Add FWZ and Cimerora to base transporter options


Calash

 

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Originally Posted by Calash View Post
Perhaps base teleport systems are just not powerful enough to send you back in time, or into another dimension?

This was my immediate thought. If your average SG can mantain a teleporter to the Shadow Shard, why on earth would Portal Corp need to keep a huge and noisy teleporter running? While Cimerora may not be as complex (as time travel's more common in-game), I imagine it would raise some complications with your average base teleporter.

Cimerora being added to the SG's personal Pillar of Ice and Flame could be a different matter, however.


 

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I have no problem with FBZ not having teleport access. I mean you have the PI beacon, right? and it only adds like 3 minutes to get there, depending on the travel power. The place is run by what looks like the US Military. If Vanguard were to take the place over and a proper storyline reason were given. Then they could add a Vanguard Building in FBZ and allow access when coming back from the RWZ. That's the only way I could get behind it.

I can get behind having the Supergroup's Pillar of Ice and Flame granting access to Cimerora. Make it so that it's player specific and have a quest from Montague to attune your crystal to that of the Midnighter's. That way it's toon specific and level gated.


 

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Originally Posted by Dr_Illuminatis View Post
I can get behind having the Supergroup's Pillar of Ice and Flame granting access to Cimerora. Make it so that it's player specific and have a quest from Montague to attune your crystal to that of the Midnighter's. That way it's toon specific and level gated.
Story-wise, the menders and midnighters are two separate factions.




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Originally Posted by Calash View Post
Perhaps base teleport systems are just not powerful enough to send you back in time, or into another dimension?

They manage it to pocket D so why not...


 

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Originally Posted by Snow Globe View Post
Story-wise, the menders and midnighters are two separate factions.
Yeah, that's why I added the quest from Montague bit, cause he's affiliated with the Midnighters. I know you got the SG Pillar from Ouroborous. Who's to say that Montague couldn't give you something to align the SGs crystal with that of the Midnighters Crystal, allowing your Crystal to access past missions or Cimerora. Granted there's probably a technical reason they can't do it, but Story wise they could.


 

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I think Mender Silas does not need to agree with midnighters at all for a means to set an Oro portal to Cimerora, in fact there are several Oro threads that do send you directly into Cimerora, regardless of Montague. The Oro crystal does take care of the level issue, not sure if it requires your having unlocked the zone previously; by the time I have the levels to have this story arc available I am already 50 and had unlocked the zone long time ago. In a way I see the Oro folks, mending timestream distortions, thus they are transparents to the locals. With regards to SG Base portals, it does not have to be so complex, nor require any real story or bs unlocking to do it, RWZ is accessible, so should FBZ.

Also With regards to Fire Base Zulu, I do believe there should be a SG portal system, just as it is in RWZ, regardless if you could go to PI and be practically next door. It would be one less zoning screen activity, and that in itself is nice.

Hugs

Sue


 

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Originally Posted by Techbot Alpha View Post
Un-true. My Crab Spider and my Tanker have never ship-raided, yet both earned all the SG teleporter beacons.

I'll correct it. You have to obtain the last exploration badge necessary for the teleporter beacon, you have to access the Rikti Mothership during a raid.

So while you may not be participating in the raid per-se, you're taking advantage of the fact that there is a raid going on.



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Originally Posted by Techbot Alpha View Post
http://wiki.cohtitan.com/wiki/Rikti_...e_Beacon_Badge

Hmmph....that's...wierd.
I'm sure I dont have Unabashed on my Crab Spider, and I DO have the RWZ in my VG.
*shrug* I could see WHY it isn't included, though.
Anyone else in your SG? Anyone who might have gotten the badge?



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Originally Posted by Snow Globe View Post
The Hive: locked
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Originally Posted by Techbot Alpha View Post
Nit-picky, but hey.
Monster Island and stuff are not level locked. We did a SG Monster hunt, and checked. They were not locked (thankfully we unloaded awesome on them all)
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Originally Posted by Snow Globe View Post
Hmm. I was sure that the Hive/Abyss were kept level locked. Oh well, it isn't as if anyone under level 45 stands a chance of living for very long in either zone.
The Hive -IS- level locked to 45+. I just checked with several characters.

Edit:
Same goes for the Abyss.




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*shrug* I stand corrected.
Never checked on the RWZ beacon, and I may well be wrong on that one too. No biggy, either way =]


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
*shrug* I stand corrected.
Never checked on the RWZ beacon, and I may well be wrong on that one too. No biggy, either way =]
No, I've taken characters below level 10 into the RWZ. I've not checked Monster Island so that might not be level restricted anymore.




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