DimMak

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  1. I'll make this simple for the OP. The best secondary to go with is regen, followed by electric. If you roll scrapper I would roll spine, crits with all the range is nice, KM is good too. If you roll brute SS paired with pyre is the best imo. Char is a great tool in pyre. Burnout is unfair for regen and really not needed when you get good. GLHF
  2. I would like to join with a Regen Brute (rage against). Plays like a scrapper and cannot tank Bobcat. I'll show up but may bow out unless there are sufficent buff/debuff toons in order to achieve the masters.
  3. Quote:
    Originally Posted by Terminal Velocity View Post
    Leaked
    IDK what that means.
  4. One night i decided to change my costume on my widow, and I saw that I had the option of snow and sparks in the auras. I thought I chose sparks but then logged off due to RL. I logged back on the character a week or so later to not be able to choose those auras again. Am i missing something here? Did I eat to many red vines and hallucinate the whole time I was with the face maker?

    I did a search but the search function on this forum is very random.
  5. Its been a minute since i joined a Mr. E SF/TF. I'll show up and hang out around Lady Grey and see if there is a no show. Id like to bring a rad psi def (Oevil) or my Fort (iii.)
  6. Quote:
    Originally Posted by Terror1 View Post
    Villain Plan by Mids' Villain Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Char
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (31) Unbreakable Constraint - Endurance/Hold
    • (43) Unbreakable Constraint - Hold/Recharge
    • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (43) Unbreakable Constraint - Accuracy/Recharge
    Level 1: Flares
    • (A) Apocalypse - Chance of Damage(Negative)
    • (31) Gladiator's Javelin - Damage/Endurance/Recharge
    • (36) Gladiator's Javelin - Chance of Damage(Toxic)
    • (37) Apocalypse - Accuracy/Damage/Recharge
    • (37) Apocalypse - Damage
    • (37) Gladiator's Javelin - Accuracy/Damage
    Level 2: Incinerate
    • (A) Touch of Death - Chance of Damage(Negative)
    • (3) Mako's Bite - Chance of Damage(Lethal)
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage
    • (5) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Damage/Endurance
    Level 4: Ring of Fire
    • (A) Gravitational Anchor - Immobilize
    • (7) Gravitational Anchor - Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Recharge
    • (25) Gravitational Anchor - Immobilize/Endurance
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Karma - Knockback Protection
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Fire Blast
    • (A) Gladiator's Javelin - Chance of Damage(Toxic)
    • (13) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (13) Gladiator's Javelin - Damage/Endurance/Recharge
    • (15) Devastation - Accuracy/Damage/Endurance/Recharge
    • (15) Devastation - Accuracy/Damage/Recharge
    • (25) Devastation - Accuracy/Damage
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Miracle - +Recovery
    Level 16: Embrace of Fire
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (19) HamiO:Microfilament Exposure
    • (19) HamiO:Microfilament Exposure
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (27) Efficacy Adaptor - EndMod
    • (33) Efficacy Adaptor - EndMod/Recharge
    Level 22: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (23) HamiO:Microfilament Exposure
    • (23) HamiO:Microfilament Exposure
    Level 24: Acrobatics
    • (A) Endurance Reduction IO
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Karma - Knockback Protection
    Level 28: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (29) Adjusted Targeting - To Hit Buff/Recharge
    • (29) Adjusted Targeting - Endurance/Recharge
    • (31) Rectified Reticle - Increased Perception
    • (34) Adjusted Targeting - To Hit Buff
    • (34) Adjusted Targeting - To Hit Buff/Endurance
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Karma - Knockback Protection
    Level 32: Fire Imps
    • (A) Soulbound Allegiance - Damage
    • (33) Soulbound Allegiance - Damage/Recharge
    • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
    Level 35: Blazing Bolt
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (36) Gladiator's Javelin - Damage/Recharge
    • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (40) Gladiator's Javelin - Chance of Damage(Toxic)
    • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (46) Gladiator's Javelin - Damage/Endurance/Recharge
    Level 38: Blaze
    • (A) Apocalypse - Accuracy/Recharge
    • (39) Apocalypse - Damage/Endurance
    • (39) Apocalypse - Damage/Recharge
    • (39) Devastation - Accuracy/Damage/Endurance/Recharge
    • (40) Devastation - Accuracy/Damage/Recharge
    • (42) Devastation - Accuracy/Damage
    Level 41: Water Spout
    • (A) Touch of Lady Grey - Recharge/Endurance
    • (42) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    Level 44: Shark Skin
    • (A) Gladiator's Armor - Resistance
    • (45) Gladiator's Armor - Resistance/Rech/End
    • (45) Gladiator's Armor - End/Resist
    • (45) Steadfast Protection - Knockback Protection
    Level 47: Hibernate
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Numina's Convalescence - Heal/Recharge
    • (48) Numina's Convalescence - Heal
    • (48) Efficacy Adaptor - EndMod/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 49: Summon Coralax
    • (A) Soulbound Allegiance - Accuracy/Recharge
    • (50) Soulbound Allegiance - Chance for Build Up
    • (50) Soulbound Allegiance - Damage/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 6: Ninja Run
    Level 1: Swift
    • (A) Empty
    Level 1: Hurdle
    • (A) Empty
    Level 1: Health
    • (A) Empty
    Level 1: Stamina
    • (A) Empty



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    Here is what i used before i got bored and stripped for other projects.

    I used to have flashfire but got annoyed with how the power worked and picked up the snipe instead.
    Nice!
  7. Quote:
    Originally Posted by PC_guy View Post
    at a glance, that build is way more expensive than it needs to be. theres no reason to slot 2 full glad jav sets. acc/dam and proc is enough the frankenslot a deva set. the build needs more procs in general. cinders is pretty pointless. and you have no escape power i.e. why cold/levi master is a better way to go. melt armor isn't doing much of anything with DR factored in. also 41 kb min.

    really if you're going to spend that much cash, you'd be better off slotting something else.
    yeah thanks, makes sense
  8. already at 50 and looking to respec into a new build. This is what im thinking.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    fire2x: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Ring of Fire
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (3) Devastation - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 1: Flares
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (7) Gladiator's Javelin - Damage/Recharge
    • (7) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (9) Gladiator's Javelin - Chance of Damage(Toxic)
    • (9) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (11) Gladiator's Javelin - Damage/Endurance/Recharge
    Level 2: Char
    • (A) Unbreakable Constraint - Hold
    • (11) Unbreakable Constraint - Hold/Recharge
    • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (13) Unbreakable Constraint - Accuracy/Recharge
    • (15) Unbreakable Constraint - Endurance/Hold
    • (15) Unbreakable Constraint - Chance for Smashing Damage
    Level 4: Fire Breath
    • (A) Javelin Volley - Chance of Damage(Lethal)
    • (17) Javelin Volley - Accuracy/Damage
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Assault
    • (A) Endurance Reduction IO
    Level 10: Fire Blast
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (17) Gladiator's Javelin - Damage/Recharge
    • (19) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (19) Gladiator's Javelin - Chance of Damage(Toxic)
    • (21) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (21) Gladiator's Javelin - Damage/Endurance/Recharge
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun
    • (23) Absolute Amazement - Stun/Recharge
    • (23) Absolute Amazement - Accuracy/Stun/Recharge
    • (25) Absolute Amazement - Accuracy/Recharge
    • (25) Absolute Amazement - Endurance/Stun
    Level 14: Health
    • (A) Miracle - +Recovery
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Numina's Convalescence - Heal
    Level 16: Embrace of Fire
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 18: Cinders
    • (A) Gladiator's Net - Accuracy/Hold
    • (42) Gladiator's Net - Accuracy/Recharge
    • (43) Gladiator's Net - Recharge/Hold
    • (43) Gladiator's Net - Endurance/Recharge/Hold
    • (43) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (29) Efficacy Adaptor - EndMod/Recharge
    • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (31) Efficacy Adaptor - Accuracy/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy
    • (31) Efficacy Adaptor - EndMod/Endurance
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 24: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (40) Endurance Reduction IO
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Endurance Reduction IO
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 30: Acrobatics
