Fire/EM Zone Build - Opinions Wanted Please!
import it like a normal person instead of giving me a long export.
i'm not waddling through that.
You want as many procs in flares as you can get. Since you can afford the PvP IOs that shouldnt be a problem.
Slotting looks alright from what i can see, i didn't really look properly lol but the one thing i noticed if you didn't take hurdle. Take hurdle over swift.
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
Short version....?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Flares GJ-Dam%:50(A), GJ-Acc/Dmg:50(3), Dev'n-Acc/Dmg:50(5), Dev'n-Dmg/EndRdx:50(11), Dev'n-Dmg/Rchg:50(13), Dev'n-Acc/Dmg/Rchg:50(15)
Level 1: Power Thrust KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(7), KinCrsh-Rchg/KB:50(34), KinCrsh-Rechg/EndRdx:50(34), KinCrsh-Dmg/EndRdx/KB:50(34), KinCrsh-Acc/Dmg/KB:50(36)
Level 2: Fire Blast GJ-Dam%:50(A), GJ-Acc/Dmg:50(3), Dev'n-Acc/Dmg:50(5), Dev'n-Dmg/EndRdx:50(9), Dev'n-Dmg/Rchg:50(11), Dev'n-Acc/Dmg/Rchg:50(13)
Level 4: Build Up AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(15), AdjTgt-ToHit/EndRdx/Rchg:50(17), AdjTgt-EndRdx/Rchg:50(25), AdjTgt-Rchg:50(31)
Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
Level 8: Swift Run-I:50(A)
Level 10: Combat Jumping Krma-ResKB:30(A), Zephyr-ResKB:50(39), Ksmt-Def/EndRdx/Rchg:30(40), LkGmblr-Rchg+:50(40), Winter-ResSlow:50(40)
Level 12: Aim AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(17), AdjTgt-EndRdx/Rchg:50(23), AdjTgt-ToHit/EndRdx/Rchg:50(25), AdjTgt-Rchg:50(31)
Level 14: Super Speed Zephyr-ResKB:50(A), Zephyr-Travel:50(42), Zephyr-Travel/EndRdx:50(42)
Level 16: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(39)
Level 18: Blaze GJ-Dam%:50(A), GJ-Acc/Dmg:50(19), Dev'n-Acc/Dmg:50(19), Dev'n-Dmg/EndRdx:50(21), Dev'n-Dmg/Rchg:50(21), Dev'n-Acc/Dmg/Rchg:50(23)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(33), P'Shift-EndMod/Acc:50(33)
Level 22: Super Jump Zephyr-ResKB:50(A), Zephyr-Travel:50(43), Zephyr-Travel/EndRdx:50(43), ULeap-EndRdx:50(43), ULeap-Stlth:50(46), ULeap-Jump:50(48)
Level 24: Assault EndRdx-I:50(A), EndRdx-I:50(50)
Level 26: Blazing Bolt GJ-Dam%:50(A), GJ-Acc/Dmg:50(27), Mantic-Acc/ActRdx/Rng:50(27), Mantic-Dmg/ActRdx/Rchg:50(29), Mantic-Acc/Dmg:50(29), Mantic-Dmg/EndRdx:50(31)
Level 28: Tactics Rec'dRet-Pcptn:20(A), AdjTgt-ToHit:50(36), AdjTgt-ToHit/Rchg:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(37), AdjTgt-EndRdx/Rchg:50(37), AdjTgt-Rchg:50(37)
Level 30: Acrobatics KBDist-I:50(A)
Level 32: Conserve Power RechRdx-I:50(A), RechRdx-I:50(33)
Level 35: Boost Range RechRdx-I:50(A)
Level 38: Vengeance Krma-ResKB:30(A), LkGmblr-Rchg+:50(39)
Level 41: Snow Storm EndRdx-I:50(A), EndRdx-I:50(42)
Level 44: Hoarfrost Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(45), Panac-Heal/Rchg:50(45), Panac-Heal/EndRedux/Rchg:50(45), Panac-Heal:50(46), S'fstPrt-ResKB:30(46)
Level 47: Hibernate Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(48), Numna-Heal/EndRdx/Rchg:50(48)
Level 49: Frozen Armor S'fstPrt-ResKB:30(A), Krma-ResKB:30(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
3.13% Defense(Fire)
3.13% Defense(Cold)
4.06% Defense(Energy)
4.06% Defense(Negative)
8.13% Defense(Ranged)
6.25% Defense(AoE)
27% Enhancement(Accuracy)
37.5% Enhancement(Range) (in PvP)
52.5% Enhancement(RechargeTime)
5% FlySpeed
162.6 HP (13.5%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -35)
Knockup (Mag -35)
MezResist(Confused) 5% (in PvP)
MezResist(Held) 5% (in PvP)
MezResist(Immobilize) 5% (in PvP)
MezResist(Repel) 1000% (10% chance, in PvP)
MezResist(Sleep) 5% (in PvP)
MezResist(Stun) 5% (in PvP)
MezResist(Terrorized) 5% (in PvP)
20% Perception
12.5% (0.21 End/sec) Recovery
76% (3.82 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
4.08% Resistance(Smashing)
1.58% Resistance(Lethal) (in PvP)
3.78% Resistance(Energy)
3.78% Resistance(Negative)
