it's farmable. Doesn't mean I still don't want it.

The more obvious way is to simply remove the 10 min timer.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
As Castle stated in another thread, uping the drop rate is probably out, since they WANT those IOs to be rare.
Which is puzzling, considering the entire point of i13 PvP was to make it more accessible to cheaper builds. Throwing a bunch of high-end shiny performance IO's is counter-productive to encouraging casual pvp, which appears to be the entire point of i13.

This is the only area where I feel the devs really aren't consistent in their actions.

If they were accessible it would help a lot. The dumbest thing they did was have sets work in PvE. Make them drop like candy and have them do nothing really in PvE, and it can be more about skill than who invests the most time in earning inf and farming PvP IO's.

Quote:
I would however not mind if there was an alternate system (like siren's calls) that you could get in addition to rep. Yes, yes, I know it's farmable. Doesn't mean I still don't want it.
Yes, it would be nice.

Quote:
The more obvious way is to simply remove the 10 min timer.
I doubt they will ever do this because they thought farming PvP IO's was a bad thing. It wouldn't have even been a real issue if those IO set bonuses hadn't also affected PvP.