Stealth vs CJ
I think they work out even as far as the defense value goes, once stealth has been supressed after attacking.
Shenanigans
LotD - JaL - POWT/SMD - SoCo - AJs

If suppressed, the DEF values are the same. If not, Stealth has double the DEF of CJ. Of course, that only matters if enemies attack you while you're sneaking around. And it's not much DEF anyway.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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If suppressed, the DEF values are the same. If not, Stealth has double the DEF of CJ. Of course, that only matters if enemies attack you while you're sneaking around. And it's not much DEF anyway.
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If endurance really doesn't matter to you (which might be why you're comparing Stealth to CJ in the first place), your best bet is actually Maneuvers because it contributes more defense than either CJ or Stealth (Scrapper numbers: 2.275% +def compared to 1.875% +def).
Which is why you should go with CJ rather than Stealth. They both contribute the same amount of real defense (i.e. not out-of-combat, which isn't where you're spending a lot of time getting attacked) and CJ costs a lot less end/sec (.065 end/sec compared to .325 end/sec, that's 5 times cheaper).
If endurance really doesn't matter to you (which might be why you're comparing Stealth to CJ in the first place), your best bet is actually Maneuvers because it contributes more defense than either CJ or Stealth (Scrapper numbers: 2.275% +def compared to 1.875% +def). |
Thanks for the feedback all, you have helped me make an important decision on a toggle heavy build.
Also to consider, CJ will accept the jump set Stealth unique IO.
Don't forget that Stealth debuffs your run speed
And if you really want +stealth (the attribute) to stack with, say, a Stealth IO, you should consider Super Speed, at least for PvE. (SS has no stealth component for PvP.) In addition to (obviously) not debuffing run speed, SS has the advantage of being yet another place to slot BotZ set pieces. Of course if you have not already planned on using the Speed pool that may limit the attractiveness of this option.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If endurance really doesn't matter to you (which might be why you're comparing Stealth to CJ in the first place), your best bet is actually Maneuvers because it contributes more defense than either CJ or Stealth (Scrapper numbers: 2.275% +def compared to 1.875% +def).
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Alrighty, just need to know one thing, and am not looking to get into anything dealing with any other aspects of these powers: I know Stealth offers more defense right off the bat, but loses some when you attack. Does CJ offer more defense at this point, or does stealth still come out ahead?