Pvp em/reg???


Desitre

 

Posted

Havent played a stalker much and the last time I did was over 2 years ago. A question I have too is, If I hit MoG in hide do I come out of hide?

Heres what Im thinking for Zone PVP. Your critiques are appreciated.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Gladiator's Strike - Accuracy/Damage
  • (46) Gladiator's Strike - Damage/Recharge
  • (48) Gladiator's Strike - Damage/Endurance/Recharge
  • (48) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (48) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (50) Gladiator's Strike - Chance for Smashing Damage
Level 1: Hide
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (50) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 2: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Numina's Convalescence - Heal
  • (3) Regenerative Tissue - +Regeneration
  • (23) Healing IO
Level 4: Reconstruction
  • (A) Panacea - Heal/Endurance
  • (5) Panacea - Endurance/Recharge
  • (5) Panacea - Hea/Recharge
  • (21) Panacea - Heal/Endurance/Recharge
  • (21) Panacea - Heal
Level 6: Assassin's Shock
  • (A) Hecatomb - Damage
  • (7) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Accuracy/Recharge
  • (9) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 10: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (15) Rectified Reticle - Increased Perception
Level 12: Dull Pain
  • (A) Panacea - Heal/Endurance
  • (17) Panacea - Endurance/Recharge
  • (17) Panacea - Hea/Recharge
  • (19) Panacea - Heal/Endurance/Recharge
  • (19) Panacea - Heal
Level 14: Placate
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 16: Integration
  • (A) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - Heal/Endurance
  • (39) Numina's Convalescence - Heal/Recharge
  • (40) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Super Speed
  • (A) Celerity - Endurance
  • (40) Celerity - RunSpeed
  • (40) Celerity - +Stealth
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Resilience
  • (A) Titanium Coating - Resistance
  • (37) Titanium Coating - Resistance/Endurance
  • (37) Titanium Coating - Resistance/Recharge
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (50) Karma - Knockback Protection
Level 24: Invisibility
  • (A) Defense Buff IO
Level 26: Thunder Strike
  • (A) Armageddon - Damage
  • (27) Armageddon - Damage/Recharge
  • (27) Armageddon - Accuracy/Damage/Recharge
  • (29) Armageddon - Accuracy/Recharge
  • (29) Armageddon - Damage/Endurance
  • (31) Armageddon - Chance for Fire Damage
Level 28: Instant Healing
  • (A) Numina's Convalescence - Endurance/Recharge
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Miracle - Heal/Endurance/Recharge
  • (33) Miracle - Heal/Recharge
  • (33) Miracle - Endurance/Recharge
Level 30: Phase Shift
  • (A) Recharge Reduction IO
Level 32: Swift
  • (A) Run Speed IO
Level 35: Health
  • (A) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Endurance
  • (36) Miracle - +Recovery
  • (36) Healing IO
Level 38: Moment of Glory
  • (A) Titanium Coating - Resistance
  • (39) Titanium Coating - Resistance/Endurance/Recharge
  • (39) Titanium Coating - Resistance/Recharge
Level 41: Spirit Shark
  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance
Level 44: Hibernate
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Stamina
  • (A) Endurance Modification IO
Level 49: Lightning Rod
  • (A) Range
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Springfoot - Endurance/Jumping
Level 2: Rest
  • (A) Empty
Level 1: Assassination


 

Posted

Don't think so, it's probably like if you were to throw off build up while in hide.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Using MoG doesn't bring you out of Hide.

IMO, I'd drop Resilience and slot MoG for defense and recharge. Having both Super Jump and Running Speed would be really nice if possible.


 

Posted

Quote:
Originally Posted by TrancEnding View Post
Using MoG doesn't bring you out of Hide.

IMO, I'd drop Resilience and slot MoG for defense and recharge. Having both Super Jump and Running Speed would be really nice if possible.
I have resilience for the 18.1 hp, with both hiber and MoG I feel im covered in the oh sh*t moments. I dont feel that 87.6%/89.2% is bad for when I do hit MoG so slotting it for defense i dont feel worth it, i was focusing on max HP. I see how I can slot multiple Dam procs to up DPA's as well. Yes it would be nice to at least have Combat Jumping with super speed, I could drop lighten Rod for it cause i was just using that as a cheap teleport.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Havoc Punch -- GS-Acc/Dmg(A), GS-Dam/Rech(46), Mako-Dam%(48), GS-Acc/End/Rech(48), GS-Acc/Dmg/End/Rech(48), GS-%Dam(50)
Level 1: Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25), SW-ResDam/Re TP(50)
Level 2: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), RgnTis-Regen+(3), Heal-I(23)
Level 4: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(21), Panac-Heal(21)
Level 6: Assassin's Shock -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(7), HO:Nucle(9), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(15), Rec'dRet-Pcptn(15)
Level 12: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(19), Panac-Heal(19)
Level 14: Placate -- RechRdx-I(A), RechRdx-I(45)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40)
Level 18: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(40), Clrty-Stlth(40), Zephyr-ResKB(45), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(37)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34), Krma-ResKB(50)
Level 24: Invisibility -- DefBuff-I(A)
Level 26: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(31)
Level 28: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal/Rchg(33), Mrcl-EndRdx/Rchg(33)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Mrcl-Rcvry+(36), Heal-I(36)
Level 38: Moment of Glory -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
Level 47: Stamina -- EndMod-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- SprngFt-EndRdx/Jump(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination