Want the MA Super Team to Play Your Arc?
When I played this one the first that came to my mind was. How stupid must you be to use portal technology to try to contact civilized dimensions? Think the Rikti, think Praetoria, think any of those other nasty places and you want to take the chance of giving these people the opportunity to learn about portals and pay us a visit in the future?
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Allies against whom? What common enemy do we have that requires allies from another dimension?
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Fact is we made more enemies then friends out there. the smart thing to do is NOT use the Portals and especially stay out of civilized troublespots.
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You could probably make the argument that Portal Corp brings more danger than good. That was a common theme in the Stargate TV show. The Air Force occasionally needed to justify the cost and risk of the program.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Ooops, I posted my reviews of Crown of Iron & Alien Tyrant in the MA Super Team thread.
I'll try to remember to post them in this thread next time >.<
Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!
I wouldn't mind seeing some feed back on one of mine:
Title: Punk 'n' Pie
Author: Desdinovab
Morality: Heroic
Level Range: 5-14
Arc ID: 148847
Description: Some of Paragon City's most vicious street gangs have put aside their differences and banded together. It's bad enough keeping them under control when they're fighting each other. If they get organized, there'll be big trouble!
(84554) A Mid-Winter's Night Dream
(148487) Punk 'n' Pie
"Circuit Breaker {Fathom, Part I}" arc ID: 360268. I'd really love some feedback and plays on this one, as it's the building point for a number of future arcs. 20 and up, as it's prety much all custom foes.
If I might suggest, MA 101857, "A Ghost Story....."
Suggested level range is 45 - 50.
It is VERY storycentric.
Engaging from start to finish!
And tightly woven into the established COH cannon!
It has both established villan groups and some customer critters for people that like that sort of thing!
Please give it a try and tell me what you think!
From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.
MA:101857
If you guys would be so kind as to play my Dr. Aeon Challenge arc, #379065: Holding Down the Fort, I'd be incredibly appreciative. Less than two days left, and any feedback would be awesome.
EvaDestruction, I'm not sure what level your supergroup is at right now, but if/when the MA team has enough high-level members, I'd like to request a run-through of my first "Galactic Protectorate" arc:
Arc Name: The Galactic Protectorate - 01
Arc ID#: 47143
Length: 3 Missions
Level Range: 40-54
Morality: Neutral
Special Note: As the name implies, this is the first arc in a storyline which spans multiple arcs.
From the feedback I've gotten so far, it seems that the custom group in this arc is VERY challenging, so if/when you decide to run my first arc, it would probably be a good idea to have most/all of the members of the team be within (or at the very least close to) the level range of this arc, with the highest-leveled member leading.
There are no Elite Bosses or Archvillains in the first "Galactic Protectorate" arc, and none of my custom Minions or Lieutenants have Build Up or Aim. I've never had my arc officially reviewed by a team, so I'd be interested to know how the experience differs when a team runs the arc as opposed to a solo run.
Supplemental Galactic Protectorate Fanfic