Ice Armour/Stone Melee


Finduilas

 

Posted

Hi guys

Been playing my Ice/Stone tank for a little while now and just hit level 28. I am really enjoying playing him and been playing around with a potential end of the line build.

A few points from the build:
* I have aimed to just go over the soft cap for Smashing/Lethal/Energy/Neg Energy defence
* I have also aimed to boost my accuracy and recharge to compensate for the lack of slotting on some of my attacks and for powers like Hoarfrost and Hibernate
* Although I could save a power slot from taking SJ as a travel power I have taken Flight for concept reasons and don't think I lower the effectiveness of my build by taking it. Also Air Superiority is useful for attack chain.
* I went with Earth Mastery to make a pseudo heal with Salt Crystals and have Stalagmites stack with Fault.
* Its not the cheapest build in the world but I have a little inf saved up on other toons and plan on buying some recipes with merits.

Anyway - heres the build, let me know what you think!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Chiiller Insect: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Endurance/Recharge
  • (7) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Endurance/Recharge
Level 1: Stone Fist
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Chilling Embrace
  • (A) Endurance Reduction IO
  • (3) Endurance Reduction IO
  • (46) Impeded Swiftness - Chance of Damage(Smashing)
Level 4: Heavy Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Wet Ice
  • (A) Endurance Reduction IO
  • (7) Endurance Reduction IO
Level 8: Hoarfrost
  • (A) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Heal
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (11) Perfect Zinger - Taunt/Recharge
  • (17) Perfect Zinger - Taunt/Recharge/Range
  • (37) Perfect Zinger - Accuracy/Recharge
  • (46) Perfect Zinger - Taunt/Range
  • (46) Perfect Zinger - Chance for Psi Damage
Level 12: Air Superiority
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Glacial Armor
  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Endurance/Recharge
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
Level 24: Fault
  • (A) Absolute Amazement - Stun
  • (25) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
Level 26: Energy Absorption
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (27) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Endurance/Recharge
Level 28: Icicles
  • (A) Eradication - Chance for Energy Damage
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
  • (29) Eradication - Accuracy/Damage/Recharge
  • (33) Cleaving Blow - Damage/Endurance
  • (37) Cleaving Blow - Accuracy/Damage
  • (40) Cleaving Blow - Accuracy/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense
Level 32: Hibernate
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 35: Tremor
  • (A) Eradication - Accuracy/Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Eradication - Chance for Energy Damage
  • (36) Cleaving Blow - Accuracy/Damage
  • (37) Cleaving Blow - Damage/Recharge
  • (40) Cleaving Blow - Accuracy/Recharge
Level 38: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Damage/Endurance/Recharge
  • (40) Basilisk's Gaze - Accuracy/Hold
  • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 41: Salt Crystals
  • (A) Call of the Sandman - Accuracy/Recharge
  • (42) Call of the Sandman - Endurance/Sleep
  • (42) Call of the Sandman - Accuracy/Endurance
  • (42) Call of the Sandman - Accuracy/Sleep/Recharge
  • (45) Call of the Sandman - Chance of Heal Self
Level 44: Quick Sand
  • (A) Recharge Reduction IO
Level 47: Stalagmites
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Permafrost
  • (A) Steadfast Protection - Resistance/+Def 3%
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 17.4% Defense(Smashing)
  • 17.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 15.8% Defense(Energy)
  • 15.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.2% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.85% Max End
  • 5% Enhancement(Sleep)
  • 67% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 40% Enhancement(RechargeTime)
  • 224.9 HP (12%) HitPoints
  • MezResist(Immobilize) 10.5%
  • MezResist(Terrorized) 4.95%
  • 8.5% (0.14 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)



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Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Looks pretty good, but a few things I'd suggest:

Your armor toggles are overslotted for end reduction. If you are going to 4-slot with LotG, skip the End/Rchg in FA and GA and use the Def/Rchg instead so you reach the ED cap. (You won't need level 50s to do so, either, which should save some infl.) Both Wet Ice and Chilling Embrace will do fine with one end red IO, so I'd use those slots somewhere else.

