/Martial Arts for Blasters


Attache

 

Posted

Quote:
Originally Posted by Zortel View Post
Okay, how about:

1: Cobra Strike
2: Storm Kick
3: Crippling Axe Kick
4: Dragon's Tail
5: Focus Chi
6: A stealth type power
7: A power boost type power
8: No clue whatsoever here, any ideas?
9: Eagle's Claw
That more in theme with things?
Looks good, actually. You're going to have to do something BIG with Eagle's Claw, though, as with its current scale damage, it won't even show up on the radar. Total Focus is scale damage 3.56, more than anything else a Blaster has access to short of a nuke. Eagle's Claw is around 2.5 or so. I'd probably include one more debuff attack focused almost entirely on debuffing and less damage. It's sort of inline with both the martial arts theme and with the pattern of Manipulation secondaries.

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Consequently I find that some of the powers you mention as being more in the vein of things for Blaster secondaries are some of the more boring ones there are. Hence why my personal wish suggestion didn't contain them. Best way to stay alive is to make the other one fall down first.
Pity that doesn't actually work as advertised. You can't put everything down before you're exposed to risk, so you need powers to help with mitigation. Self buffs, enemy debuffs, controls and even utility can go a long way towards that. A lot longer than more personal attacks, which is ultimately redundant on a Blaster who has no business engaging in stand-and-fight tactics. For the most part, Blaster melee attacks aren't designed to go out and punch things with, they're designed to punch things that come to you. Willingly exposing yourself to melee is a HUGE gamble for a Blaster, which is why Manipulation sets don't focus on melee combat.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
I suggest reworking this one to something else. I doubt the devs would ever go for a third Buildup +DMG type power for blasters.
Focus Chi is the BU replacer so it's still only 2.


 

Posted

Quote:
Originally Posted by Zortel View Post
8: No clue whatsoever here, any ideas?
Not sure what you would name it, but some kind of punch that would be a ST Immobilize/-END might thematically work. Think of it as kicking/punching an opponent so hard you knock the wind out of them.

I'd also drop the Stealth power from No. 6. It's too similar to devices and someone could pick up Stealth from the pool if they wanted.


Shard Warrior - 50 MA/Regen/BM Scrapper

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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Looks good, actually. You're going to have to do something BIG with Eagle's Claw, though, as with its current scale damage, it won't even show up on the radar. Total Focus is scale damage 3.56, more than anything else a Blaster has access to short of a nuke. Eagle's Claw is around 2.5 or so. I'd probably include one more debuff attack focused almost entirely on debuffing and less damage. It's sort of inline with both the martial arts theme and with the pattern of Manipulation secondaries.
Perhaps something utilizing the Stalker Martial Arts Assassin's Strike animaton then, with a stun component instead of Eagle's Claw? Or a simple damage scale boost along with mez rating for the /MA Blaster Version of the power?


As for power 8, taking a look at the other pools you have Power Sink, Boost Range, Burn, Time Bomb, Freezing Touch and Scare.

Perhaps a PBAOE Fear mez, with a -To Hit component? Or a single target hold a la Elec's tier 9 and Ice's tier 8? Paralyzing Palm kind of thing.

Also I can accept your view on the offence as defence bit, I just love hitting things too much. :P


 

Posted

While I do not doubt that having a physical hand-to-hand set for Blasters would be pretty good for defending one self without having to redraw weapons constantly. I don't think Martial arts as you put it fits into the Blaster's Secondary.

First off, the Blaster's secondary is known as 'Support'. And Martial Arts is under the category of Melee. Having a set Melee set for a Blaster seems a little counter-productive given their low survivability. The main point of the Support sets is to debuff enemies and keep them away from damaging the blaster too much, not to cause direct damage.

So basically, unless Martial Arts is full of new powers made to keep enemies at bay, or incapaciate them. It's not going to work on a Blaster.



