?? on SR
Two words, white space.
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I left a great deal of my in depth knowledge (not that it was very deep) with the Great Defense Nerf of 2005 and went on to build resistance based toons. After 5 years of play, and 21 honestly made (meaning NONE were of the "shake 'n bake" overnight kind or where the "PLMEH" variety) Level 50 toons I decided to make my first SR Stalker.
Looking at the build I note 2 types of defense... that of Melee/AoE/Ranged and then specific type of defense like Energy or Psionic. In the game calculations, which type is done first? Is it like To-Hit and how it is figured in first, ahead of Accuracy, in the calculations? How is Defense figured if (just giving a number here) you have 10 Melee Defense and then have 10 Smashing Defense? One last question, I was always told that SR was hard to play, heavy cost to endurance, and only really good for PvP. I have found that to be untrue personally, he survives as well or better than my Regen/Dark Scrappers I made and seems average to light on Endurance, did something change? The only real nemesis I have found so far has been DE Guardians with that crystal pet of theirs. FYI the build is Dark/SR and I mostly solo at a 3/+1 since level 23 and the toon is now 44. Oh has anyone else found the level 32 big power of Dark Scrapper/Stalker to be rather anti-climatic as I did? Thanks to any who take the time to answer and Merry Christmas to all. |
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This should answer most of the questions regards defense mechanics: http://wiki.cohtitan.com/wiki/Defense
In cases like that, the highest of the defense numbers is the one that applies. Like if you had 10% defense against ranged and 20% defense against energy, then you would have 20% defense against a ranged energy attack since that is the higher of the two.
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Yeah, you need to put the way Resistance works out of your mind. With Resistance, each Typed Resistance (50% Smashing / 35% Lethal) gets applied to all corresponding types of incoming Damage (100 pts Smashing / 100 pts Lethal becomes 50 pts Smashing / 35 pts Lethal).
With defense, the highest Defense number is used for the ToHit Roll. (So, if you have 30% Melee Def / 20% Smashing Def / 10% Lethal Def, then versus any Melee attack that does Smashing/Lethal, you're Defense in the ToHit equation is 30%... the highest of the three).
So, for Defense toons, you'll either want to focus on shoring up you Positional Defenses (melee/ranged/AoE) or your Typed Defenses (s/l/e/n/c/f). Since toxic and psi attacks often don't have corresponding Defense or even a Positional attribute attached to them (that's right, a mental attack that's neither melee, ranged, nor AoE)... then you'll still want to find toxic/psi Resistance.
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Yeah, you need to put the way Resistance works out of your mind. With Resistance, each Typed Resistance (50% Smashing / 35% Lethal) gets applied to all corresponding types of incoming Damage (100 pts Smashing / 100 pts Lethal becomes 50 pts Smashing / 35 pts Lethal).
With defense, the highest Defense number is used for the ToHit Roll. (So, if you have 30% Melee Def / 20% Smashing Def / 10% Lethal Def, then versus any Melee attack that does Smashing/Lethal, you're Defense in the ToHit equation is 30%... the highest of the three). So, for Defense toons, you'll either want to focus on shoring up you Positional Defenses (melee/ranged/AoE) or your Typed Defenses (s/l/e/n/c/f). Since toxic and psi attacks often don't have corresponding Defense or even a Positional attribute attached to them (that's right, a mental attack that's neither melee, ranged, nor AoE)... then you'll still want to find toxic/psi Resistance. |
OP said:
[quote]I was always told that SR was hard to play, heavy cost to endurance, and only really good for PvP. I have found that to be untrue personally, he survives as well or better than my Regen/Dark Scrappers I made and seems average to light on Endurance, did something change? [...] FYI the build is Dark/SR and I mostly solo at a 3/+1/[quote]
The way Defense [and Acc Debuff] works in this game is that 45% Defense protects you twice as well as 40% Defense, which protects you twice as well as 30% Defense which protects you twice as well as, umm, 10% defense.
Yes, 45% is eight times better than 10%.
Also, 90% protects you just as well as 45%, almost all the time.
(You subtract it from the enemy To Hit, which is almost always 50%, and multiply that by a number based on their level and rank. So a +2 boss always hits 1.56 times as often as an even-con minion.)
Dark Melee has -ToHit in every attack. So it works very well with SR to get enemies down to the "ToHit floor".
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(that's right, a mental attack that's neither melee, ranged, nor AoE) |
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Actually, there are very few attacks in the game that do not have a positional component to them. Mind control attacks are the only ones I know of (I'm not aware of any toxic attacks with no position).
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The only non-Mind Control attack I can think of the Dark Miasma Fear, which is merely Negative Energy attack vector typed.
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I left a great deal of my in depth knowledge (not that it was very deep) with the Great Defense Nerf of 2005 and went on to build resistance based toons...One last question, I was always told that SR was hard to play, heavy cost to endurance, and only really good for PvP. I have found that to be untrue personally, he survives as well or better than my Regen/Dark Scrappers I made and seems average to light on Endurance, did something change?
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The old DE crystals, auto-hit attacks, Rularuu eyeballs are still problems for SR. I read somewhere that summoned pets have 75% to-hit rather than 50%, and some defense debuff can't be resisted. So, these are some additional things you should watch out for. Maybe dark/SR makes your life easier because of siphon life.
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I left a great deal of my in depth knowledge (not that it was very deep) with the Great Defense Nerf of 2005 and went on to build resistance based toons. After 5 years of play, and 21 honestly made (meaning NONE were of the "shake 'n bake" overnight kind or where the "PLMEH" variety) Level 50 toons I decided to make my first SR Stalker. Looking at the build I note 2 types of defense... that of Melee/AoE/Ranged and then specific type of defense like Energy or Psionic. In the game calculations, which type is done first? Is it like To-Hit and how it is figured in first, ahead of Accuracy, in the calculations? How is Defense figured if (just giving a number here) you have 10 Melee Defense and then have 10 Smashing Defense? One last question, I was always told that SR was hard to play, heavy cost to endurance, and only really good for PvP. I have found that to be untrue personally, he survives as well or better than my Regen/Dark Scrappers I made and seems average to light on Endurance, did something change? The only real nemesis I have found so far has been DE Guardians with that crystal pet of theirs. FYI the build is Dark/SR and I mostly solo at a 3/+1 since level 23 and the toon is now 44. Oh has anyone else found the level 32 big power of Dark Scrapper/Stalker to be rather anti-climatic as I did? Thanks to any who take the time to answer and Merry Christmas to all.
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