Itf.


Aggelakis

 

Posted

I seen people advertising a blue or red ITF in a channel i use. Now, i don't know if it's my imagination but i could have swore i've ran an ITF in the past with some red side toons.

If we CAN run coop, why would peeps ask to join a blue or red ITF?


 

Posted

The ITF is, of course, co-op, and can be run in any combination of heroes/villains that can access Cimerora.

Why would someone limit their TF members to only villains or heroes? Beats me -- maybe an SG/VG event, or an RP thing? Also, it occurs to me that the people asking to join may have been inexperienced or new, and not understood the nature of a co-op TF/SF.

I think the reasons would only be known to the organizers, but the bottom line is that the ITF is co-op and no in-game restriction I'm aware of would ever force it to be run in single-faction form.


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Posted

Only other thing I can think of is wanting to keep open the ability to hit the markets/sg bases.


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Posted

Ok. I thought it was but when i asked them, they said not that they knew of. So, maybe he/they were inexperienced.

As far as the insp. go, i think if we're allowed to team together we should be allowed to help each other. But then the influence and all that gets involved i guess. O well. Thanks for the info guys.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
And maybe swap Insps too?
But you can still swap insps with same-faction teammates, so having 1 or more opposite faction teammates doesn't preclude the activity.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
But you can still swap insps with same-faction teammates, so having 1 or more opposite faction teammates doesn't preclude the activity.
You can't swap insps with the opposite faction, which is what GG was talking about .... my defender can't hand that dead brute a wakie.


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Posted

Quote:
Originally Posted by Aggelakis View Post
You can't swap insps with the opposite faction, which is what GG was talking about .... my defender can't hand that dead brute a wakie.
I sure hope that's going to be revisited with Going Rogue.


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Posted

Quote:
Originally Posted by Aggelakis View Post
You can't swap insps with the opposite faction, which is what GG was talking about .... my defender can't hand that dead brute a wakie.
As a reason for keeping a team "pure" blue or red? Sorry, went back and re-read GG's response again and I don't read it that way at all.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
As a reason for keeping a team "pure" blue or red? Sorry, went back and re-read GG's response again and I don't read it that way at all.
Yes. You want to keep steamrolling as fast as possible, and if that person can't self rez, be rezzed, or be given a wakie, he is dead meat on the team. This is common for faction-restricted speedy ITFs. (Though it's not at all common, overall.)


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Yes. You want to keep steamrolling as fast as possible, and if that person can't self rez, be rezzed, or be given a wakie, he is dead meat on the team. This is common for faction-restricted speedy ITFs. (Though it's not at all common, overall.)
That seems incredibly odd to me. I attend speedy ITFs constantly, usually at least one a day, and losing 1-2 people is rarely anything more than the merest of speed bumps to the team. We've barreled through all but the fight with Nictus Romulus with as many as half the team dead sometimes. Given that I don't even expect that many teams run and gun as hard as we do, restricting the team composition so, of all things, someone can hand off a res inspiration really doesn't sound like a very reasonable speed optimization tactic to me.

If you have a PuG of unknown player skill breakdown, or a known flock of newbies, sure, I guess I could see someone trying to keep it simple this way. But then such a team isn't what I'd look for to steamroll things, either.


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Posted

I like the "desire to leave the zone" reason the best. It's certainly not going to be a speed run if people are leaving the zone, but if you want to store drops or pick up inspirations that seems like a good reason.


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Posted

Quote:
Originally Posted by UberGuy View Post
That seems incredibly odd to me. I attend speedy ITFs constantly, usually at least one a day, and losing 1-2 people is rarely anything more than the merest of speed bumps to the team. We've barreled through all but the fight with Nictus Romulus with as many as half the team dead sometimes. Given that I don't even expect that many teams run and gun as hard as we do, restricting the team composition so, of all things, someone can hand off a res inspiration really doesn't sound like a very reasonable speed optimization tactic to me.
I agree with you that it sounds odd...and until this week, I'd never seen any behavior like that.

But this week I was on an ITF and when we were fighting Romulus and his Nictus buddies, some of the squishies died and did not immediately go to the hospital. I just kept fighting, but our tanker ordered them to hit the hospital and get up as fast as possible, and then when the fight was over (we lost and had to regroup) he quit the team, leaving us tankless, apparently because he felt that players who did not quickly rez and rejoin the fight were "leechers."

I'm no fan of leechers myself, but I thought these guys were mostly just overwhelmed by all the action. Those of us left in the TF got ourselves sorted out, went back, and finished the task force with no deaths at all, so I guess I'll never know if they would have been slow to revive a second time.

Someone with the mindset to quit a TF on the final fight because teammates are not rezzing quickly enough might want an all-one-faction team.


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Posted

Quote:
Originally Posted by Bionic_Flea View Post
I like the "desire to leave the zone" reason the best. It's certainly not going to be a speed run if people are leaving the zone, but if you want to store drops or pick up inspirations that seems like a good reason.
Yeah, I could see that one. At least it's possible to get inspirations from the new mission contacts now.


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Red
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Posted

Could just be a "ITF forming, being run a redsider, so if you're a bluesider, get your butt to Cim for an invite"?


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Posted

Quote:
Originally Posted by UberGuy View Post
That seems incredibly odd to me. I attend speedy ITFs constantly, usually at least one a day, and losing 1-2 people is rarely anything more than the merest of speed bumps to the team. We've barreled through all but the fight with Nictus Romulus with as many as half the team dead sometimes. Given that I don't even expect that many teams run and gun as hard as we do, restricting the team composition so, of all things, someone can hand off a res inspiration really doesn't sound like a very reasonable speed optimization tactic to me.

If you have a PuG of unknown player skill breakdown, or a known flock of newbies, sure, I guess I could see someone trying to keep it simple this way. But then such a team isn't what I'd look for to steamroll things, either.
Yeah, I'm with UberGuy. I don't see that as a believable reason, and I do almost EXCLUSIVELY speed TF runs on my server (Victory, so other servers could certainly vary in their approaches, I suppose). In speed runs, team members die. I've NEVER run into anyone wanting to keep the team faction-specific to allow for the one small addition of being able to give one or a few toons inspirations.

/shrug YMMV


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