Can't Update Published Mission: Why?


Acroyear2

 

Posted

I've been trying help my wife update her published MA story. She has made some changes (diolog adjustments, made one map shorter, etc) and wants those changes added into her published story arc. Her publish MA has been up since 5-03-09 and has several ratings, so she does not want to lose any of those ratings.

In the past, we could just make the changes to the published arc, and it was done on the live version. Now, the changes do not occur at all. She's gone in an tested the changes to be sure they are there (and they are), but when she goes to the live version, they are not.

We could re-publish it as a new MA, but then she loses all the past ratings, so we don't want to do that.

Did something change in MA that no longer allows you to edit a published story arc? Does anyone know why we cannot make the changes in the current published MA?


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

Posted

No, you should definitely be able to publish changes.

I'm not sure what's going on there. I have had something like this happen to me on occasion, and publishing the arc twice in a row usually forced my updates into the system. For example, I would edit the arc and publish my changes, then immediately go back into editing the arc and do nothing but republish it.

Since I don't know if what your wife is up against is the same thing, my workaround might not help, but I figured it was worth a shot.


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Posted

Quote:
Originally Posted by UberGuy View Post
No, you should definitely be able to publish changes.

I'm not sure what's going on there. I have had something like this happen to me on occasion, and publishing the arc twice in a row usually forced my updates into the system. For example, I would edit the arc and publish my changes, then immediately go back into editing the arc and do nothing but republish it.

Since I don't know if what your wife is up against is the same thing, my workaround might not help, but I figured it was worth a shot.
Doesn't just editing and saving an already published arc update it in the system? You said you re-published yours. Does that mean you published it a second time (thus having two versions of your MA live)? We don't want to un-publish, edit, and re-publish her arc as it will lose all of it's ratings (or so I'm told).


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

Posted

Quote:
Originally Posted by Acroyear2 View Post
Doesn't just editing and saving an already published arc update it in the system? You said you re-published yours. Does that mean you published it a second time (thus having two versions of your MA live)? We don't want to un-publish, edit, and re-publish her arc as it will lose all of it's ratings (or so I'm told).
I don't unpublish it. I load up the published copy from my list of edited arcs, edit it and publish. Then I load up the published copy again, and do nothing but hit "publish and exit."

Sometimes in the past, if I did not do this, my edits would not appear in the published mission.

Also, sometimes when editing my mission, I would not load the published copy, but seem to have a cached copy of it from the previous time I edited the published version. I would have to exit the editor and chose to edit my mission again. Sometimes it seemed to help with this latter problem to refresh my list of published arcs before clicking "Edit".

I don't know if these issues remain, as I have done little with the MA since I16.


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Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Are you updating her local version and then checking for the updates in the published version? You have to edit the published version and then republish it (not unpublish > edit > publish) for the live version to change.
I think this was the problem. We were editing the local version and not the version already published. Gah.

Thank you all who replied to this thread to help us out. Much appreciated.


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

Posted

Quote:
Originally Posted by Acroyear2 View Post
I think this was the problem. We were editing the local version and not the version already published. Gah.
To be fair to you, this is extremely confusing. If you modify custom characters and groups in your published arc it seems the local critter and group files are changed, unlike the .storyarc file. This inconsistency makes it hard to understand and manage arcs.

There should be a way to read a local file into a published arc, the inverse of the save to local operation. This would remove one of the biggest problems I have with the system -- accidentally editing the local version and then not knowing what changes are made where.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Also, sometimes when editing my mission, I would not load the published copy, but seem to have a cached copy of it from the previous time I edited the published version. I would have to exit the editor and chose to edit my mission again. Sometimes it seemed to help with this latter problem to refresh my list of published arcs before clicking "Edit".
I just ran across that this morning. Currently it seems that highlighting a large chunk of text and hitting delete deletes everythingbut that text, so I had sat down and rewrote a large section of text, hit repub... waited for it to tell it me it was repubbed... then opened it again - no changes saved!

I was pig-biting mad about that, but then decided to give it a chance to refresh (something I've heard is needed), so I closed the whole MA window, waited five seconds, re-opened it and there it all was, every change saved. I only wish I had had the foresight to cut and paste the original text I had thought lost due to the delete...


 

Posted

Quote:
Originally Posted by Rodion View Post
To be fair to you, this is extremely confusing. If you modify custom characters and groups in your published arc it seems the local critter and group files are changed, unlike the .storyarc file. This inconsistency makes it hard to understand and manage arcs.

There should be a way to read a local file into a published arc, the inverse of the save to local operation. This would remove one of the biggest problems I have with the system -- accidentally editing the local version and then not knowing what changes are made where.
Lack of this feature holds me back from editing arc I published shortly after i14 release. Just thoughts about editing 100+ details in 5 missions through MA UI make me sick


 

Posted

Quote:
Originally Posted by NordBlast View Post
Lack of this feature holds me back from editing arc I published shortly after i14 release. Just thoughts about editing 100+ details in 5 missions through MA UI make me sick
Yeah. I have some sort niggling suspicion they might intentionally lack this feature as a barrier to whole-sale modification of existing, already rated acs, but if true, it would be a sucky barrier. It wouldn't actually stop someone determined enough, and meanwhile lack of that feature is a PITA.


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Red
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Posted

Quote:
Originally Posted by UberGuy View Post
Yeah. I have some sort niggling suspicion they might intentionally lack this feature as a barrier to whole-sale modification of existing, already rated acs, but if true, it would be a sucky barrier. It wouldn't actually stop someone determined enough, and meanwhile lack of that feature is a PITA.
If they didn't want us editing already-rated arcs, then why is it as easy as going in and editing them and clicking republish? Why do they allow us to tag a mission with 'work in progress', 'looking for feedback' and 'final'? Why would they aloow us to change maps, enemy groups etc.? I don't feel I have to be 'determined' when it comes to editing my arcs to be more playable and fun, I consider that part of the process and I would think the devs do too and are not standing in our way.


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
If they didn't want us editing already-rated arcs, then why is it as easy as going in and editing them and clicking republish? Why do they allow us to tag a mission with 'work in progress', 'looking for feedback' and 'final'? Why would they aloow us to change maps, enemy groups etc.? I don't feel I have to be 'determined' when it comes to editing my arcs to be more playable and fun, I consider that part of the process and I would think the devs do too and are not standing in our way.
Perhaps you didn't notice, or consider, the words "whole-sale modification". None of what you just described would need to fall under that label. It's meant to refer to the process of replacing an existing arc, in its entirety, with a completely and fundamentally different arc. This would be trivial if we could "upload" a local file into an existing story arc. Right now, such a "whole-sale" change would be a significant undertaking.


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WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

That definitely crosses the line into excessive paranoia, if true, on the dev's part.

I was going to make my point with an analogy about how department stores don't close up shop due to thievery but I just had a violent image of trying to open some clamshell packaging last night.

So yeah, overeager defensive mechanisms that only frustrate actual users but yield no decent results against the people determined. That said, we could equally be being paranoid about dev intentions--it's not as though features like this that seem simple haven't been totally unconsidered before.


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Posted

Make your change, then republish. Then in order, do this:

Edit -> Exit without changes -> Edit, you'll probably have to click it twice.

When you go back in the second time, your changes will be there. I don't know why it requires this, but it's how I always edit published missions after losing two or three complete editing sessions.


 

Posted

Quote:
Originally Posted by LostHalo View Post
That definitely crosses the line into excessive paranoia, if true, on the dev's part.

I was going to make my point with an analogy about how department stores don't close up shop due to thievery but I just had a violent image of trying to open some clamshell packaging last night.

So yeah, overeager defensive mechanisms that only frustrate actual users but yield no decent results against the people determined. That said, we could equally be being paranoid about dev intentions--it's not as though features like this that seem simple haven't been totally unconsidered before.
Sadly, I'm inclined to agree that a "overwrite published arc with local arc" feature is not going to happen because it would be far too easy to "game the system" by gambling with a successful/popular arc. Let it close on 900+ high ratings, overwrite it with "Less Than Successful Arc A" and republish "High Rated Arc 1" in a new slot (or overwriting Arc A with its few ratings intact). Let Arc A hit HoF getting you a free slot, watch Arc 1 start the climb again, lather, rinse, repeat. Of course, with ratings coming in slowly and far from steadily (if at all), this is less of a "problem" even if we could overwrite an entire arc.


 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
Make your change, then republish. Then in order, do this:

Edit -> Exit without changes -> Edit, you'll probably have to click it twice.

When you go back in the second time, your changes will be there. I don't know why it requires this, but it's how I always edit published missions after losing two or three complete editing sessions.
It doesn't require this. Exiting after an unsaved edit is refreshing the window so you see your updated arc. An easier way to accomplish the same thing:

1) Edit, republish.
2) Wait for the "Arc name has been updated" system message
3) Hit "search" on the MA interface. This will refresh your window so the new version comes up.
4) Now you can edit again, and your original edits will be there.


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Posted

Quote:
Originally Posted by Redbone View Post
Sadly, I'm inclined to agree that a "overwrite published arc with local arc" feature is not going to happen because it would be far too easy to "game the system" by gambling with a successful/popular arc. Let it close on 900+ high ratings, overwrite it with "Less Than Successful Arc A" and republish "High Rated Arc 1" in a new slot (or overwriting Arc A with its few ratings intact). Let Arc A hit HoF getting you a free slot, watch Arc 1 start the climb again, lather, rinse, repeat. Of course, with ratings coming in slowly and far from steadily (if at all), this is less of a "problem" even if we could overwrite an entire arc.
Even if you could make massive changes with only a couple of clicks, I don't see that being worthy of some sort of farming or exploit. After a few minutes in, players would just be thinking "Who the heck rated this five stars?" and quit or rate it more in line with what they felt about it. PLus from my experience pimping your arc on the forums gets you more plays than having a high play number, by far.

I think this is all just paranoia. People could pull stuff like this if they wanted to anyways - everyone who's willing to game the system will put in time at it, and doing so with what we have right now isn't that huge a time sink, really. The fact that we are allowed to go in and make changes in the first place seems to me like de facto evidence that the devs actually don't worry that there's some super-cheaty way of getting votes/plays/hugs. And I'm in that camp with them.