KB Protection IOs
On all the time.
Example, my kin/dark has hers in increase density (an ally click buff). It functions for her when solo.
http://wiki.cohtitan.com/wiki/Table_of_Special_IOs
is a great resource for determining what special IOs work under what corcumstances.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Yeah...I did see that table. However it's my personal experience that made me post this. I had the BotZ: KB protection slotted in Recall friend on my blaster. But towards the end of the Respec Trial mish I was getting bounced around a lot. And the bonus wasn't visible on my combat attributes screen. Even a lone Tank Smasher could knock me off my feet easily...
Is it possible you were exemped to a level 3 below the level of the enhancement? That's supposed to be the only time they don't work.
<obvious question>
Was your character exemped to more than 3 levels below the level of the IO ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Even that shouldnt matter. KB resistance slotting, in my experience anyway, simply works all the time when you have it in. Point in case, my Crab Spider when I exemped down to team with some lowbie friends.
Bear in mind that the slot is ONLY -4Mag. There are still cases where you can get bounced all over the shop. Im looking mainly at Tsoo, Ballista's, Sigil and a few other cases.
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Yeah...I did see that table. However it's my personal experience that made me post this. I had the BotZ: KB protection slotted in Recall friend on my blaster. But towards the end of the Respec Trial mish I was getting bounced around a lot. And the bonus wasn't visible on my combat attributes screen. Even a lone Tank Smasher could knock me off my feet easily...
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OP -
FYI, your choice of color for your text is horrible on the reddish CoV background.
Please consider using a different color - light green, yellow, & orange work out pretty well on both the blue & red backgrounds.
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Originally Posted by SpyralPegacyon
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Even that shouldnt matter. KB resistance slotting, in my experience anyway, simply works all the time when you have it in. Point in case, my Crab Spider when I exemped down to team with some lowbie friends.
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http://wiki.cohtitan.com/wiki/Karma:...ack_Protection
http://wiki.cohtitan.com/wiki/Blessi...tion_(4_Points)
"This enhancement functions as a set bonus and is always on, even if in a toggle that is turned off or even if the power is greyed out because of exemplaring. However, the bonus of this Special IO is turned off if one exemplars more than three levels below the level of the Special IO itself, unless it's from a PvP Set, in which case, level doesn't matter and it will always work."
I've used all 3, especially BotZ and they do not work when you exemp down 3 levels below the level of the IO.
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So the moral of the story is to get the level 10 versions of all of these whenever possible. That's a good rule of thumb.
I'm sorry I haven't posted a reply back to this topic, I simply forgot about it. Yes, I wasn't exampled 3 levels under the Enhancement levels as it's a level 12 IO. This topic, everything I read, and everyone I asked all say the same thing. It's treated like a set bonus and is always on as long as you're not 3 levels under the IO level. I'm getting confused about this to be honest, and not sure what to think. But then again I haven't played that toon since that incident. I'll do more testing about this and check. Thank you all for the replies, and sorry for being late.
Teal's pretty hideous on the CoH blue background as well.
To the original question: I know that if you have a Stealth IO in a teleport power, it only lasts for 120 seconds after you teleport (or in this case after you Recall a Friend.)
It _sounds_ like you were seeing that effect. I don't know what the ingame doc says on BoTZ, and I don't know if the ingame doc is correct.
To check this, you can go to the "Real Numbers" display (hit "P" to bring up Powers, and the button is in the upper left of the Powers screen) and Recall someone, and watch your KB resistance for the next two or three minutes.
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@Boltcutter in game.
Okay so..I was wondering. I know that set bonuses will work regardless of the power being activated or not. And some of the uniques will work for 120 seconds after the power has been clicked (or deactivated in case of a toggle). And if slotted in an auto power they will work all the time since they pulse again each 10 seconds renewing the duration.
What I'm not sure about is KB protection bonuses. They appear like a set bonus..but how exactly do they work? Do they go with the 120 second thing? Or are they treated like a set bonus and are on all the time?
Say I have a Blessings of the Zephyr KB protection IO slotted in Recall friend for example. Will it give me any benefit? And if yes how long will it last?
I *think* it only lasts for 120 seconds after I activate recall friend, or zone. But I'm not entirely sure...Because I tried testing it on a toon and when I first zoned the bonus was there on my combat attributes list. A while later I was getting knocked around like a rag doll, so I checked my combat attributes but the bonus wasn't there.
This inclines me to also generalize the question about all KB protection IOs. The Karma Protection and the Steadfast. I'm aware that those particular two are most often slotted in a toggle power (Like I tend to slot my squishies with Karma KB in either CJ or Frost Armor), but it never hurts to know, just in case (For example slotting Karma in Cold Domination shields).