New directions for the costume creator?
But out of everything i would like to see a graphics update for all the older costume pieces. The new ones are great and look great, but the way the colours merge on the older hairs as well as the resolution on some of the costume pieces. |
As I said; a nice idea, but additions to, not updating.
Samuel Tow, I have to disagree with you on CO's costume creator. You say that it's not intuitive, but many of us that have used their creator haven't had the issues that you've had.
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The sliders are very easy to figure out because you can see their effects on the model. I've been able to make a myriad of faces that represent different racial types, old and young, exagerated and cartoony. |
It's not intuitive, and don't try to patronise me by suggesting I just don't get it or didn't use it much. Pretty much 90% of the time I spent in Champions Online I spent in the costume creator, because that was the one part of the game which didn't utterly turn me off. The way their body and face sliders were implemented is one of the most unintuitive, obscure implementations I've ever seen in a game, and that's saying something after having played Deus (that's Deus, not Deus Ex).
And, yeah, you can use the facial sliders to make different racial identities... Of the same face. In Champions Online, you have a choice between that one face, or something that doesn't look human. Either that, or just covering the face up with masks, goggles and so forth. And I'm not making this up. I tried. I really tried. I utterly failed. Plenty of people have tried to get me to play Champions Online and sent me free trials, and all of the ones I've spoken of have suggested using masks to solve the problem of "that one face." I can look at Fallout 3, or even Mass Effect before it, and even THERE I can make faces that, while they mare or may not look better, are distinctly more unique from each other.
As far as the menu system for selecting inventory, there may need to be some restructuring, but it's no less than what we've have had in the past and continue to have with this game. It may take longer to create costumes because there are many options, but overall it give players the ability to create unique looking characters. There are still posts on this forum requesting a costume selection break out of certain costume items -- belt and tails for example. Too often in this game I see players with the same costumes just colored differently! |
Oh, sure, they have a pointy shoulder chest piece like Emperor Ming the Merciless and a backpack that looks like a Radio Shack strapped to your back, but they don't have a sleeveless trenchcoat. That's like saying you have an expensive, tailored suit jacket but, oops! You don't have any pants to wear, so you'll have to go out in your shorts. They don't have MORE options. They just have more REDUNDANT options, while simultaneously lacking decent, obvious things. Like textures. Or, hell, a short skirt. It's either floor-length, knee-length or crotch-length, with thigh-length skirts simply not existing in this universe.
You see people here with the same costumes but in different colours very often? Ignoring for the moment the fact that this is such an exaggeration it borders on a bold-faced lie, have you even taken a look at Rate My Champion, like, ever at all? Logged into Champions Online? Not only are the costumes I see unashamedly ugly (which turned out to be the players' fault, not a shortcoming of the game, surprisingly), but most are practically a variant on the same basic "tights" costume or the same basic "ninja" costume. Again, that's not a failing of the system, it's a failing of the imagination of those who use it.
If you see lots of people running around with the same costumes even when the system is as diverse as it is, you have only people to blame for it, and this happens in all games, including City of Heroes, including Champions Online.
Finally, more items and options may seem daunting at first, but as time goes on and players become more aware what is available in the creator inventory, having more items and options becomes a asset not a liability. |
A game benefits from giving the players a greater ability to customize, but this isn't solely and only achieved by hurling "more options" at their faces, it's achieved by creating a system that allows people to produce as much variety as they can with the least amount of prior training in any field of art and science and in as little time as is reasonable. Theoretically, 3D Studio Max is the best, most customizable game ever made. After all, you can make anything you want and make it do anything you desire, but the ability to actually use it requires training, affinity and, above all, loads and loads of time.
The Champions Online costume creator is a lot like the current City of Heroes base editor. It's a jumbled mess of different items thrown together in sometimes barely related, sometimes conspicuously separate disorganised pile and it is left to the player to sort them all out and arrange them over an open field using awkward controls and lots of manual adjusting. Yes, some people have made AMAZING things with it, obviously, but as a general tool for wide use by the population in general, it is an abysmal failure.
The Champions Online costume creator really did have the right idea going forward, and it could have set the industry standard. But somewhere along the line something went wrong and the thing came out with apparently no planning in its layout and UI and with a vastly underwhelming selection of pieces for it. The selection of pieces Champions Online had when I last tried it out was more comparable to what City of Heroes had back in 2004, or at most what it had at CoV launch. It is nowhere near comparable to the sheer number and variety of pieces the game has now, and that came as an utter shock to me.
