Give NPCs Ninja Run


all_hell

 

Posted

Just a small idea. Give the stylistically appropriate NPC groups Ninja Run, just for the look of it. The next time a Tsoo or Knives of Artemis ambush shows up, it would be cool for some or all of them to be somersaulting over obstacles, carrying weapons NR style and so forth. It would fit with the way they've been given faction specific emotes too.


Arc #40529 : The Furies of the Earth

 

Posted

I'm thinking.

No.

Ninja run should remain a power only available to players who have purchased the Natural Booster Pack.


 

Posted

I am all for this.. the ninja's in the Tsoo force should have it. And the ninja pets from the mm power should have it too.

A new animation should always be used to make more diversity in the world we live in.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Quote:
Originally Posted by je_saist View Post
I'm thinking.

No.

Ninja run should remain a power only available to players who have purchased the Natural Booster Pack.
Eh, just tell yourself the Tsoo ponied up the ten bucks.


Arc #40529 : The Furies of the Earth

 

Posted

I'd like to see it available as an option in AE custom mobs


 

Posted

me too. reenacting ninja scroll cox-style would be the best thing evar.


 

Posted

Quote:
Originally Posted by je_saist View Post
I'm thinking.

No.

Ninja run should remain a power only available to players who have purchased the Natural Booster Pack.
Hence why I feel it shouldn't have been a purchasable power.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I'm in favor of this suggestion, but a little worried about enemies running away all the time at high speed.


 

Posted

Quote:
Originally Posted by HeroJunkie View Post
I'm in favor of this suggestion, but a little worried about enemies running away all the time at high speed.
Set them up to turn it off as soon as they attack. They probably should anyway, it's endurance hungry.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Set them up to turn it off as soon as they attack. They probably should anyway, it's endurance hungry.
According to something I checked out with MA, NPC toggles do not consume end.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
According to something I checked out with MA, NPC toggles do not consume end.
Interesting. Still; having them turn NR off when they attack will solve the "run away superfast" problem. Just make sure they either don't turn it on again or their version has a long recharge.


Arc #40529 : The Furies of the Earth

 

Posted

How about this, you give them the animations (flip and ninja stance) but not the speed itself?