How good are Elec/Kin Corruptors ??
Obviously the damage will be better leveling as a corr but have you considered just sticking with it until you have FS? No matter what you have for attack powers, be it fire blast or shoe melee, your gonna be putting up ridiculous orange numbers once you get fs.
I have, both at 50, an kin/elec and a fire/kin and I can say that, even at low levels, the f/k felt just right. Fire blast *hurts*. Truly. Elec. blast is just bad in my eyes. I am a self confessed pyromaniac in-game, but there was no way I was going to make the elec/kin thing redside after doing it to fifty blueside. As was already stated, it is going to start out better than defender's paltry damage mod, but I wouldn't go for that build outside of concept or possibly building for some kind of funky sapper.
PS, if you are going for the sapper thing, you won't drain nearly as much end from mobs as you might think.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Electric Blast isn't one of the higher damage blast sets.
In fact, all things considered, Electric Blast could very well be the lowest damage blast set available.
A corrupter would deal more damage than the defender, but they would get less benefit from the fulcrum shift and siphon power, (20% less by my calculations) and the endurance drain from the electric blasts would also be smaller than the defenders.
But just remember that if you want to kill something quickly, then make a blaster. If you're willing to take a little longer and also provide support to the rest of your team, or just yourself, then a defender is fine.
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I have the defender at level 50 and it is just plain terrible. I have other defenders that I like far better. The sad part is that I have an Elec/Elec blaster who obviously blasts better but can drain a mobs end just as well and even has three single target holds to boot. I believe part of the issue is that Power Sink is not available until level 47 in the defender build and combined with poor damage its just horrible.
The corruptor while getting less from fulcrum shift would do more damage , have the advantage of Scourge, and if I go with Scirroco I would get power sink at level 41 which helps the ability to drain considerably earlier. Im not looking for a world beater. I was just trying to see if someone had experience with one.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Ok... I know it seems like I am trying to push you into Fire Blast here, but honestly- why repeat the same combo? Try something different. I suggest fire blast as that is one of the few primaries not available to defenders as secondaries. Maybe Ice/kin would work too. I have seen a few in action that are positively amazing. If you were underwhelmed as a kin/elec I doubt you would be blown away as an elec/kin.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Not looking for a fire/kin or ice/kin. Was looking for feedback from people who has played Elec/Kin. My plan is to turn the Elec/kin corruptor hero side.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I tried to roll one last week and only got it to lvl 8. It felt to me that I was struggling with killing mobs even with siphon power boosting my damage. I wanted to gear the build to being a sapper but looking at how long it would take to get to Transference and FS I decided to roll a Energy/Kin corr and try to go with that instead. So far I prefer the Energy/Kin over the Elec/Kin, especially getting Power Burst at 6 helped with my damage output.
my elec/kin is by far my favorite toon ive ever rolled(and ive been here since beta). i can admit, my damage isnt up to par with some sets...before FS...then people see that lo and behold..i am a weapon of mass destruction!!! ive slotted for defense and recharge myself so i can spam my AoEs and buffs...andlive to use them lol but its been an awesome ride! i have fitness, stealth, recall friend, and then hasten/ss. im a swiss army knife of a toon and gets tons of love from everyone i team with. early on, focus more on support tho...once you get some defense you can much easier survive the aggro you will surely be raking in.
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
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Try a Sonic/Kin.
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
Thanks but dont want a Sonic/Kin. Already made the Electric/Kin and its pretty good so far. For me its about concept not trying to build a megatoon.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I played and enjoyed a Kin/Elec Defender to 50.
Aoart from power order, I cant think of anything that would really suffer from doing the same as a Corrupter. You can still practically refill your health or end tank if you hit, you still get a boatload of +Damage from Fulcrum Shift.
End Drain values are the same for a Defender or Corrupter.
For a Defender, both survival tools (Tesla Cage and Transference) came together at 26 and 28, with a Corrupter they come at 18 and 35, which means you have an easier time earlier on.
The higher base damage and scourge is the best bit though.
One of the nice combinations of the two powersets I found was that Electrical Blast has no cones. Kinetics demands quite a bit of positioning at time, mostly in melee range, so having a PBAoE and a Ranged Sphere AoE worked really well.
I'd guess that an Elec/Kin is better all round than their Defender counterpart.
Ugh... not for nothing I made an Ele/Kin Corr on redside yesterday to try something different.
I have all kins of kin on red and blue side but not Elec. Am going to give it a go and see what happens.
