Fire/Regen... Anyone try it?


ClawsandEffect

 

Posted

Good Morning!

I have never tried Fire, or (I am embarassed to say) Regeneration... and I am just not used to my main mitigation for damage to be "Take it and Heal it!"

I am unsure what order to take the powers in, what I need and what I can skip. Regen seems to have 3-4 powers all basically described as "This heals you even more" Which ones do I need?

If by any chance any of you have played this combo before and have a leveling build or can just give me some advice, it would really be appreciated.

Thank you very much for your time...


The Sly Bold Renardine - " I am Scraptastic!"

 

Posted

Funny, I was looking at Fire/Regen last night and thinking it would be pretty neat. I'm in the same boat though, never played either set past 5 or 6.

So yeah, I'd appreciate some tips on this combo too.


 

Posted

My wife's first character was a fire/regen scrapper and she loved it. I do remember her dying a lot though. Anyway, below is something pretty similar to the build she leveled on. I'll post another build with IOs as well, since I don't know how interested you are in using them.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- Acc-I(A), EndRdx-I(3), RechRdx-I(3), Dmg-I(23), Dmg-I(40), Dmg-I(43)
Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 2: Cremate -- Acc-I(A), EndRdx-I(7), RechRdx-I(7), Dmg-I(21), Dmg-I(40), Dmg-I(43)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9), EndMod-I(9)
Level 6: Reconstruction -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11), Heal-I(25), Heal-I(37)
Level 8: Fire Sword -- Acc-I(A), EndRdx-I(13), RechRdx-I(13), Dmg-I(21), Dmg-I(39), Dmg-I(43)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15), Heal-I(23), Heal-I(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- EndRdx-I(A), Heal-I(17), Heal-I(17), Heal-I(25)
Level 18: Fire Sword Circle -- Acc-I(A), EndRdx-I(19), RechRdx-I(19), Dmg-I(34), Dmg-I(40), Dmg-I(42)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 22: Resilience -- ResDam-I(A), ResDam-I(46)
Level 24: Hurdle -- Jump-I(A)
Level 26: Incinerate -- Acc-I(A), EndRdx-I(27), RechRdx-I(27), Dmg-I(31), Dmg-I(37), Dmg-I(42)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Heal-I(34), Heal-I(36)
Level 30: Health -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 32: Greater Fire Sword -- Acc-I(A), EndRdx-I(33), RechRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(42)
Level 35: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Weave -- EndRdx-I(A), DefBuff-I(48), DefBuff-I(48), DefBuff-I(48)
Level 49: Focused Accuracy -- EndRdx-I(A), EndRdx-I(50), ToHit-I(50), ToHit-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Okay, this is an IO build for the same character, slotting for recharge and positional defenses to help flesh out both your offensive and defensive potential. You could certainly optimize it more heavily, but this is a decent build for IO sets.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(43)
Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Dam%(9), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(40)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9)
Level 6: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(37)
Level 8: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(43)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(23), Dct'dW-Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(43)
Level 16: Integration -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), Heal-I(17), Mrcl-Rcvry+(25)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(42)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 22: Resilience -- ResDam-I(A), S'fstPrt-ResDam/Def+(46)
Level 24: Hurdle -- Jump-I(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(42)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 30: Health -- Heal-I(A), Numna-Heal(31), Numna-Regen/Rcvry+(31)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(42)
Level 35: Stamina -- EndMod-I(A), EndMod-I(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Boxing -- Acc-I(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Regeneration, I'd suggest taking everything, lowest priority being resilience, but as Fire/ You may benefit from that extra mitigation (since the primary provides only death, no KB/KD) You could at least tug the res/def IO from it if you were trying to get a little defense.

You should never face any endurance problems, fire is very strong, recharge is your friend (since just about everything on regen is a click power), know when to use what powers (you'll figure it out), and Take MoG. Take MoG. Take it.

A nice deal with fire/regen is not having redraw issues that regen clicks cause with other sets.

Also, in the end, not taking pyre mastery could be a good idea, all the other AP sets provide some amount of secondary mitigation. However, whatever suits your theme,


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Fire/Regeneration is a great combination, capable of dealing a lot of damage. Regeneration is a great secondary capable of doing amazing things in an experienced player's hands. Regeneration benefits from positional defense and a boat load of recharge. Being that Fire has no defense buffs like Katana or Broadsword it will be more difficult for you to achieve a higher level of survivability.

I've modified FireSpray's build a bit

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(40)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Dam%(9), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(40)
Level 4: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(5), P'Shift-End%(9)
Level 6: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(37)
Level 8: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(43)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(23), Dct'dW-Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(43)
Level 16: Integration -- Numna-Heal(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(17), RgnTis-Heal/EndRdx(25)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 20: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(31), RechRdx-I(46)
Level 22: Resilience -- ResDam-I(A)
Level 24: Hurdle -- Jump-I(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(42)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 30: Health -- Numna-Heal/EndRdx(A), Numna-Heal(31)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(42)
Level 35: Stamina -- P'Shift-EndMod(A), P'Shift-End%(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Boxing -- Acc-I(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

This used to be my old build before I dedicated my Fire/Regeneration to PvP

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(46)
Level 1: Fast Healing -- RgnTis-Regen+(A), Mrcl-Rcvry+(46), Numna-Regen/Rcvry+(46)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 4: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(5), P'Shift-End%(5)
Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 8: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(36), Amaze-ToHitDeb%(36)
Level 16: Integration -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(31), Panac-Heal(34)
Level 18: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(27)
Level 20: Tough -- HO:Ribo(A), HO:Ribo(21), S'fstPrt-ResDam/Def+(21), GA-3defTpProc(25)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), HO:Enzym(23), LkGmblr-Rchg+(25)
Level 24: Swift -- Run-I(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 35: Health -- Heal-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), LkGmblr-Rchg+(39)
Level 41: Stamina -- P'Shift-End%(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Web Grenade -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(50)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

My Regen boilerplate:

“There are definitely other approaches, but here's what I'd consider a basic plan for the Regeneration secondary using SOs or common IOs:

- Fast Healing at 1, 3 heals
- Reconstruction nice and early, 3 heals, 3 recharges
- Quick Recovery nice and early, 1 endurance modifier at first, add 1 or 2 more as necessary
- Dull Pain when or shortly after when available, as there is a lot to squeeze in at that level, 3 heals, 3 recharges
- Integration at 16, 3 heals, possibly 1 endurance reducer
- Resilience when and if you can work it in, 1 resist
- Instant Healing when or shortly after when available, 1-3 recharges, no heals unless you're swimming in slots
- Skip Revive
- Moment of Glory when or shortly after when available, 3 recharges
- Hasten when convenient, 3 recharges
- Health when convenient, 3 heals
- Tough when convenient, 3 resists, 1 endurance reducer
- Stamina if and when you start having endurance trouble, which may not be until 30 or later, 1 endurance modifier at first, add 1 or 2 more as necessary"

(Edit: Hmmm, I think I'm going to modify my old boilerplate to be a straight 3 recharges in Moment of Glory instead of 1-3. You really want that up as often as possible. It's a wonderful power, and in my opinion more critical to have ready than Instant Healing. Giving it the straight 3 will help to indicate that.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Yea template. Spot on Werner.

Personally my 3rd 50 was a Regen. I still love it and it is my most expensive toon. I will drop some advice.

Most people assume that regen is uber-click demanding, and that it can be, but if you put some reasoning and thought behind it, you can be the last one standing in a group of faceplanters OR the first one on the floor. I took resilience before I set my toon out. After I dropped it because I just didn't die enough to justify a whole power to being stunned after a wakie. Revive is smh, again non justifiable. Load this build with recharge mainly because you want those heals avail all the time. If you are the careless player, you may find yourself without a heal when you need one. Be CAUTIOUS, don't use it if you don't need it simple enough right? You may be dead wrong. You run into a full mob without dull pain on, that alpha is gonna faceplant you, the 800 hp Dull pain willgive you will sustain an alpha (usually), but you just burned an 1100 hp heal so play smart. The 650 heal from Recon is excellent for use with a non dull pained jump in. Otherwords, leave it there when you REALLY need it. As a regen and with dull pain running you should heal around 75-80 hp/sec...7 seconds gets you the almost 600 hp vs. the 15+ second rech Recon takes. Other powers to me are self explanatory. Other than that, have fun, and yes regen takes a more demanding use of smarts, but can be just as good as the higher defense counterparts you will be teaming with (given the right use of the lobe

Have fun.


@Possible

A couple of this, a couple of that.

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Posted

Quote:
Originally Posted by Possible View Post
you can be the last one standing in a group of faceplanters OR the first one on the floor.
Heh, that's kind of Regen in a nutshell. Play with no mistakes, and you're unkillable. But you're going to make mistakes. Lots and lots of mistakes. And you will die. But it will ALWAYS* be your own fault. Your secondary will never let you down.

As for Dull Pain, you kind of point out why, but I wouldn't use it to take the alpha strike. That's what Moment of Glory is for. And if Moment of Glory isn't up, use Dull Pain in the MIDDLE of the alpha strike, not before running in. It's a risky maneuver, but if you get it right, you're left in much better shape than the person that hit it before going in, because you didn't waste the heal, and now have the same buff.

Also as kind of indicated, Regen is about making choices, and about making them FAST. When you start taking damage, you need to click something NOW. And you need to click the RIGHT something for the situation. And right now. Or you're dead.

OK, I may be exaggerating how squishy Regen can be. I'm more describing how it behaves when pushed to the limit than how it behaves in normal play. Normal play isn't nearly so psycho focused click click click as all that. But when you push it, boy do you need to be paying attention, but boy can it be rewarding. Even the DEATHS are glorious.

*OK, not always


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Heh, that's kind of Regen in a nutshell. Play with no mistakes, and you're unkillable. But you're going to make mistakes. Lots and lots of mistakes. And you will die. But it will ALWAYS* be your own fault. Your secondary will never let you down.

As for Dull Pain, you kind of point out why, but I wouldn't use it to take the alpha strike. That's what Moment of Glory is for. And if Moment of Glory isn't up, use Dull Pain in the MIDDLE of the alpha strike, not before running in. It's a risky maneuver, but if you get it right, you're left in much better shape than the person that hit it before going in, because you didn't waste the heal, and now have the same buff.

Also as kind of indicated, Regen is about making choices, and about making them FAST. When you start taking damage, you need to click something NOW. And you need to click the RIGHT something for the situation. And right now. Or you're dead.

OK, I may be exaggerating how squishy Regen can be. I'm more describing how it behaves when pushed to the limit than how it behaves in normal play. Normal play isn't nearly so psycho focused click click click as all that. But when you push it, boy do you need to be paying attention, but boy can it be rewarding. Even the DEATHS are glorious.

*OK, not always
Hehe, yea, I wasn't particularly saying pop DP before an alpha, just saying without it on, yea. Truth on the immediate factor of choice making. Easily the fastest in the game as far as what you need to do to stay alive. Sometimes on other toons with Def you can be at 10% health and KNOW you won't die. On a regen you can be at 80% health and be dead in the next second. But truth is they are squishy, to me its about healing past the point of the damage the baddies can dish out. I love to push mine to the limit, respectfully so, but as an uber regen anything but very high amounts of action seems to be boring. Mine is a spiner for example, if I am not fighting 10+ baddies at a time its gets yawn status. With that said, the only things that I think can give mine a run for its money is +2 full mobs, other than that its just timing and choices and eventully the group is dead. That is why I love regen so much because it does take a lot to kill you, yet you can die from such a small mistake.


@Possible

A couple of this, a couple of that.

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Posted

I have a Fire/Regen. I rolled her when Fire was ported to scrappers and I wanted to check it out. I came to like the concept, and eventually levelled her.

This is my character of choice for exemping down for running anything beneath Manticore, highly useful on speed Positrons --- but probably my least favorite scrapper to actually play at level 50. Regen, I find busy and nervous; if MoG is available to take an alpha strike she does fine, but when it is down she relies mostly on buffs and inspirations - in other words, relies on things that are not really reliable.

Willpower is harder to get to 22, but when you get there you won't look back. It is much less busy and nervous. If you want a scrapper that focuses on actual regeneration, rather than click heals that animation lag can postpone until too late, that's what I would go with.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I'm leveling one now, and it is the fastest solo leveler I've ever played, bar none.

I take Resilience at 20 (I usually don't have anything important to take then) and leave it unslotted until I manage to acquire a Steadfast Protection Res/Def, which is the best use for the power.

I put a set of Doctored Wounds in Instant Healing, I may swap it for a set of 4 Numina's for the HP bonus it gives. The heal enhancement isn't that important, but it's nice to have a power that can take another heal set for set bonuses.

Revive can be skipped altogether unless you happen to have a free pick at level 49 or something, don't bother slotting it, but you can throw an End Mod in the default slot. It's the most skippable power in the set.

Werner's Regen template is pretty spot on, I differ from it, but I know the set pretty well, and I know what works for me. His template is a good starting point for someone unfamiliar with the set.

Set bonuses to shoot for: Recharge, Positional Defense, Max HP (unless Dull Pain is perma) Recharge, oh, and RECHARGE.

I built my main a little goofy in comparison: Max HP, Regen, Recharge, and Defense are my priorities. I did it that way so that in most normal situations I don't need to use my click heals because my passive regen is quite high. It lessens the need for recharge, since I'm not using my heals as often, they're usually up when I need them. I don't recommend taking that path until you know what you're doing with the set a little better, I know my limits, so I very seldom exceed them. It leads to a character that is much more survivable than the raw numbers would indicate.

On the Fire side, I'd say Confront (naturally) and Breath of Fire are skippable. I say skip Breath of Fire because hopping out of melee to use a long root time cone attack isn't the best plan for a regen. If you need to hit a heal in the middle of that animation, you're screwed because it will queue up until the animation is done. The rest of the set is awesome and you should pick up everything if you can fit it in. If you must drop something, I recommend dropping Scorch.

Fighting pool is wonderful for a Regen. Fitness may or may not be necessary, though the higher your recharge gets, the more you will need end recovery as a general rule. Speed pool is great, Hasten is one of the single most useful pool power for a regen, and Super Speed is a decent travel power (I recommend taking Hasten even if you choose a different travel power

Leadership Pool is nice for Assault and Tactics (Maneuvers isn't that great for a regen, doesn't add enough with scrapper numbers), and Vengeance might be useful.

Stealth is nice if you can fit it in. It gives you 2 or 3 spots for LotG recharges if you have the space in your build. (you only get one spot for it in your secondary in Moment of Glory) Stealth and SS stack for true invisibility if you're so inclined.

Pools to avoid: Medicine, Presence, Teleport.

Medicine is a no-brainer, your heals are already way better than Aid Self, and are not interruptable. Aid Other can have it's uses, but you're a scrapper, not a defender or controller.

Presence isn't horrible, but there are WAY more useful options you can take.

Teleport is only useful for pulling, or retrieving teammates, unless you want Teleport as a travel power for concept.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Go to any PVP zone on freedumb and watch a cat called Zippo- (fire/regen) destroy everything.


 

Posted

Quote:
Originally Posted by DimMak View Post
Go to any PVP zone on freedumb and watch a cat called Zippo- (fire/regen) destroy everything.
PvP and PvE are two different games. You don't slot for defense in PvP like you would in PvE being one good example


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
PvP and PvE are two different games. You don't slot for defense in PvP like you would in PvE being one good example
Yeah. Regen is apparently well liked in PvP because it has all those click heals, and you don't have to spend all your time turning Quills or RttC or AAO back on.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
Yeah. Regen is apparently well liked in PvP because it has all those click heals, and you don't have to spend all your time turning Quills or RttC or AAO back on.
Well, the biggest reason it's liked for PvP is because it's all about clutch spike increases to survivability. You can't top */regen on any short duration, high accuracy survivability time period, especially since it's not like you can't just run away and give yourself the time to recharge your clicks back up.


 

Posted

Quote:
Originally Posted by Heraclea View Post
Yeah. Regen is apparently well liked in PvP because it has all those click heals, and you don't have to spend all your time turning Quills or RttC or AAO back on.
That and it isn't reliant resistance or defense. Defense and resistance gets hit pretty hard by DR. You'd need an obscene amount of defense in PvE to hit the soft cap in PvP. People say Fire/Regeneration is the best for PvP but I still don't believe that, I think it's the best behind Katana/BS because you have da/parry and you can slot the -res proc. Not to mention BS has huge burst damage.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

how are you with that Fire/Regen of yours in PvP Santorican? I was thinking of rolling one stricktly for pvp but now I might just suit up my Kat/Regen, Iggy Kamakazy for it. Trying to branch out a bit here...


 

Posted

Thank you everyone for your help!
I am only up to level 16 so far, but enjoy it.

Thanks again.


The Sly Bold Renardine - " I am Scraptastic!"

 

Posted

Quote:
Originally Posted by Santorican View Post
PvP and PvE are two different games. You don't slot for defense in PvP like you would in PvE being one good example
Disagree


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
how are you with that Fire/Regen of yours in PvP Santorican? I was thinking of rolling one stricktly for pvp but now I might just suit up my Kat/Regen, Iggy Kamakazy for it. Trying to branch out a bit here...
I'm eh, I need more practice but I'm getting better at it. Build wise its still evolving, I'm trying to determine whether I need tough or not. I have a few people saying to take it, and I have a few saying to drop it and take fitness pool.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by DimMak View Post
Disagree
Go look at the PvP section and see how many builds slot for positional defense. You'll find very very few who do, and the majority of people will make high recharge high regeneration builds and rely on MoG and Phase shift rather then passive defense.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

It's very difficult to get enough defense on a regen build to make ANY difference in PvP. Everyone and their grandmother is slotted for accuracy in order to hit the SRs and Shield toons running around, the defense you can muster on a regen won't even slow them down. I'm not saying ignore defense altogether, but it won't do as much good as you might think, especially with Diminished Returns.

I suggest taking the Fighting pool. In PvP Tough adds resistance to everything, which helps your regen and heals out by not asking as much of them, and it stacks with Resilience (which I suggest you take and slot a Steadfast Res/Def in). Weave is debatable, but I like it, and it gives you another place to put a LotG Recharge, which helps because you only have one spot available for it in your secondary (MoG). Between Weave, Combat Jumping, and whatever set bonuses you may have, you should be able to get enough defense to help a little, but I would definitely NOT shortchange the rest of Regen to focus on defense in PvP.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Santorican View Post
Go look at the PvP section and see how many builds slot for positional defense. You'll find very very few who do, and the majority of people will make high recharge high regeneration builds and rely on MoG and Phase shift rather then passive defense.
I disagree about slotting defense for pve. I don't and I have no issues unless I get complacent. I could see it being somewhat useful, but I have one of those uber regens that cost billions and is easy mode everywhere. Recharge and resistance is better anyday

Edit:

We could sit here and debate about it or we could team in both PVE and PVP and i could change your thoughts on it.