Add FWZ and Cimerora to base transporter options
I have no problem with FBZ not having teleport access. I mean you have the PI beacon, right? and it only adds like 3 minutes to get there, depending on the travel power. The place is run by what looks like the US Military. If Vanguard were to take the place over and a proper storyline reason were given. Then they could add a Vanguard Building in FBZ and allow access when coming back from the RWZ. That's the only way I could get behind it.
I can get behind having the Supergroup's Pillar of Ice and Flame granting access to Cimerora. Make it so that it's player specific and have a quest from Montague to attune your crystal to that of the Midnighter's. That way it's toon specific and level gated.
I can get behind having the Supergroup's Pillar of Ice and Flame granting access to Cimerora. Make it so that it's player specific and have a quest from Montague to attune your crystal to that of the Midnighter's. That way it's toon specific and level gated.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I think Mender Silas does not need to agree with midnighters at all for a means to set an Oro portal to Cimerora, in fact there are several Oro threads that do send you directly into Cimerora, regardless of Montague. The Oro crystal does take care of the level issue, not sure if it requires your having unlocked the zone previously; by the time I have the levels to have this story arc available I am already 50 and had unlocked the zone long time ago. In a way I see the Oro folks, mending timestream distortions, thus they are transparents to the locals. With regards to SG Base portals, it does not have to be so complex, nor require any real story or bs unlocking to do it, RWZ is accessible, so should FBZ.
Also With regards to Fire Base Zulu, I do believe there should be a SG portal system, just as it is in RWZ, regardless if you could go to PI and be practically next door. It would be one less zoning screen activity, and that in itself is nice.
Hugs
Sue
Un-true. My Crab Spider and my Tanker have never ship-raided, yet both earned all the SG teleporter beacons.
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I'll correct it. You have to obtain the last exploration badge necessary for the teleporter beacon, you have to access the Rikti Mothership during a raid.
So while you may not be participating in the raid per-se, you're taking advantage of the fact that there is a raid going on.
http://wiki.cohtitan.com/wiki/Rikti_...e_Beacon_Badge
Hmmph....that's...wierd. I'm sure I dont have Unabashed on my Crab Spider, and I DO have the RWZ in my VG. *shrug* I could see WHY it isn't included, though. |
Nit-picky, but hey.
Monster Island and stuff are not level locked. We did a SG Monster hunt, and checked. They were not locked (thankfully ![]() |
Hmm. I was sure that the Hive/Abyss were kept level locked. Oh well, it isn't as if anyone under level 45 stands a chance of living for very long in either zone.
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Edit:
Same goes for the Abyss.


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
*shrug* I stand corrected.
Never checked on the RWZ beacon, and I may well be wrong on that one too. No biggy, either way =]
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Cimerora being added to the SG's personal Pillar of Ice and Flame could be a different matter, however.