Official name for "Schedule A", etc?


Aggelakis

 

Posted

Was curious about how the Schedule A-D on enhancements is set up but it's not showing anything in ParagonWiki. Does it go by some other name that I simply don't know of since I'm new?


 

Posted

That's not what he's talking about He's talking about Schedule A (Damage, Accuracy, Endurance, etc. -- 33.33% for for +0 SOs) vs. Schedule B (Defense, Resistance, Range, etc. -- 20% for +0 SOs) vs. Schedule C (Interrupt -- 40% for +0 SOs) vs. Schedule D (Knockback -- 60% for +0 SOs)

Edit: wiki link

I don't think the game gives them any name at all.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Sorry to double post but are Intangibility and Knockback's magnitude affected by their schedule placement? I was under the impression that slotting them increases their mag and the page only mentions KB's distance.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
That's not what he's talking about
Actually either page could be what the poster was looking for given the wording of the original post.

Quote:
Originally Posted by Fleeting Whisper View Post
I don't think the game gives them any name at all.
In the past the developers used the names in the page I linked to.




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Posted

Quote:
Originally Posted by Zamuel View Post
Sorry to double post but are Intangibility and Knockback's magnitude affected by their schedule placement? I was under the impression that slotting them increases their mag and the page only mentions KB's distance.
KB Magnitude <=> KB Distance
(Also: KD == KB Magnitude at 0.75 or less)

Intangibility enhancements affect Intangibility Magnitude, despite the fact that the enhancements are labeled "Duration".

Edit: Added some redirects for the 4 schedules.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Actually either page could be what the poster was looking for given the wording of the original post.


In the past the developers used the names in the page I linked to.
...not quite. Considering "Schedule XYZ" has (never?) been used in reference to recipe drop pools (only "Pool XYZ" or "XYZ Pool"), and is always used in reference to basic enhancement types, I gotta disagree with ya there, on both points.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
KB Magnitude <=> KB Distance
(Also: KD == KB Magnitude at 0.75 or less)

Intangibility enhancements affect Intangibility Magnitude, despite the fact that the enhancements are labeled "Duration".
For those not familiar, an oddity to the game's design is that the labels on enhancements are unreliable, because enhancements *cannot* be programmed to increase either magnitude or duration of an effect. Enhancements generally increase Strength and its the Power that gets to decide whether strength increases affect the magnitude or the duration of an effect, and this is set per effect.

So when Blind does damage and Holds the target, it has a damage effect and a hold effect. The damage effect is tagged to be a Mag effect, and the hold is tagged to be a Dur effect in the power itself. When you slot damage enhancers into the power, that increase damage strength (technically, it increases the strength of all damage types). The damage effect is tagged Mag so the enhancement increases damage magnitude, which increases the actual damage of the effect. The Hold is tagged Dur, so hold enhancements increase the duration of the effect. Important to note that if Blind was changed so that the hold effect was tagged Mag, then hold enhancements would increase the magnitude of the hold, not the duration. Its the power that has the first, last, and only say in this. The enhancement gets no say.

So the labels are technically colloquialisms, intended to tell the player what is most likely to happen given the way the powers typically work. But they are really educated guesses only. No enhancement can be designed to increase the magnitude or the duration of an effect, no matter what. That is literally impossible to do with the current game engine.

So you're bound to see oddities occasionally where an enhancement does something other than what it says or expects. This is unfortunate, but its not a bug. Its how the game was intended to operate. But if the enhancements just said "increases strength" all the time, the descriptions would be more accurate and less helpful. At the beginning of time someone decided it would be better to be simple and right 99% of the time than be confusing and right 100% of the time.


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Posted

Specifically, the official names are:

Schedule A: Paul
Schedule B: Thomas
Schedule C: Jeffery
Schedule D: Rupert


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