Suggestions and ideas post


Blazing_Blue

 

Posted

I like the idea of 2x reward. I'm not sure that I would like it in practice. Now, people already try to skip nearly everything in a tf just to get the merit. Sometimes, the way that it is done is not very fun to me. With 2x merit weekend, I believe people will try to push the merit earning speed even harder.


 

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I don't even get the Merits, I've never used one and all they are doing is adding up on my characters.


 

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I just think they need to balance the normal set pieces much lower than the procs.

200 Merits for Luck of the Gambler: Defense/Recharge? Okay, Completely understandable.
125 Merits for Luck of the Gambler: Defense? No, no that's kinda high. It's just one set piece. Without another set piece it's no different than just using a regular Defense Invention of the same level.
200 Merits for Luck of the Gambler: Defense/Endurance/Recharge? WOAH! What the hell?! It's just a normal set piece!

Then you have something like Red Fortune where everything in the set is 50 Merits, which seems low, but it would still take 300 merits to complete one, low grade set (and this is as cheap as your going to find a 6 piece set).

Procs are fine, but everything else needs to be, like, half the cost it is now. And standard IOs? Those should be, like 3, not 12.

Well, I say "I just think". I think a lot of other things too (like what the hell is up with Unspeakable Terror: Chance for Disorient being 2 percent?), but that would be a start.


 

Posted

Quote:
Originally Posted by Demon_Shell View Post
I just think they need to balance the normal set pieces much lower than the procs.

Procs are fine, but everything else needs to be, like, half the cost it is now. And standard IOs? Those should be, like 3, not 12.
Agreed, but I wouldn't be opposed to the idea of a 2X merit event. Trying to get onto a SF that doesn't disintegrate after the second mish has become problematic for me lately. Maybe this would motivate players to see a SF through, then again, maybe not. The only way to know for sure is to try it.


 

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I think Twilight might be right. People would just burst through stuff really fast for a weekend and then nothing would change in the long run.

We don't need more merits, merits need to be worth more.


 

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Quote:
Originally Posted by Twilight_Snow View Post
I like the idea of 2x reward. I'm not sure that I would like it in practice. Now, people already try to skip nearly everything in a tf just to get the merit. Sometimes, the way that it is done is not very fun to me. With 2x merit weekend, I believe people will try to push the merit earning speed even harder.
Agreed.

Quote:
Originally Posted by Jerikko View Post
I don't even get the Merits, I've never used one and all they are doing is adding up on my characters.
Same here.

Quote:
Originally Posted by Demon_Shell View Post
I think Twilight might be right. People would just burst through stuff really fast for a weekend and then nothing would change in the long run.

We don't need more merits, merits need to be worth more.
Yeaps...agreed again.



Blazing Blue 50 fire/fire Blast, BlueStarr 50 PB, BlueSt 50 stone/ss Tank, Purple Pummaler 50 bs/regen Scrap, Green Puritan 50 emp/nrg Def, Raging Red 50 ice/cold Cor,WhiteLightning 50 ill/storm Cont, GrayMatter 44 WS,Green Marauder 24 nrg/stone Brute,Dark Blue Blaze 26 fire/fire Cor,etc

 

Posted

I really like the idea of the 2x merits for 2x xp weekends. They don't come along all that often, and some of us run all KINDS of TFs on 2x xp weekends cos they're the best/fastest way to make levels, influence, and drops if you're not into farming. Keep the diminishing returns in place for them, so people can't run the hell out of Katie Hannon, and there shouldn't be a problem.


 

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see it's things like this post that I do not understand

Quote:
When enough people need it, my Coalition sets up Doctor Q with one person dual-boxing, and the dual-boxed leader sitting at the contact so that we can go straight from one mission to the next. 3 hours to complete is pretty much normal.

If the OP can't see anything broken about 6 people each getting 222 merits, and a seventh getting 444 in 3 hours, then I really don't know what else to say.
How is that any different from the ability to gain well more than 1000 AE tickets in under an hour, doing a few random rolls, selling the drops, going back in and doing it over? To be honest with you, I have been doing rather well with random rolls lately. They have made me pretty wealthy, all solo, sometimes AFK. I'm sure that I am not alone.

Both forms of currency can be used to obtain the same rewards. In some cases AE tickets are more useful (arcane salvage is still off the charts and you can buy what you want for about 540 tickets as opposed to 20 merits on a random from the merit vendor).

And once again let's consider the red side. There is absolutely no way for any one character to get Dr. Q/ Positron type merits anyway, so the system is already broken. Really, what will 222 merits get you at a Merit vendor? Most of the "good stuff" costs more than 200, so you could one maybe get two IO's. Big whoop. Even that magical 444 is not going to get you a set of anything worthwhile.

Aren't people running more SF's and TF's on double XP weekends anyway? Why not give a merit boost on occasion. I'm sure that I am missing something because I cannot see how it is a bad idea. Help me to understand.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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I think that River has the right idea. . .Double rewards with diminishing returns.


 

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Quote:
Originally Posted by Vega View Post
And once again let's consider the red side. There is absolutely no way for any one character to get Dr. Q/ Positron type merits anyway, so the system is already broken.
I think a double merit addition to the 2x XP weekends might be super-enticing for people to team up and do redside Strike Forces.

It'd be *REALLY* cool if the Devs did a 2xp weekend for Redside ONLY, then the next weekend did a Blueside only 2xp weekend. With incentives like that in place, there may be more people learning to love redside.

If they did that, I think they'd have to make the co-op task forces 2x xp/merits for the whole time, but like I previously mentioned, diminishing rewards would work against you if you wanted to try to farm it - or, make a special exception and ONLY get the 2x rewards once per 18 hours (only for the co-op ones).


 

Posted

Quote:
Originally Posted by Riverdancer View Post
I think a double merit addition to the 2x XP weekends might be super-enticing for people to team up and do redside Strike Forces.
I just think that would make people do a lot of Blue Task Forces.

Quote:
Originally Posted by Riverdancer View Post
It'd be *REALLY* cool if the Devs did a 2xp weekend for Redside ONLY, then the next weekend did a Blueside only 2xp weekend. With incentives like that in place, there may be more people learning to love redside.

If they did that, I think they'd have to make the co-op task forces 2x xp/merits for the whole time, but like I previously mentioned, diminishing rewards would work against you if you wanted to try to farm it - or, make a special exception and ONLY get the 2x rewards once per 18 hours (only for the co-op ones).
I'd be in favor of that. But it still wouldn't solve any merit balancing issues.


 

Posted

Quote:
Originally Posted by Demon_Shell View Post
I just think that would make people do a lot of Blue Task Forces.
They announce 2xp weekends well in advance of them actually happening. If you were to put up a post announcing intentions of running redside for double merits, I think you'd get more than enough interest in doing it.