Mace/DA +HP/+End (A new attempt)


AllSeeingJamus

 

Posted

Alright, taking the advice I received from my other thread, I've decided to give this a new go. I went for as much +HP, +recovery, and +Max End as I could without sacrificing damage or accuracy from my build.

So far, I think it is an improvement over my prior defense build attempts and could still use some feedback on how to make this a successful build. I did not try to get much defense in and I realize that 16-25% probably isn't too useful, but I'm hoping that my strong resists, damage mitigation tools, and strong heal will make this character survivable.

I didn't go for +recharge as I do with most builds, as I've been told it lends to this set combinations endurance problems, I tend to believe it. I, however, really dislike my heal is only going to be up every 16.2 secs as I'm not 100% certain this build could survive 16.2 seconds doing the things I like to do.

I really like ITFs, LGTFs, +0/x8 and +2/x8 Rikti maps in RWZ, and the occasional Liberate TV mission with my friends.

I like the idea of the combination, because it seems fun and pretty unique as far as the fact I've never seen one and seldom hear of any.

So, give me a hand folks, help me make this work. I'd really appreciate it.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mace Dark Test: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Pulverize -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 1: Dark Embrace -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(3), ImpArm-ResDam:40(5), ImpArm-ResDam/EndRdx:40(5)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 4: Murky Cloud -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(7), ImpArm-ResDam:40(9), ImpArm-ResDam/EndRdx:40(9)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A), Krma-ResKB:30(11)
Level 8: Clobber -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 10: Obsidian Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-ResDam/EndRdx/Rchg:50(13), ImpArm-ResDam:40(13), ImpArm-ResDam/EndRdx:40(15)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(15), Numna-Heal/Rchg:50(17), RgnTis-Regen+:30(17), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(19)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg:30(A), Theft-Acc/EndRdx/Heal:30(21), Theft-Heal/Rchg:30(21), Nictus-Acc/EndRdx/Rchg:50(23), Nictus-Acc/EndRdx/Heal/HP/Regen:50(23), Nictus-Heal/HP/Regen/Rchg:50(25)
Level 18: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(45), Erad-Dmg:30(46), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(27), P'Shift-End%:50(27)
Level 22: Cloak of Darkness -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(33), GftotA-Def/EndRdx:40(33), GftotA-Def/EndRdx/Rchg:40(33)
Level 24: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-Dmg/Rchg:30(29), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(48), Erad-Dmg:30(48), Sciroc-Acc/Dmg/EndRdx:50(48)
Level 28: Build Up -- RechRdx-I:50(A)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(45), Erad-Acc/Dmg/Rchg:30(50), Sciroc-Acc/Dmg/EndRdx:50(50), Sciroc-Dmg/EndRdx:50(50)
Level 35: Oppressive Gloom -- RzDz-EndRdx/Stun:30(A), RzDz-Acc/EndRdx:30(36), RzDz-Acc/Stun/Rchg:30(36), Rope-EndRdx/Stun:50(36), Rope-Acc/Stun/Rchg:50(37)
Level 38: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(39), S'fstPrt-ResKB:30(39), HO:Ribo(39)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Taunt -- Taunt-I:50(A)
Level 47: Soul Transfer -- Dsrnt-I:50(A)
Level 49: Super Speed -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

--Did you know /DA loves Carnies?

Now IO stuff.
-If you can fit another slot in crowd control, you can get that nice +hp bonus
-I might suggest sacrificing that nrg defense in death shroud for multistrike's triple or dam/end for better endurance efficiency (you don't wanna burn end to quick)
-I find +end is more effective than +recov. Combined is even better.
-**IMPORTANT** - get that theft of essence proc in Dark Regeneration. IT's a 10% chance per enemy hit to give you 10 end back. That's huge on a heal like this!
-I might actually suggest getting a BoTZ KB in superspeed instead. Then you can drop the kismet in CJ and have a free slot open. That could go in crowd control for an nrg dmg proc. Oh, how I love crowd control! Or, a 2nd slot in taunt for the 1.8 end bonus. Between those two choices, I'd go HP.
-To save some coin, use the multistrike triple over the scirr triple if you're not getting any set bonuses. (I already asked you to buy a BoTZ +kb, so I gotta make it up to ya)

Good things I like:
-Your attacks are very endurance efficient. I think if you were to round it out with the recharge bonus you'd still be fine if you want to switch to the 5th crushing.
-Health is slotted nicely. Except for adding a panacea, there really is no possible way to improve on this (and that's expensive)
-Good recovery.
-+348.6 HP (23.3%) HitPoints - great number, and it's going to be hard to get it much higher without PvP IO's or slotting some patrons up for the purple pet set or devastation/apocypse.

If you do decide to go the defense route, just shoot for 32% S/L. A small luck will cap you. For the ITF, I find I need to get 5-10% higher than the softcap (via buffs) if I'm going to avoid cascade failure. So, you will likely find that weave and the small amount of defense that you do have won't do much on the ITF. My guess is you'll not be running weave or CoD on that, and be firing dark regen as much as you can.


 

Posted

Quote:
Originally Posted by Tonality View Post
--Did you know /DA loves Carnies?

Now IO stuff.
-If you can fit another slot in crowd control, you can get that nice +hp bonus
-I might suggest sacrificing that nrg defense in death shroud for multistrike's triple or dam/end for better endurance efficiency (you don't wanna burn end to quick)
-I find +end is more effective than +recov. Combined is even better.
-**IMPORTANT** - get that theft of essence proc in Dark Regeneration. IT's a 10% chance per enemy hit to give you 10 end back. That's huge on a heal like this!
-I might actually suggest getting a BoTZ KB in superspeed instead. Then you can drop the kismet in CJ and have a free slot open. That could go in crowd control for an nrg dmg proc. Oh, how I love crowd control! Or, a 2nd slot in taunt for the 1.8 end bonus. Between those two choices, I'd go HP.
-To save some coin, use the multistrike triple over the scirr triple if you're not getting any set bonuses. (I already asked you to buy a BoTZ +kb, so I gotta make it up to ya)

Good things I like:
-Your attacks are very endurance efficient. I think if you were to round it out with the recharge bonus you'd still be fine if you want to switch to the 5th crushing.
-Health is slotted nicely. Except for adding a panacea, there really is no possible way to improve on this (and that's expensive)
-Good recovery.
-+348.6 HP (23.3%) HitPoints - great number, and it's going to be hard to get it much higher without PvP IO's or slotting some patrons up for the purple pet set or devastation/apocypse.

If you do decide to go the defense route, just shoot for 32% S/L. A small luck will cap you. For the ITF, I find I need to get 5-10% higher than the softcap (via buffs) if I'm going to avoid cascade failure. So, you will likely find that weave and the small amount of defense that you do have won't do much on the ITF. My guess is you'll not be running weave or CoD on that, and be firing dark regen as much as you can.
Really good advice Tonality, you're always very helpful. I'd love to get my defense for S/L up that high, but I'd have to make many concessions that I don't think would be too beneficial, hopefully having all that HP and decent resists will go long enough to make us of that heal. Thanks, I'll take your advice and make the changes and give this build a try. I'm really interested in seeing how this guy will turn out.

A couple of things, I was curious about, do you think he'll be able to make it through the 18 seconds his heal is down on most of the things I like to do? I wouldn't mind giving some 0/x8 carnie missions a go, but I still do love squishing Rikti in large groups. ITF I can usually count on large buffs, but I'll make sure my inspiration tray is well prepared, more so than most of my characters.


 

Posted

When solo, inspirations drop like candy. I suppose going for 32% defense and soloing with a tray of lucks is a very viable option.

I'm also curious to the results. I am particularly fond of defensive builds, but after casting frostwork on my shield scrapper, I understand just how dramatic +HP can be. Paired with the stun of oppressive gloom and the occassional stun of whirling, I think you might have enough mitigation with that.

