taunt necessary for SD/SS?


Adeon Hawkwood

 

Posted

Hi tanks!

Recently I've been wanting to get my SD/SS gal out for some clobbering, and maybe even get round to respecing into her IO build. But one thing I noticed is that I never took taunt because I was waiting until I needed it to hold aggro but that time never came. I found AAO, foot stomp and shield charge all stopped mobs from fleeing by either stacking taunt from AAO and gauntlet or just because they were on their backs.

So she's currently just fitted with SO's and with no taunt, but in my IO build, for some reason I added taunt. When I noticed this, I thought GREAT! I can slip PP in place of taunt to alleviate my end issues, but what would you tank vets suggest?

In fact I'll just post up my build and if you see any other glaring issues, please tell me, thanks!

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Posted

As I recall Shields taunt aura is a bit weaker than most but not as weak as Willpower. With careful slotting and some attention you should be able to manage your aggro without Taunt.

That being said I personally would not skip it. It is the best aggro management tool out there. Auto hit, low endurance, quick recharge, and a good spot for taunt sets.

That is just my opinion however and you will find others who do not need it. It really comes down to if you are having trouble holding aggro or not. If you find you are Taunt is a good solution. If not enjoy your tauntless tanker


 

Posted

Quote:
Originally Posted by Calash View Post
As I recall Shields taunt aura is a bit weaker than most but not as weak as Willpower. With careful slotting and some attention you should be able to manage your aggro without Taunt.
Actually taunt-wise AAO is slightly better than most of the Taunt Auras. Like Invincibility it has a 16.875s base duration rather than the 13.5s base duration all other sets (except willpower) have. I assume the intent is make up for the fact that all of the other taunt auras (except willpower) either do damage (thereby increasing aggro) or have a control effect (making it harder for enemies to leave the aura).


 

Posted

Quote:
Originally Posted by Calash View Post
As I recall Shields taunt aura is a bit weaker than most but not as weak as Willpower. With careful slotting and some attention you should be able to manage your aggro without Taunt.
AAO is actually one of the stronger ones. For a brief period of time, it was 1.25s, just like RttC, but it seems that was supposed to be 1.25 * Melee_Taunt (forgot the actual attribute name), so now the duration is 16.875s - just as strong as Invincibility. (It's actually strongers since it carries a debuff with it.) On top of that, it confers a +dmg bonus, which helps threat generation as well.

It's one of the strongest taunt auras in the game, actually.

Quote:
Originally Posted by Calash View Post
That being said I personally would not skip it. It is the best aggro management tool out there. Auto hit, low endurance, quick recharge, and a good spot for taunt sets.

That is just my opinion however and you will find others who do not need it. It really comes down to if you are having trouble holding aggro or not. If you find you are Taunt is a good solution. If not enjoy your tauntless tanker
Your ability to hold aggro without Taunt greatly varies depending on what you're trying to accomplish. If all you're doing is exclusively blue side missions, you'll be fine for the most part (although taunt aura Scrappers may give you a problem). If you start doing coop missions with Brutes, you'll start having more problems. If you fight a lot of AVs, especially up level ones like those found in the STF, aura/gauntlet won't be enough.

If you want to be able to hold aggro regardless of the situation, you'll want/need Taunt. If you don't mind there will be corner cases where you can't perform (ie: STF), then you won't need it.

(It also has uses for the -range debuff, excellent set bonuses, and the ability to hold aggro on mobs outside of melee range without moving.)

I personally can't play a Tanker without it; I'm too much of an aggro w****.


 

Posted

Personally, I won't play a tank without Taunt eventually in his build. I may take it as late as 30, but I always take it. There are too many situations where I need Taunt to do my job, even with a strong aggro aura -- In fact, my four highest tanks all have strong auras: Invul/Axe and Stone/Fire at 50, Ice/EM and Shield/SS getting there -- all have Taunt. I love to slot the damage proc in it, since it is autohit in PvE -- I have seen Paragon Protectors in MoG, otherwise virtually unhittable, get killed off with the damage proc in Taunt.


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Posted

Quote:
Originally Posted by Yoshitomo View Post
But one thing I noticed is that I never took taunt because I was waiting until I needed it to hold aggro but that time never came.
It seems to me that you answered your own question.
I have an ice/SS tank without Taunt and he does fine. All my other tanks have Taunt, though. Since I have a few to choose from, I just don't use the ice tank if I specifically expect to be facing a lot of AV's or GM's.


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Posted

Quote:
Originally Posted by Yoshitomo View Post
Hi tanks!

Recently I've been wanting to get my SD/SS gal out for some clobbering, and maybe even get round to respecing into her IO build. But one thing I noticed is that I never took taunt because I was waiting until I needed it to hold aggro but that time never came. I found AAO, foot stomp and shield charge all stopped mobs from fleeing by either stacking taunt from AAO and gauntlet or just because they were on their backs.

So she's currently just fitted with SO's and with no taunt, but in my IO build, for some reason I added taunt. When I noticed this, I thought GREAT! I can slip PP in place of taunt to alleviate my end issues, but what would you tank vets suggest?


I've been soloing my SD/SS but decided to team last night for the first time, I found that I had trouble keeping the aggro on me


It will be hard to fit taunt in my build so I plan on dual building - a team build with taunt and one without.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Calash View Post
As I recall Shields taunt aura is a bit weaker than most but not as weak as Willpower.
I wish I could find it, but I thought SD was pretty much king of the castle when it comes to taunt outside of Ice Armor.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Sorry for not replying, I decided to fit taunt in in the end. Especially when I found what nice bonuses Mocking Beratement gives me.

Thanks for the help guys!