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@Oneirohero

 

Posted

Was that going off the opening post power list Oneirohero, or the revised suggestion of powers above:

Quote:
1: Cobra Strike
2: Storm Kick
3: Crippling Axe Kick
4: Dragon's Tail
5: Focus Chi
6: A stealth type power?
7: A power boost type power
8: Single Target Melee Hold aka Paralyzing Palm
9: Eagle's Claw
Adjusted for power scales of course. That'd give you a disorient, immobilize, PBAOE knockback, hold and another disorient, which could then have their duration increased by the power boost (Just not with sparkly sparkles) type power.


 

Posted

Quote:
Originally Posted by Oneirohero View Post
I don't think Martial arts as you put it fits into the Blaster's Secondary.
Nonsense.

Even bog-standard Martial Arts straight from the Scrapper list would work just fine with three stuns of varying effectiveness, a heavy-hitting KB, a pbaoe KD and an immob/slow. Replace Confront with for example "Koan", a ranged single-target confuse power, and we're golden. If that's too creative I'd be ok with a stealth power too, or quickness. Yes, it's fine to have the same or similar powers in more than one set. Just look at Willpower and Regen; Quick Recovery shows up in both.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Just to chime in with another possible setup:
Crane Kick (Power Thrust)
Crippling Axe Kick
Dragons Tail
Focus Chi (Build Up)
Cobra Strike (Stun)
Mask Presence
Quickness
Placate
Eagles Claw (Total Focus)

This gives you a high knockback (but lower damage than the original) power for getting foes away from you, a good damage immobilise and slow for stopping foes following you, an AoE damage and knockdown (a 100% chance of knockdown rather than the scrapper 75% and up the range to 10' presumably with lower damage to compensate), your regular build up type power, low damage stun, stealth, quickness (it gives something unique over the other secondaries and everyone loves bonus recharge!), placate (getting criticals from stealth is probably a big no-go but very useful for getting a heavy hitter off you), and a high damage and stun all in one.

And again, no new powers or animations - a little testing for balance and it's good to go


@Hakeswell
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Arc: 70119 Hellion Initiation

 

Posted

Martial Arts Blaster is a big YES from me, I was originally hoping it'd already be in the game when I started as Beet was going to be Energy Blast/Martial Arts, but had to do with Devices. So, whichever orientation it will come out with, chances are it'll be happily accepted by the community (Or at the very least, the handfull of supporters in here)


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Posted

Quote:
Originally Posted by Zortel View Post
Like Windows for Workgroups, but with more kicks to the face.

For introduction in Going Rogue, this set focuses on knockdown, knock back and self improvement through the focusing of chi. There are Bright, Dark and Minimal/No FX options available.

1: Palm Strike (Low Smashing Melee Damage, Knockback.)
A distance gaining move, the character would Thrust out with a palm, knocking the targeted foe back some distance. Useful when mezzed like Power Thrust for getting enemies out of melee range. (Options for the animation could include Cobra Strike, or something akin to the Power Push animation)

2: Storm Kick (Moderate Smashing Melee Damage)
The moderate damage and recharge kick from Martial Arts we all know and love. Say it with flowers. When flowers don't work, say it with a kick to the chops. The move of choice for Chuck Norris.

3: Focus Chi (Self +Damage and +ToHit)
As it says on the tin, focusing your energy to aim better, blast harder and beat up inoffending cars for bonus points.

4: Dragon's Tail (Moderate Smashing PBAOE Damage, Knockdown/back)
Knock them down to set them up with a PBAOE blast or AoE blast, or even just to get the hell out of dodge. This ground sweeping kick will trip all but the spriest foes up. Unless they happen not to have legs or be built like a brick outhouse.

5: Goad (Single Target -To Hit, -Defence, -Resistance, +Damage Taunt)
Calling your opponent out in battle can do a lot to your opponents ego, especially if your warrior's words include a 'yo momma' reference. Enraged and reckless, their attacks will go wide and leave themselves open. But when they hit you'll feel the pain, and they may ignore other opponents for the delight of breaking your teeth. Comes in a mix of taunt, bring it, cut you and come get some animations.

