?? on SR


Airman_America

 

Posted

I left a great deal of my in depth knowledge (not that it was very deep) with the Great Defense Nerf of 2005 and went on to build resistance based toons. After 5 years of play, and 21 honestly made (meaning NONE were of the "shake 'n bake" overnight kind or where the "PLMEH" variety) Level 50 toons I decided to make my first SR Stalker. Looking at the build I note 2 types of defense... that of Melee/AoE/Ranged and then specific type of defense like Energy or Psionic. In the game calculations, which type is done first? Is it like To-Hit and how it is figured in first, ahead of Accuracy, in the calculations? How is Defense figured if (just giving a number here) you have 10 Melee Defense and then have 10 Smashing Defense? One last question, I was always told that SR was hard to play, heavy cost to endurance, and only really good for PvP. I have found that to be untrue personally, he survives as well or better than my Regen/Dark Scrappers I made and seems average to light on Endurance, did something change? The only real nemesis I have found so far has been DE Guardians with that crystal pet of theirs. FYI the build is Dark/SR and I mostly solo at a 3/+1 since level 23 and the toon is now 44. Oh has anyone else found the level 32 big power of Dark Scrapper/Stalker to be rather anti-climatic as I did? Thanks to any who take the time to answer and Merry Christmas to all.


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Posted

Two words, white space.

Let's see if I can fix this.

Quote:
Originally Posted by Airman_America View Post
I left a great deal of my in depth knowledge (not that it was very deep) with the Great Defense Nerf of 2005 and went on to build resistance based toons. After 5 years of play, and 21 honestly made (meaning NONE were of the "shake 'n bake" overnight kind or where the "PLMEH" variety) Level 50 toons I decided to make my first SR Stalker.

Looking at the build I note 2 types of defense... that of Melee/AoE/Ranged and then specific type of defense like Energy or Psionic. In the game calculations, which type is done first?

Is it like To-Hit and how it is figured in first, ahead of Accuracy, in the calculations?

How is Defense figured if (just giving a number here) you have 10 Melee Defense and then have 10 Smashing Defense?

One last question, I was always told that SR was hard to play, heavy cost to endurance, and only really good for PvP. I have found that to be untrue personally, he survives as well or better than my Regen/Dark Scrappers I made and seems average to light on Endurance, did something change?

The only real nemesis I have found so far has been DE Guardians with that crystal pet of theirs. FYI the build is Dark/SR and I mostly solo at a 3/+1 since level 23 and the toon is now 44. Oh has anyone else found the level 32 big power of Dark Scrapper/Stalker to be rather anti-climatic as I did?

Thanks to any who take the time to answer and Merry Christmas to all.
The way multiple types of defense is handle is the To Hit calculation will take the best one based on the attack. For instance if you have 10% defense against range attacks, 30% against smashing and you get attacked by a range/smashing attack your defense will be 30%.


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Posted

Yeah, you need to put the way Resistance works out of your mind. With Resistance, each Typed Resistance (50% Smashing / 35% Lethal) gets applied to all corresponding types of incoming Damage (100 pts Smashing / 100 pts Lethal becomes 50 pts Smashing / 35 pts Lethal).

With defense, the highest Defense number is used for the ToHit Roll. (So, if you have 30% Melee Def / 20% Smashing Def / 10% Lethal Def, then versus any Melee attack that does Smashing/Lethal, you're Defense in the ToHit equation is 30%... the highest of the three).

So, for Defense toons, you'll either want to focus on shoring up you Positional Defenses (melee/ranged/AoE) or your Typed Defenses (s/l/e/n/c/f). Since toxic and psi attacks often don't have corresponding Defense or even a Positional attribute attached to them (that's right, a mental attack that's neither melee, ranged, nor AoE)... then you'll still want to find toxic/psi Resistance.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Yeah, you need to put the way Resistance works out of your mind. With Resistance, each Typed Resistance (50% Smashing / 35% Lethal) gets applied to all corresponding types of incoming Damage (100 pts Smashing / 100 pts Lethal becomes 50 pts Smashing / 35 pts Lethal).

