Damage procs for defender?


Amy_Amp

 

Posted

Greetings, everybody.

Since defenders have a rather low base damage value, I wondered whether it might be a good idea to use some damage procs in the hold aura and some attacks of my rad defender.

As far as I know proc damage doesn't change with archetype, so the additional damage by the proc(s) will proportionally be higher for a defender than for a high-damage archetype.

But, is it an efficient use of enhancement slots?

When I first thought about procs for a scrapper concept, I considered them to be a way to get around the E.D. capping. (Basically, if another damage enhancement would be "E.D.ed" away almost completely, you are better off using a proc instead.) This would seem to indicate that damage procs shouldn't be used in attacks unless the power has already been slotted for maximum regular damage.

On the other hand, looking especially at a low-damage attack like Neutrino Bolt, the numbers seem to indicate that statistically a damage proc would be more effective than a regular damage IO in that power.

I know defenders are no blasters, but if I want to use some slots for damage, what would you suggest is the better option?

Thanks for your thoughts on this issue,

10


 

Posted

in my experience, the best place to put a dmg proc is in a power that normally does no dmg, but slotting them into normal power is fine if you wanted a slight dmg boost every now and then.


 

Posted

Well, the question depends, since some procs are 15% (touch of death) chance for damage and most are 20% (standard IOs) and purple procs are 33%.

A typical damage proc though at lvl 50 is a 20% for 71.25 damage, so if the damage enhancement would give you less than 14.25 damage you are better off slotting the proc.

If you are looking at a purple damage proc than you are looking at a 33% chance of dealing 106.8 damage. here the damage proc is better as long as slotting damage enhancments would give you less then 35.6 damage.


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Posted

Neutrino Bolt, definitely yes.

Most damage procs have a 20% chance of causing 71 damage at level 50 - thats an average of 14 damage.

Neutrino Bolt does 21 base damage at level 50, so a damage SO or plain IO adds 1/3 of that, or only 7 damage. The damage proc is twice as effective on average.

A standard 4 second attack (most Tier 1's or X-Ray Eyes) does a base of 36 damage, so a damage IO adds 12 damage. The ddmage proc is slightly more effective but its close. For higher damage scale attacks, use the damage IO if its either or.

You can also, as you said, use damage procs AND damage slotting to sort of bust the ED cap. This will be the equivalnet of slotting X-Ray Eyes with an extra damage IO (4 total), and Cosmic Burst with maybe an extra 1/2 damage IO.

My advice - stick one damage proc in Xray Eyes, and as many as you can in N-Bolt. Also add the Achilles Heel Chance for -Res into N-Bolt while you're there.


I've done this with my current FF/Energy blaster - slotted Power Bolt, Power Blast and Power Burst with the Explosive Strike damage procs. Its not game changing, but I do see them go off, and its does help a little bit with soloing.


 

Posted

Also note that +dmg boost, ie Kin, doesn't boost the proc damage. -res will.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Neutrino Bolt, definitely yes.

Most damage procs have a 20% chance of causing 71 damage at level 50 - thats an average of 14 damage.

Neutrino Bolt does 21 base damage at level 50, so a damage SO or plain IO adds 1/3 of that, or only 7 damage. The damage proc is twice as effective on average.

A standard 4 second attack (most Tier 1's or X-Ray Eyes) does a base of 36 damage, so a damage IO adds 12 damage. The ddmage proc is slightly more effective but its close. For higher damage scale attacks, use the damage IO if its either or.

You can also, as you said, use damage procs AND damage slotting to sort of bust the ED cap. This will be the equivalnet of slotting X-Ray Eyes with an extra damage IO (4 total), and Cosmic Burst with maybe an extra 1/2 damage IO.

My advice - stick one damage proc in Xray Eyes, and as many as you can in N-Bolt. Also add the Achilles Heel Chance for -Res into N-Bolt while you're there.


I've done this with my current FF/Energy blaster - slotted Power Bolt, Power Blast and Power Burst with the Explosive Strike damage procs. Its not game changing, but I do see them go off, and its does help a little bit with soloing.
This.

Also as far as slotting damage procs in Aura powers I wouldn't really reccomend it as you will probably be unhappy with the outcome. You'll average an extra 84 damage every minute. A single ED capped defender AoE attack will give you 65ish damage and apply it's secondary effect in just a couple of seconds.

The best place for procs is fast activating, fast recharging, low damage attacks.


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Posted

Area attacks are an extremely good place to put procs.


 

Posted

My FF/Rad loves all the procs I've got in Irradiate.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

Dont the cool kids put procs in choking cloud, too?


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Posted

Quote:
Originally Posted by Psylenz View Post
Dont the cool kids put procs in choking cloud, too?
I don't have a Rad/ that I'm currently playing to do this in, but yes, damage procs in Choking Cloud are a good bet. However, I believe that the best proc for that is the Lockdown +2 mag. I have yet to try it in Choking Cloud, but I have it in my Traps defenders PGT and it works amazingly well. I can only imagine that it works better in Choking Cloud.

The way it seems to work in PGT is that if it fires, it applies its +2 for 5 seconds. Even if the original hold is done before then, the +2 hold is still there for 5. Considering that CC is checking for a hit often and has a shorter duration hold, the effect of the +2 for 5 seconds would be more pronounced than in PGT. And I love it in PGT.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

/Rad is a proc machine.

I have the chance to heal, chance to hold, and I believe a damage proc in neutrno and x-ray.

I believe i have 3 damage procs in irradiate as well, as that's up fast enough and can hit a lot of targets that there's usually at least one that fires off...


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Posted

Quote:
Originally Posted by Psylenz View Post
Dont the cool kids put procs in choking cloud, too?
With a radius of 15 feet, the answer is yes.


 

Posted

Rad blast is amazing for procs. You can slot two just from the def dbuff and acc def dbuff and then add in ranged ones onto that.

If you have the money slotting Nuc's into those attacks can give you stand or extremely high dmg and acc along with saving room for procs.


 

Posted

yeah lockdown proc is awesome in choking clooud. plus it has the good idea to be very identifiable (elec hold animation)
on my rad troller it seems to trigger VERY often

i know it's a bit expensive, but only me think that the coercive persuasion proc in world of confusion is a good tool too? ^^'


for patch on the other hand i'm a bit confused.

on my ice/thorn dom, the proc of my thorntrop is really wonderfull when coupled with the 2 (or 3 i don't remember) i have in arctic air.

on the other hand in tar patch.. it's at best a "customisation"


 

Posted

Quote:
Originally Posted by Nny_the_mad View Post
i know it's a bit expensive, but only me think that the coercive persuasion proc in world of confusion is a good tool too? ^^'
The problem with that is that it requires you to take World of Confusion, when you could possibly take a useful power instead.


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