Any Logic Passing the Soft Cap ?


Finduilas

 

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I was fooling around with the idea of a Shield/SS Tanker who's concept was born from the Tailor on another character. When working with the Mids Builder on a Shield/SS I never had an AT look so good on paper so easily as he was easily soft capped on all 3 positional defenses. I could perhaps use additional slots for more defense

I understand that a minion would ALWAYS have a 5 % chance to hit you so going passed 45 percent defense would not help however my understanding is LTs and Bosses have an inherent greater chance to hit you. Would passing the soft cap still reduce damage from higher levels and ranks ? Is there any logic to passing the soft cap with my specific Shield/SS character and in general at all.?

Thanks for your time.


 

Posted

As I understand it, foe HitChance is never smaller than 5%. It can be larger, however, since foes get level (+1, +2, etc.) and rank (lt., boss, etc.) accuracy bonuses that are applied on top of the ToHit calculation. Up to +5 foes, anyway, after that, they start getting ToHit bonuses.

Defense is part of the ToHit calculation, so having defense past 45% is not going to reduce the level and rank accuracy bonuses. The good news is that since Accuracy bonuses are multiplicative instead of additive, their effect on a foe's chance to hit you isn't changed too dramatically. For instance, with soft-capped defense (if I did the math right) a +2 Lt. would have a 6.75% chance to hit you, and a +5 AV would have a 10% chance. This is all explained here in some detail:

http://paragonwiki.com/wiki/Attack_Mechanics

But although defense past 45% doesn't help with rank and level accuracy bonuses, it isn't entirely pointless. It comes into play if your defense gets debuffed, so if you have 50% defense and you're hit with a 5% debuff, you still have 45% defense.

Hope that helps!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
As I understand it, foe HitChance is never smaller than 5%. It can be larger, however, since foes get level (+1, +2, etc.) and rank (lt., boss, etc.) accuracy bonuses that are applied on top of the ToHit calculation. Up to +5 foes, anyway, after that, they start getting ToHit bonuses.

Defense is part of the ToHit calculation, so having defense past 45% is not going to reduce the level and rank accuracy bonuses. The good news is that since Accuracy bonuses are multiplicative instead of additive, their effect on a foe's chance to hit you isn't changed too dramatically. For instance, with soft-capped defense (if I did the math right) a +2 Lt. would have a 6.75% chance to hit you, and a +5 AV would have a 10% chance. This is all explained here in some detail:

http://paragonwiki.com/wiki/Attack_Mechanics

But although defense past 45% doesn't help with rank and level accuracy bonuses, it isn't entirely pointless. It comes into play if your defense gets debuffed, so if you have 50% defense and you're hit with a 5% debuff, you still have 45% defense.

Hope that helps!
Yes it does help. If going passed 45 will not reduce the accuracy bonus of a higher rank enemy then there wouldnt be much point.

Shield seems to have decent Defense Debuff resistance though not as high as Invul so I am wondering if Defense Debuffs would be a problem for my Shield/SS.


 

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Originally Posted by New_Dark_Age View Post
Would passing the soft cap still reduce damage from higher levels and ranks ? Is there any logic to passing the soft cap with my specific Shield/SS character and in general at all.
Passing the soft cap does help when encountering enemies that have a higher chance to hit- either from being higher level, or from to-hit buffs. It also gives you some cushion from defense debuffs dropping you below that 45% mark (which can happen with some mobs if the game hates you).

You probably don't have to overdo it (especially since you can pop an inspiration if things really go south), but going over isn't necessarily a bad thing, especially a Tanker or Brute. Also make sure you don't ignore other benefits when going for more defense, either... more regen, picking up Tough, etc. could have other benefits as well. It sounds like you're taking that into account, but I figured I would throw that out there.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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Quote:
Originally Posted by New_Dark_Age View Post
Shield seems to have decent Defense Debuff resistance though not as high as Invul so I am wondering if Defense Debuffs would be a problem for my Shield/SS.
They could be; some mob groups like Cimeroran Traiters are notorious for doing an obscene amount of defense debuffing. I recommend listing one of your defense types on your combat stats so you can see when your defense starts going in to the red.

Though I haven't done it myself--my shield tank is still a baby--but from what I understand, Membrane Hami-O's slotted into Active Defense will actually enhance your defense debuff resistance, so that might be worth looking into.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Passing the soft cap does help when encountering enemies that have a higher chance to hit- either from being higher level, or from to-hit buffs. It also gives you some cushion from defense debuffs dropping you below that 45% mark (which can happen with some mobs if the game hates you).
I believe that additional defense *will* help against higher level foes that get a ToHit modifier, but that's only +6 and above. Even level to +5 foes just get additional Accuracy, so the extra defense will not be used in that case.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
They could be; some mob groups like Cimeroran Traiters are notorious for doing an obscene amount of defense debuffing. I recommend listing one of your defense types on your combat stats so you can see when your defense starts going in to the red.

Though I haven't done it myself--my shield tank is still a baby--but from what I understand, Membrane Hami-O's slotted into Active Defense will actually enhance your defense debuff resistance, so that might be worth looking into.

Thanks again. The Membrane says it only enhances defense though. Anyone can confirm if it increases DDR and by how much ?


 

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It's been confirmed for a long time now, tried and true knowledge


 

Posted

Quote:
Originally Posted by Finduilas View Post
I believe that additional defense *will* help against higher level foes that get a ToHit modifier, but that's only +6 and above. Even level to +5 foes just get additional Accuracy, so the extra defense will not be used in that case.
I was thinking of mobs like Nemesis and Devouring Earth, which can get + to-hit (forget exactly the kind of buff Quartzes drop... either to accuracy or to-hit.... pretty sure it's to-hit, though). Those were probably the mobs that gave my Shield tank the most troubles, as Vengeance Stacked mobs were suddenly able to bypass his defenses. One With the Shield helped there, as well as picking up Tough.

Cimeroran's defense debuffs are always annoying... being a little over the def cap certainly helps there, and an eagle eye for your defense levels. If you get hit once or twice, it's a good idea to either hop out of melee range (the debuffs drop fairly fast, so moving helps a lot), or to pop a defense inspiration. Tough is helpful as well.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

You could also be one of the few cool kids like me that get grant cover for the defense debuff resistance (at least I never see other shield toons get that power).


 

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Originally Posted by Grey Pilgrim View Post
forget exactly the kind of buff Quartzes drop... either to accuracy or to-hit.... pretty sure it's to-hit, though
The Quartz emanators grant all DE in the radius +100% tohit... You would need 145% defense in order to ignore that. It's much better to just kill the emanators ASAP.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Ah, yes... I knew there was a reason I went for Tough so I could survive the damage that got through on my Shield Tanker at those weird times.

I always hate Devouring Earth, but fighting them on eight man teams with my Shield Tanker reaffirmed my dislike of them. They're an odd group that I don't find interesting and has annoying buffs and debuffs. I avoid them completely.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory