New Set: DP
Considering I wanted a rather redraw-lite secondary but still wanted to do damage, I found /Fire to have a good deal of synergy with DP/. I only took the immobilize, the 2 auras, burn and consume with mine on test and I enjoyed the tactical abilities of it.
-DP attacks have rather long animations so being able to do extra dmg during those animations via dmg auras as well as slowing them and keeping them either close enough for AoEs or far enough so they don't punch you in the face seems like a viable choice. -Put on cryo rounds and they're slowed even further. -Burn for those times you want to keep those bosses at bay while plinking at them or reverse it and immobilize them and drop burn on them while plinking at them. It's not the most ideal combo as mez will drop the auras, consume is quite 'meh' and it has no mez to stack with suppressive fire but I think it accents the PBAoE nuke the best. |
I was discounting the nuke since most nukes are PBAoE. I'd be jumping for joy if it wasn't, but I'm used to be the basic nuke tactics, and how they're an exception to the normal play of the character (RoA excepted).
Those who I teamed with.../Mental, /EM was considered good. /DEV they all thought it was lacking (this is just people I've teamed with in beta's opinions...so other can and will disagree).
I enjoyed /Mental. Agreed on the secondaries with a build up being good. |
/EM as in Elec or Energy? I seriously pondering the Energy Secondary to serve mostly as a buff for the DP Primary... Do the Energy Manip buffs invoke or avoid redraw?
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
Just for testing purposes, I intentionally tested what I thought would be the most awkward pairings with DP/.
Surprisingly, I ended up loving my TA/DP Defender. Redraw was no problem at all and being able to light Oil Slick with incendiary rounds is great.
My DP/Fire was.....interesting. I personally have never liked /fire on blasters, but it was nice to have a powerset that allows you to take only 2-3 powers so you can focus on the main attraction, DP. It wasn't very survivable, but did do some pretty good damage with Build Up + Blazing Aura + DP/ AoEs + FSC.
As everyone else has said, the "FoTM" seemed to be either DP/Energy or DP/MM. I played those as well, and they were very fun and stable.
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Good points.
I was discounting the nuke since most nukes are PBAoE. I'd be jumping for joy if it wasn't, but I'm used to be the basic nuke tactics, and how they're an exception to the normal play of the character (RoA excepted). |
For now, though, it is still a crashless nuke on a 2 minute timer dealing fairly good damage (not compared to RoA, but still).
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
/EM as in Elec or Energy? I seriously pondering the Energy Secondary to serve mostly as a buff for the DP Primary... Do the Energy Manip buffs invoke or avoid redraw?
|
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Hmm, I wouldn't be so quick to disregard HoB. As of now, it pales in comparison to RoA, but I'm fairly certain that there will be changes in the near future.
For now, though, it is still a crashless nuke on a 2 minute timer dealing fairly good damage (not compared to RoA, but still). |
Nukes usually fall outside of the regular combat routine of my characters so apart from the few seconds when I might jump in for the nuke, there's no need for me to stay in Melee range.
Although I'll add a general "hurrah" for another crashless nuke in the game
An intriguingly nuke-lear blaster pairing would be DP/devices/munitions.
You get three(!) nukes that way, none of which deplete your endurance; HoB, time bomb, and LRM. And, you can open up with a trip mine before HoB and time bomb, making that combination the equivalent of "spawn-a-way."
No it doesn't play like anything else. I'd equate Pistols to Dual Blades very pretty but not high on damage.
|
Not sure if that's how Dual Pistols doles out the damage or not.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Dual Blades is pretty middle of the road as far as DPA goes... it's not a bad set but it can be outclassed (significantly in some cases) by others. Dual Pistols is much the same... it has around the same DPA as Energy Blast when using incendiary ammo and slightly more than Sonic (but without as much -resist) when using other ammo types. The selectable secondary effects are nice, but since they're weaker than other sets' secondary effects they aren't that big a deal, and only 30% of the damage is selectable. The good news is that once the set is finalized you will probably be able to slot Achilles' Heel -resist and Kinetic Crash +recharge procs in many of the powers, and procs do go off even if you aren't using ammunition that causes that effect. That makes the set a little more flexible for IO slotting.
In general, I'd rate Dual Pistols as being about equal to Energy Blast for single targets and slightly better than Energy Blast for AoEs with a moderate IO build. If using only SOs it's better than Energy Blast for both, but for high end builds it's close to (if not at) the bottom. All the DP attacks tend to have longish (but very cool) animations, so the DPA just isn't high enough once you start piling on the +recharge bonuses.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
It's a really fun pew pew set. Much like DB, it's got a couple real quick bread and butter attacks in the ST chain mixed in with some long flashy animations when you want to do a lot of AoE. Ammo types probably aren't quite as exciting as they could be, but players who choose to use them will probably get a fair amount out of them.
As for secondaries; I didn't really care for anything that encouraged melee. There's so many long animating cones I felt like I wanted to stay out of melee whenever possible. I messed around with /MM like everyone else and found Confusion and Drain were harder to use than with other sets. I did thoroughly love using Scare with Executioner's Shot though. That combo just looks awesome.
I'm leaning away from Mental because I'm currently leveling one, and because I dislike the redraw aspect. A Spirit of a Dead Cop could be an easy vigilante concept for that combination though
/EM as in Elec or Energy? I seriously pondering the Energy Secondary to serve mostly as a buff for the DP Primary... Do the Energy Manip buffs invoke or avoid redraw? |
BrandX Future Staff Fighter
The BrandX Collection
I'll definitely be making a DP/Dark Corr vigilante once GR hits properly. That strikes me as an extremely fun build
-DP attacks have rather long animations so being able to do extra dmg during those animations via dmg auras as well as slowing them and keeping them either close enough for AoEs or far enough so they don't punch you in the face seems like a viable choice.
-Put on cryo rounds and they're slowed even further.
-Burn for those times you want to keep those bosses at bay while plinking at them or reverse it and immobilize them and drop burn on them while plinking at them.
It's not the most ideal combo as mez will drop the auras, consume is quite 'meh' and it has no mez to stack with suppressive fire but I think it accents the PBAoE nuke the best.