I chose Elec/kin not so much for the dmg but more for the fun of trying something different.
The other thing I notices is that Scirroco's epic is much better than the defender Electric Mastery Epic. You get PowerSink at level 41 instead of 47 which is great. So far so good level 18 and just trying stuff out I will respec at 22 once I can get IO's.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I've played a elec/kin corr straight to 50, and might be one of the faster toons I've gotten there. It is my first kinetics toon, my gushing on it might just be the fact that kinetics rawks out, but I didn't mind it.
Yeah, the damage component isn't OMGWTFBBQUBER, but what elec/kin does have is a lot of versatility. You can switch around playstyles pretty easily. With /kin you're going to be welcome on pretty much any team, so you can leave the heavy lifting of damage dealing to the brutes (and /kin = brutecandy). The powerset also solos pretty well, with a pretty quick single target hold to lock down troublesome LTs or minions (Sappers, Nullifers, Tsoo Sorcerers, etc), and then the normal soft controls (slows). The elec powers also have a (small) change for a (brief) hold-like recharge killer - its not much to look at but at low levels solo, you'll probably be scraping through a few tough fights due to those times the recharge crash clicks on a mob.
Don't discount the sapping aspect of elec/kin, either. Sapping is what is going to get your toon through any solo EB fights without having to suck down ridiculous amounts purples or expensive IO slotting. If they can't fire off their high-end powers, they can't hurt you as badly. By the way, remember that your heal has a -end effect to it, I added that to the slotting to help with the sapping at low levels.
As far as Mu Mastery goes, I'm sorta iffy on it. Power Sink is great on a corr that doesn't already have sapping potential or end recovery powers. Elec/kin already has inherent sapping from attacks and by the time you get to 41 in order to get Power Sink, you already have Transference. Transference is more reliable, recharges MUCH faster, and uses way less end (I think transference is like a 2-4 end cost, powersink is something dumb like 10). If you're out of end, transference usually doesn't give you all of your end back, but it gives most of it. Power sink can get to full in a reasonably sized mob, but you have that larger end cost to start off. And then you have 30-60 seconds until you can fire it again. In that time you could have fired off transference several times over.
Conserve power isn't bad, of course, and comes in handy on really grindy or AV fights. Electric Shackles is nearly useless even on someone who doesn't have a decent single target hold (ES is more end, worse recharge). Pets are pets, so if you like them run on with it (although you already have one with the Volt Sentinel). I've got Charged Armor, but I don't know the numbers well enough to know if its a worthwhile choice. Mostly my toon has Mu Mastery for character concept reasons rather than the numbers.
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I have an Elec/Kin Corr currently at 24th. Sort of leaning on a Sapper build for something different.
Played fine solo until the mid teens when mobs starting drastically out-scaling my damage output. Getting to 24 was a team only effort too. Haven't played the toon again, solo or on teams, since hitting 24trh over DXP though. I plan on getting back around to it, but the late teens/low 20's performance was so blah it's not a high priority. Required a lot more slotting maintenance than I generally like to do.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
My main is an Elec/Kin defender and I'll be honest it was a tough grind to 50. The positives is on a Team you have lots to offer and are versatile. The reality of soloing is it's a long slow process and even with FS the damage does not get stellar. The pursuit of sapping I found to be disappointing for a couple reasons. 1. you won't drain as much as you think and 2. AV's and various other mobs seem to work just fine without endurance.... I have been around long enough to remember Statesman say that "Players will have the same if not greater ability to sap in game as mobs"... thats just another statement on his erroneous scrap pile of hyperbole
If I could get a whole respect. Given that my concept was team oriented I would go either Sonic/ Kin or Rad/ Kin... for me Elec just falls short in so many areas.
My Elec/Kin is now 50 and thanks to all the posters on this thread. I enjoyed him much more than my Kin/Elec defender. I drains mobs better because the Short Circuit/Power Sink Combo comes sooner. The ability to do more damage than the defender is a nice plus as well.
Now waiting for Elec Dominator and Elec Controller.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Gratz on the 50! I'm glad to hear we were helpful.
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
I'm glad you were able to get yours to 50. I only wish I could stop getting frustrated with mine long enough to get there.
I made an Elec/Kin defender and he is just horrible. Its not so much the power selection as it is just how pitiful the defender damage is. It feels like I am taking down an oak tree with a pocket knife. I love the concept and I am wondering how is this combo on the villian side. I was thinking between the higher base damage and scourge it should be a more viable character.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-