With defense, the highest Defense number is used for the ToHit Roll. (So, if you have 30% Melee Def / 20% Smashing Def / 10% Lethal Def, then versus any Melee attack that does Smashing/Lethal, you're Defense in the ToHit equation is 30%... the highest of the three).

So, for Defense toons, you'll either want to focus on shoring up you Positional Defenses (melee/ranged/AoE) or your Typed Defenses (s/l/e/n/c/f). Since toxic and psi attacks often don't have corresponding Defense or even a Positional attribute attached to them (that's right, a mental attack that's neither melee, ranged, nor AoE)... then you'll still want to find toxic/psi Resistance.
Actually, there are very few attacks in the game that do not have a positional component to them. Mind control attacks are the only ones I know of (I'm not aware of any toxic attacks with no position).


 

Posted

OP said:
[quote]I was always told that SR was hard to play, heavy cost to endurance, and only really good for PvP. I have found that to be untrue personally, he survives as well or better than my Regen/Dark Scrappers I made and seems average to light on Endurance, did something change? [...] FYI the build is Dark/SR and I mostly solo at a 3/+1/[quote]

The way Defense [and Acc Debuff] works in this game is that 45% Defense protects you twice as well as 40% Defense, which protects you twice as well as 30% Defense which protects you twice as well as, umm, 10% defense.

Yes, 45% is eight times better than 10%.

Also, 90% protects you just as well as 45%, almost all the time.

(You subtract it from the enemy To Hit, which is almost always 50%, and multiply that by a number based on their level and rank. So a +2 boss always hits 1.56 times as often as an even-con minion.)

Dark Melee has -ToHit in every attack. So it works very well with SR to get enemies down to the "ToHit floor".

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Quote:
(that's right, a mental attack that's neither melee, ranged, nor AoE)
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Posted

Quote:
Originally Posted by firespray View Post
Actually, there are very few attacks in the game that do not have a positional component to them. Mind control attacks are the only ones I know of (I'm not aware of any toxic attacks with no position).
Yeah, no known non-positional Toxic attacks. Might be one or two, but they would be paired with an elemental attack vector then as well.

The only non-Mind Control attack I can think of the Dark Miasma Fear, which is merely Negative Energy attack vector typed.


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Posted

Quote:
Originally Posted by Airman_America View Post
I left a great deal of my in depth knowledge (not that it was very deep) with the Great Defense Nerf of 2005 and went on to build resistance based toons...One last question, I was always told that SR was hard to play, heavy cost to endurance, and only really good for PvP. I have found that to be untrue personally, he survives as well or better than my Regen/Dark Scrappers I made and seems average to light on Endurance, did something change?
SR was considered one of the worst power set at that time. Since then, it received a couple buffs, for example scaling resistance, some resistance to slow, confuse, and increased perception. And also, higher-level mobs now have higher accuracy instead of higher to-hit. One of the complaints in the past was that resistance scales better than defense regarding level difference. As players understand how defense works and realize the power of flooring to-hit, SR becomes one of the best now.

Quote:
Originally Posted by Airman_America View Post
The only real nemesis I have found so far has been DE Guardians with that crystal pet of theirs. FYI the build is Dark/SR and I mostly solo at a 3/+1 since level 23 and the toon is now 44.
The old DE crystals, auto-hit attacks, Rularuu eyeballs are still problems for SR. I read somewhere that summoned pets have 75% to-hit rather than 50%, and some defense debuff can't be resisted. So, these are some additional things you should watch out for. Maybe dark/SR makes your life easier because of siphon life.


 

Posted

Quote:
Originally Posted by Airman_America View Post
I left a great deal of my in depth knowledge (not that it was very deep) with the Great Defense Nerf of 2005 and went on to build resistance based toons.
It's a little unclear what you're getting at -- but just in case you're implying you built resistance-based toons because defense was nerfed, it's worth mentioning that all mitigation powers were nerfed at that time, resistance included. The fact that it was called "the Great Defense Nerf" didn't actually mean it was specific to defense powersets as the game uses the term.


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