Not really a question, more of a comment:


Aggelakis

 

Posted

I have heard no rumors to this effect, I don't know if this idea has any cashe with the Devs or not, but I wanted to come out four-square against any attempt to increase the level cap.

I have heard that you are all working hard on the End Game, on high level content. Please take this to heart: Raising the level cap can only lead to grief. Look at Everquest. I started playing EQ when the level cap was 50. Last I saw it was 80. All raising the level cap did for EQ was encourage players to demand escalating content.

It takes surprisingly few days, sometimes HOURS, for some players to attain the new level cap. As soon as one does, it seems that dozens do. They instantly begin demanding high level content to support their new level, and complaining that the old content isn't good enough for them. They begin pharming and power leveling others to the new level.

The devs seem to always react by increasing the level cap again. After a while, it becomes an unending treadmill of increase and attainment, with people taking pride in how fast they can break the new content's level cap.

I don't think the level cap escalation would be as bad in CoH as it was in EQ. The economy is different, the levels work a bit differently, but I fear that if this gets started, players will find a way to cause meltdowns.

Find another way to assuage the need for high level content. Please. Don't go the EQ way and ruin the game for people. I don't play EQ any more. I love CoH with a passoin I have not felt since the early days of EQ, when I loved that game. Don't take CoH away from me. That would be a crime.

Good Job with everything else you've been doing. I really enjoy the changes made last year and look forward to Going Rogue.


 

Posted

from what ive heard, the devs have no intention of raising the lvl cap

also, mentioned in some other threads, they have been working on some secret project that only focuses on end-game content, details of this have not been mentioned by anyone yet, but the devs are doing their best to work on more content.


 

Posted

I agree, raising the lvl cap is not the thing to do.. and I think there have been several comments from Devs in the past regarding the lack of interest in raising the lvl cap in this game, so I don't think you have anything to worry about.

Quote:
Originally Posted by Necrotech_Master View Post
mentioned in some other threads, they have been working on some secret project that only focuses on end-game content, details of this have not been mentioned by anyone yet, but the devs are doing their best to work on more content.
Yes Necro.. I think that's the reason he posted.. He heard of the work on Endgame content and is just making sure that the endgame they are working on wont be a lvl cap increase.


 

Posted

Just for future note, this (Player Questions) is a forum for players to ask questions of other players. Posting here in an attempt to talk to the devs doesn't really work. If you want the devs to know something, post in a relevant dev thread, or PM them.


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Posted

Quote:
Originally Posted by Beggly View Post
I have heard that you are all working hard on the End Game, on high level content. Please take this to heart: Raising the level cap can only lead to grief.
Rest assured. The devs have no plans of raising the level cap. Rather, they intend to add things for you to do while you're at 50, to continue playing your 50s.

It's not unheard of. Look at Guild Wars. I got my Elementalist to 20 (level cap) before I even reached Hero's Ascent in the Prophecies campaign (approximately 3/4 through 1 of 4 storylines). And I soloed almost all of it, and it was my first character I made in the game.

Even beyond the treadmill you've experienced in EQ (and which exists to some extent in WoW), the game mechanics really don't support an increased level cap.


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Posted

I find that reassuring.

I put the comment here to get a feel for the general player feeling about level cap increase. From the tenor of your comments, I gather it's not a popular idea.

I've already sent feedback stating my personal dislike of level cap increases. I'd rather see almost any other possible alternative, really.

Thanks for letting me know that the CoX community is a responsible community.


 

Posted

Not only have the Devs made it quite clear that they aren't planning on raising the level cap anytime soon if ever, but most veteran players are against the idea for a variety of good reasons. Not the least of these is that several game systems, including the IO system and the HO system, are designed with a cap of 50. To change the cap would require retooling of IOs and would render all currently held HOs ineffective - both pretty serious negatives. And that's just the tip of the iceberg.

