Assault for a AR/DEV ?


Adeon Hawkwood

 

Posted

Without a Build-up or Aim in either set, I'm wondering if anyone has tried running Assault to help with damage. This will be my second attempt at a AR/Dev in 5 yrs as I mostly play Tanks and Controllers.Thanks for any help I might get.


 

Posted

The damage bonus from Assault is so small for a blaster I don't really consider it worth it. If you've got the power choice to spare then it won't hurt but in terms of damage output (especially solo) you'll get more benefit from chomping reds.

Besides the prevailing opinion that /Devices doesn't have Build Up is erroneous. It just has a Build Up with a smaller initial damage bonus (but a potentially much higher one mid combat), a 4 second cast time and a 20 second recharge. It was also called Trip Mine for some reason.


 

Posted

For me it would depend on whether I found myself frequently on teams where others were running Assault (and/or Leadership in general), stacking is a lovely thing. Considering the ease with which Assault can be taken, an initial choice requiring no prerequisite, if your build can fit it in I would be very tempted to include Assault in any build which commonly teams.


 

Posted

10.5% damage bonus is decent, get swamped if you leverage defiance a lot, but you play a lot of cones on teams, it helps offset the lower defiance build of those attacks.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Assault (and Tactics) has always been a staple in my build, and it works out well as long as you have it slotted so the end drain doesn't suck you.

Every little bit helps, so the Surveillence + Defiance + Assault + Power Drone pet lets me keep the hurt going and in some cases one shot snipe +1s again. On teams your giving a substantial damage output bonus (If you have 3 AR/Devs together all running Assault/Tactics you make a pretty formidable fireteam.)

Quote:
Besides the prevailing opinion that /Devices doesn't have Build Up is erroneous. It just has a Build Up with a smaller initial damage bonus (but a potentially much higher one mid combat), a 4 second cast time and a 20 second recharge. It was also called Trip Mine for some reason.
Must be nice to be able to stop in the middle of a fight for 5 seconds uninterrupted to lay down a mine, or wait 5 seconds every mob to lay one down.


Cpt. Shwan.
Virtue, AR/Dev Blaster, lvl 50+3, 3300+ Hours logged.
Created 8/20/2004 - Proud Captain of Hero Dawn!

 

Posted

Quote:
Originally Posted by CptShwan View Post
Must be nice to be able to stop in the middle of a fight for 5 seconds uninterrupted to lay down a mine, or wait 5 seconds every mob to lay one down.
Like most blasters I use my build up before a fight not in the middle. Ok, I was mostly being sarcastic.


 

Posted

Just wondering are the numbers that disgustingly bad not having build up ?

I only recall because I have been off the game for over a year and half. But I remember someone posting up some numbers between a non Build up and Build up build and the numbers where NOT so far off. I recall Build up being the winner and was numerically higher but nothing to the point where you would say OMG Device just is useless.

The thread went on to put out some insight on what device had to offer that Energy was lacking. Again it is something I vaguely remember.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by SouthernCross View Post
Without a Build-up or Aim in either set, I'm wondering if anyone has tried running Assault to help with damage. This will be my second attempt at a AR/Dev in 5 yrs as I mostly play Tanks and Controllers.Thanks for any help I might get.
Just something to throw in here, the Gaussian's set offers a build up proc that works nicely. Throw it in targetting drone )seems to proc often enough for me). Decimation offers one as well.


 

Posted

Quote:
Originally Posted by plainguy View Post
Just wondering are the numbers that disgustingly bad not having build up ?
assuming 100% recharge. Build up is 100% damage for 10 out of every 45 secs. (22.2% average)

With 200% recharge that is 10 out of every 30 secs (33.3%)

Assault at 10.5% doesn't seem too bad in that light.

However, BU (and aim) allow you to chose the boost to front load the damage with a massive alpha strike and recharge when you are moving to the next group, so the average over time really under estimates the effectiveness.

I still like assault having though.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
assuming 100% recharge. Build up is 100% damage for 10 out of every 45 secs. (22.2% average)

With 200% recharge that is 10 out of every 30 secs (33.3%)

Assault at 10.5% doesn't seem too bad in that light.

However, BU (and aim) allow you to chose the boost to front load the damage with a massive alpha strike and recharge when you are moving to the next group, so the average over time really under estimates the effectiveness.

I still like assault having though.
Well I guess if your gonna make sense and put it that way, it does make a difference

I'm just wondering is there anyway to compensate for not having BU with some crazy purple IO build. I am guessing the cost would probably not be worth the effort as you could put those IO's in something better suited for even higher DPS output


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives