how tankerish can i make an invul. scrapper?
Like was posted in your thread on the same subject on the Player Questions forum, you CANNOT get to Tanker level resistances on a Scrapper, the Resistance caps won't let you.
You can get to be pretty tough, especially if you go for Defense bonuses, but you can't get as tough resistance-wise.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Here's a quick build along the lines of CMA's Defense Cap HOWTO.
Note: It's really, really rough at the moment, so take it with a grain of salt.
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1383;658;1316;HEX;|
|78DAA553DB4E1351143DD30BB5A5A52D851668E90D914B61A 089262A2A82686C429|
|34AD527B519CA112669A6756634F2E607F8AA89463FC4F827 FA3175EFB30E0D8D8F|
|4CDAB566CE596BCFBECC697E3C880BF1695718538F7A96E77 5DA5DD71A0CA41B6E5|
|AA77657448410F98BB54E53F6A4349B96EBDB56AFB3E7FA5E 79B47720DF4AC79366|
|C3F9F0BEE748D73AB67BB67F9E6E3867D2958E6F5EDCC45BF D7ECF7C62FB8EF43C3|
|C1C4A6B603BA709BD737AE6D3534C3DB507529EA41F0FECAE B9DF3F39EF342DCF97|
|EEF91CE5B546FF2F9CA0BA8661D122AA8AC033D091A2501BF 49468514C3414EDB0C|
|B50AE9028D2CD8A982829BA56055514C57206CBEF91DC803C 68401E833C0E5D1CAE|
|FBA40B22994070489798BA8461DA0D238A08AB952CAD44B06 244FE0484A88BD45F4|
|506ED4475595194954259D3286B1A65CDA0AC1994F5955C93 DA35095716AE2C5C73|
|70CDC1B50057845C09641148A8BC16141614E668378998461 2391690E32EEDA4755|
|7D2E84A115D29A22B45DD4BD26574FC4C59B0B53C464112CC EA40B3085446A00A02|
|55102844BA9C0E942B2A6B05B404FA4E82795DFFBCA3925CE A83068AAEBF03B9204|
|FD11EB9F26ABCC3401E816E8CD18F08B7095FCBA26ACACA25 5CBB84DF4859D20994|
|30804D0C601303D8C400B630802D0C609F5C555D5775ECCD2 BA0072458D60D5A468|
|3D6D1A07534681D0D7A48BA55AD5BBD69B075ED96A28D6D50 5D519B3ED29AFE4E6B|
|35F58A0DD016E805094C3D745355565758A5176C6BE336A4F 5312A8446C7917E6C3|
|9FC6FA515D2678F560CB5520A8D8EE395AE5FF18B77458F62 84CF195A0C2F195E31|
|BC6678C360311C33741986BF47EEE46D4EE80EC35D861D86C F2C8AF0F19A6488332|
|418A618920C29860C43966181E127C3F01F2C321ADC|
|-------------------------------------------------------------------|
Like was posted in your thread on the same subject on the Player Questions forum, you CANNOT get to Tanker level resistances on a Scrapper, the Resistance caps won't let you.
You can get to be pretty tough, especially if you go for Defense bonuses, but you can't get as tough resistance-wise. |
Uhm... from my perspective Aett wasn't being rude, but just reiterating something you'd already been informed of....
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
How possible is it, with set bonuses and such to make an invul. scrapper reach tanker level resistance and, if it is possible, roughly how expensive would it be to do so ( I know the market fluctuates...just asking for a rough estimate)
|
It is indeed possible to build a tanking scrapper. You want a defense set that is both defense-oriented and incliudes a taunt aura, and build for defense softcaps.
Shields is ideal. Invuln works, but you need defense, not resistance. I've also made a Spines/Willpower scrapper that can tank; Spines doesn't need to rely on a taunt aura for control. Picking an attack set with powers that boost your defense (Katana, Broadsword) also help.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
You can make an invuln scrapper tough, but that isn't all. You'll probably also need quite a lot of AoE to properly tank bigger spawns. I can easily survive the aggro of a large spawn or a few AVs on my Kat/Inv, but that doesn't mean I can hold the aggro of a squishier scrapper with more damage output.
Tanking spread out spawns takes some effort as I need to jump around them trying to aggro everyone. With a tank it's a lot more simple because I just need to jump in and hit taunt to get everyone who isn't in melee range focused on me.
Then there is the questions; what are you willing to sacrifice in order to get your scrapper to tanker level of survivability? If you're willing to sacrifice damage output, why not just roll a tanker in the first place? You need less defense bonuses which allows for more recharge to get you to the "gimped" scrapper level damage. Just saying.
How tough do you think "tankerish" actually is? A lot depends on that. IO'd or basic SOs tanker? I made a compromise with my Kat/Inv to get something inbetween. I went for a lot of Defense and Regen, but also got a good chunk of recharge to help me with damage dealing.
Repeating myself here, but I just don't think it's worth to roll a scrapper just to build him like a tanker and totally ignore what a scrapper is supposed to do: damage.
If you want to, there are a few good guides out there for Invuln characters. Those include for example mine and Call_Me_Awesome's guides.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I heard you the first time dude. No need to be rude. I was simply taking the advice of someone else who suggested that I post the question in this section.
|
You already posted in the Player Questions forum and got the same/correct answer.
You re-post in the correct forum and get another correct answer.
To show that you appreciate the help...you call them rude?
What the hell?
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Thanks for the support, all. To the OP: I was not trying to be rude, but I can see how it came off that way. I apologize for coming off that way, though, so please forgive.
All I was trying to say was that the answer here is pretty much the same as what you got in the PQ forum: that you can't get to Tanker-level resistances. However, as many have said in this thread, you can make yourself very tough. I do agree that Defense bonuses are what you're going to want to go for, over Resistance bonuses, because it's just plain easier to do.
Going for some Recharge bonuses would be good, too, in order to try to get Dull Pain to be permanently up. It's fairly easy to get to that level of Recharge, and can help a bit, especially against damage types that you won't have Defense towards, such as Psy and Toxic.
So, if you're trying to make an /Invuln Scrapper very tough, go for Defense and Recharge bonuses, and don't focus on Resistance bonuses, unless they come in sets you're already going for.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
If you could make a scrapper with tanker level resistances why would you need tanks ???
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Well, I assumed she meant "because you can't add enough resistance through IO sets to spit on," you need defense. But I'm not sure why Shields is better than Invuln for that. Seems like you can get both to the soft cap (with effort) and once there, Invuln has tougher resists against stuff that does hit you.
|
But the scrapper is going to start out with defense of around 14% from the set itself (assuming 1 enemy) before you start to add pool powers and defense bonuses, while the tanker starts out from around 18% - not counting the enemies in melee bonus The tanker also gets more out of Weave. It's still going to be less expensive to get to the cap on the tanker, who starts with a small but not insurmountable advantage. The bottom line is that the scrapper is going to cost more or accept more otherwise suboptimal slotting in pursuit of bonuses.
Your shield scrapper is going to start out from a base of around 22% from the defense set alone; that's not affected by foes in range. Going on defense alone, the shield scrapper starts from a better base than the invuln tanker.
Since adding defense is the slot-efficient (if not inf-efficient) way to add survivability to a melee character, the shield scrapper starts out ahead of the invuln tanker. Invuln has other advantages, of course; but if you're building a tough scrapper you start out ahead with Shields.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Thanks for the support, all. To the OP: I was not trying to be rude, but I can see how it came off that way. I apologize for coming off that way, though, so please forgive.
All I was trying to say was that the answer here is pretty much the same as what you got in the PQ forum: that you can't get to Tanker-level resistances. However, as many have said in this thread, you can make yourself very tough. I do agree that Defense bonuses are what you're going to want to go for, over Resistance bonuses, because it's just plain easier to do. Going for some Recharge bonuses would be good, too, in order to try to get Dull Pain to be permanently up. It's fairly easy to get to that level of Recharge, and can help a bit, especially against damage types that you won't have Defense towards, such as Psy and Toxic. So, if you're trying to make an /Invuln Scrapper very tough, go for Defense and Recharge bonuses, and don't focus on Resistance bonuses, unless they come in sets you're already going for. |
TEH WERDZ ON SKREEN HURTZ MI BRANE!
How possible is it, with set bonuses and such to make an invul. scrapper reach tanker level resistance and, if it is possible, roughly how expensive would it be to do so ( I know the market fluctuates...just asking for a rough estimate)
|
Well, I assumed she meant "because you can't add enough resistance through IO sets to spit on," you need defense. But I'm not sure why Shields is better than Invuln for that. Seems like you can get both to the soft cap (with effort) and once there, Invuln has tougher resists against stuff that does hit you.
|
I use a spines/vuln and a fire/shield. Both are comparable and capable. The spines/vuln has a choice of aid self or tough with my build, and I chose aid self even with dull pain. the extra bit of healing, around DoT, is very helpful. I do not know which is better/faster at farming. The spines/vuln is more sturdy. When using the same AE mission, the spines/vuln does much better on +2/*8 than the fire/shield. The fire shield does get dropped from the lucky hits. It doesnt matter if the most of the spawn is defeated from shield charge if the remaining bosses each hit you....
the builds i posted are not the right way or the wrong way to build them. It is just the way I have chosen. (I have made a few adjustments to my fire/shield and my version on live is different from the build. On this I have added Aid Self, but no slotting for it... still working out the kinks for a final build. Also... the level slotting is for looking at sets, not how i would choose to go from 1 to 50....)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Knock%(13), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/Rchg(33)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(33)
Level 2: Spine Burst -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(3), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Erad-Acc/Rchg(42)
Level 4: Dull Pain -- Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(5), Numna-EndRdx/Rchg(5), Mrcl-EndRdx/Rchg(7), Mrcl-Heal(7), Numna-Heal(9)
Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 8: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/Rchg(43)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 18: Quills -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(19), M'Strk-Acc/Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(21), M'Strk-Dmg/EndRdx(21)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx/Rchg(23), RgnTis-Regen+(40), Heal-I(43)
Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25)
Level 24: Stimulant -- RechRdx-I(A)
Level 26: Ripper -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg(29), Erad-Acc/Rchg(46)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31), Rec'dRet-ToHit(46), Rec'dRet-Pcptn(50)
Level 30: Flurry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx(45)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Det'tn-Dmg/Rchg(34), AirB'st-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(43)
Level 38: Aid Self -- Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(39), Dct'dW-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(50)
Level 41: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(48)
Level 44: Super Speed -- Winter-ResSlow(A)
Level 47: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(50)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(46)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;729;1458;HEX;| |78DAA5534B4F135114BED30E4CE9BB16288FD2178F5228852E4C54147C208AA149A| |1801B959472D5499A696D0B022B7F802B4DDC18C24371E3C28531C6F88F447F433D| |8FDB6ADC3A49BF6FCEB9DF777BE69C7B737B0B6E215ECC0BCD7BAB5CACD7370BA55| |AB15A9535476EA7516C98154B1842889E567A3327CB52665676CC72B91E6B6717E4| |6369D56566C9DADD295BB256DC32CB66633FB0643D9535693532AD1777BE5229679| |665B16A5A4F3858341B96ACD73D14E4E4B659322DE9A4A85095723B78BB6A9632F7| |C152B13673C57A43D6F6FBA0A614FC8EB0387A9A1D220F9410CE1522F72AD31A91F| |72E5058C4EE010D89597469E4D24448C3542C0D51561C1B6A01F6D3CE6DE8B1FDB4| |A1C0F68BC871006B31E1DC234AFDA0E43570D995CB5ED07045BF039414FA2A50547| |42E52D4B944E45827C95570757015F68E08AD8C2498A24C71A253D0196A77E31D95| |E93D23F29F5015FE538A868F299A3822EA054B17EF2EBA2224E884944BA55CE3940| |A41CAC37B0B0FA7E621E55365F9B8AC312E2BC96525B9ACF7A00BB04E0F1C90F5C2| |2E5383A8FB39D3332203E441250F6E6898EA5D675A234ACED120264648EE00790FC| |B6D3DAF6D98EA7BC5F48628028290AA3C34499E3348F5AB46F59FD364067878033C| |BC304F2DBC4B34C5C3BB01AE414DA3C2062F02E97611F987A7DE823428B28744710| |37DDCA1213E749102518C0F5D9A8FE0070367CF9F1CFD4C25C6BF307DE2897D64FA| |4A7413E409F5C9896EEAC9989F6822401405C1A8FADFD1020BF898A5721465B993D| |74137AE2638CE134CF304D33CC1699EE030E826550B2707ED689D83544659336C9D| |4EFCEDC9F20E27A09B51D619EE7E586F5F45BBBA8A71EE4A8ADB31C5CD59D6DB970| |F6E0DCD32AFB76F9DD09AF088E81FD17F3DDFDCAD7DBA569D806B0879006D03DF1E| |203CC4F011BE15F16D0BA18461F3BBBBF549BE4B58D065842B08B3082F5164B8005| |C086E040F8217C187E0470822F4220C201C22347F034F33ED3C| |-------------------------------------------------------------------|
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(9)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(15), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), RgnTis-Regen+(19)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(48)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25), RechRdx-I(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-EndMod/Acc/Rchg(40), P'Shift-End%(50), P'Shift-Acc/Rchg(50)
Level 22: Against All Odds -- Taunt-I(A)
Level 24: Phalanx Fighting -- DefBuff-I(A)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-Psi/Status(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(34)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 41: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 44: One with the Shield -- ResDam-I(A)
Level 47: Stimulant -- RechRdx-I(A)
Level 49: Aid Self -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;681;1362;HEX;| |78DAA5935B6F125110C7CFC25228EC42E98D965EA095DE715BA2265E124DB436312| |949B5DA07ED450AC776134209106D7DF2414DBC3C797DF28318BF89FA4DBCE0CCFC| |0FBCE89B1BF8FFCE999D333367CED9E2F1AAA3D4932BCA8A5FAB969ACDBDCD72A35| |4AFEB46A8583AF0CB2AAC944A776C7B455DD5DA5BF375E304E34CF7D5AA7EA06B4D| |ED6D1EFABA5AE94C93376A87BAA16B2DAF3370368E8EAADEBA2ED5FDDA01266B7EA| |BA69B4DD74C0E0E5BF40AB3A2AEF865BFA693D7EB7ED9BB7A54A1BCA5668BF28F50| |610BF47FCA15CAD30EA9BB843965DF03B6053D3BC0AE20B22788BA04CBAC8AD2A0A| |00231C011CCBA82853890103C0B9B45B4CA42AE08724591CB412E07B9E2C8E550AE| |A0C9154CD16042C5F38AE3F5DD91B07D3705FD9BC0657119A65C21AC0A84BE06F8C| |DDC37E0BBA0871CC27050E17989E752A65ED467F52E89290AC4E84DCCD410C37EC7| |B1DFDCBFF6BB88FDA628856BE2B9A861163584E94D02F182892D711EC46606B199E| |59CE47D417E49D3B1E443310D3F028E052327C063411AD54668D580A976E08D244C| |BF158C7F400BDE090A1F81F78238953A24E7D356430509942053CAF4283529A6E71| |47B1415054691EE34B00C58E430060735D6A64705C9328128F6C48A6C6FB2009C03| |CE08A6CE0A5E917BC6EC39835B92C52DC9E29664714BA6704BA6704B9254EAB4593| |5FD433674EA27F00BF82DC8B5011564D8946BC6746A06E7BA88735DC4B9E671AE79| |9C6B1EE7FA9256CD23973D7F1F3DD807CA68454550D0827E2A6DC97464093777922| |278C6E4A16F1932AD18D30A4E7FDCEE7E9BF4E356AEFF65D9B0BBDF94B2C492B1BB| |DFE67F3D9F9D4E9CDE5B51D2DB2C1B24D6168FB6597678BACBA3128FF659CA3C6D7| |F713A9526CE734117582EB25C6279CD4EE118498CC5617159E22C09963E96019661| |9634CB2796F61F4219F40B| |-------------------------------------------------------------------|
YMMV---IMO
Ice Ember
You should be able to build both a Invuln and a Shield that can survive pretty much anything.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
YMMV---IMO
Ice Ember
How possible is it, with set bonuses and such to make an invul. scrapper reach tanker level resistance and, if it is possible, roughly how expensive would it be to do so ( I know the market fluctuates...just asking for a rough estimate)