Anyway, I'm sure there are plenty of other opinions. This +HP route for DA is going into territory I haven't tried before, but it seems like a logical direction to go considering the massive heal.


 

Posted

I am curious about what is thought of removing the rope-a-dopes from Oppressive Gloom and replacing them with two more pieces of the razzle dazzle set (One being the 20% for a mag 2 immobilize proc)?

I thought the added 2.5% S/L defense would be marginally helpful, but the immobilize would probably help with keeping some of the minions and Lts. from wandering out of my Opressive Gloom.

Also, now that I think about it wouldn't the mag 2 immobilize and a mag 2 stun stack to either immobilze or stun a boss? I know you can stack an immobilize a mag 2 immobilize and a mag 2 hold to hold a boss, so how would the immobilize and stun stack and what effect would be dominant?


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
I am curious about what is thought of removing the rope-a-dopes from Oppressive Gloom and replacing them with two more pieces of the razzle dazzle set (One being the 20% for a mag 2 immobilize proc)?

I thought the added 2.5% S/L defense would be marginally helpful, but the immobilize would probably help with keeping some of the minions and Lts. from wandering out of my Opressive Gloom.

Also, now that I think about it wouldn't the mag 2 immobilize and a mag 2 stun stack to either immobilze or stun a boss? I know you can stack an immobilize a mag 2 immobilize and a mag 2 hold to hold a boss, so how would the immobilize and stun stack and what effect would be dominant?
Oppressive gloom does not stack with itsself. You'll be stacking stuns by using whirling mace. Your immob proc will have a roll-chance every 10 seconds, which isn't too terribly useful. If you want to immob them, maybe pick up Web Envelope from the patrons. Or, simply rely on your KD.

If you do decide to start stacking defense, I'd definitely look into enfeebled in web grenade as well, and revert back to the defense build. 4 Kinetics and 2 mocking beratements is fairly efficient.


 

Posted

Quote:
Originally Posted by Tonality View Post
Oppressive gloom does not stack with itsself. You'll be stacking stuns by using whirling mace. Your immob proc will have a roll-chance every 10 seconds, which isn't too terribly useful. If you want to immob them, maybe pick up Web Envelope from the patrons. Or, simply rely on your KD.

If you do decide to start stacking defense, I'd definitely look into enfeebled in web grenade as well, and revert back to the defense build. 4 Kinetics and 2 mocking beratements is fairly efficient.
So, if I just decided to go with 3 sets of Kinetics, I'd pick up about 12% S/L defense. I imagine that 29% defense would actually be pretty helpful, but if I were to do that am I neglecting my accuracy too much? I'm not sure exactly how to decipher what my to-hit chance would be looking at the numbers in mids.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mace Dark Test: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 1: Dark Embrace -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(3), ImpArm-ResDam:40(5), ImpArm-ResDam/EndRdx:40(5)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 4: Murky Cloud -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(7), ImpArm-ResDam:40(9), ImpArm-ResDam/EndRdx:40(9)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 8: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 10: Obsidian Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-ResDam/EndRdx/Rchg:50(13), ImpArm-ResDam:40(13), ImpArm-ResDam/EndRdx:40(15)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(15), Numna-Heal/Rchg:50(17), RgnTis-Regen+:30(17), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(19)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg:30(A), Theft-Acc/EndRdx/Heal:30(21), Theft-+End%:30(21), Nictus-Acc/EndRdx/Rchg:50(23), Nictus-Acc/EndRdx/Heal/HP/Regen:50(23), Nictus-Heal/HP/Regen/Rchg:50(25)
Level 18: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(45), Erad-Dmg:30(46), M'Strk-Acc/Dmg/EndRdx:50(46)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(27), P'Shift-End%:50(27)
Level 22: Cloak of Darkness -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(33), GftotA-Def/EndRdx:40(33), GftotA-Def/EndRdx/Rchg:40(33)
Level 24: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-Dmg/Rchg:30(29), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dmg/EndRdx:50(31)
Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(48), Erad-Dmg:30(48), M'Strk-Acc/Dmg/EndRdx:50(48)
Level 28: Build Up -- RechRdx-I:50(A)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-%Dam:30(40), Erad-Dmg:30(45), Erad-Acc/Dmg/Rchg:30(50), Sciroc-Acc/Dmg/EndRdx:50(50), Sciroc-Dmg/EndRdx:50(50)
Level 35: Oppressive Gloom -- RzDz-EndRdx/Stun:30(A), RzDz-Acc/EndRdx:30(36), RzDz-Acc/Stun/Rchg:30(36), RzDz-Stun/Rng:30(36), RzDz-Acc/Rchg:30(37)
Level 38: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(39), S'fstPrt-ResKB:30(39), HO:Ribo(39)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Taunt -- Taunt-I:50(A)
Level 47: Soul Transfer -- Dsrnt-I:50(A)
Level 49: Super Speed -- Zephyr-ResKB:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
So, if I just decided to go with 3 sets of Kinetics, I'd pick up about 12% S/L defense. I imagine that 29% defense would actually be pretty helpful, but if I were to do that am I neglecting my accuracy too much? I'm not sure exactly how to decipher what my to-hit chance would be looking at the numbers in mids.
All your attacks are well slotted for accuracy and you have the Kismet ToHit unique, so I think you should be fine; remember, weapons sets like Mace have a inherent 5% accuracy bonus already.

As for the rest of the build, well, I have a personal prejudice against overslotting toggles, but I must admit that the 3xTC, 2xIA combo that you're using is a good choice for desirable set bonuses. But keep in mind that the additional end you'll recover by slotting the low end-cost toggles to 70% end red is trivial--the 2% recovery from the Impervs is what makes the slotting worthwhile.

If you could scrounge another 3 slots, 4-slotting Mocking Beratement in Taunt would be nice. I don't see a lot of places to pull them from, but it's something to keep in mind.

Checking your sets and bonuses window tells me that you are 3 over for 1.5% HP bonuses. Given that, I'd recommend that you switch the slotting in Ob Shield to either 4 Imperv Armor or 4 Reactive Armor, depending on whether you want the recovery/end or defense bonuses more. That would free up one slot for something else. Also, since you're not getting the Steadfast 3-slot bonus anyway, replace the Res/End in Tough with a common resistance IO so it'll be slotted more closely to the ED cutoff. That will still leave you with one too many HP bonuses, but there are other bonuses in the Razzle Dazzle set you might want to keep.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Just wanted to check how you were unlocking Super Speed? By the looks of your join date, i reckon it's the Vet reward, hehe. Sorry if this sounds patronising, just wanted to check.


 

Posted

Im not knocking the build because I have little experience in WM. I dont know if its good or not...

But just looking at things youre overslotted on the 22.5HP bonus (Rule of 5 and all that). You get it in Steadfast Razzle Dazzle and Titanium Coating. With that in mind you should probably shelve the Titanium Coating/Impervium Armor combo you have going. Im hesitant to recommend 4 slotting Reactive armor in the three Resistance powers you have slotted....so between the three you would gain 3.75% more defense to S/L and E/N but lose your recovery bonus from Impervium Armor...but gain three slots. Your call...just seems like youre wasting those three TC slots in each power....

Find a way to put the Force Feedback +Rech proc into an AOE that you use often. I love that thing. Maybe crowd control.

Id pull that Crushing Impact you have with all your Kinetic COmbats and Frankenslot with something thats Acc/End or even just a straight Acc IO. Thats just me though....entirely optional but half the damage portion of that A/D/E is getting eaten by ED. Entirely up to you.

Thats all I got...Im sure someone more knowledgable of the particulars could critique more.


 

Posted

I'm curious if the OP has put this build together, and if so how it's working out. My WM/DA Brute is built with similar goals but achieved via S/L def and +rech mostly. I'd really like to know how the build put forth here would fare in an ITF or any of the other uses mentioned.

