let us skip 1st power of secondary pool


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Have you seen the other powers that come after Gale? Having more KB that does no appreciable damage is not a glaring hole in that set that needs to be filled by Gale.
Let's see:
O2 Boost (L2): No KB
Snow Storm (L4): No KB
Steamy Mist (L10): No KB
Freezing Rain (L16): KD; at this point Gale extends beyond "knock things into a wall" to add "knock things into FR"
Hurricane (L20): Repel (much slower than KB); chance of short distance KB; effects come in pulses, allowing quick enemies to get by; and radial rather than cone; while it's a useful positioning tool, it's better in conjunction with Gale than without
Thunder Clap (L28): No KB
Tornado (L35): Good KB, but entirely unpredictable considering the pet moves wherever it wants, knocking enemies wherever it wants. Great if you want chaos, not so great for positioning
Lightning Storm (L38): Good KB, and directional like Gale. But it can only knock one target at a time (technically up to 5, but they'd have to stand really close together), and the position it knocks from is locked for the entire duration of the pet

There isn't a single power in the set that invalidates Gale's usefulness.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by paytoplay_hero View Post
Please let players skip the first power of the secondary pool, and pick a different power instead if they choose to.
Yeah, it would be nice if the first two powers in the secondary are available at level 1.

Quote:
Originally Posted by M_I_Abrahms View Post
Hm. A Stalker without Hide...
The suggestion needs not be applied to every archetype, for example hide should be made compulsory for stalkers.


 

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Originally Posted by Memphis_Bill View Post
Containment. There with Entangling (as well as stacking,) not there with Flash. You don't want more ways to set up containment (and more damage) right off the bat?
Right off the bat it proved mildly useful for a few levels, but wasn't something I couldn't replicate in my primary at level 1 in a more superior fashion or really need for additional containment when my AoE damage is nearly absent until Oil Slick Arrow, at which point I could have Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, Wormhole, Ice Arrow, Singularity (indirectly), and Poison Gas Arrow (if the sleep procs) to set-up containment and in three levels also throw in EMP Arrow. Granted, I skipped Crush, but I wouldn't be using it anymore anyway either. Between Glue Arrow, two-mass holds, Gravity's slows, Crushing Field, Wormhole, Singularity, and two-single target holds, nothing is moving anyway. And that's not even considering all those hold procs I got for fun.

Perhaps for other builds and players, they'd get more mileage out of Entangling and they could still grab it if they wanted. For me, personally, I've hardly used it for the last 40 levels and didn't even put it back on the tray when I respecced into Ice Storm. So, I'd love to take something I could actually get more use out of... as well as get some different slotting options in too.


Edit: As for Hideless Stalkers... I'd probably make one for the lulz and then ask Petless Masterminds and attackless Empaths/Pain Doms if I could team with them by advertising as a Hideless Stalker.

It really more sounds like a sort of hard-mode Scrapper.


 

Posted

15ft difference in ALL directions is significant. RA covers about 40% of the area of a Regen beacon. The sets that get these beacons (Plant Control and Traps) have FAR more mitigation than Empathy.

In a vacuum RA is clearly better than the plants, but looking at the whole sets, those plants are quite good.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Have you seen the other powers that come after Gale? Having more KB that does no appreciable damage is not a glaring hole in that set that needs to be filled by Gale.

Low level Controllers do so little damage and get no Containment bonus damage from knocked down foes, that skipping Gale to pick up an extra attack is huge for survivability.

Besides, Nemesis Staff is better: KB + high damage.

I don't concern myself with the damage output of low level controllers. If you want damage play a different AT. If you want low level damage on a controller, focus on your primary.

Gale DOES serve an essential purpose in the Storm Summoning set. None of the later powers give knockback on demand in a chosen direction. Hurricane only sometimes knocks back and the direction is very difficult to control, also the power is not available til 20 unless you're a defender. Lightning Storm is not available til very late, can only knockback in a Very small aoe, isn't mobile, and picks its own targets.

When I want these mobs over There NOW, Gale is the power to use (unless I was a Gravity controller).

I consider myself as much of an expert on Storm as anyone, I have a 50 defender, a 50 controller, a 26 mastermind and a 24 corruptor with the set.

Looking at Gale for what it contributes to personal damage output at the lowest levels of the game is to ignore the purpose of the Storm Summoning set and Controllers as an archetype.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

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Originally Posted by Twilight_Snow View Post
The suggestion needs not be applied to every archetype, for example hide should be made compulsory for stalkers.
Disagreed. The suggestion MUST be applicable to EVERY archetype.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

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Originally Posted by CapnGeist View Post
Whether the power's good or not isn't really the issue. Some people might just not want it. I play a Cold/Cold Controller and I'd have happily held off on Infrigidate or perhaps even skipped it entirely if given the option. And for Tankers, Defenders, Blasters, and Dominators, a lot of attack/assault/manipulation sets have rather weak first powers that just don't stay in your chain at high levels. The simple issue is, we've got one power we're absolutely required to take, and it's just randomly annoying. Are we calling this a major balance issue between sets? If so, then sets with a weaker first attack should be significantly better on Brutes/Scrappers/Blasters than on Tanks/Defenders who are forced to take the same power first. Instead, it's more of an annoyance than anything else. That Jab or Beheader you didn't want to take (neither are used in ideal attack chains for their sets) doesn't really do much to make you worse at attacking, it just makes you sacrifice something you didn't want to sacrifice. And it's not even balanced well because the elec guy was totally planning to use Charged Brawl because it's awesome.

So are we saying here that Super Strength and Battleaxe need to be weakened on tanks because they're too good? Or are we saying that they're accidentally weakened by the system? If it's the former, well, that's fine, but I never thought Battleaxe was that overpowered, and didn't think SS was until Shield came out, long long after the system was implemented. If it's the latter, why not fix that part of the system to give a bit more strength to secondaries that are accidentally gimped by this characteristic?


This post sponsored by a Super Strength Tanker
^this

My sr/claw scrapper, does not need/ use the T1 secondary, My Fire Fire blaster does not need an immob, my Shield /Elec tank does not need charged brawl

As earlier said, some may want it, stalkers absolutely need it, but i wish it was at least an option


I dont have a siggy.....sad huh

 

Posted

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Originally Posted by Pyroguy View Post
My sr/claw scrapper, does not need/ use the T1 secondary
Okay, now I'm genuinely curious. Who the heck doesn't want Focused Fighting? O.o

Even if you've achieved ~22% melee defense with set bonuses, that's 22% of set bonuses you wouldn't need to get with Focused Fighting, not to mention the Confuse protection you'd miss out on (admittedly, not a big issue in CoV and less of an issue in CoH). But most importantly, you'd lose out on more than 1/5th of your Defense Debuff resistance.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

/signed.

Does it give the option to essentially 'gimp' a build? Yes.

By the way, maybe allowing access to tier 1/2 of Power Pools upon character creation, too?