    • (A) Endurance Reduction IO
    • (33) Knockback Distance IO
    Level 32: Fire Imps
    • (A) Soulbound Allegiance - Damage
    • (34) Soulbound Allegiance - Damage/Recharge
    • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (34) Soulbound Allegiance - Accuracy/Recharge
    • (36) Soulbound Allegiance - Damage/Endurance
    Level 35: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage
    • (36) Sting of the Manticore - Damage/Endurance
    • (36) Sting of the Manticore - Accuracy/Interrupt/Range
    • (37) Sting of the Manticore - Damage/Interrupt/Recharge
    • (37) Sting of the Manticore - Damage/Endurance/Recharge
    • (37) Interrupt Reduction IO
    Level 38: Blaze
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (39) Gladiator's Javelin - Damage/Recharge
    • (39) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (39) Gladiator's Javelin - Chance of Damage(Toxic)
    • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (40) Gladiator's Javelin - Damage/Endurance/Recharge
    Level 41: Rain of Fire
    • (A) Javelin Volley - Chance of Damage(Lethal)
    • (42) Javelin Volley - Accuracy/Damage
    Level 44: Fire Shield
    • (A) Gladiator's Armor - Resistance
    • (45) Gladiator's Armor - Resistance/Rech/End
    • (45) Gladiator's Armor - End/Resist
    • (45) Gladiator's Armor - Recharge/Endurance
    • (46) Gladiator's Armor - Recharge/Resist
    Level 47: Melt Armor
    • (A) Analyze Weakness - Defense Debuff
    • (48) Analyze Weakness - Accuracy/Defense Debuff
    • (48) Analyze Weakness - Accuracy/Recharge
    • (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (50) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 49: Rise of the Phoenix
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run
  9. Im not good at ranged players and im getting bored with melee. I rolled a fire fire dom hoping to have some fun. I was looking for some advice on how to slot and a single target chain.

    I'm thinking and have read in the past to cap s/l defense, recharge is good at around 70%, and max range. Speaking of which what is max range for a dom?

    I want to mainly pvp but also want to be viable in SF/TF's. My chain for single target would be: embrace of fire> flares> fire blast> char> flares> blaze. I also really like fire epic for melt armour Can you guys help me out with some advice?

    Also: Is the search broke on this forum

    Thanks in advance.
  10. i have 2 scraps up for it. global is @gangstarr. I'll hit you up tonight
  11. DimMak

    Damage CAP???

    Quote:
    Originally Posted by Dechs Kaison View Post
    I'd say 305%, because you likely have 95% damage enhancement in your powers.
    Doh! Overlooked that thanks.
  12. DimMak

    Damage CAP???

    Thanks for the link BTW
  13. DimMak

    Damage CAP???

    500% at lvl 21+? Is mids accurate in the damage %?

    Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100% less than the cap itself.

    So a 400% damage buff caps a scrapper, correct?
  14. DimMak

    Damage CAP???

    What is the damage cap for a scrapper?
  15. DimMak

    RAD/PSI Defender

    I have this toon from way back in i3 that I got to 50 and knocked the dust off yesterday. Could someone help me out with making this a viable pvp toon? Bored wuth some of my mains so I can strip them to slot this. Thanks
  16. Being able to slot ammo types.

    want more damage? Slot da fire ammo.

    Want more -recharge/slow? slot da chill ammo.

    want more -defense? slot da toxic ammo.

    Forget aim and animation changes, start here.

    /e Flame suit on
  17. I have two. one is /em and other is /devices. There ok! I went in to Sirens with Brady- (/Devices) and had an ok time. Everybody wanted to beat up the new DP guy, LOL. I'm about 50% IO'd. Animations are to long, and damage is ok. Although I do really like finishing someone of with executioners shot. I'd rather play my sonic/em
  18. DimMak

    Pvp server

    Quote:
    Originally Posted by Sneaky_Prophet View Post
    Its called Freedom. You can transfer there for free this month.
    You wouldnt like to see a totally pvp based server? All my toons are on freedom and I enjoy it there, but if all of us pvp players had a home to call our own we wouldnt need to rep out our server hoods and trow our gang sign on the forums.
  19. DimMak

    Pvp server

    Please subscribe/sign to this thread If you would like to see this happen. I'm new to the forums and dont know if a thread like this has already started (please attach link if so).

    If the Devs cant make this happen why not just rename a current server with low population "Player Vs Player" and we can utilize the free server transfer. It really is a good idea and would keep us complaining pvpers subdue for a least a $14.99 or whatever I pay a month for this game.
  20. DimMak

    Pvp em/reg???

    Quote:
    Originally Posted by TrancEnding View Post
    Using MoG doesn't bring you out of Hide.

    IMO, I'd drop Resilience and slot MoG for defense and recharge. Having both Super Jump and Running Speed would be really nice if possible.
    I have resilience for the 18.1 hp, with both hiber and MoG I feel im covered in the oh sh*t moments. I dont feel that 87.6%/89.2% is bad for when I do hit MoG so slotting it for defense i dont feel worth it, i was focusing on max HP. I see how I can slot multiple Dam procs to up DPA's as well. Yes it would be nice to at least have Combat Jumping with super speed, I could drop lighten Rod for it cause i was just using that as a cheap teleport.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch -- GS-Acc/Dmg(A), GS-Dam/Rech(46), Mako-Dam%(48), GS-Acc/End/Rech(48), GS-Acc/Dmg/End/Rech(48), GS-%Dam(50)
    Level 1: Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25), SW-ResDam/Re TP(50)
    Level 2: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), RgnTis-Regen+(3), Heal-I(23)
    Level 4: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(21), Panac-Heal(21)
    Level 6: Assassin's Shock -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(7), HO:Nucle(9), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(11)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(15), Rec'dRet-Pcptn(15)
    Level 12: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(19), Panac-Heal(19)
    Level 14: Placate -- RechRdx-I(A), RechRdx-I(45)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40)
    Level 18: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(40), Clrty-Stlth(40), Zephyr-ResKB(45), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
    Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(37)
    Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34), Krma-ResKB(50)
    Level 24: Invisibility -- DefBuff-I(A)
    Level 26: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(31)
    Level 28: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal/Rchg(33), Mrcl-EndRdx/Rchg(33)
    Level 30: Phase Shift -- RechRdx-I(A)
    Level 32: Swift -- Run-I(A)
    Level 35: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Mrcl-Rcvry+(36), Heal-I(36)
    Level 38: Moment of Glory -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(39)
    Level 41: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
    Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Stamina -- EndMod-I(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- SprngFt-EndRdx/Jump(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
  21. Whats the point of max perception for a stalker?
  22. DimMak

    Pvp em/reg???

    Havent played a stalker much and the last time I did was over 2 years ago. A question I have too is, If I hit MoG in hide do I come out of hide?

    Heres what Im thinking for Zone PVP. Your critiques are appreciated.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fitness
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Gladiator's Strike - Accuracy/Damage
    • (46) Gladiator's Strike - Damage/Recharge
    • (48) Gladiator's Strike - Damage/Endurance/Recharge
    • (48) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (48) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (50) Gladiator's Strike - Chance for Smashing Damage
    Level 1: Hide
    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Recharge
    • (50) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 2: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (3) Regenerative Tissue - +Regeneration
    • (23) Healing IO
    Level 4: Reconstruction
    • (A) Panacea - Heal/Endurance
    • (5) Panacea - Endurance/Recharge
    • (5) Panacea - Hea/Recharge
    • (21) Panacea - Heal/Endurance/Recharge
    • (21) Panacea - Heal
    Level 6: Assassin's Shock
    • (A) Hecatomb - Damage
    • (7) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (9) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 10: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (15) Rectified Reticle - Increased Perception
    Level 12: Dull Pain
    • (A) Panacea - Heal/Endurance
    • (17) Panacea - Endurance/Recharge
    • (17) Panacea - Hea/Recharge
    • (19) Panacea - Heal/Endurance/Recharge
    • (19) Panacea - Heal
    Level 14: Placate
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 16: Integration
    • (A) Numina's Convalescence - Heal
    • (37) Numina's Convalescence - Heal/Endurance
    • (39) Numina's Convalescence - Heal/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    Level 18: Super Speed
    • (A) Celerity - Endurance
    • (40) Celerity - RunSpeed
    • (40) Celerity - +Stealth
    • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 20: Resilience
    • (A) Titanium Coating - Resistance
    • (37) Titanium Coating - Resistance/Endurance
    • (37) Titanium Coating - Resistance/Recharge
    Level 22: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Recharge
    • (50) Karma - Knockback Protection
    Level 24: Invisibility
    • (A) Defense Buff IO
    Level 26: Thunder Strike
    • (A) Armageddon - Damage
    • (27) Armageddon - Damage/Recharge
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (29) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    • (31) Armageddon - Chance for Fire Damage
    Level 28: Instant Healing
    • (A) Numina's Convalescence - Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Recharge
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Miracle - Heal/Endurance/Recharge
    • (33) Miracle - Heal/Recharge
    • (33) Miracle - Endurance/Recharge
    Level 30: Phase Shift
    • (A) Recharge Reduction IO
    Level 32: Swift
    • (A) Run Speed IO
    Level 35: Health
    • (A) Numina's Convalescence - Heal
    • (36) Numina's Convalescence - Heal/Endurance
    • (36) Miracle - +Recovery
    • (36) Healing IO
    Level 38: Moment of Glory
    • (A) Titanium Coating - Resistance
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    • (39) Titanium Coating - Resistance/Recharge
    Level 41: Spirit Shark
    • (A) Apocalypse - Damage
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (42) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Damage/Endurance
    Level 44: Hibernate
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Stamina
    • (A) Endurance Modification IO
    Level 49: Lightning Rod
    • (A) Range
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Springfoot - Endurance/Jumping
    Level 2: Rest
    • (A) Empty
    Level 1: Assassination
  23. Its a first attempt and I dont know about the attack chain but Im hoping that it does enough damage to drop most foes while I wait for clicks to come up and hit healing flames every 12 or so seconds.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- Empty(A)
    Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(5)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-%Dam(17), Oblit-Acc/Dmg/EndRdx/Rchg(17)
    Level 4: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Mrcl-Heal(21), Mrcl-Heal/Rchg(21), Mrcl-Heal/EndRdx/Rchg(25)
    Level 6: Build Up -- HO:Membr(A), HO:Membr(40), HO:Membr(43)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(15)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(15)
    Level 14: Super Speed -- Empty(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Heal-I(45), RgnTis-Regen+(45)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
    Level 22: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23), Aegis-Psi/Status(25)
    Level 24: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Oblit-%Dam(29), Armgdn-Dam%(31)
    Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 30: Burn -- Dmg-I(A)
    Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), Mako-Dam%(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(39)
    Level 41: Char -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), GJ-Dam%(43)
    Level 44: Melt Armor -- AnWeak-Acc/DefDeb(A)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Rise of the Phoenix -- RzDz-Immob%(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  24. Werner and Umbral your thoughts are most appreciated here.

    So after a 2 or so year break from CoH I've come back to waste plenty of hours playing this game once more. Fire/Fire/Blaze is my new conquest for PVE/badge play.

    If anyone has a mids build or wants to whip one up I'd appreciate it. (No Limit budget) I'm going on to mids now to try and put something together and will post when done. Again this is for PVE. Damage PBAoE/AoE is the focus.