Why the HELL does a game which allows me to customize the sclera of my eye separate from my pupil not allow me to customize my God damn sleeves?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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And many people who have used it find it to be a confusing mess. Unless you want to count votes, do try to avoid vague statements like this. |
And, yeah, you can use the facial sliders to make different racial identities... Of the same face. In Champions Online, you have a choice between that one face, or something that doesn't look human. |
There AREN'T more costume options, that's the whole point. I went into the game expecting to be deluged in zillions of costume options and... I just wasn't. |
Ignoring for the moment the fact that this is such an exaggeration it borders on a bold-faced lie, have you even taken a look at Rate My Champion, like, ever at all? Logged into Champions Online? Not only are the costumes I see unashamedly ugly (which turned out to be the players' fault, not a shortcoming of the game, surprisingly), but most are practically a variant on the same basic "tights" costume or the same basic "ninja" costume. |
Why the HELL does a game which allows me to customize the sclera of my eye separate from my pupil not allow me to customize my God damn sleeves? |
This is your opinion! I and others simply may have more ability than you. I can make more one than face! Should I be limited because you're unable to make more than one face? |
I played Champions in Open Beta and the first month that came with box so I'm not just blowing smoke out my backside but THE most common complaints were the fact that players got a whole 'one face' and could tweak it.
The other complaint was mainly that the face fell face first (pun intended) into the uncanny valley of somehow just not looking right, I managed to tweak the sliders enough that they stopped looking like a 'living action figure' and more like a person. Oh and the arms and hands were FAR too big and needed tweaking from the initial one (usually arm shortenened and hand reduced in size) otherwise you looked like a human/gorilla crossbreed.
CO had a LOT of tech based options and...well that was pretty much it, so sure it had more options than CoH but your actual options if you wanted to make a tights wearing spandex superhero were actually WORSE than CoH (the number for patterns on tights was positively tiny). They had better tech options and they had better animal options but for general superheroics the options were very slim.
As Sam mentioned above the 'tops with skin' option for women were either skimpy bra or tank top with variations on those two, whereas CoH has a much larger option for Tops with Skin for BOTH genders (the problem wasn't just for females).
So you're both sort of right. There are more options but only in very specific areas (namely if you wanted to be tech based).
The other complaint was mainly that the face fell face first (pun intended) into the uncanny valley of somehow just not looking right, I managed to tweak the sliders enough that they stopped looking like a 'living action figure' and more like a person. Oh and the arms and hands were FAR too big and needed tweaking from the initial one (usually arm shortenened and hand reduced in size) otherwise you looked like a human/gorilla crossbreed. |
Like any freedom, it brings more chances of WIN and increased likelihood of FAIL.
An on a completely unrelated note- enough with the horns. And the headbands. And the cape broaches. I've got half a dozen options for a decent robot face/helmet, but 45 options for that speck of crap on my shoulder when I wear a cape.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
It wasnt confusing, just terrible.
The other complaint was mainly that the face fell face first (pun intended) into the uncanny valley of somehow just not looking right, I managed to tweak the sliders enough that they stopped looking like a 'living action figure' and more like a person. |
CO had a LOT of tech based options and...well that was pretty much it, so sure it had more options than CoH but your actual options if you wanted to make a tights wearing spandex superhero were actually WORSE than CoH (the number for patterns on tights was positively tiny). They had better tech options and they had better animal options but for general superheroics the options were very slim. |
Just as many here feel that CO doesn't have as much costume inventory or that the inventory is slanted to a specific genre, I feel that there's not enough in this game and it's slanted to much to a specific genre -- mystical.
Like any freedom, it brings more chances of WIN and increased likelihood of FAIL. |
Failure provides the opportunity to learn and improve!
I would rather have more freedom with more chances of failure than to not have freedom and have little to no chance to win.
Failure provides the opportunity to learn and improve! |
And then the Spines popped out.
Beautiful and horrible, all at once. I was both disgusted and inspired.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
I will also jump on the "NO CO" band wagon. I had so much trouble trying to make a face that didn't end up looking like it had a serious acid accident. I think several people have hit on the issue that the sliders weren't exactly intuitive and it was rather arbitrary in terms of which aspects could be changed. The Sims 2 and 3 offer face sliders that I find much easier to use because it is clear what each slider controlled and there aren't the same arbitrary limitations of "we'll let you move this, but not that."
I would like being able to do asymmetrical arms though. I have often resorted to making characters have a single robotic arm so that they could be asymmetrical.
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Just because you write a wall of text to explain your point doesn't make it anymore valid than what I have to say.
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This is your opinion! I and others simply may have more ability than you. I can make more one than face! Should I be limited because you're unable to make more than one face? |
And if we are going to insist on bringing in anecdotes, not a single person I have spoken with, read about or met has been able to deviate from the same default face without delving into has masks or goggles. Furthermore, I've seen many, many Champions characters, in-game, in Rate My Champion and posted online by other people, and all share the same two faces - one male, one female.
Furthermore, how should you be limited because of what I said? You're already limited by the game's own engine, because it gives you a single face to use. This one, by comparison, gives you no less than 50 distinct faces, each of which you can further tweak. I will fully admit that you cannot take a prefab face here and tweak it into a different face, but that was never an issue since you simply have other faces to work with. And at this point, there are MANY.
Now you're being silly! That game has way more options than this game! I will agree that this game, in some areas, has more than CO, but overall they definitely have more and there's more that you can do to most of the mods and texture there. |
I'm not being silly. I looked. If there are a ton of pieces hidden in the game, to be unlocked after the fact, then that would obviously throw off my estimate, but then I wouldn't count unlockable pieces anyway, since I abhor the practice. I may or may not count purchasable pieces, but last time I checked, few were being offered and, given that they seem to be offered in smaller packs, I'm not sure how likely it is for many people to have all of them. That's a problem with the handling of microtransactions, however, and is a problem that is slowly encroaching onto City of Heroes, as well.
Yeah, so what! There's always going to be people that make similar costumes. The point I was making earlier is that we don't get enough new items here and that is part of the reason that in this game there is a lot of similarity. Take a moment and look through our threads here and you'll see many players asking for more costumes not because they just want more costumes, but because there hasn't be a lot added over the years. |
Of course this is personal opinion.
Where you are wrong, however, is in your observations and your conclusions drawn from them. For one, people very much do NOT all look alike, and I've no idea where you get that notion from. At the very least, it contrasts my own observation radially. From what I've seen, people may make ugly costumes here, but the sheer breadth of them is impressive. Secondly, judging the power of the costume creator by looking at random people in the streets is terrible uninformative. I tried to do the same by looking at Rate My Champion exclusively, and that convinced me that Champions Online's costume creator was terrible.
Champions Online's costume creator is not terrible. It is actually one of the best out there. The reason I thought it was terrible is because people have no sense of aesthetics, and they ended up making a lot of the same tired, trite old costume remakes that comic books have been vomiting for the past 50 years. Some are good, some are iconic, most are "just more tights." Both City of Heroes and Champions Online offer a much wider variety of design opportunities, but if people do not choose to use them, then your observations of them are not indicative of the conclusions you draw of the wider costume creator.
This is one of the few situations where I'm willing to expose myself to return fire and offer to give you an example of all the characters I've made, just to demonstrate the strength and variety of the editor. I offer this because while I know you will lash out and proclaim them all to be ugly, that is not the point. The point here is that I can demonstrate the full power of the editor by virtue of being able to create upwards of 30 costumes and concepts, none of which bear much resemblance to each other. I'm not linking to it now, since a collage of that magnitude would require a lot of work for me to put together, and I'd rather not make one just out of the goodness of my heart. If you want me to put my money where my mouth is, as it were, let me know and I will.
Rome wasn't built in a day! I've afforded this same philosophy here in CoH/V and I've been pleasantly surprised that over time the Devs here have come through on many things that I wanted in game. I afford the same for Champions, hopefully over time you'll get to customize your sleeves there. |
A bird in the hand is worth two in the bush.
I would rather have more freedom with more chances of failure than to not have freedom and have little to no chance to win. Failure provides the opportunity to learn and improve! |
Furthermore, a system that is even remotely user-friendly is one that is designed to be easy to use, one that is designed to protect the user from making obvious mistakes and one that does the finer, more fiddly tasks for him automatically. Champions Online COULD have done this, but because all of their preset models are practically the same damn thing, it fails utterly. There's no point in trying to pick a prefab face or body physique, because the differences between them are so minute as to be indistinguishable. This is not a limitation of the editor, as the sliders are MUCH more variable than this, but the prefab models are simply not set up to make full use of that. A missed opportunity with no real excuse for it.
Finally, not everyone has the skill, or indeed the patience to fiddle with an overly complicated system. Again, you could have just dumped in a 3D modelling software like in Spore and called it a day, but then that would have turned off most players who come in to make things that look at least vaguely humanoid. As such, a costume design software that's simple and easy to use and pretty much guaranteed to make something at least decent even if you were randomly switching bits is superior. It's the difference between a forensic artist drawing a face as a witness is describing it and asking the witness to draw the face himself. He will simply not have the skills. Every time players have been given full freedom to produce content, most of that has been garbage, and many have been turned off because they lacked the ability and time to make high-quality content.
Let me put it this way - I have some skills when it comes to drawn artwork. I can hold a line, I can do some colouring. I am, however, not in the slightest good at it, so either I can't produce anything decent, or when I do produce something decent it takes me a month and is not fun. Short of attending a serious art course, my only other option is to simply have someone draw a character for me to my specifications, usually with screenshots. Granted, that costs a lot of money which I also don't have, especially for truly high-quality artwork, but a robust character creator that lets me make good designs easily is the next best thing. And it's not free, either.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The other complaint was mainly that the face fell face first (pun intended) into the uncanny valley of somehow just not looking right, I managed to tweak the sliders enough that they stopped looking like a 'living action figure' and more like a person. Oh and the arms and hands were FAR too big and needed tweaking from the initial one (usually arm shortenened and hand reduced in size) otherwise you looked like a human/gorilla crossbreed.
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Frankly, I still blame the absurdly awkward positions Champions Online characters tend to assume when idle, to the point where I think the editor really ought to let us edit them in the default T-arms pose that modellers use. Less distortion, easier to see slider effects. Hmm... Better! Just to invoke Dr. Solus for a second.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel Tow, I could continue to debate the issue, but frankly, I think you just get a kick out of bashing CO to make yourself sound authoritative. Most of you forum cartel folks seem to think you're the only ones that know what's going on and the only voices that should be heard. I don't have time to play to egos. We'll just have to agree to disagree.
Samuel Tow, I could continue to debate the issue, but frankly, I think you just get a kick out of bashing CO to make yourself sound authoritative. Most of you forum cartel folks seem to think you're the only ones that know what's going on and the only voices that should be heard. I don't have time to play to egos. We'll just have to agree to disagree.
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I guess saying that I thought Champions Online would be a good game and considered switching to it, that I spent a lot of time working with it and really trying to like it counts for nothing. Only my dislike and my unwillingness to disbelieve my eyes because you say so makes me an elitist jerk who kets a kick out of dising games. I guess that particular problem comes with the territory.
I'm interested in discussing the merits and facts of a different system, but choosing to explain how I don't know what I'm talking about and I'm completely wrong because you disagree is not a good way to go about doing this. If you feel it is appropriate to insult me and drop it, then by all means, do so. I don't hold grudges and I don't take offence. It's just a pity because this was interesting to me.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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ST I wasn't going to respond to you, but I should at least say this. I read this forum nearly everyday and the moment someone has a view that's opposite some of you forum cartel folks you guys ponce on a poster, I've seen it time and time again. You folks post as if you know everything about this game or CO! There are things about this game that I know that none of you know, but I rarely challenge the misinformation that goes out from you folks because you folks will just pounce as you usually do and frankly that's gotten old.
When I initially responded to your post, I only countered your experience with the game, because that hasn't been my experience or the experience of others I've talked too. Maybe I shouldn't have posted, but there are people that haven't had the difficulty that you've had with CO and that voice should be heard too.
You accused me of patronizing you which was never my intent. I was just offering my experience with CO. Maybe I'm wrong and maybe I wrong for calling it out, but I do feel that many of you are elitist and I'm not the only one. I've PMed folks on this forum and they have expressed as much as well. I can argue with the best of them, but too often here, I feel that it's going to be a futile exercise and that the folks here are more concerned about being "right" than considering an alternative view or opinion.
ST I wasn't going to respond to you, but I should at least say this. I read this forum nearly everyday and the moment someone has a view that's opposite some of you forum cartel folks you guys ponce on a poster, I've seen it time and time again. You folks post as if you know everything about this game or CO! There are things about this game that I know that none of you know, but I rarely challenge the misinformation that goes out from you folks because you folks will just pounce as you usually do and frankly that's gotten old.
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And, please, don't try to paint this as some kind of elitist conspiracy by bringing in unrelated people to bolster your argument. What other posters do is neither within my power to affect nor within my authority to judge. Furthermore, if you'd been reading the forums as much as you say you have, you'd have seen that I've gotten into bitter arguments with practically EVERYBODY who ever posted here. Back when Friggin' Tazer was still around, we'd argue with each other. I've gotten into scrapes with Bill Z, I've had my *** handed to me by Arcana, I've gone a few rounds with Excession, Nethergoat used to do a pretty good job or tearing me to shreds, and that's just off the top of my head. Don't make it sound like we get together and plot forum domination. I've taken hits from everybody, and I've struck out at everybody. You're not the first person to hate me, and you won't be the last.
Like I said, it's how it goes. I do what I can to be a nice guy, but I'm not interested in accepting absolute statements based on anecdotes that contradict my experience. If you find that you can't argue with me through some fault on my part, then by all means, tell me so. As I said, I take no offence, I hold no grudges. But please, don't try to present yourself as some kind of self-righteous crusader against the evil Forum Cartel. You don't need a justification to dislike me, you don't need a justification to criticise me, and trying to reach into that particular territory does nothing other than undermine your own position.
When I initially responded to your post, I only countered your experience with the game, because that hasn't been my experience or the experience of others I've talked too. Maybe I shouldn't have posted, but there are people that haven't had the difficulty that you've had with CO and that voice should be heard too. |
You accused me of patronizing you which was never my intent. I was just offering my experience with CO. Maybe I'm wrong and maybe I wrong for calling it out, but I do feel that many of you are elitist and I'm not the only one. I've PMed folks on this forum and they have expressed as much as well. I can argue with the best of them, but too often here, I feel that it's going to be a futile exercise and that the folks here are more concerned about being "right" than considering an alternative view or opinion. |
I rarely choose to do this, but as long as we're slamming our dicks on the table, let me counter with the PMs I've gotten. I've been contacted with people from time to time who've told me I'm their favourite poster, a concept that still confounds me to this day given all the winding crap I've posted. I've been contacted by posters to speak against people dogging me on the forums, to which I usually ask that they don't take sides and don't jump in to help me as it only serves to antagonise people further. I've had posters look me up in-game and ask to team with me, which rarely works out since I play on Victory and Pinnacle where apparently most of the forum population (other than the Satanic Hamster and Voodoo Company) don't go. Hell, when we still had rep comments, I tended to get... Let's just say no more red than green, with the reds typically reading to the effect of "Cermons are for the church" and "You're an idiot. Just wanted to let you know." I do miss rep comments...