8% RunSpeed
------------
Set Bonuses:
Gladiator's Javelin
(Flares)
2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
Devastation
(Flares)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Kinetic Crash
(Power Thrust)
3% RunSpeed
2.5% Resistance(Smashing)
Knockback Protection (Mag -3)
6% (0.3 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Gladiator's Javelin
(Fire Blast)
2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
Devastation
(Fire Blast)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Adjusted Targeting
(Build Up)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Combat Jumping)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Winter's Gift
(Combat Jumping)
20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Gladiator's Javelin
(Blaze)
2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
Devastation
(Blaze)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Unbounded Leap
(Super Jump)
4% JumpSpeed, 4% JumpHeight
18.1 HP (1.5%) HitPoints
Gladiator's Javelin
(Blazing Bolt)
2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
Sting of the Manticore
(Blazing Bolt)
12% (0.6 HP/sec) Regeneration
1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
3% DamageBuff(All)
Rectified Reticle
(Tactics)
20% Perception
Adjusted Targeting
(Tactics)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Karma
(Vengeance)
Knockback Protection (Mag -4)
Luck of the Gambler
(Vengeance)
7.5% Enhancement(RechargeTime)
Panacea
(Hoarfrost)
2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
10% (0.5 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
18.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
Steadfast Protection
(Hoarfrost)
Knockback Protection (Mag -4)
Numina's Convalescence
(Hibernate)
12% (0.6 HP/sec) Regeneration
22.6 HP (1.87%) HitPoints
Steadfast Protection
(Frozen Armor)
Knockback Protection (Mag -4)
Karma
(Frozen Armor)
Knockback Protection (Mag -4)
Luck of the Gambler
(Frozen Armor)
7.5% Enhancement(RechargeTime)
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unless you farm alot i recommend just slotting a centriole and filler instead of those pvpios, but thats all preference. i havent farmed since the last double xp.
i would put 2 more perf. shifters into stamina and try to squeeze in 1-2 ribos into frozen armor to cap fire resistance since the defense is so weak.
there is no reason to slot ss and sj with more than 2 zephyrs since noone needs aoe defense in pvp and since frozen armor is typed defense, not positional to stack with. also, in zones you get so supressed that slotting for speed doesnt really matter.
oh yea, hurdle>swift unless you fly or something.
Nobody LoL... but if it's for a zone build, for Freedumb in particular... I would take RoF over Blazing Bolt... Be grounded for that long in a Zone full of stalkers isn't fun, the only time you could safetly do it is when you are base sitting... which I guess depending on your time is how the zone usually goes... I'm not saying the snipe is crap, I actually have both Snipe and RoF in mine, and I love the snipe to death... Especially as it allows you to jump around mid animation.
Rain of fire though, is just teh awesome for stalkers... It will usually guarentee you can get out of hibernate and avoid being ASd by 4 stalkers... the Interrupt time on AS and cast time on RoF are pretty much the same, if you are fast enough... which usually as you have the advantage of knowing when you will come out, you can interrupt an AS... I've used this a lot now, and only a few of the better stalkers managed to beat the time... One AS though isn't that bad in itself.. the movement supression on them from RoF makes it so once you jump away during mid cast... you can usually make a get away... Of corse theres the fact that eventually you use this too much and some of the smarter ones might eventually catch on...
Apart from that though, it's just great for stalker dehide, or for helping out your allies which are also in hibernate... All I can say is from my experience it's helped a lot in zones, more than my snipe anyway in a packed zone.
As for your build, I would definetly invest in the apoc proc for flares.. and the chance for hold is too good to pass up... I've got 5 apocs and the hold proc in mine... I would lose some slots in SJ also... put a cpl more in stamina like the above post said... Theres a few slots which could be used elsewhere.. I just dont know where at the moment... I would also put kismet in your frozen armor, unless you're planning to be in combat jumping alot... as you only get that bonus once the power has been turned on... you could always just keep clicking it on and off to get the bonus.. its just easier if its in a power thats always on.
For that you will Probably need to swap the places of frozen armor with Hibernate.
Anyway if I think of anything else I will post later..
I really havent done too much with pvp but after reading a lot of threads, I've come up with this for my Fire/EM. Lemme know where I could improve!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Flares
(A) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
(3) Gladiator's Javelin - Accuracy/Damage: Level 50
(5) Devastation - Accuracy/Damage: Level 50
(11) Devastation - Damage/Endurance: Level 50
(13) Devastation - Damage/Recharge: Level 50
(15) Devastation - Accuracy/Damage/Recharge: Level 50
Level 1: Power Thrust
(A) Kinetic Crash - Damage/Knockback: Level 50
(7) Kinetic Crash - Accuracy/Knockback: Level 50
(34) Kinetic Crash - Recharge/Knockback: Level 50
(34) Kinetic Crash - Recharge/Endurance: Level 50
(34) Kinetic Crash - Damage/Endurance/Knockback: Level 50
(36) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
Level 2: Fire Blast
(A) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
(3) Gladiator's Javelin - Accuracy/Damage: Level 50
(5) Devastation - Accuracy/Damage: Level 50
(9) Devastation - Damage/Endurance: Level 50
(11) Devastation - Damage/Recharge: Level 50
(13) Devastation - Accuracy/Damage/Recharge: Level 50
Level 4: Build Up
(A) Adjusted Targeting - To Hit Buff: Level 50
(15) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(25) Adjusted Targeting - Endurance/Recharge: Level 50
(31) Adjusted Targeting - Recharge: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50
(9) Recharge Reduction IO: Level 50
Level 8: Swift
(A) Run Speed IO: Level 50
Level 10: Combat Jumping
(A) Karma - Knockback Protection: Level 30
(39) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(40) Kismet - Defense/Endurance/Recharge: Level 30
(40) Luck of the Gambler - Recharge Speed: Level 50
(40) Winter's Gift - Slow Resistance (20%): Level 50
Level 12: Aim
(A) Adjusted Targeting - To Hit Buff: Level 50
(17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(23) Adjusted Targeting - Endurance/Recharge: Level 50
(25) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(31) Adjusted Targeting - Recharge: Level 50
Level 14: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Health
(A) Miracle - +Recovery: Level 40
(39) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Blaze
(A) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
(19) Gladiator's Javelin - Accuracy/Damage: Level 50
(19) Devastation - Accuracy/Damage: Level 50
(21) Devastation - Damage/Endurance: Level 50
(21) Devastation - Damage/Recharge: Level 50
(23) Devastation - Accuracy/Damage/Recharge: Level 50
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(33) Performance Shifter - EndMod: Level 50
(33) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(43) Unbounded Leap - Endurance: Level 50
(46) Unbounded Leap - +Stealth: Level 50
(48) Unbounded Leap - Jumping: Level 50
Level 24: Assault
(A) Endurance Reduction IO: Level 50
(50) Endurance Reduction IO: Level 50
Level 26: Blazing Bolt
(A) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
(27) Gladiator's Javelin - Accuracy/Damage: Level 50
(27) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
(29) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
(29) Sting of the Manticore - Accuracy/Damage: Level 50
(31) Sting of the Manticore - Damage/Endurance: Level 50
Level 28: Tactics
(A) Rectified Reticle - Increased Perception: Level 20
(36) Adjusted Targeting - To Hit Buff: Level 50
(36) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(37) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(37) Adjusted Targeting - Endurance/Recharge: Level 50
(37) Adjusted Targeting - Recharge: Level 50
Level 30: Acrobatics
(A) Knockback Distance IO: Level 50
Level 32: Conserve Power
(A) Recharge Reduction IO: Level 50
(33) Recharge Reduction IO: Level 50
Level 35: Boost Range
(A) Recharge Reduction IO: Level 50
Level 38: Vengeance
(A) Karma - Knockback Protection: Level 30
(39) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Snow Storm
(A) Endurance Reduction IO: Level 50
(42) Endurance Reduction IO: Level 50
Level 44: Hoarfrost
(A) Panacea - Heal/Endurance: Level 50
(45) Panacea - Endurance/Recharge: Level 50
(45) Panacea - Hea/Recharge: Level 50
(45) Panacea - Heal/Endurance/Recharge: Level 50
(46) Panacea - Heal: Level 50
(46) Steadfast Protection - Knockback Protection: Level 30
Level 47: Hibernate
(A) Numina's Convalescence - Endurance/Recharge: Level 50
(48) Numina's Convalescence - Heal/Recharge: Level 50
(48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 49: Frozen Armor
(A) Steadfast Protection - Knockback Protection: Level 30
(50) Karma - Knockback Protection: Level 30
(50) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Defiance
------------
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
3.13% Defense(Fire)
3.13% Defense(Cold)
4.06% Defense(Energy)
4.06% Defense(Negative)
8.13% Defense(Ranged)
6.25% Defense(AoE)
27% Enhancement(Accuracy)
37.5% Enhancement(Range) (in PvP)
52.5% Enhancement(RechargeTime)
5% FlySpeed
162.6 HP (13.5%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -35)
Knockup (Mag -35)
MezResist(Confused) 5% (in PvP)
MezResist(Held) 5% (in PvP)
MezResist(Immobilize) 5% (in PvP)
MezResist(Repel) 1000% (10% chance, in PvP)
MezResist(Sleep) 5% (in PvP)
MezResist(Stun) 5% (in PvP)
MezResist(Terrorized) 5% (in PvP)
20% Perception
12.5% (0.21 End/sec) Recovery
76% (3.82 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
4.08% Resistance(Smashing)
1.58% Resistance(Lethal) (in PvP)
3.78% Resistance(Energy)
3.78% Resistance(Negative)
8% RunSpeed
------------
Set Bonuses:
Gladiator's Javelin
(Flares)
2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
Devastation
(Flares)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Kinetic Crash
(Power Thrust)
3% RunSpeed
2.5% Resistance(Smashing)
Knockback Protection (Mag -3)
6% (0.3 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Gladiator's Javelin
(Fire Blast)
2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
Devastation
(Fire Blast)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Adjusted Targeting
(Build Up)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Combat Jumping)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Winter's Gift
(Combat Jumping)
20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Gladiator's Javelin
(Blaze)
2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
Devastation
(Blaze)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Unbounded Leap
(Super Jump)
4% JumpSpeed, 4% JumpHeight
18.1 HP (1.5%) HitPoints
Gladiator's Javelin
(Blazing Bolt)
2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
Sting of the Manticore
(Blazing Bolt)
12% (0.6 HP/sec) Regeneration
1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
3% DamageBuff(All)
Rectified Reticle
(Tactics)
20% Perception
Adjusted Targeting
(Tactics)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Karma
(Vengeance)
Knockback Protection (Mag -4)
Luck of the Gambler
(Vengeance)
7.5% Enhancement(RechargeTime)
Panacea
(Hoarfrost)
2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
10% (0.5 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
18.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
Steadfast Protection
(Hoarfrost)
Knockback Protection (Mag -4)
Numina's Convalescence
(Hibernate)
12% (0.6 HP/sec) Regeneration
22.6 HP (1.87%) HitPoints
Steadfast Protection
(Frozen Armor)
Knockback Protection (Mag -4)
Karma
(Frozen Armor)
Knockback Protection (Mag -4)
Luck of the Gambler
(Frozen Armor)
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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