6: Crane Kick (High Smashing Damage Single Target Melee Attack, Knockback)
For when a palm strike doesn't convey your derision or disgust for an opponent, a kick from the hip will hurt and send them flying back, prime for ranged retribution.

7: Trained Body (Self Auto +Spd, +Jump, +Recharge, +Minor Defence (All))
Hours in the gym, dojo, streets and waxing, both on and off, have left you with an improved physique. You can run faster, jump higher, strike quicker and roll and dodge with some blows. It also gives you a warm glow when you look in the mirror. Check out those guns.

8: Eagle's Claw (Superior Smashing Damage Single Target Melee Attack, Knockdown)
The ultimate in kicking to the face technology, or punching if that's your bag. Comics will star your signature move and children will send themselves to ER attempting to replicate it on the neighbour's kid in their back garden.

9: Battle Meditation (Self Click Duration +ToHit, +Speed, +Jump, +Recharge, +Recovery, followed by self -ToHit, -Damage, -recovery, -speed, -jump)
When the chips are down, summoning up your chi, willpower, moxie or just your drive to inflict as much damage on someone as possible can really get you out of a tight spot. In your moment of madness or martial prowess you can leap tall prefab homes in a single bound, outrun a horse, attack faster than a guest on Jerry Springer and have the energy of a team of ravers. Once the moment passes though, you'll be as feeble as a kitten for a bit. Possibly not as cute.
Signing this in principal and I've suggested it a few times myself. Not sure about the power choices here but I definitely would like to see a natural power option for blasters besides Devices.


Attache @ deviantART

Attache's Anti-401k Art Collection

 

Posted

Quote:
Originally Posted by Mr. NoPants View Post
Focus Chi is the BU replacer so it's still only 2.
You're forgetting about Aim. Aim has a 67.5% damage boost along with the 100% to-hit. Build Up is like 37.5% to-hit 100% damage.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You're forgetting about Aim. Aim has a 67.5% damage boost along with the 100% to-hit. Build Up is like 37.5% to-hit 100% damage.
BU + Aim is a common blaster combo...I don't understand your point.

How is FC + Aim different from BU+ Aim?

Focus Chi is just a renamed Build Up.


 

Posted

I'm all for more Natural options in power sets. Corruptors also need some other sort of Natural-appropriate secondary set, but for now:
http://boards.cityofheroes.com/showthread.php?t=209585
That thread has some other suggestions on the Self Defense/Martial Manipulation.

Another alternative name could be something Teakwondo (maybe not technically accurate, as some players want Martial Arts' powers accurately named and animated, but has a little more pizzazz to it than 'Self Defense' or 'Martial Manipulation'). http://en.wikipedia.org/wiki/Taekwondo

As for Build Up and Focus Chi? Ya, 99% sure they're the same thing in all ways except name and visual effects.


 

Posted

Not that we actually get votes, but mine's going to be "no", just because I'm that bitter.

I've been told so many times over the years that we can't ever ever have Pistol scrappers (because it would BREAK TEH SYSTEM by giving range to a melee class) that getting a half-***** blapper version of MA now would be, IMO, an insult. Like wanting a bacon cheeseburger and finally being offered a hamburger, plain, with a couple of bites already taken out of it.

"But it's what you wanted!"
"No, it's not what I &*#$%ing wanted, and it's also three ^$@#ing years late. @##% off."


My characters at Virtueverse
Faces of the City

 

Posted

Sure, Pistol Scrapping would be fun and all, but it makes sense as a Blast set.
If anything, I think you're more likely to see a new Archetype with Blast Primary, a Defense Secondary, and a universal penalty to Range to make them more 'scrappy' rather than Pistol Melee.

Get over the drama. Dual Pistol is finally in the game. The Devs did what they thought was best, and they've done a fairly good job overall.


 

Posted

^^^

Dude that would be awesome


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