What does this mean, in context? Very little, really. Neither of us has a very wide look at the forum population in general, and the impressions of a handful (literally) of people are far from being representative. My rep comments told me far more about how people perceived me (a lot less badly than I expected, go figure) than PMs and cruisng the forms ever did. I don't believe in virtual reputations, anyway. That's why I have mine off. I believe in the words and actions of a person speaking for them, and the impression a person leaves in the minds of others. I don't try to cultivate any specific reputation, I just do what I can to hold true to my principles and present my real face to the public. What people make if that is not something I want to control. If this makes me out to be a total elitist jerk, then I guess that's a reflection on a flaw of my character, but I'm not sure your approach to telling me this leaves me very convinced of the prospect in this particular instance.
I try to follow a few simple rules - be honest, be fair, don't back down. Oh, and only post from work. If that makes me the kind of person you can't respect, then I apologise, but that's what you have to work with.
*note*
I just realised you can still view rep comments if you try to rep your own posts (it won't let you rep yourself, but it'll show you the rep comments). I guess people stopped using the system when rep comments were removed from the User CP, because I haven't had any reps on my controversial posts here. Come on, people, this is your chance to red-rep me. It's a pain in the *** to look through it that way, but if I find any cool negative rep comments (that aren't obvious jokes) I'll include them in any responses I make. I won't include any green rep posts as that would not be a cool thing to do. Besides, you'll never know if I get any that way.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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ST, I do enjoy your posts. On many occassion, I've both agreed and disagreed with your stance on issues but I always find your points interesting -- this still holds true. My intent was not to engage you personally, but to simply counter your experience with my own. If you re-read my initial post, with this in mind, you can see that it was not an attack on you, however, I felt like your response was an attack -- a simple misuderstanding. Also in the initial post I did try to see the costume item selection process from your point of view. Though I don't have difficulty navigating it, I can see how some might and I stated that CO's Devs may need to revisit it. My statement about the inventory being daunting was intended only as a statement of fact. Both CoH/V and CO have considerable amounts of items in their inventories. It took time to for me to find what was available in both games and unless your born knowing, you're going to have to search for the items you want in them.
I have noticed over the years that you do vigorously and skillfully engage many forum cartel members on topics. Where I find fault with some cartel folks is that they are way too steadfast in their views and sometimes those guys really don't have all the facts. I've seen posts where some of them are just adamant about a topic and a Dev will come along blow all their posts out of the water with information that's contrary.
I don't think that there some alliance that you and others with high post count have, but I will say that some of them don't seem to consider the other person views. Sometimes they can be very dismissive without fully understanding what the poster is talking about. Obviously, this isn't something exclusive to forum cartel members, but I've notice it happens more with them than with others.
I do get tired of all the CO and CoH/V bashing that goes on these forums. Sure CO has problems, but so does CoH/V! Over on CO's forum I sometimes feel I have to call out those that bash this game. I realize that you're passionate about a topic and that your intent is to bring to light a problem that maybe help improve CO. Though I see many people here that truly bash CO, I don't want to assume that this is what you're doing in your posts. As I see it, this game has more content, but in my opinion it's kinda boring at times and CO is exciting, but doesn't have enough content and they charge you for everything. I could go on and on about these games shortcomings, but the bottom line is that I still like both of them and wish both of them continued success.
My attacking you in subsequent posts is not right and I apologize for that. I still feel the same about some of the other forum members, but I shouldn't automatically lump you in that group because we had a heated debate!
Rather than do another multi-quite, I'll just say that I appreciate the gesture, Xeronus. I did not mean to offend, insult or dismiss. And again, I did not intend to portray Champions Online as some godless failure, far from it. Well... Not that far from it, but not on the merits of its character creator, not by a LONG shot. Maybe I neglected to say it, but I still feel Champions Online has one of the best character creators in the industry. I fully expected it to be better than ours, and I found it limited not by its basic idea, but rather by exceptionally poor design implementation.
Obviously, the first time I tried it my reaction was to try to punch my screen and log out of the game. But I stuck with it, I tried, I looked around, I pushed, I prodded and I did get a pretty good idea of how to use it. I spent relatively little time in the game (as in, almost negligible - one character to 15, one to 10 and a few to level 2) so trust me when I say this - I spent days in that costume editor just trying to make it work. And I did get a few cool characters, make no mistake, largely when I just fiddled with the options and stuck with whatever looked cool.
