mind/fire


ArchLight

 

Posted

Hi all

I'm pretty new to the dom class (I leveled one once in i7 till lvl 10) but now I would wish to give them a go.
I'm set on mind/fire and luckily for me it's a good firsttimer dom combo or so I've read, but is there any chance you guys could provide some middle of the road builds whilst leveling up - what skill is mandatory etc. just to get a general idea.
I found a guide on mind/fire from i9 but alot of people disaggreed with it so I'd rather not focus on that guide.

Thanks

ps.: I've got no mid's as I'm on a mac so I can't view the copy & paste this forms.


 

Posted

Be sure to take and slot fire blast, blaze, dominate, confuse, terrify, and mass confusion. The rest are up to you. I highly recommend hasten and stamina as well.


 

Posted

Minimal advice: take Dominate, skip Total Domination, evenly balance your power picks and slots across both your primary and secondary.


 

Posted

Quote:
Originally Posted by Liliaceae View Post
Minimal advice: take Dominate, skip Total Domination, evenly balance your power picks and slots across both your primary and secondary.
I always thought total dom was a good skill? how come it's that bad?


 

Posted

Quote:
Originally Posted by dume View Post
I always thought total dom was a good skill? how come it's that bad?
A lot of people don't like AoE holds because they're slow to recharge and have a very short duration.

Builds with high global recharge and Power Boost can get a lot out of the power, but for others it may be a waste of slots.


 

Posted

Total Dom is pretty useless when you can CC a mob without it.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Hmm so for my lvling build I will drop it but I guess it's wise to get it when I get permadom as that's what my pve build will be in the end.

Thanks


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Total Dom is pretty useless when you can CC a mob without it.
No offense, but doesn't this usage of "CC" seem a bit odd? If you parse it out you get: "[Total Domination] is pretty useless when you can crowd control a group of enemies without it." Just seems redundant to me. It would be especially bizarre if one were to take "mob" to mean a single enemy, as it is sometimes used, then it would just be plain paradoxical as one enemy does not a "crowd" make.

Sorry for the semantic tangent, you may now return to this thread, already in progress.



 

Posted

Quote:
Originally Posted by dume View Post
ps.: I've got no mid's as I'm on a mac so I can't view the copy & paste this forms.
While it doesn't help with the copy/paste, you can always try this planner instead. (Suckerpunch's. Also on the titan network.)

And enjoy the mind/fire. It's one of the most fun characters I think I've ever played... just need to get that last few levels in on mine (44 right now. Bumped up my difficulty at level... oh, 3 or so, and never looked back.)


 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
No offense, but doesn't this usage of "CC" seem a bit odd? If you parse it out you get: "[Total Domination] is pretty useless when you can crowd control a group of enemies without it." Just seems redundant to me. It would be especially bizarre if one were to take "mob" to mean a single enemy, as it is sometimes used, then it would just be plain paradoxical as one enemy does not a "crowd" make.

Sorry for the semantic tangent, you may now return to this thread, already in progress.
Yea sorry I never refer to anything in CoX using "CC", I blame Aion, I'm also playing that.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

so I've had a mind/fire for quite a long time, and cant settle on a good build for pvp. 'd love some help here ^^


 

Posted

I went with a ranged fighting build. I skipped the melee powers and took the ranged controls and ranged fire. nothing like a solo spawn locked down and breathe fire on them

I would take mass hypnosis over total DOM. Mostly for control of extra spawns.
I did take TK as an experiement but use it rarely.

Its been a lot of fun.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

Posted

Quote:
Originally Posted by dume View Post
hi all

- what skill is mandatory etc. Just to get a general idea.
domination


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by ArchLight View Post
I would take mass hypnosis over total DOM. Mostly for control of extra spawns.
I did take TK as an experiement but use it rarely.

Its been a lot of fun.

On a team Mass Hypnosis is a waste.. Since most gear for the AoE dmg. First hit on a foe and they awake and ready to attack.


 

Posted

Quote:
Originally Posted by BadBad_Girl View Post
On a team Mass Hypnosis is a waste.. Since most gear for the AoE dmg. First hit on a foe and they awake and ready to attack.
Its a waste if you use it unwisely like that. What I use it for it to lock out the next spawn that might aggro and cause a team wipe or ambush management before the AOE happy spaz on the team gets to them.
Some teammates want me to use it first so everyone gets a free Fulcrum shift boost aggro free.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic