PVP fire fire dom?


DimMak

 

Posted

Im not good at ranged players and im getting bored with melee. I rolled a fire fire dom hoping to have some fun. I was looking for some advice on how to slot and a single target chain.

I'm thinking and have read in the past to cap s/l defense, recharge is good at around 70%, and max range. Speaking of which what is max range for a dom?

I want to mainly pvp but also want to be viable in SF/TF's. My chain for single target would be: embrace of fire> flares> fire blast> char> flares> blaze. I also really like fire epic for melt armour Can you guys help me out with some advice?

Also: Is the search broke on this forum

Thanks in advance.


 

Posted

Quote:
Originally Posted by DimMak View Post
Im not good at ranged players and im getting bored with melee. I rolled a fire fire dom hoping to have some fun. I was looking for some advice on how to slot and a single target chain.

I'm thinking and have read in the past to cap s/l defense, recharge is good at around 70%, and max range. Speaking of which what is max range for a dom?

I want to mainly pvp but also want to be viable in SF/TF's. My chain for single target would be: embrace of fire> flares> fire blast> char> flares> blaze. I also really like fire epic for melt armour Can you guys help me out with some advice?

Also: Is the search broke on this forum

Thanks in advance.
fire/ is pretty bad and if your just starting, reroll mind. it has much better defensive tools. fire is very AoE oriented and imps are pretty useless.

don't try and cap defense cuz there is no point. build for HP, rech, range, and damage.

go cold or levi mastery.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

already at 50 and looking to respec into a new build. This is what im thinking.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

fire2x: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Ring of Fire

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Flares
  • (A) Gladiator's Javelin - Accuracy/Damage
  • (7) Gladiator's Javelin - Damage/Recharge
  • (7) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (9) Gladiator's Javelin - Chance of Damage(Toxic)
  • (9) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (11) Gladiator's Javelin - Damage/Endurance/Recharge
Level 2: Char
  • (A) Unbreakable Constraint - Hold
  • (11) Unbreakable Constraint - Hold/Recharge
  • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (13) Unbreakable Constraint - Accuracy/Recharge
  • (15) Unbreakable Constraint - Endurance/Hold
  • (15) Unbreakable Constraint - Chance for Smashing Damage
Level 4: Fire Breath
  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (17) Javelin Volley - Accuracy/Damage
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Assault
  • (A) Endurance Reduction IO
Level 10: Fire Blast
  • (A) Gladiator's Javelin - Accuracy/Damage
  • (17) Gladiator's Javelin - Damage/Recharge
  • (19) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (19) Gladiator's Javelin - Chance of Damage(Toxic)
  • (21) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (21) Gladiator's Javelin - Damage/Endurance/Recharge
Level 12: Flashfire
  • (A) Absolute Amazement - Stun
  • (23) Absolute Amazement - Stun/Recharge
  • (23) Absolute Amazement - Accuracy/Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Recharge
  • (25) Absolute Amazement - Endurance/Stun
Level 14: Health
  • (A) Miracle - +Recovery
  • (50) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Numina's Convalescence - Heal
Level 16: Embrace of Fire
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 18: Cinders
  • (A) Gladiator's Net - Accuracy/Hold
  • (42) Gladiator's Net - Accuracy/Recharge
  • (43) Gladiator's Net - Recharge/Hold
  • (43) Gladiator's Net - Endurance/Recharge/Hold
  • (43) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod/Endurance
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 24: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (40) Endurance Reduction IO
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Endurance Reduction IO
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 30: Acrobatics
  • (A) Endurance Reduction IO
  • (33) Knockback Distance IO
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Damage
  • (34) Soulbound Allegiance - Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Recharge
  • (36) Soulbound Allegiance - Damage/Endurance
Level 35: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Damage/Endurance/Recharge
  • (37) Interrupt Reduction IO
Level 38: Blaze
  • (A) Gladiator's Javelin - Accuracy/Damage
  • (39) Gladiator's Javelin - Damage/Recharge
  • (39) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (39) Gladiator's Javelin - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (40) Gladiator's Javelin - Damage/Endurance/Recharge
Level 41: Rain of Fire
  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (42) Javelin Volley - Accuracy/Damage
Level 44: Fire Shield
  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - Recharge/Endurance
  • (46) Gladiator's Armor - Recharge/Resist
Level 47: Melt Armor
  • (A) Analyze Weakness - Defense Debuff
  • (48) Analyze Weakness - Accuracy/Defense Debuff
  • (48) Analyze Weakness - Accuracy/Recharge
  • (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (50) Analyze Weakness - Accuracy/Endurance/Recharge
Level 49: Rise of the Phoenix
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run


 

Posted

at a glance, that build is way more expensive than it needs to be. theres no reason to slot 2 full glad jav sets. acc/dam and proc is enough the frankenslot a deva set. the build needs more procs in general. cinders is pretty pointless. and you have no escape power i.e. why cold/levi master is a better way to go. melt armor isn't doing much of anything with DR factored in. also 41 kb min.

really if you're going to spend that much cash, you'd be better off slotting something else.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
at a glance, that build is way more expensive than it needs to be. theres no reason to slot 2 full glad jav sets. acc/dam and proc is enough the frankenslot a deva set. the build needs more procs in general. cinders is pretty pointless. and you have no escape power i.e. why cold/levi master is a better way to go. melt armor isn't doing much of anything with DR factored in. also 41 kb min.

really if you're going to spend that much cash, you'd be better off slotting something else.
yeah thanks, makes sense


 

Posted

Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Char

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (31) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Recharge
Level 1: Flares
  • (A) Apocalypse - Chance of Damage(Negative)
  • (31) Gladiator's Javelin - Damage/Endurance/Recharge
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (37) Apocalypse - Accuracy/Damage/Recharge
  • (37) Apocalypse - Damage
  • (37) Gladiator's Javelin - Accuracy/Damage
Level 2: Incinerate
  • (A) Touch of Death - Chance of Damage(Negative)
  • (3) Mako's Bite - Chance of Damage(Lethal)
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage
  • (5) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
Level 4: Ring of Fire
  • (A) Gravitational Anchor - Immobilize
  • (7) Gravitational Anchor - Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Recharge
  • (25) Gravitational Anchor - Immobilize/Endurance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Karma - Knockback Protection
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Fire Blast
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (13) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (13) Gladiator's Javelin - Damage/Endurance/Recharge
  • (15) Devastation - Accuracy/Damage/Endurance/Recharge
  • (15) Devastation - Accuracy/Damage/Recharge
  • (25) Devastation - Accuracy/Damage
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Miracle - +Recovery
Level 16: Embrace of Fire
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) HamiO:Microfilament Exposure
  • (19) HamiO:Microfilament Exposure
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod
  • (33) Efficacy Adaptor - EndMod/Recharge
Level 22: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) HamiO:Microfilament Exposure
  • (23) HamiO:Microfilament Exposure
Level 24: Acrobatics
  • (A) Endurance Reduction IO
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Karma - Knockback Protection
Level 28: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (31) Rectified Reticle - Increased Perception
  • (34) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Karma - Knockback Protection
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 35: Blazing Bolt
  • (A) Gladiator's Javelin - Accuracy/Damage
  • (36) Gladiator's Javelin - Damage/Recharge
  • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (46) Gladiator's Javelin - Damage/Endurance/Recharge
Level 38: Blaze
  • (A) Apocalypse - Accuracy/Recharge
  • (39) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Damage/Recharge
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge
  • (40) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Accuracy/Damage
Level 41: Water Spout
  • (A) Touch of Lady Grey - Recharge/Endurance
  • (42) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
Level 44: Shark Skin
  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Steadfast Protection - Knockback Protection
Level 47: Hibernate
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (48) Numina's Convalescence - Heal/Recharge
  • (48) Numina's Convalescence - Heal
  • (48) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 49: Summon Coralax
  • (A) Soulbound Allegiance - Accuracy/Recharge
  • (50) Soulbound Allegiance - Chance for Build Up
  • (50) Soulbound Allegiance - Damage/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 6: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Empty
Level 1: Stamina
  • (A) Empty



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Here is what i used before i got bored and stripped for other projects.

I used to have flashfire but got annoyed with how the power worked and picked up the snipe instead.


 

Posted

Quote:
Originally Posted by Terror1 View Post
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Char
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (31) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Recharge
Level 1: Flares
  • (A) Apocalypse - Chance of Damage(Negative)
  • (31) Gladiator's Javelin - Damage/Endurance/Recharge
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (37) Apocalypse - Accuracy/Damage/Recharge
  • (37) Apocalypse - Damage
  • (37) Gladiator's Javelin - Accuracy/Damage
Level 2: Incinerate
  • (A) Touch of Death - Chance of Damage(Negative)
  • (3) Mako's Bite - Chance of Damage(Lethal)
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage
  • (5) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
Level 4: Ring of Fire
  • (A) Gravitational Anchor - Immobilize
  • (7) Gravitational Anchor - Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Recharge
  • (25) Gravitational Anchor - Immobilize/Endurance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Karma - Knockback Protection
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Fire Blast
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (13) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (13) Gladiator's Javelin - Damage/Endurance/Recharge
  • (15) Devastation - Accuracy/Damage/Endurance/Recharge
  • (15) Devastation - Accuracy/Damage/Recharge
  • (25) Devastation - Accuracy/Damage
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Miracle - +Recovery
Level 16: Embrace of Fire
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) HamiO:Microfilament Exposure
  • (19) HamiO:Microfilament Exposure
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod
  • (33) Efficacy Adaptor - EndMod/Recharge
Level 22: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) HamiO:Microfilament Exposure
  • (23) HamiO:Microfilament Exposure
Level 24: Acrobatics
  • (A) Endurance Reduction IO
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Karma - Knockback Protection
Level 28: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (31) Rectified Reticle - Increased Perception
  • (34) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Karma - Knockback Protection
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 35: Blazing Bolt
  • (A) Gladiator's Javelin - Accuracy/Damage
  • (36) Gladiator's Javelin - Damage/Recharge
  • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (46) Gladiator's Javelin - Damage/Endurance/Recharge
Level 38: Blaze
  • (A) Apocalypse - Accuracy/Recharge
  • (39) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Damage/Recharge
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge
  • (40) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Accuracy/Damage
Level 41: Water Spout
  • (A) Touch of Lady Grey - Recharge/Endurance
  • (42) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
Level 44: Shark Skin
  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Steadfast Protection - Knockback Protection
Level 47: Hibernate
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (48) Numina's Convalescence - Heal/Recharge
  • (48) Numina's Convalescence - Heal
  • (48) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 49: Summon Coralax
  • (A) Soulbound Allegiance - Accuracy/Recharge
  • (50) Soulbound Allegiance - Chance for Build Up
  • (50) Soulbound Allegiance - Damage/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 6: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Empty
Level 1: Stamina
  • (A) Empty



Code:
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|2C3FBD98E1242E940E94409A374A14451FA50F6501A7F00C634FA70|
|-------------------------------------------------------------------|
Here is what i used before i got bored and stripped for other projects.

I used to have flashfire but got annoyed with how the power worked and picked up the snipe instead.
Nice!