That said, the place really IS a mess. Even when you know where everything is, it's badly disorganised, with some things borken up into sections when they really should have been the same single section, and some things lumped together when they should have been separate. When I saw tattoos in the game, for instance, I honestly thought they'd be separate from tops with skin, but because they aren't, you only get two top types, each with three tattoo options and an option without, and that's lumped together with the tights-only options. I was looking for something like our Athletic top for women, but it just doesn't exist. And it's a simple colour pattern. Champions should have had HUNDREDS of those. There's no excuse for it not to.
They have a whole separate section for jackets, yet you can only pick jacket presets, and you can't alter jacket and sleeves independently like you do here. And where we have dozens of redundant jackets (more than we actually need), Champions has a selection of something between half a dozen and a dozen, widely spaced through the whole spectrum of what jackets can be. A character I had required a short-tailed sleevelss trenchcoat. No sleeveless trenchcoat, no character. On the flip side, integrated shoulders, which have something like half a dozen option to the effect of Emperor Ming the Merciless' shoulders, are separated from more traditional full armour, which is basically the same thing, but with different options.
They have all of those animal heads, yet they don't have an animal FACE. The one one non-human face they have (the "geometric" option notwithstanding) looks like a zombie head. I wanted a feline face. Not possible. I tried a reptile face. Not possible. I tried the animal heads, but that was more than dangerously furry, whereas I was aiming for more like 50% of that. And even then, only a couple of the animal heads were actually serious, with the rest looking more like a parody of an animalistic character than a serious take on the concept. I would really have liked to have hair with those animal heads, but no dice. And speaking of hair, I don't know if men had long hair, but women didn't have a decent SHORT hair option. It's either crew cut and bald head or one of those matted giant long hairdos. That killed another character right there.
And colours are just... A mess. Yes, costume items can take up to four colours, but few do. Most use three, but WHICH three they use is a total crapshot. Sometimes it's the first three, sometimes it's the last three, sometimes it's the first, second and fourth, sometimes they only use two colours. And what they colour seems almost random. I basically ended up either making them all the same colour or making them two colours, which basically meant I had to go from costume piece to costume piece and set four colours from a dropdown menu of all things. And it's not like I could have picked a global colour combination because, even with the locking function, not all costume pieces coloured the same (as in primary colour was not always the FIRST) colour, and I typically use two distinct colour schemes for different portions of the body, such as black and gunmetal grey for tech or armour pieces and, for instance, white and light cyan for fabrics.
The sliders in that game just confound me. I tried to make sense of them for DAYS, and I just gave up at the end. Redundant sliders that all move the same thing are notoriously difficult to predict, at least for me. Is it better to go full-scale on one, low-scale on the other, the other way around or half-scale on both? I enjoy systems where each variable is tied to one and only one affect, and I saw no reason why upper and lower arm sliders needed to be overarched by a global arm slider. That just makes things more confusing without adding anything to the actual creative freedom of the editor.
Face sliders were similarly a mess. Where City of Heroes splits them by axis and gives you 3D control of everything, in Champions they're sort of limped together, so the only way to tell which axis a slider affects is to move. Worse still, several sliders do multiple things, like the ears slider making them up-pointing on the left, not pointy in the middle, and side-pointing to the right. This is a task that should have been split into three separate sliders, not one omni-slider that lacks the bulk of the options I wanted to do with it. And, worst of all, not all options have control in all three axis. The nose, for instance, can't go up and down, you can just twist its tip up and down. Since I happen to prefer faces with longer, lower noses, that REALLY sucked. As well, female faces have a very concave nose bridge, like your typical anime face with sort of the "muzzle" portion extended forward, and HELL if I could fix that. Really, the nose is one of the most heavily defining features on a face, and if I can't fix the bridge of the nose, I'm basically replaying the same face over and over again. It's like trying to make a hot rod without chopping the roof. It just doesn't work.
And for all the pieces that ARE there, which I will admit are many, even if I don't agree they are as many as you feel, they have the oddest, strangest gaps in them. You have a lot of metallic options, admittedly, but most of them are just... Too "tech" looking. The first character I tried to make was a remake of a fighter here who wore Medieval pieces, and I couldn't get anything with a nice engraved pattern. Why? Because Champions Online has almost no textures to speak of. You pick tech pieces, and they're all high-poly models, but they all have a flat metallic finish. I guess that makes pieces more universal to use, but it just makes them soulless without their textures. And there really aren't any decent tech-looking boots that I could find. It's all either some kind of abstract metal plate, or something way-out robotic with tubes swirling around like planetary rings. I could have gone with the base Tights boots and worked off them, but they're not big enough (big are barely bigger than regular, at least on women) and they lack texture entirely.
