Crab build - need feedback
Looks solid to me.
At first glance, only things I would change is take something else instead of Wolf Spider Armour (it's an argument from another thread so obviously there's other opinions on the subject, but I reckon the extra +mez is overkill in the vast majority of PvE) - Combat Jumping maybe? Slot the defense -KB IO in there (if you think you need it, I'm happy with just one), and move the slot and the Steadfast 3% Def to Crab Upgrade.
Also maybe swap one of those basic End Mods in Stamina for the Performance Shifter +End proc - although perhaps less reliable/consistent, over a long period of time it works out as mathematically superior.
There's probably other tweaks could be made, but you have all the key powers and can't go wrong with all that defense, so eh.
Looks solid to me.
At first glance, only things I would change is take something else instead of Wolf Spider Armour (it's an argument from another thread so obviously there's other opinions on the subject, but I reckon the extra +mez is overkill in the vast majority of PvE) - Combat Jumping maybe? Slot the defense -KB IO in there (if you think you need it, I'm happy with just one), and move the slot and the Steadfast 3% Def to Crab Upgrade. Also maybe swap one of those basic End Mods in Stamina for the Performance Shifter +End proc - although perhaps less reliable/consistent, over a long period of time it works out as mathematically superior. There's probably other tweaks could be made, but you have all the key powers and can't go wrong with all that defense, so eh. |
Bout the Wolf Spider Armor; I did read the thread you are refering to but in my case whether I pick CJ or Wolf armor, it's only about, a toggle that provides minor defense, which brings me to softfcap vs ranged or a passive which gives me more S/L resists, I didn't pick Wolf Armor because of the mez protection. But I'm not sure what would be the best, really.
I'm not sure if this is the current wisdom, but certainly back when I still paid attention the idea was that 1% of +def was very roughly equivalent to 2% of +res. Furthermore, once you already have a decent amount of (non-capped) defense, each point added is more significant than the last: 45% defense gets hit ~33% less often than 42.5% defense.
If it's just for damage mitigation, CJ's 2.5% defense to everything beats Wolf Spider Armour's 3% resistance to a small number of types.
But it doesn't have to be CJ, there's other possibilities, e.g. stacking in pool Assault for even more damage (though admittably getting kinda heavy on the toggle drain there), or a travel power for convenience, or Health for somewhere to put one of the rather nice healing set uniques, and so on. It's not that any of the alternative choices would be a huge boost, I just think they'd be a bigger small boost than Wolf Armour offers.
The build looks pretty good overall. Personally, I would pickup CJ over the wolf armor if you had a choice. The extra resistance won't make much of a difference and even though CJ only adds a little defense, it's great to slot a LotG in and I love it for maneuvering alone. I went in a little different direction with my Crab, I focused on ranged defense then recharge afterwards.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Thanks for the replies, ditched the Wolf Armor and put CJ in and so on. Anything else?
i played around with the build and tweaked it a bit, actually hit the softcap on range, and made the build a bit more offensive.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Channelgun
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Accuracy/Endurance/Recharge
- (3) Decimation - Damage/Recharge
- (5) Decimation - Damage/Endurance
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (7) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (9) Aegis - Resistance
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Karma - Knockback Protection
- (17) Gift of the Ancients - Defense
- (17) Gift of the Ancients - Defense/Endurance
- (37) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Detonation - Accuracy/Damage
- (19) Detonation - Damage/Endurance
- (19) Detonation - Damage/Recharge
- (21) Detonation - Damage/Range
- (23) Detonation - Accuracy/Damage/Endurance
- (A) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
- (21) Red Fortune - Endurance/Recharge
- (23) Red Fortune - Defense/Endurance/Recharge
- (25) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (A) Jumping IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (34) Endurance Modification IO
- (A) Run Speed IO
- (A) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Recharge
- (34) Aegis - Endurance/Recharge
- (36) Aegis - Resistance
- (36) Aegis - Resistance/Endurance/Recharge
- (A) Cleaving Blow - Accuracy/Damage
- (36) Cleaving Blow - Damage/Endurance
- (37) Cleaving Blow - Damage/Recharge
- (37) Cleaving Blow - Accuracy/Recharge
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Detonation - Accuracy/Damage
- (42) Detonation - Damage/Endurance
- (42) Detonation - Damage/Recharge
- (42) Detonation - Accuracy/Damage/Endurance
- (43) Detonation - Damage/Endurance/Range
- (A) Call to Arms - Endurance/Damage/Recharge
- (43) Call to Arms - Accuracy/Damage/Recharge
- (43) Call to Arms - Accuracy/Damage
- (45) Call to Arms - Accuracy/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge
- (46) Expedient Reinforcement - Accuracy/Damage
- (A) Detonation - Accuracy/Damage
- (46) Detonation - Damage/Endurance
- (50) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Recharge
- (50) Detonation - Damage/Range
- (A) Detonation - Accuracy/Damage
- (46) Detonation - Damage/Endurance
- (48) Detonation - Damage/Recharge
- (48) Detonation - Damage/Range
- (48) Detonation - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Run Speed IO
- (A) Empty
------------
I am not sure I like the idea of ditching Serum and Tactics. I am though, after the posts above remade some few things and ranged and aoe hit soft-cap. Also, picking up frenzy doesn't really seem nessecary with the amount of attacks I already will have (including epic-pools), especially with the smal 8' radius it has. Here is my build with a few changes:
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Channelgun Decim-Acc/Dmg:40(A), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(3), Decim-Dmg/EndRdx:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Crab Spider Armor Upgrade Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(7), Aegis-EndRdx/Rchg:50(7), Aegis-ResDam/EndRdx/Rchg:50(9), Aegis-ResDam:50(9), S'fstPrt-ResDam/Def+:30(31)
Level 2: Longfang Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(15)
Level 4: Combat Training: Defensive DefBuff-I:50(A), DefBuff-I:30(17)
Level 6: Swift Run-I:50(A)
Level 8: Suppression Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(19), Det'tn-Dmg/Rng:50(21), Det'tn-Acc/Dmg/EndRdx:50(23)
Level 10: Tactical Training: Maneuvers RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(15), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def:50(25), RedFtn-EndRdx:50(25)
Level 12: Venom Grenade Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(29)
Level 14: Hurdle Jump-I:50(A)
Level 16: Combat Jumping Krma-ResKB:30(A), ULeap-Stlth:50(17)
Level 18: Frag Grenade Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(33)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(34)
Level 22: Mental Training Run-I:50(A)
Level 24: Fortification Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(34), Aegis-EndRdx/Rchg:50(34), Aegis-ResDam:50(36), Aegis-ResDam/EndRdx/Rchg:50(36)
Level 26: Tactical Training: Leadership GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(39)
Level 28: Serum Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(40)
Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(40)
Level 32: Maneuvers S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(42), S'dpty-EndRdx:40(42), S'dpty-Def/Rchg:40(42), S'dpty-Def/EndRdx/Rchg:40(43)
Level 35: Summon Spiderlings C'Arms-EndRdx/Dmg/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(43), C'Arms-Acc/Dmg:30(43), C'Arms-Acc/Rchg:30(45)
Level 38: Call Reinforcements ExRmnt-Acc/Rchg:50(A), ExRmnt-EndRdx/Dmg/Rchg:50(45), ExRmnt-Acc/Dmg/Rchg:50(45), ExRmnt-Acc/Dmg:50(46)
Level 41: Electrifying Fences Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(46), Det'tn-Acc/Dmg/EndRdx:50(50), Det'tn-Dmg/Rchg:50(50), Det'tn-Dmg/Rng:50(50)
Level 44: Ball Lightning Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(46), Det'tn-Dmg/Rchg:50(48), Det'tn-Dmg/Rng:50(48), Det'tn-Acc/Dmg/EndRdx:50(48)
Level 47: Tactical Training: Assault EndRdx-I:50(A)
Level 49: Aim RechRdx-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Run-I:50(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
------------
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1428;708;1416;HEX;|
|78DAA593594F135114C7EF74A1D0BD50CA5E68B150B642D50 7970743108D8122A6B|
|8448D93914E6092A66D664AA26F7E00DFDD825B5C1F5C0189 A01F45A39F40A32FF8|
|623DCB9D467C75D2FE7F73CF39F79C7397C95D39EA17E2DA1 1A1C4A68A9A65A993A|
|6B6B85C2A5B6ABE5C2C18BAE999D3AA2BA656141E2144EA5F AF959932B5CB6ABE62|
|1474D336A6164CCD2819A525F5B85658D2ABBB836C67E4446 95937F5523563BFF8E|
|7CBE562E698512DE996C583595DAB40AC9706F98AAE1742B6 1D7259CB46253A5D31|
|163367A62717D4DC8A9AD3ACAA6E5E6D875E87E0DF2CECA7E 612370083C2719B718|
|BE0BAC9B84378EB032814EE1613F092150D59C65E42E33EC6 7E42BC0DD023A2F624|
|98A5AC0AF478EF32EE11FCF7190F08C187844DA8E5E45A8A3 34EA630A247B861A7D|
|DEC11EE31F2C4403D721D9E17646A7EC9784588BEE6B83784 F790BB49AEA3C94BBD|
|067D84A89F100B10DA838C1003E27DB2886F931275AE31D60 9DD1B8C77840668282|
|0DB0CA4B93C9842724DA11D5A4CD8E9404F070C2232778493 C639699C93F671D23E|
|AEDB08895A3891A3A58F3D8C04E30334DA2A8BB7F21EAD81A 98D4DAE363EBC041F5|
|E820FAF9F4FAD9FCF701BC23BE41E753CA226FB1F13F63C61 3C653C230C3C27ACC3|
|AC2EB98EAE194A3430C7C811064F32E609490FEE016F48CF0 8B539C88880A75776D|
|BEB50F0F60DFDA64B38E4E4518D46C30A8D36A06E92133993 5F1D9875F80BE33361|
|F413E123C4A5645CEA1BB53CFA93F18330F69DB0E314222DD 791E60B35C6172ACB5|
|728CBF72ACBF7EA17848FC8F0915DE1E31C37CE71E33C790B BAC8C8D3C924C8D40A|
|3AC119C4046F41B7ABFE71C20F1E31FBB7854F75DE55FFB88 4424133AEFA47FA5FC|
|F96DF2ED674CA0B9A47398D7216E51CCA79940B2817512EA1 A828B5EDFAECD0016C|
|E820CA2194C328D731C8835F930FC58F124009A28450C2282 D2831944E945594DA1|
|F102A0BA6|
|-------------------------------------------------------------------|
you have to go with what you like, im just not seeing how a heal on a 180 second timer with all the recharge reduction you have is really going to be that big of a deal with all the defense you have, and with being able to manage your insps. With frenzy, the chances of you always staying at range are nil, you are gonna get charged, that just gives you an option up close. As far as maneuvers, with your slotting and set bonuses, kinda seem s redundant, but again you have to play what you like and enjoy, so whatever "floats your boat" so to speak!
Serum is valuable not just for the heal, but for the +HP.
Its a Dull Pain equivalent power. Adding 55-60% of your HP really adds to the survivability with the def that is running.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Well, as many others, I'd like some feedback on my crab build. Toon is just recently created but I want it done! I aimed for defenses, ranged and AoE not far from soft-cap. Second-hand I aimed for recharge rate. Here is the build:
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Channelgun
(A) Decimation - Accuracy/Damage: Level 40
(3) Decimation - Accuracy/Endurance/Recharge: Level 40
(3) Decimation - Damage/Recharge: Level 40
(5) Decimation - Damage/Endurance: Level 40
(5) Decimation - Accuracy/Damage/Recharge: Level 40
Level 1: Crab Spider Armor Upgrade
(A) Aegis - Resistance/Endurance: Level 50
(7) Aegis - Resistance/Recharge: Level 50
(7) Aegis - Endurance/Recharge: Level 50
(9) Aegis - Resistance/Endurance/Recharge: Level 50
(9) Aegis - Resistance: Level 50
Level 2: Longfang
(A) Thunderstrike - Accuracy/Damage: Level 50
(11) Thunderstrike - Damage/Endurance: Level 50
(11) Thunderstrike - Damage/Recharge: Level 50
(13) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(13) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(15) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Combat Training: Defensive
(A) Defense Buff IO: Level 50
(17) Defense Buff IO: Level 50
(17) Karma - Knockback Protection: Level 30
Level 6: Swift
(A) Run Speed IO: Level 50
Level 8: Suppression
(A) Detonation - Accuracy/Damage: Level 50
(19) Detonation - Damage/Endurance: Level 50
(19) Detonation - Damage/Recharge: Level 50
(21) Detonation - Damage/Range: Level 50
(23) Detonation - Accuracy/Damage/Endurance: Level 50
Level 10: Tactical Training: Maneuvers
(A) Red Fortune - Defense/Endurance: Level 50
(15) Red Fortune - Defense/Recharge: Level 50
(21) Red Fortune - Endurance/Recharge: Level 50
(23) Red Fortune - Defense/Endurance/Recharge: Level 50
(25) Red Fortune - Defense: Level 50
(25) Red Fortune - Endurance: Level 50
Level 12: Venom Grenade
(A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(27) Positron's Blast - Accuracy/Damage: Level 50
(27) Positron's Blast - Damage/Endurance: Level 50
(29) Positron's Blast - Damage/Recharge: Level 50
(29) Positron's Blast - Damage/Range: Level 50
Level 14: Hurdle
(A) Jumping IO: Level 50
Level 16: Wolf Spider Armor
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(31) Steadfast Protection - Knockback Protection: Level 30
Level 18: Frag Grenade
(A) Positron's Blast - Accuracy/Damage: Level 50
(31) Positron's Blast - Damage/Endurance: Level 50
(31) Positron's Blast - Damage/Recharge: Level 50
(33) Positron's Blast - Damage/Range: Level 50
(33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(33) Endurance Modification IO: Level 50
(34) Endurance Modification IO: Level 50
Level 22: Mental Training
(A) Run Speed IO: Level 50
Level 24: Fortification
(A) Aegis - Resistance/Endurance: Level 50
(34) Aegis - Resistance/Recharge: Level 50
(34) Aegis - Endurance/Recharge: Level 50
(36) Aegis - Resistance: Level 50
(36) Aegis - Resistance/Endurance/Recharge: Level 50
Level 26: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 28: Serum
(A) Doctored Wounds - Heal/Endurance: Level 50
(39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(39) Doctored Wounds - Heal/Recharge: Level 50
(40) Doctored Wounds - Heal: Level 50
(40) Doctored Wounds - Recharge: Level 50
Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(40) Recharge Reduction IO: Level 50
Level 32: Maneuvers
(A) Serendipity - Defense: Level 40
(42) Serendipity - Defense/Endurance: Level 40
(42) Serendipity - Endurance: Level 40
(42) Serendipity - Defense/Recharge: Level 40
(43) Serendipity - Defense/Endurance/Recharge: Level 40
