*/Reg: Possible to softcap?


Catwhoorg

 

Posted

Heya,

I got a elm/reg stalkerette that i love to play (even she is running on plain SOs) that because of the AoE carnage it has. But what really ***** me off is that when i come out of hide,nearly all my def is gone

That´s why I wanna ask: Is it possible to softcap a reggen stalker without gimping it to the ground?


 

Posted

Doubtful. You could probably focus on melee defense without gimping it, but softcapping all 3 or even 2 for an elm/reg would be hard on the build.

Complete theorycraft here, but I'm thinking if it was my toon I'd just go for ~13% def to all and as much recharge as possible, then I'd pick Shadow Meld. This way, between MoG and Shadow Meld I'd have bursts of defense as needed. Another bonus being, of course, that both elm and regen are sets that benefit heavily from recharge. Having TStrike knocking things down more often can't hurt survivability.


 

Posted

Softcapping for all positionals would prob be near impossible, but you could softcap to smash/lethal which would go a loooong ways: it would help you avoid a good number of both melee and ranged attacks. It would involve a lot and would be expensive though. This is what I came up with but I'm sure someone else could do better. It's just a guideline to show you what you can use, you would of course have to swap something out and plug in the fitness pool but you would only have to make up for 1.3 defense to remain capped (so one extra ToD set would accomplish this):

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1061;510;1020;HEX;|
|78DAA5924D6FD3401086C771D234891DC74D9B4425442D17CAC5129CF83870A045A|
|A9448690302B5A59609DB6485E544B655D11B6728883FC08DCFBF003FCECCECAC1B|
|459C102BF979EDD9776667AC1DBCD9B500DE3E04C37E140649E28FD2207C2DE2D22|
|098C8319401A0A743FE408442787BA118A7B11C072107BAF9F6AE38135122BC4331|
|1191888354CE22773F9A8A5844A997BFD8C3D92CF41ECBC93495D1C4515F7D11BC1|
|271329573577DEF47E732912F6528D30B2B77CCD1DEDB9BCBB1971FD817E73248A7|
|41E40F822415F14507BBBD85CFBB0AE895993044B9018503964325C59192270B5F0|
|17A28B7A1C8B2C2F21E0D862E6470A1152EB4CA8556B9D025FA4CF68199E1820F18|
|29E9CC12675639B3CA9916671AF887CBEC2B958F506E42F75849EF84E505CBA9922|
|D5F898B2915831BAF70AB9B2C5D968F787C4D97AD7D2950A8F155C9FA3725ADEF2C|
|3F94747E2A31B1ACCD650DBB8D2FD7A171C7A41D1B771CFDA71C3E626B493EE181A|
|E9ED7E579D778DE359E779DE72D62A1A6EEBCC9A99DA5015A68D8D0860D0E6D2F49|
|1B0D6DFDAFDB3B2A94FDF3EA16FFBA2116B75BE776EBDC6E7FE103750C0C8B57570|
|20C15B9B6F0FCD7FA65E5752A0755E488F094F08CF09C704438269C104E093E21FB|
|7D95EDDCA586EE11EE131E102EC954A62B512358049B5027388406A149681136099|
|F09D91F9B2B0019|
|-------------------------------------------------------------------|
That's just for capping S/L, didn't include any other attacks etc. With stealth and hide supressed you are sitting at 46.3 S/L defense. It took me about 5 minutes to come up with this, with some careful planning you could probably incorporate something similar into a killer build.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Doubtful. You could probably focus on melee defense without gimping it, but softcapping all 3 or even 2 for an elm/reg would be hard on the build.

Complete theorycraft here, but I'm thinking if it was my toon I'd just go for ~13% def to all and as much recharge as possible, then I'd pick Shadow Meld. This way, between MoG and Shadow Meld I'd have bursts of defense as needed. Another bonus being, of course, that both elm and regen are sets that benefit heavily from recharge. Having TStrike knocking things down more often can't hurt survivability.
So that is why i often start with LR->TS->AS the Boss

I h8 it to not have Mids rdy at work <.<
I came up with the Idea of softcapping her because I often get killed by some Boss AoE or other attack because of the animation times of LR or TS. That is why I hoped someone could help me out especially because this is one of my fav villains (well...stalkers are SO cool, isn´t that obvious )
I'll take a look at your build when I come home 34!
Thanks for this


 

Posted

I made up a build that softcapped melee on a claws/regen, it really wasn't that hard to do.

It however, remains a theoretical exercise for me, as the playstyle would be just too different from my current build.

Im examing modifying that build for my stalker, who is getting more playtime recently than he has done in quite a while.