I thought that perhaps bump map shaders would do the job, but they don't, party because there were too few shaders when I last tried it, partly because you don't have corresponding patterns for all shaders there are, an partly because no matter what you do with shaders and patterns, they cannot and will not replace textures. I wanted something akin to our Medieval, which is a collection of plates with some engraving on them and chain mail inbetween, but you just don't get that there. And the Cloth/Leather/Metallic texture is fun at first, but as the old CoV costume pieces have show, just slapping a shiny shader on a detail wholesale does not work. Jay has produced some amazing pieces that blend shiny and non-shiny parts, and that's where the real beauty lies. Enforcer, for instance, has those reflective plates against a matte "fabric" background. Just picking metallic for large costume pieces is the same as what we get when we pick metallic on our CoV pieces - the shiny filter kills the texture and pattern. And a lot of the time, I can't even tell the difference between fabric and leather.
And again, their costume editor conspicuously misses some REALLY basic stuff, again like a basic shirt or a sleeveless jacket, yet is crammed full of esoteric, confusing things like REALLY ugly giant goofy robotic feet, Jetsons style floating metal rings around your feet, some kind of "tentacle mess" hand that doesn't look like it could grasp anything, a hugely oversized shark head, odd-looking belts that are so long they clip with your knees, giant bulky jet packs... You know, I'd have LOVED this character creator, but whoever the artist was for that thing, he really dropped the ball. Genuinely good costume pieces, like the square-toed segmented armour boots, share a selection with "What the hell were they thinking?" costume pieces the world's worst backwards knees. If I want something as simple as, say, a cardigan, I can't find it, but I can cover my torso in a rat's nest of segmented tubes. If I want something as simple as an unassuming flak jacket, I'm out of luck, because everything is bulky or off-centre, or has knives and guns I won't actually ever reach for strapped to it. Seriously, I looked and looked for a decent flak jacket from the armoured options and just gave up and went with an armour plate, instead.
Honestly, this editor had a LOT of potential, and it DOES offer great variety. But the implementation, interface, stock and artwork just turned me off completely. I knew I'd hate Champions Online's gameplay before I even got into the game, that much was never in question. But I honestly thought I'd be able to at least play with the editor for hours on end and curse my luck for finding such a jewel in such a bad game. I did the same with Lineage II and that didn't HAVE a character editor to speak of. I'm doing that with Aion these days (obviously, neither on my own accounts, as I wouldn't pay for a game I won't play), but for Champions Online? Almost every time I try to make a decent costume, the game gives me just enough to get a HINT of something great, but then drowns me in teething issues and I rage-quit for the umpteenth time.
I will agree that City of Heroes has a lot to learn from Champions. Asymetrical pieces, back details, more robotic legs, integrated shoulders, upper and lower arm details, the list goes on. But that's technical stuff and new additions. I still far prefer the guts of the City of Heroes character editor, because even though it's limited in some respects, at least it's orderly and easy to get around in. OK, the power customization screen leaves something to be desired, but at least we GET such a screen at creation. In Champions Online, I didn't even know what GUNS I was picking, because the editor wouldn't show me. I just know I picked, I think, Gun 3 and only later found out that it was some kind of revolver. With a white pistol grip, as well, since I didn't know what the colours were affecting.
The editor feels unfinished, like something that shouldn't have made it out of Beta without a massive overhaul and a big infusion of more serious pieces. I CANNOT BELIEVE that there is not a single decent selection that could pass for sunglasses with any sort of style. I ended up going for the Granny large framed glasses and colouring them black. Maybe in a year or two, if the game hangs in there and a few miracles happen, this editor could become a thing of beauty. But right now, it's a hint of greatness buried teething issues and confusion.
*edit*
And, yes, I know this is another retread wall of text, but I wanted to fully expand upon my experience with the editor and provide as much direct example and experience as I could, just so it's clear I'm not talking out of my *** and making assumptions. I tried, and this is how my experience with it went.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Thank you ST for a very informative wall of text (apologies on the wall of text diss earlier). That did give me a lot of insight on what you experienced with CO's creator. I have to agree with you on many of your points. I did noticed many of the same things, but I looked at some of the deficiencies as things that may be introduced over time. I guess I likened it to this game because when it started, there wasn't some of items that we now enjoy like cape and wings. I'm with you on the lack of textures in the creator, that's been a pet peeve of mine since beta.
One the main reasons I have such a favorable view of their creator is that I'm able to create costumes that I can't create here. Things that I wish were in this game but are not. Fortunately, this game is doing great things like the power and weapons customization. I will admit that I think the power customization is better here than over in CO. Also, I have to agree that CoH/V user interface is superior to CO's not only in the creator, but throughout the game.
Hopefully CO will resolve some of their more pressing issues and tackle some of the problems it has with their creator.
I'm hoping for great new things with GR. I know that Jay is awesome and I can't wait for the next new set of costumes.
ST I wasn't going to respond to you, but I should at least say this. I read this forum nearly everyday and the moment someone has a view that's opposite some of you forum cartel folks you guys ponce on a poster, I've seen it time and time again. You folks post as if you know everything about this game or CO! There are things about this game that I know that none of you know, but I rarely challenge the misinformation that goes out from you folks because you folks will just pounce as you usually do and frankly that's gotten old.