I wouldn't worry about it. For a while now the Devs have had their focus on 'improving 50s' as an endgame focus rather than 'tacking on extra levels', and I don't see that focus changing.


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Posted

The devs have adamantly said they do not plan to raise the level cap, and most players are against this too.

Heck, normally we're the ones who have to explain to newbies why it's a bad idea, so you're ahead of the pack in that respect.

They only ever raised the level cap once (40-50) and that was intended from the beginning anyway, as they wanted to finish the 40-50 content and powers first. They're more focused on giving you more stuff to do at 50 rather than causing more grind and obseleting so much content.


 

Posted

While the devs have basically ruled out a level cap increase, more enhancement slots and more powers, they have indicated Going Rogue will include a form of post 50 advancement and that the endgame content would be harder then current content, requiring the use of said advancement. So while I trust the Devs to get it right, it my be to early to rule out the OP's concerns.


 

Posted

Quote:
Originally Posted by Shadow State View Post
While the devs have basically ruled out a level cap increase, more enhancement slots and more powers, they have indicated Going Rogue will include a form of post 50 advancement and that the endgame content would be harder then current content, requiring the use of said advancement. So while I trust the Devs to get it right, it my be to early to rule out the OP's concerns.
Can you cite a source for that? I've been following all the GR information and have not seen anything to that effect.


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Posted

The rumor hasn't been squashed yet that they are working on a sort of "advance past 50 without actually advancing past 50" kind of thing.

If I recall correctly it would be a kind of universal enhancement slot, of which there would be 10, adding up to a "theoretical level 60"

I have no idea if they are going ahead with it, as no one from Paragon Studios has yet confirmed or denied this one (to my knowledge at least). They did mention along with this that the actual number of the level would not change, you would still be level 50, just with a few more shinies.

Anyone know if they have confirmed one way or the other on this? Last I saw, Posi hinted at something that sounded like this and hasn't said a peep since.


Quote:
Originally Posted by Dechs Kaison
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Posted

That they're working on content targeted at 50s (OK, it says "end game", but to me that says at least level 45) is no longer a rumor, as announced here. Its still speculation, but it seems extremely reasonable that such content could provide this general sort of "advancement" as a reward.


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American Steele: 50 BS/Inv
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Posted

Well, the concept of IOs was seen as an "advancement beyond 50" system. This became even more the case with the addition of purple IOs, which are explicitly limited to level 50 players and thus those in the "end game".

The problem as I see it is not that the devs will have to break the level cap to continue development, but that they need some way of ranking opponents, so you know what you are up against. If you need to be fully stocked with purple IOs, and the development of whatever other processes they come up with for the endgame, you need to know that. So yeah, in that sense, there may need to be a level system, for the MOBs if nothing else. They already continue to 54, I believe, they may be extended to 60 or so.

The thing is, everyone talks about the "end game", but what do you want from an end game? What is the purpose? In an RPG, the purpose of any gameplay is supposedly to grow stronger. Whether that is the earning of XP, the gaining of levels, or the earning of gear. Once you have achieved the highest reward attainable in the game, what is the purpose of the end game then? Do you add on more and even higher rewards?

Honestly, as a person who's never been interested in even reaching the level cap, as I can't even concieve of the concept of progress beyond that, I'd like to know what others do think.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
The thing is, everyone talks about the "end game", but what do you want from an end game? What is the purpose? In an RPG, the purpose of any gameplay is supposedly to grow stronger.
I would contend that the purpose of the game, at any point in character development, is to have FUN. Certainly, for some people that means advancement of some sort. On the other hand, let's not forget what the first two letters of 'RPG' stand for.

Personally, regarding 'end game content', I *MIGHT* be interested with exactly *ONE* character. I have one character with a ton of badges, all arc clues, dozens and dozens of temp powers. For my other characters, I simply don't bother. Once a toon hits 50, they probably get played about 1/10th as much as before and I start a new one.


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