As an aside the +end proc in Dark Regen is really a game changer. It means never having to think twice before firing off the heal in a large group of enemies. I occasionally see my end go up from using it. Never fails to put a smile on my face.


 

Posted

I just started a wm/da brute also. This is my build from mids i came up with. I could really use some feedback and suggestions. I went for defense,end rec, + hp and some regen. I didnt go with the kinetic combats because they r so scarce and it will take a while to get the 3 sets. Im not patient. lol

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Pulverize -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Jawbreaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Swift -- Run-I(A)
Level 8: Clobber -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(19), P'ngS'Fest-Dmg/EndRdx(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 12: Boxing -- Dmg-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25), Mrcl-Rcvry+(27)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Acc/Heal(27), Nictus-Acc/EndRdx/Rchg(29), Numna-Heal(29), Numna-Heal/Rchg(31), Numna-EndRdx/Rchg(31)
Level 18: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), M'Strk-Acc/Dmg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34), P'Shift-End%(36)
Level 22: Cloak of Darkness -- Krma-ResKB(A), Krma-Def/EndRdx(36)
Level 24: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(42)
Level 26: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Sciroc-Dmg/EndRdx(42)
Level 28: Cloak of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(37), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(42)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResKB(43), ResDam-I(43)
Level 32: Crowd Control -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), FrcFbk-Rechg%(45), Sciroc-Dmg/EndRdx(46)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(46), GftotA-Def/EndRdx/Rchg(48), GftotA-Def/Rchg(48)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 41: Build Up -- RechRdx-I(A)
Level 44: Combat Jumping -- Ksmt-ToHit+(A)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 14.9% Defense(Smashing)
  • 14.9% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 19.3% Defense(Energy)
  • 19.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.94% Defense(Melee)
  • 11.1% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 9% Max End
  • 13.8% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 348.6 HP (23.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.9%
  • 6% (0.1 End/sec) Recovery
  • 42% (2.63 HP/sec) Regeneration
  • 2.5% Resistance(Fire)
  • 5% RunSpeed
  • 1.5% XPDebtProtection
------------
Set Bonuses:
Smashing Haymaker
(Pulverize)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Smashing Haymaker
(Jawbreaker)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Smashing Haymaker
(Clobber)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Pounding Slugfest
(Clobber)
  • 8% (0.5 HP/sec) Regeneration
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Touch of the Nictus
(Dark Regeneration)
  • 28.1 HP (1.88%) HitPoints
Numina's Convalescence
(Dark Regeneration)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Eradication
(Whirling Mace)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Karma
(Cloak of Darkness)
  • 1.5% XPDebtProtection
  • Knockback Protection (Mag -4)
Eradication
(Death Shroud)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Scirocco's Dervish
(Death Shroud)
  • 10% (0.63 HP/sec) Regeneration
Eradication
(Shatter)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Glimpse of the Abyss
(Cloak of Fear)
  • 2.75% Enhancement(Terrorized)
  • 28.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Eradication
(Crowd Control)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Mocking Beratement
(Taunt)
  • 1.8% Max End (Exceeded 5 Bonus Cap)
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)


 

Posted

Dingo, I'd recommend you move this into your own thread, more people would probably see it that way.

At first glance, however, I can tell you that you're missing one of the main reasons to build a Mace/DA, and that's the synergy between the stuns in Mace (especially Clobber) and Op Gloom. IMO, it's downright foolish to combine those two sets without taking Op Gloom.

Also, if you want increase defense, Cloak of Darkness has the same base defense value as Weave, and should be slotted similarly.

It's also a concern that two of your big endurance users, Dark Regen and Death Shroud, are only marginally slotted for endurance reduction, and several of your attacks are underslotted. It's quite likely that will cause some serious endurance problems in the long run.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanx for your reply. I know some of my attacks are under slotted. I just ran out of slots.I will rework my build. I will definitly replace cloak of fear with opressive gloom. I am usually quite good at making builds but for some reason i am really sruggling
with /DA