Sacrificing too much damage for recovery? Staminaless stalker
You do not need both Phase and Hibernate. If you insist on keeping Spirit Shark, drop Hibernate and just make do with Phase (you will get camped in zones, a lot, if you use Hibernate). A WP is fairly endurance friendly so long as you're not spamming attacks - as long as you've got the Numina and Miracle unique slotted, as well as a decent amount of +recovery from set bonuses (my Ele/WP runs about 2.33 end/sec recovery with 1.8 end/sec end usage with all the WP toggles, Stealth, Assault, Tactics, SS, and SJ on, but I prefer to run CJ instead of SJ unless I need the vertical).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
You do not need both Phase and Hibernate. If you insist on keeping Spirit Shark, drop Hibernate and just make do with Phase (you will get camped in zones, a lot, if you use Hibernate). A WP is fairly endurance friendly so long as you're not spamming attacks - as long as you've got the Numina and Miracle unique slotted, as well as a decent amount of +recovery from set bonuses (my Ele/WP runs about 2.33 end/sec recovery with 1.8 end/sec end usage with all the WP toggles, Stealth, Assault, Tactics, SS, and SJ on, but I prefer to run CJ instead of SJ unless I need the vertical).
|
In team pvp, I will concede that phase is mostly useless. However in the odd time you fight a team with an extremely good TA you may need phase to lose acid arrow.
IMO if you are playing a stalker without a defensive tier9 or shadowmeld you need to take both Hiber and Phase.
-Kiri
You don't "need" both hiber and phase on a stalker. But I do have both on mine and wouldn't drop hiber unless they nerf the hiber/phase combo. It's nice to have for zone pvp. For arena phase is more than enough.
I disagree... In zones with the prevalence of TA's, Quicksand (earth mastery tanks) and caltrops on every fcking scrapper, you are going to need phase and hibernate. You use hibernate for initial phase/HP Recovery and then pop out with phase to escape. If you do not double phase you will die 80% of the times you come out of hibernate.
In team pvp, I will concede that phase is mostly useless. However in the odd time you fight a team with an extremely good TA you may need phase to lose acid arrow. IMO if you are playing a stalker without a defensive tier9 or shadowmeld you need to take both Hiber and Phase. -Kiri |
in zone, you really dont need hiber if you have phase and a heal. no heal takes longer than the phase timer to recharge, so once you're inside phase, you can heal up if you really need to.
also, phase requires 0 slot investment.
hibernate on the other hand, requires that you slot at least the equivalent of two heal SOs to make it even remotely comparable to lolrest.
i could see making an argument for using hibernate on an /sr on a /ea, but definitely not on a wp/nin/regin.
in the time it takes you wait til the hibernate regen kicks in, can go into rest and gain more hp out of it with a single green so slotted into it, while still being able to hit reconstruction if you are wp/nin/regin. warhamster did the math on that already.
also, phase is most definitely not useless in a team pvp match.
i've gotten my fair share of thunderstrike/shrak phase kills on my elec/ea (back when i didn't have many kb resistant toons and insisted on stalking/shraking).
finally, on a stalker, you should always be in evasion mode. you get touched, you run the crap away to get back into hide. anyone who stalked even once in the old ladder will tell you that as soon as you get hit, you need to gtfout asap and get back into hide order to do your job because once you're out of a hide, you become a really nice target if people that understand how ridiculously squishy stalkers are, is calling.
if you go straight into hibernate when you're being attacked, you will, more likely than not, take an extra hit of damage since you just stood still for 1.5 secs while the stupid thing animates and activates. that's 1.5 secs and a reset into your hide counter that you dont get if you phase and while running. 1.5 secs when you have the likes of march or hot trying to gerbil up your *** with their stupid grav dots is the difference between having to wait 5 seconds for crush to stop dot-ing or 10 seconds for a second crush to stop dot-ing. that happening 5 times during the match means you have just been taken out of 5 spikes/potential kills.
very much disagree, kiri.
in zone, you really dont need hiber if you have phase and a heal. no heal takes longer than the phase timer to recharge, so once you're inside phase, you can heal up if you really need to. also, phase requires 0 slot investment. hibernate on the other hand, requires that you slot at least the equivalent of two heal SOs to make it even remotely comparable to lolrest. i could see making an argument for using hibernate on an /sr on a /ea, but definitely not on a wp/nin/regin. in the time it takes you wait til the hibernate regen kicks in, can go into rest and gain more hp out of it with a single green so slotted into it, while still being able to hit reconstruction if you are wp/nin/regin. warhamster did the math on that already. also, phase is most definitely not useless in a team pvp match. i've gotten my fair share of thunderstrike/shrak phase kills on my elec/ea (back when i didn't have many kb resistant toons and insisted on stalking/shraking). finally, on a stalker, you should always be in evasion mode. you get touched, you run the crap away to get back into hide. anyone who stalked even once in the old ladder will tell you that as soon as you get hit, you need to gtfout asap and get back into hide order to do your job because once you're out of a hide, you become a really nice target if people that understand how ridiculously squishy stalkers are, is calling. if you go straight into hibernate when you're being attacked, you will, more likely than not, take an extra hit of damage since you just stood still for 1.5 secs while the stupid thing animates and activates. that's 1.5 secs and a reset into your hide counter that you dont get if you phase and while running. 1.5 secs when you have the likes of march or hot trying to gerbil up your *** with their stupid grav dots is the difference between having to wait 5 seconds for crush to stop dot-ing or 10 seconds for a second crush to stop dot-ing. that happening 5 times during the match means you have just been taken out of 5 spikes/potential kills. |
I am definitely a proponent of phase. I'm just not willing to concede that Hibernate is useless.
I feel safer dropping into a 100% safe "phase" (hibernate) to absorb whatever is coming at me then dropping hiber and into phase.
Just my 2 cents,
Kiri
Sure, I agree with your points completely.
I am definitely a proponent of phase. I'm just not willing to concede that Hibernate is useless. I feel safer dropping into a 100% safe "phase" (hibernate) to absorb whatever is coming at me then dropping hiber and into phase. Just my 2 cents, Kiri |
Thanks everyone for your input.
Commence with the forum pugilism...
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
I disagree... In zones with the prevalence of TA's, Quicksand (earth mastery tanks) and caltrops on every fcking scrapper, you are going to need phase and hibernate. You use hibernate for initial phase/HP Recovery and then pop out with phase to escape. If you do not double phase you will die 80% of the times you come out of hibernate.
In team pvp, I will concede that phase is mostly useless. However in the odd time you fight a team with an extremely good TA you may need phase to lose acid arrow. IMO if you are playing a stalker without a defensive tier9 or shadowmeld you need to take both Hiber and Phase. -Kiri |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Barrage
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (5) Mako's Bite - Damage/Endurance: Level 50
Level 1: Hide- (A) Kismet - Accuracy +6%: Level 30
- (3) Luck of the Gambler - Recharge Speed: Level 30
Level 2: High Pain Tolerance- (A) Impervium Armor - Resistance/Endurance: Level 40
- (11) Impervium Armor - Resistance: Level 40
- (13) Impervium Armor - Endurance/Recharge: Level 40
- (13) Impervium Armor - Resistance/Recharge: Level 40
Level 4: Reconstruction- (A) Miracle - Heal/Endurance/Recharge: Level 40
- (15) Miracle - Heal/Recharge: Level 40
- (15) Harmonized Healing - Heal: Level 40
- (19) Harmonized Healing - Heal/Recharge: Level 40
- (19) Doctored Wounds - Endurance/Recharge: Level 50
Level 6: Assassin's Strike- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (7) Hecatomb - Damage/Endurance: Level 50
- (7) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (9) Touch of Death - Chance of Damage(Negative): Level 40
- (11) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Mind Over Body- (A) Impervium Armor - Resistance/Endurance: Level 40
- (27) Impervium Armor - Resistance: Level 40
- (33) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (33) Impervium Armor - Resistance/Recharge: Level 40
Level 12: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
Level 14: Placate- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (40) Range IO: Level 50
Level 16: Super Jump- (A) HamiO:Microfilament Exposure
- (17) HamiO:Microfilament Exposure
Level 18: Indomitable Will- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (34) Gift of the Ancients - Defense: Level 40
- (34) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (36) Gift of the Ancients - Defense/Recharge: Level 40
Level 20: Heightened Senses- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (21) Gift of the Ancients - Defense/Recharge: Level 40
- (21) Gift of the Ancients - Defense: Level 40
- (36) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
Level 22: Hasten- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
Level 24: Super Speed- (A) HamiO:Microfilament Exposure
- (25) HamiO:Microfilament Exposure
- (25) Celerity - +Stealth: Level 50
Level 26: Stealth- (A) Red Fortune - Defense/Endurance: Level 40
- (27) Red Fortune - Defense: Level 40
- (37) Red Fortune - Defense/Recharge: Level 40
- (37) Red Fortune - Defense/Endurance/Recharge: Level 40
- (37) Red Fortune - Endurance: Level 50
Level 28: Energy Transfer- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (29) Mako's Bite - Accuracy/Damage: Level 50
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Mako's Bite - Damage/Recharge: Level 50
- (31) Touch of Death - Chance of Damage(Negative): Level 40
- (31) Hecatomb - Accuracy/Damage/Recharge: Level 50
Level 30: Fast Healing- (A) Miracle - +Recovery: Level 40
- (34) Numina's Convalescence - +Regeneration/+Recovery: Level 40
Level 32: Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 35: Assault- (A) Endurance Reduction IO: Level 50
- (36) Endurance Reduction IO: Level 50
Level 38: Tactics- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (40) Rectified Reticle - Increased Perception: Level 20
Level 41: Spirit Shark- (A) Devastation - Accuracy/Damage: Level 50
- (42) Devastation - Accuracy/Damage/Recharge: Level 50
- (42) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Devastation - Damage/Endurance: Level 50
- (43) Explosive Strike - Chance for Smashing Damage: Level 20
- (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 44: Hibernate- (A) Miracle - Heal/Endurance/Recharge: Level 40
- (45) Miracle - Heal/Recharge: Level 40
- (45) Harmonized Healing - Heal/Endurance/Recharge: Level 40
- (45) Harmonized Healing - Heal/Recharge: Level 40
Level 47: Spirit Shark Jaws- (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (48) Devastation - Accuracy/Damage: Level 50
- (48) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
- (48) Devastation - Damage/Endurance: Level 50
- (50) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Devastation - Accuracy/Damage/Recharge: Level 50
Level 49: Phase Shift- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Assassination