Level 35: Summon Spiderlings
(A) Call to Arms - Endurance/Damage/Recharge: Level 30
(43) Call to Arms - Accuracy/Damage/Recharge: Level 30
(43) Call to Arms - Accuracy/Damage: Level 30
(45) Call to Arms - Accuracy/Recharge: Level 30
Level 38: Call Reinforcements
(A) Expedient Reinforcement - Accuracy/Recharge: Level 50
(45) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
(45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
(46) Expedient Reinforcement - Accuracy/Damage: Level 50
Level 41: Electrifying Fences
(A) Detonation - Accuracy/Damage: Level 50
(46) Detonation - Damage/Endurance: Level 50
(50) Detonation - Accuracy/Damage/Endurance: Level 50
(50) Detonation - Damage/Recharge: Level 50
(50) Detonation - Damage/Range: Level 50
Level 44: Ball Lightning
(A) Detonation - Accuracy/Damage: Level 50
(46) Detonation - Damage/Endurance: Level 50
(48) Detonation - Damage/Recharge: Level 50
(48) Detonation - Damage/Range: Level 50
(48) Detonation - Accuracy/Damage/Endurance: Level 50
Level 47: Tactical Training: Assault
(A) Endurance Reduction IO: Level 50
Level 49: Aim
(A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Run Speed IO: Level 50
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
7,5% DamageBuff(Smashing)
7,5% DamageBuff(Lethal)
7,5% DamageBuff(Fire)
7,5% DamageBuff(Cold)
7,5% DamageBuff(Energy)
7,5% DamageBuff(Negative)
7,5% DamageBuff(Toxic)
7,5% DamageBuff(Psionic)
4,25% Defense(Smashing)
4,25% Defense(Lethal)
17,1% Defense(Fire)
17,1% Defense(Cold)
9,25% Defense(Energy)
9,25% Defense(Negative)
3% Defense(Psionic)
5,5% Defense(Melee)
11,8% Defense(Ranged)
21,8% Defense(AoE)
2,25% Max End
4% Enhancement(Heal)
28% Enhancement(Accuracy)
41,3% Enhancement(RechargeTime)
9% FlySpeed
56,2 HP (5,25%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2,5%
MezResist(Held) 2,5%
MezResist(Immobilize) 7,45%
MezResist(Sleep) 7,45%
MezResist(Stun) 2,5%
MezResist(Terrorized) 4,7%
13,5% (0,24 End/sec) Recovery
4% (0,21 HP/sec) Regeneration
5,67% Resistance(Fire)
5,67% Resistance(Cold)
5,63% Resistance(Energy)
19% RunSpeed
8% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1433;714;1428;HEX;|
|78DAA593594F135114C7EF74A1D095B294BDB460D929547D7 0793004911028628A4|
|BD43819E8042669A6CD4C31F2E607F0DD2DB8C5F5C1952D82 7E148D7E028DBEE08B|
|F52CB78DF8EAA4FDFFE69E7BEE39E7DE73277DEDA45F88EB2 7841219CF69B6AD8E5|
|9DAE2B299B7D54C3E973574CB33AB15572C2D273C4288C4BF B37672DCD216D44CC1|
|C8EA56D99898B734C334CC257552CB2EE9C5FD4EE5C9F094B 9AC5BBA594C965FFC7|
|3F97C2E79CA289ABA6D7B699029E87A3644AF33BA06CBED65 A310A6F19479D5B08D|
|05236714571B260AC662F2DCC4D8BC9A5E51D39A5DD4ADD56 628B81FFE75A2FC945|
|CE226A05738EE306E135CB7187709EF7C0045BA8FC24B4A54 A5180709D587188709|
|0D656F51722B6B024DDE7B8CFB04FF03C64342F011611B923 83989C3192553ADC41|
|EA043B8E1B8DDEC20DCC3341301F5C87D785E92A9EE15E335 A1E10DFBBD25BC8714|
|351CC15DE3A55A833E2ED94F880408CD41468801FE3E99C4B 74D815AD7191B84F64|
|DC616A10A0A0AC832037D64DA82E5213629A1260537136D26 B4802D2C6387396894|
|834639688C83C6386F35C4AE9767541FE319469CF1013235C AE48D7C46EB606A92C|
|D6BE2E6C5B979716E5E3777AD9B7BB80BEE2DF28C5A1E3B68 E609E1C053C633C673|
|42CF0BC206AC6A93FB689BA6403DB38C34A1F734638ED0E5C 1CDF381740C5299BD8|
|C30CC74CA6A3B1D0ADEBEFEDF7409FB9D3C2AD16840A1D126 E4EDE240CEAEAF0E8C|
|3AF085F19930F489F011FC12D22FF18D4A1EFAC9F84118FE4 ED8730AD127F7D1C71|
|76A982F548AAF508AEF558AEFD52F701F94EE83FBDC47D86F 84FD4678F10E549194|
|DD49C6C9D4083ACA11C4281F41BBABF271C20F1E31F3B785B B3AE7AA7C634221A76|
|957E523FDAF67C75F4E5673C60B9A41398B721EE502CA4594 4B289751AEA0A828A5|
|DDCAEAD0112CE828CA3194E32837D0C9835F930FC58F12400 9A284506A51EA51222|
|8AD286B28A53F91450EA2|
|-------------------------------------------------------------------|