When I initially responded to your post, I only countered your experience with the game, because that hasn't been my experience or the experience of others I've talked too. Maybe I shouldn't have posted, but there are people that haven't had the difficulty that you've had with CO and that voice should be heard too. You accused me of patronizing you which was never my intent. I was just offering my experience with CO. Maybe I'm wrong and maybe I wrong for calling it out, but I do feel that many of you are elitist and I'm not the only one. I've PMed folks on this forum and they have expressed as much as well. I can argue with the best of them, but too often here, I feel that it's going to be a futile exercise and that the folks here are more concerned about being "right" than considering an alternative view or opinion. |
Sorry I can't defend you. I have to side with Forum Cartel.
Thank you ST for a very informative wall of text (apologies on the wall of text diss earlier). That did give me a lot of insight on what you experienced with CO's creator. I have to agree with you on many of your points. I did noticed many of the same things, but I looked at some of the deficiencies as things that may be introduced over time. I guess I likened it to this game because when it started, there wasn't some of items that we now enjoy like cape and wings. I'm with you on the lack of textures in the creator, that's been a pet peeve of mine since beta.
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However, from a very practical standpoint, releasing the game in the state that it was and, from what I've seen, still is, was a mistake. Jack boasted his lungs out about how much superior Champions Online would be to City of Heroes, the next step in game design, as it were. While I can't say it's a BAD game, I believe claiming it's a BETTER game is a massive stretch. Unlike City of Heroes which launched with no competition and basically defined a genre all its own, Champions Online launched in a genre already defined and with competition well entrenched. Unlike City of Heroes back in the day, Champions Online cannot afford stutter to a start and evolve from very little. It has to compete with both other MMOs in the general market and City of Heroes in particular in the superhero market, and while that may well become the case at some future date, this is currently not the case.
I, as a prospective customer, look at both games and see no reason to switch over to Champions Online right now. It offers me some interesting things, but at the cost of many other interesting things that, for me at least, are more precious. I have no problem waiting for Champions Online to improve and maybe even surpass, even if I rather doubt that, but the problem is that it needs a solid subscriber base to do that. If people think like I do and pick the solid product that delivers right now over the potential product that may or may not deliver, people will tend to pick the safe bet that's good now. Again, a bird in the hand is worth twice in the bush. Champions Online is an unknown. Maybe it will be great, maybe it will flop. At the moment, it's kind of mediocre with the foundation for some truly innovative ideas, especially the scope of its character creator. However, at this point that's just a promise for things to come. If and when these things come, it'll be great, but I don't intend to fund their development over a promise.
One the main reasons I have such a favorable view of their creator is that I'm able to create costumes that I can't create here. Things that I wish were in this game but are not. Fortunately, this game is doing great things like the power and weapons customization. I will admit that I think the power customization is better here than over in CO. Also, I have to agree that CoH/V user interface is superior to CO's not only in the creator, but throughout the game. |
Jet packs and backpacks, while they are interesting, I don't put too much stock in, as they're something that should be doable in City of Heroes. On the other hand, all the various details... Those ARE important to me. Upper arm, upper leg, neck... Even without asymmetry, that's something I would kill for. And glowing colours, like Champions Online obviously has but, for some odd reason, doesn't use for anything other than eyes. And theirs is on a per-colour basis. If I could use that on City of Heroes costumes to give myself glow-in-the-dark patterns, that would be a whole new game. It won't happen, of course, and Jay went a long way to rub it in, which I feel was exactly the WRONG way to go about things. But then, he's always had that kind of thing about him.
I have big hopes for Going Rogue, in that I want to see it bring something truly new and interesting to costume design. I guess reflective shininess is one new thing, but that's more or less besides the point in this regard. More importantly, I want to see an expansion of the costume design system as a subsystem. More than just new pieces for the categories we already have, I want to see more places to put things on, at the very least.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I shouldn't have painted my statement about the cartel with such a broad stroke, but I stand by my statement because I see it so often. I think many of the cartel are very smart people that have lots of important points and opinions. I just wish that some of them would not be so quick to shoot down the points of others and afford the same consideration they would like to be afforded.
*puts a hand on my hips and waggles the finger of my free hand at the two of you.. taps a foot for good measure*
If the two of you aren't going to be able to play nice in this thread and instead make it into a personal conversation, then you should take it to PMs. While seeing new posts in this thread is good to keep the thread alive, I can't help but wonder if your massive walls of text and insular discussion isn't driving people away from reading or posting in the thread.
I would like to have sliders that go a bit further than at the moment, and the ability to change your characters weight so they actually look fat when it's at full.
But out of everything i would like to see a graphics update for all the older costume pieces. The new ones are great and look great, but the way the colours merge on the older hairs as well as the resolution on some of the costume pieces. but i'm pretty certain ultra mode will fix this for us anyhow ^_^