However my PC is in the shop getting a warrantly replacement of a dying harddrive. So I cannot share the data chunks.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Someone posted a fire(?)/regen build on the scrapper forum a long time ago that was completely soft-capped. I saved the build for the "see, anything can be soft-capped" factor, but alas that hard drive bit the dust.

I would say it should be slightly easier for a stalker because you get that little extra boost from hide that scrappers don't. It still would be functional, but not optimal. Might I recommend that you work toward being soft-capped with Shadow Meld from the patron pool, and then try to get the recharge as low as possible on that? I think you would lose a lot less of your overall effectiveness that way.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

The answer is. Yes, it can, very close, to soft-cap. Gimped beyond belief? Yes. Regeneration is not worth soft-capping.

Secondaries such as.

Ninjutsu, Super Reflexes, and several others are worth soft-capping. Due to the fact that its much easier, and their power set relies on defense. But, here comes the build anyway.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
------------
Level 1: Charged Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Hide DefBuff-I(A), DefBuff-I(5), DefBuff-I(7)
Level 2: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Jacobs Ladder LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(23), LgcRps-Sleep/Rng(23), LgcRps-Acc/EndRdx(25), LgcRps-Acc/Sleep(37)
Level 6: Assassin's Shock KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 8: Boxing T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(33)
Level 10: Maneuvers DefBuff-I(A), DefBuff-I(27)
Level 12: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(21)
Level 14: Tough S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17)
Level 16: Stealth DefBuff-I(A), DefBuff-I(33), DefBuff-I(33)
Level 18: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Weave DefBuff-I(A), DefBuff-I(25), DefBuff-I(27)
Level 22: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
Level 24: Super Jump Jump-I(A)
Level 26: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Placate RechRdx-I(A)
Level 30: Fast Healing Panac-Heal/+End(A)
Level 32: Lightning Rod Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(50)
Level 35: Reconstruction Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(46), Aegis-Psi/Status(50)
Level 38: Integration Mrcl-Rcvry+(A), Mrcl-EndRdx/Rchg(39), Mrcl-Heal/EndRdx(40), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal(40)
Level 41: Resilience Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Instant Healing Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(45), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46)
Level 47: Moment of Glory Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination


 

Posted

Ill see you that build and raise you this gimpy one.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership

Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(27)
Level 1: Hide -- LkGmblr-Rchg+(A), DefBuff-I(3), DefBuff-I(3)
Level 2: Fast Healing -- Empty(A)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(7), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(11), HO:Enzym(11), HO:Enzym(19)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(37), RzDz-Acc/EndRdx(40), RzDz-Stun/Rng(43), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(48)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(15), HO:Enzym(15), HO:Enzym(19)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 18: Dull Pain -- Empty(A)
Level 20: Weave -- LkGmblr-Rchg+(A), HO:Enzym(21), HO:Enzym(21)
Level 22: Reconstruction -- GA-3defTpProc(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(25), HO:Enzym(25)
Level 26: Integration -- Empty(A)
Level 28: Group Fly -- Zephyr-Travel(A), Zephyr-ResKB(29), Zephyr-Travel/EndRdx(29)
Level 30: Resilience -- Empty(A)
Level 32: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 44: Build Up -- GSFC-Build%(A), GSFC-ToHit(45), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46)
Level 47: Instant Healing -- Empty(A)
Level 49: Moment of Glory -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Superjump at 8? How'd you get Mids to give you that?
The new version supports that. In fact, it swapped the internal definitions for what level travel pool powers appear at, so that if you import an old build, it will screw up your travel pool power choices.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Microcosm View Post
Someone posted a fire(?)/regen build on the scrapper forum a long time ago that was completely soft-capped. I saved the build for the "see, anything can be soft-capped" factor, but alas that hard drive bit the dust.
Yep that was fire/regen...
I still have that build


 

Posted

I just played around a little bit....and yeah it really sucks if you want to softcap this!
I also tried by getting high recharge on Shadow Meld which I could push down to 39 secs recharge and giving me 43% def after all so one would be nearly at softcap.
I hope I can log into the forums when I am at home to upload this.....yesterday my pc was kinda on strike <.<


 

Posted

Is it possible? Sure. Is it desirable? Less So.

In order to actually soft-cap all three positional defenses, you really have to
limit your power selections and the result is less than satisfactory (at least to me).

On the other hand, it's very easy (albeit kind of expensive) to hit 20-30% Melee and
15-20% Ranged and AoE defense without limiting your build at all. And this is without
even bothering with Tough/Weave...

While you're not soft-capped, those defense levels usually provide more than enough
time to regenerate any damage that comes in, and there's very little that you can't
take on easily enough. [And you've always got MoG for those few times].

[PvE speaking. I have no idea about PvP performance, as I don't PvP]


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.