For instance, the powers slotted with Kinetic Combat are underslotted in Accuracy and Damage. I'd add at least one more slot to each, using a Acc/Dam or Acc/Dam/End from another set.

Eradication is a great set, but low in end reduction. You want around 40% end red in Tremor and more like 50-60% in Icicles--it's a very high-end toggle. In Tremor, replace the CB Acc/Rcg with Dam/End and you'll be good to go. You may want to replace the CBs in Icicles with another set like Scirocco's or Multi Strike to get enough end red, but even without the 1.25% bonus you'll be above the soft-cap for E/NE

Recharge no longer works in Hibernate, so use the second slot elsewhere and stick a Heal or End Mod in the base slot.

Seismic Smash is underslotted for Damage; I'd recommend replacing the CI Acc/Dam/Rchg and Acc/Dam/End with Dam/End and Dam/Rchg.

Unless you really want the Fire resistance, Permafrost is very skippable. The Steadfast +Def can be slotted in Hoarfrost, so there's another power you'd like, drop PF and make the Steadfast the 6th slot in Hoarfrost.

Hope that helps!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for the advice!

Ive put it into the build and managed to keep the defence levels the same/touch higher while boosting my damage output etc!

Thanks


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Glad to help!

I forgot to mention in my previous post that since CJ has a small base value, the benefit of fully slotting it is also small. If you find that you need some of the slots elsewhere, it wouldn't hurt your def totals much at all to pull a couple of those slots. CJ is also a good place to put another set of BotZ if you need the E/NE bonus, or the Kismet +Acc can go there, if you want the ToHit bonus it gives.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I don't actually have either of my 50 ice/stone build in mids, but things I did different were:

Went with Force Feedback chance of +rechs in fault, tremor and epic energy torrent. They really help recharging your AoEs and heavy hitters.

Slotted seismic smash with a cocktail of one HO (dam/mez), two from the hold purple set and 3 from a melee set for better bonuses.

I have box/tough/weave instead of taunt/fly/permafrost, meaning I could hit the caps much more cheaply and easily than you can.

The toon is a monster and almost never uses hibernate, am thinking of respecing it out.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
I have box/tough/weave instead of taunt/fly/permafrost, meaning I could hit the caps much more cheaply and easily than you can.
It's a trade-off. Sure, it's cheaper and easier to soft-cap with Weave, but the Fighting Pool takes power slots you may want or need for something else. On my Ice/Axe, the only way to fit in Icicles and everything else I wanted was to drop Weave. It's nice that on defense sets like Ice and Shields you have the option to skip Weave if you'd prefer to take something else, and still soft-cap with IOs.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ice Abomination: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(11)
Level 1: Stone Fist -- Empty(A)
Level 2: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(9)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Chilling Embrace -- Taunt-I(A), Taunt-I(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(17), Mrcl-Rcvry+(25), Mrcl-Heal(42), RgnTis-Regen+(50)
Level 18: Glacial Armor -- RedFtn-Def(A), RedFtn-EndRdx(19), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(23)
Level 20: Fault -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(25), Amaze-ToHitDeb%(33), Stpfy-Stun/Rng(34), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(37)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(33)
Level 28: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(42), ImpArm-EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(43)
Level 30: Icicles -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(33)
Level 32: Hibernate -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(34)
Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), Sciroc-Dam%(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37)
Level 38: Seismic Smash -- HO:Nucle(A), HO:Perox(39), HO:Perox(39), HO:Endo(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Weave -- RedFtn-Def(A), RedFtn-EndRdx(43), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46)
Level 44: Block of Ice -- HO:Endo(A), Hold-I(45), Entrpc-Dmg/Rchg(45), Entrpc-Dmg/EndRdx/Rchg(46), Dev'n-Dmg/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet



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YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Minotaur View Post

Went with Force Feedback chance of +rechs in fault, tremor and epic energy torrent. They really help recharging your AoEs and heavy hitters.
this


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

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Originally Posted by Dispari View Post
Yeah, I like Blasters too.