Stealth vs CJ


Dispari

 

Posted

Alrighty, just need to know one thing, and am not looking to get into anything dealing with any other aspects of these powers: I know Stealth offers more defense right off the bat, but loses some when you attack. Does CJ offer more defense at this point, or does stealth still come out ahead?


 

Posted

I think they work out even as far as the defense value goes, once stealth has been supressed after attacking.


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Posted

If suppressed, the DEF values are the same. If not, Stealth has double the DEF of CJ. Of course, that only matters if enemies attack you while you're sneaking around. And it's not much DEF anyway.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
If suppressed, the DEF values are the same. If not, Stealth has double the DEF of CJ. Of course, that only matters if enemies attack you while you're sneaking around. And it's not much DEF anyway.
Which is why you should go with CJ rather than Stealth. They both contribute the same amount of real defense (i.e. not out-of-combat, which isn't where you're spending a lot of time getting attacked) and CJ costs a lot less end/sec (.065 end/sec compared to .325 end/sec, that's 5 times cheaper).

If endurance really doesn't matter to you (which might be why you're comparing Stealth to CJ in the first place), your best bet is actually Maneuvers because it contributes more defense than either CJ or Stealth (Scrapper numbers: 2.275% +def compared to 1.875% +def).


 

Posted

Quote:
Originally Posted by Umbral View Post
Which is why you should go with CJ rather than Stealth. They both contribute the same amount of real defense (i.e. not out-of-combat, which isn't where you're spending a lot of time getting attacked) and CJ costs a lot less end/sec (.065 end/sec compared to .325 end/sec, that's 5 times cheaper).

If endurance really doesn't matter to you (which might be why you're comparing Stealth to CJ in the first place), your best bet is actually Maneuvers because it contributes more defense than either CJ or Stealth (Scrapper numbers: 2.275% +def compared to 1.875% +def).
The defense was actually the most important aspect of what I was working with, but it looks like in the end, I'll get more bang for my buck with CJ tanker side. It does cost less endurance, and per Mids, on Maneuvers, the tanker numbers are even closer between it and CJ than with scrappers.

Thanks for the feedback all, you have helped me make an important decision on a toggle heavy build.


 

Posted

Also to consider, CJ will accept the jump set Stealth unique IO.


 

Posted

Quote:
Originally Posted by illicity View Post
Also to consider, CJ will accept the jump set Stealth unique IO.
CJ also takes BotZ, which has some pretty powerful defense bonuses, and the winter gift unique. CJ dosent lower run speed, and increses jump, and is just... better. with stealth IO's, there really is no area where CJ is out performed, you might take both since you can stack the stealth, but no where is CJ out performed.


 

Posted

Don't forget that Stealth debuffs your run speed


 

Posted

And if you really want +stealth (the attribute) to stack with, say, a Stealth IO, you should consider Super Speed, at least for PvE. (SS has no stealth component for PvP.) In addition to (obviously) not debuffing run speed, SS has the advantage of being yet another place to slot BotZ set pieces. Of course if you have not already planned on using the Speed pool that may limit the attractiveness of this option.


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Posted

Quote:
Originally Posted by Umbral View Post
If endurance really doesn't matter to you (which might be why you're comparing Stealth to CJ in the first place), your best bet is actually Maneuvers because it contributes more defense than either CJ or Stealth (Scrapper numbers: 2.275% +def compared to 1.875% +def).
Not true for all ATs. Tankers get better defence from CJ.