Recluse's Victory and a reason to PvP


AzureSkyCiel

 

Posted

Recluse's Victory:

Currently, Recluse's Victory is a level 50 PvP zone, where players are to capture pill boxes in order to affect the outcome of which side wins. In reality, outside of badge farming, pillboxes aren't really that important to what goes on in RV.

Recluse's Victory Now:

The scene here is quiet. Often you will encounter dueling or fight clubs, but for many, Recluse Victory is a ghost town. You'll see the occasional badger grab a heavy, and some team PvP on occasion, but it isn't very frenetic.

A Reason for Recluse's Victory

As I said earlier, there is no real reason to capture pill boxes. You don't really get anything tangible.

Suppose now, that by capturing the pillboxes, the winning side would unlock a drop table that would allow PvP recipes to drop at a conservative rate from enemy NPCs in the zone, as well as players.

As long as one side controls the majority of pillboxes in the zone, players from that side can kill enemy NPC's as well as players for a chance to get a PvP IO.

Now, this means that we will see farmers in RV, and we most certainly will see newcomers to RV. You will have carebears, and hardcore PvPers, and people running crying to Positron saying how so and so killed them while they were fighting an NPC and how unfair that was.

It's PvP, and well, Risk vs. Reward.

I believe this idea could kill two birds with one stone:

1) Make PvP in RV a little more interesting
2) Reduce some of the prices of some PvP IOs.

There are other things that need fixing with PvP, but this topic is not for that discussion.


 

Posted

I like this idea and would like to add my own

Make pvp drops more common for which ever faction is outnumbered


 

Posted

Dude, I don't even much like PVP and I am /signing this.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Actually, taking over pillboxes and killing a few villains will net you a Temp heavy...

But I agree this would make the zone more fun and frantic!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

/signed

Although part of me does still hope that they will look at PvP again someday. I did used to enjoy it, despite getting my tin can handed to me a fair few times.
Still...those few kills with my stalker and MM were very satisfying ^^


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

All pvp maps are mostly empty. So adding more interesting hooks is good idea. Maybe they could make something bulleting board in Atlaspark and Cap Au Diable so you can see if theres villains or heroes in some pvp map. Then you not need to make luckyshots if theres some fighting going on.


Prunejuice is warriors drink.

 

Posted

I wondered about how this could be applied to other PvP zones, and then realized that since PvP IO's SK down, that there is no reason to have anything but a level 50 PvP IO, which is Recluse's Victory.

I came upon this idea after playing Aion on release. I hadn't really tried PvP before, so Aion was my first MMO PvP experience. I enjoyed it greatly, although the rest of the game wasn't enough to keep me interested. Now that I'm back in CoH, I reflected upon the PvPvE design of Aion, and how intrinsic PvP was to the game - specifically how painless it was to lose, and how exilhirating it was to win. Aion has a similar approach, placing fortresses in the abyss to capture, which give various benefits to that side. Although this kind of system would be time-consuming to develop, this idea is reasonable, but drastically affects the zone. I believe this could be incredibly positive.


 

Posted

Quote:
Originally Posted by Tonality View Post

A Reason for Recluse's Victory

Suppose now, that by capturing the pillboxes, the winning side would unlock a drop table that would allow PvP recipes to drop at a conservative rate from enemy NPCs in the zone, as well as players.
I think this is a good effort, but I also think that once people start to get, as you said, beaten down by so-and-so, they will stop going there. Again. Even though the reward is improved, the risk will still be too high. It's my opinion that this measure would simply provide fodder for existing PvPers for a short time.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Actually, taking over pillboxes and killing a few villains will net you a Temp heavy...

But I agree this would make the zone more fun and frantic!
Yeah, this. It's a neat idea, but we DO get something for taking Pillboxes.


 

Posted

Quote:
Originally Posted by Hero2 View Post
I think this is a good effort, but I also think that once people start to get, as you said, beaten down by so-and-so, they will stop going there. Again. Even though the reward is improved, the risk will still be too high. It's my opinion that this measure would simply provide fodder for existing PvPers for a short time.
This argument is often used against using rewards to entice people to PvP. The problem is that there is no practical solution to prevent players from preying on others because that is the nature of PvP. However, we often forget how well humans adapt. If we want something, we will find a way to get it. In a PvP zone that means that players will seek safety in numbers.

Is the risk really that high? What do you really lose if you are defeated in PvP? Dying in PvP is no big deal. It's an inconvenience at best.