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Posts
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Joined
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I'll make this simple for the OP. The best secondary to go with is regen, followed by electric. If you roll scrapper I would roll spine, crits with all the range is nice, KM is good too. If you roll brute SS paired with pyre is the best imo. Char is a great tool in pyre. Burnout is unfair for regen and really not needed when you get good. GLHF
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I would like to join with a Regen Brute (rage against). Plays like a scrapper and cannot tank Bobcat. I'll show up but may bow out unless there are sufficent buff/debuff toons in order to achieve the masters.
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One night i decided to change my costume on my widow, and I saw that I had the option of snow and sparks in the auras. I thought I chose sparks but then logged off due to RL. I logged back on the character a week or so later to not be able to choose those auras again. Am i missing something here? Did I eat to many red vines and hallucinate the whole time I was with the face maker?
I did a search but the search function on this forum is very random. -
Its been a minute since i joined a Mr. E SF/TF. I'll show up and hang out around Lady Grey and see if there is a no show. Id like to bring a rad psi def (Oevil) or my Fort (iii.)
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Quote:Nice!Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Char- (A) Unbreakable Constraint - Chance for Smashing Damage
- (31) Unbreakable Constraint - Endurance/Hold
- (43) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Recharge
- (A) Apocalypse - Chance of Damage(Negative)
- (31) Gladiator's Javelin - Damage/Endurance/Recharge
- (36) Gladiator's Javelin - Chance of Damage(Toxic)
- (37) Apocalypse - Accuracy/Damage/Recharge
- (37) Apocalypse - Damage
- (37) Gladiator's Javelin - Accuracy/Damage
- (A) Touch of Death - Chance of Damage(Negative)
- (3) Mako's Bite - Chance of Damage(Lethal)
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage
- (5) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Recharge
- (25) Gravitational Anchor - Immobilize/Endurance
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Karma - Knockback Protection
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Gladiator's Javelin - Chance of Damage(Toxic)
- (13) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (13) Gladiator's Javelin - Damage/Endurance/Recharge
- (15) Devastation - Accuracy/Damage/Endurance/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (25) Devastation - Accuracy/Damage
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (42) Miracle - +Recovery
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (19) HamiO:Microfilament Exposure
- (19) HamiO:Microfilament Exposure
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod
- (33) Efficacy Adaptor - EndMod/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (23) HamiO:Microfilament Exposure
- (23) HamiO:Microfilament Exposure
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (27) Karma - Knockback Protection
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (29) Adjusted Targeting - To Hit Buff/Recharge
- (29) Adjusted Targeting - Endurance/Recharge
- (31) Rectified Reticle - Increased Perception
- (34) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (34) Karma - Knockback Protection
- (A) Soulbound Allegiance - Damage
- (33) Soulbound Allegiance - Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Damage/Recharge
- (A) Gladiator's Javelin - Accuracy/Damage
- (36) Gladiator's Javelin - Damage/Recharge
- (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (40) Gladiator's Javelin - Chance of Damage(Toxic)
- (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (46) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Apocalypse - Accuracy/Recharge
- (39) Apocalypse - Damage/Endurance
- (39) Apocalypse - Damage/Recharge
- (39) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage
- (A) Touch of Lady Grey - Recharge/Endurance
- (42) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (A) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - Resistance/Rech/End
- (45) Gladiator's Armor - End/Resist
- (45) Steadfast Protection - Knockback Protection
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal
- (48) Efficacy Adaptor - EndMod/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Soulbound Allegiance - Accuracy/Recharge
- (50) Soulbound Allegiance - Chance for Build Up
- (50) Soulbound Allegiance - Damage/Endurance
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 6: Ninja Run
Level 1: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
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I used to have flashfire but got annoyed with how the power worked and picked up the snipe instead. -
Quote:yeah thanks, makes senseat a glance, that build is way more expensive than it needs to be. theres no reason to slot 2 full glad jav sets. acc/dam and proc is enough the frankenslot a deva set. the build needs more procs in general. cinders is pretty pointless. and you have no escape power i.e. why cold/levi master is a better way to go. melt armor isn't doing much of anything with DR factored in. also 41 kb min.
really if you're going to spend that much cash, you'd be better off slotting something else. -
already at 50 and looking to respec into a new build. This is what im thinking.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
fire2x: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Ring of Fire- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Gladiator's Javelin - Accuracy/Damage
- (7) Gladiator's Javelin - Damage/Recharge
- (7) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (9) Gladiator's Javelin - Chance of Damage(Toxic)
- (9) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (11) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Unbreakable Constraint - Hold
- (11) Unbreakable Constraint - Hold/Recharge
- (13) Unbreakable Constraint - Accuracy/Hold/Recharge
- (13) Unbreakable Constraint - Accuracy/Recharge
- (15) Unbreakable Constraint - Endurance/Hold
- (15) Unbreakable Constraint - Chance for Smashing Damage
- (A) Javelin Volley - Chance of Damage(Lethal)
- (17) Javelin Volley - Accuracy/Damage
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Gladiator's Javelin - Accuracy/Damage
- (17) Gladiator's Javelin - Damage/Recharge
- (19) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (19) Gladiator's Javelin - Chance of Damage(Toxic)
- (21) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (21) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Absolute Amazement - Stun
- (23) Absolute Amazement - Stun/Recharge
- (23) Absolute Amazement - Accuracy/Stun/Recharge
- (25) Absolute Amazement - Accuracy/Recharge
- (25) Absolute Amazement - Endurance/Stun
- (A) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Gladiator's Net - Accuracy/Hold
- (42) Gladiator's Net - Accuracy/Recharge
- (43) Gladiator's Net - Recharge/Hold
- (43) Gladiator's Net - Endurance/Recharge/Hold
- (43) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (31) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (31) Efficacy Adaptor - EndMod/Endurance
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (40) Endurance Reduction IO
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Endurance Reduction IO
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Reduction IO
- (33) Knockback Distance IO
- (A) Soulbound Allegiance - Damage
- (34) Soulbound Allegiance - Damage/Recharge
- (34) Soulbound Allegiance - Accuracy/Damage/Recharge
- (34) Soulbound Allegiance - Accuracy/Recharge
- (36) Soulbound Allegiance - Damage/Endurance
- (A) Sting of the Manticore - Accuracy/Damage
- (36) Sting of the Manticore - Damage/Endurance
- (36) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (37) Sting of the Manticore - Damage/Endurance/Recharge
- (37) Interrupt Reduction IO
- (A) Gladiator's Javelin - Accuracy/Damage
- (39) Gladiator's Javelin - Damage/Recharge
- (39) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (39) Gladiator's Javelin - Chance of Damage(Toxic)
- (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (40) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Javelin Volley - Chance of Damage(Lethal)
- (42) Javelin Volley - Accuracy/Damage
- (A) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - Resistance/Rech/End
- (45) Gladiator's Armor - End/Resist
- (45) Gladiator's Armor - Recharge/Endurance
- (46) Gladiator's Armor - Recharge/Resist
- (A) Analyze Weakness - Defense Debuff
- (48) Analyze Weakness - Accuracy/Defense Debuff
- (48) Analyze Weakness - Accuracy/Recharge
- (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (50) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Empty
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
Im not good at ranged players and im getting bored with melee. I rolled a fire fire dom hoping to have some fun. I was looking for some advice on how to slot and a single target chain.
I'm thinking and have read in the past to cap s/l defense, recharge is good at around 70%, and max range. Speaking of which what is max range for a dom?
I want to mainly pvp but also want to be viable in SF/TF's. My chain for single target would be: embrace of fire> flares> fire blast> char> flares> blaze. I also really like fire epic for melt armour Can you guys help me out with some advice?
Also: Is the search broke on this forum
Thanks in advance. -
i have 2 scraps up for it. global is @gangstarr. I'll hit you up tonight
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500% at lvl 21+? Is mids accurate in the damage %?
Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100% less than the cap itself.
So a 400% damage buff caps a scrapper, correct? -
I have this toon from way back in i3 that I got to 50 and knocked the dust off yesterday. Could someone help me out with making this a viable pvp toon? Bored wuth some of my mains so I can strip them to slot this. Thanks
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Being able to slot ammo types.
want more damage? Slot da fire ammo.
Want more -recharge/slow? slot da chill ammo.
want more -defense? slot da toxic ammo.
Forget aim and animation changes, start here.
/e Flame suit on -
I have two. one is /em and other is /devices. There ok! I went in to Sirens with Brady- (/Devices) and had an ok time. Everybody wanted to beat up the new DP guy, LOL. I'm about 50% IO'd. Animations are to long, and damage is ok. Although I do really like finishing someone of with executioners shot. I'd rather play my sonic/em
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You wouldnt like to see a totally pvp based server? All my toons are on freedom and I enjoy it there, but if all of us pvp players had a home to call our own we wouldnt need to rep out our server hoods and trow our gang sign on the forums.
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Please subscribe/sign to this thread If you would like to see this happen. I'm new to the forums and dont know if a thread like this has already started (please attach link if so).
If the Devs cant make this happen why not just rename a current server with low population "Player Vs Player" and we can utilize the free server transfer. It really is a good idea and would keep us complaining pvpers subdue for a least a $14.99 or whatever I pay a month for this game. -
Quote:I have resilience for the 18.1 hp, with both hiber and MoG I feel im covered in the oh sh*t moments. I dont feel that 87.6%/89.2% is bad for when I do hit MoG so slotting it for defense i dont feel worth it, i was focusing on max HP. I see how I can slot multiple Dam procs to up DPA's as well. Yes it would be nice to at least have Combat Jumping with super speed, I could drop lighten Rod for it cause i was just using that as a cheap teleport.Using MoG doesn't bring you out of Hide.
IMO, I'd drop Resilience and slot MoG for defense and recharge. Having both Super Jump and Running Speed would be really nice if possible.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch -- GS-Acc/Dmg(A), GS-Dam/Rech(46), Mako-Dam%(48), GS-Acc/End/Rech(48), GS-Acc/Dmg/End/Rech(48), GS-%Dam(50)
Level 1: Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25), SW-ResDam/Re TP(50)
Level 2: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), RgnTis-Regen+(3), Heal-I(23)
Level 4: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(21), Panac-Heal(21)
Level 6: Assassin's Shock -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(7), HO:Nucle(9), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(15), Rec'dRet-Pcptn(15)
Level 12: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(19), Panac-Heal(19)
Level 14: Placate -- RechRdx-I(A), RechRdx-I(45)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40)
Level 18: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(40), Clrty-Stlth(40), Zephyr-ResKB(45), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(37)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34), Krma-ResKB(50)
Level 24: Invisibility -- DefBuff-I(A)
Level 26: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(31)
Level 28: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal/Rchg(33), Mrcl-EndRdx/Rchg(33)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Mrcl-Rcvry+(36), Heal-I(36)
Level 38: Moment of Glory -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
Level 47: Stamina -- EndMod-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- SprngFt-EndRdx/Jump(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination -
Whats the point of max perception for a stalker?
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Havent played a stalker much and the last time I did was over 2 years ago. A question I have too is, If I hit MoG in hide do I come out of hide?
Heres what Im thinking for Zone PVP. Your critiques are appreciated.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Gladiator's Strike - Accuracy/Damage
- (46) Gladiator's Strike - Damage/Recharge
- (48) Gladiator's Strike - Damage/Endurance/Recharge
- (48) Gladiator's Strike - Accuracy/Endurance/Recharge
- (48) Gladiator's Strike - Accuracy/Damage/End/Rech
- (50) Gladiator's Strike - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (50) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (3) Regenerative Tissue - +Regeneration
- (23) Healing IO
- (A) Panacea - Heal/Endurance
- (5) Panacea - Endurance/Recharge
- (5) Panacea - Hea/Recharge
- (21) Panacea - Heal/Endurance/Recharge
- (21) Panacea - Heal
- (A) Hecatomb - Damage
- (7) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (15) Rectified Reticle - Increased Perception
- (A) Panacea - Heal/Endurance
- (17) Panacea - Endurance/Recharge
- (17) Panacea - Hea/Recharge
- (19) Panacea - Heal/Endurance/Recharge
- (19) Panacea - Heal
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Endurance
- (39) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Celerity - Endurance
- (40) Celerity - RunSpeed
- (40) Celerity - +Stealth
- (45) Blessing of the Zephyr - Knockback Reduction (4 points)
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Titanium Coating - Resistance
- (37) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (50) Karma - Knockback Protection
- (A) Defense Buff IO
- (A) Armageddon - Damage
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Miracle - Heal/Endurance/Recharge
- (33) Miracle - Heal/Recharge
- (33) Miracle - Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Endurance
- (36) Miracle - +Recovery
- (36) Healing IO
- (A) Titanium Coating - Resistance
- (39) Titanium Coating - Resistance/Endurance/Recharge
- (39) Titanium Coating - Resistance/Recharge
- (A) Apocalypse - Damage
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Endurance Modification IO
- (A) Range
Level 1: Brawl- (A) Empty
- (A) Springfoot - Endurance/Jumping
- (A) Empty
-
Its a first attempt and I dont know about the attack chain but Im hoping that it does enough damage to drop most foes while I wait for clicks to come up and hit healing flames every 12 or so seconds.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Empty(A)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(5)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-%Dam(17), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Mrcl-Heal(21), Mrcl-Heal/Rchg(21), Mrcl-Heal/EndRdx/Rchg(25)
Level 6: Build Up -- HO:Membr(A), HO:Membr(40), HO:Membr(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(15)
Level 14: Super Speed -- Empty(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Heal-I(45), RgnTis-Regen+(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 22: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23), Aegis-Psi/Status(25)
Level 24: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Oblit-%Dam(29), Armgdn-Dam%(31)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 30: Burn -- Dmg-I(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), Mako-Dam%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(39)
Level 41: Char -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), GJ-Dam%(43)
Level 44: Melt Armor -- AnWeak-Acc/DefDeb(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Rise of the Phoenix -- RzDz-Immob%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Werner and Umbral your thoughts are most appreciated here.
So after a 2 or so year break from CoH I've come back to waste plenty of hours playing this game once more. Fire/Fire/Blaze is my new conquest for PVE/badge play.
If anyone has a mids build or wants to whip one up I'd appreciate it. (No Limit budget) I'm going on to mids now to try and put something together and will post when done. Again this is for PVE. Damage PBAoE/AoE is the focus.