Power Pools and enemy design


Clave_Dark_5

 

Posted

I'm just randomly curious on if there are any enemies that have Recall Friend, Teleport Foe, Group Fly, Super Speed, or Grant Invisibility. If so, which enemies?


 

Posted

Well, there's... no wait.... um.....

huh... I don't think that there are any.


 

Posted

Quote:
Originally Posted by Zamuel View Post
I'm just randomly curious on if there are any enemies that have Recall Friend, Teleport Foe, Group Fly, Super Speed, or Grant Invisibility. If so, which enemies?
If you're a villain, you go up against Synapse who most certainly does have Super Speed.

Reichsmann has Teleport Foes (to jail cell).


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Posted

While I haven't fought him yet, I feel sort of dense for not thiniking of Synapse. Still, rather intrigued (though not surprised) by the absence of the use of the others.


 

Posted

Might I inquire as to why you wanted to know? It is an oddly specific thing to ask, for seemingly no reason.



 

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Crimson has Super Speed too


 

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TP Foe on a... uh, foe would be a royal pain in the keister, I'm not surprised they never gave that to anyone..


 

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Quote:
Originally Posted by Zombie Man View Post
With several enhancements to "Auto-fail that one mission," and "If you're lucky, we may pass each other when you enter the mission."


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Posted

Well, it's Quickness on top of normal EB/AV speed which is pretty fast. If you've ever had an EB/AV as a companion/pet in a mission it's surprising how fast they'll move to catch up to you.

Synapse, OTOH, is literally a blur. Mostly because he has a unique trailing blur aura (just like... <.<. ... .>.> The Flash).

He's kinda funny to watch especially when he does things like go up a building fire escape and you see that blur zig zag up a building. And he does it with such precision and no halting in pathing... so why can't slower critters have just as good pathing?

In Castle's MA arc, if you agro Synapse at the top of the set of double stairs and you turn left into the landing mid-way, Synapse zooms right by you since he's slightly airborne at that landing and can't alter course until he lands at the bottom.

And... Synapse doesn't have any jump powers, so my MM stays on the top of a rack out of sight and sends the pets to kill him as he's zipping around trying to find a path to me.

Synapse is funny.


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Posted

Quote:
Originally Posted by Thirty_Seven View Post
Might I inquire as to why you wanted to know? It is an oddly specific thing to ask, for seemingly no reason.
I'm an oddball as far as playing is concerned. I like seeing more uniquely designed enemies like the Tsoo as opposed to the typical "just damage" of many. I wish enemies had higher perception as opposed to simply ignoring stealth. I have a toon with Dimension Shift and I've actually put it to use.

Was glancing at some of these powers and I just got curious. I know that regular Teleport and Stealth exist on enemies but hadn't noticed any with the other powers in their pools. I noticed a number of defense sets have resistance to TP Foe (which I think Wormhole is included in) but couldn't think of any enemies that actually had the power. Plus, I was contemplating a suggestion for an enemy encounter and was looking to see if there were any prior examples I could use for reference.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Well it sure felt like Super Speed, Mynx has Quickness too and she doesn't seem to move as fast