Questions concerning the Rogue Isles
Still, some humans do think that way. Look at the Malta group.
I think the balancing force is that there's enough superheroes on every side to balance each other out. Nazi Germany had its own supers, as would Soviet Russia, and the Rogue Isles have enough advanced military and supervillains on payroll (in theory) to defend itself from any hero incursion.
I think the key difference is that the world's most powerful supers are quite responsible, and seek to lead by example- especially Statesman, who chose to serve and protect the people rather than ruling them, and decided to be responsible with the vast power he had gained. And it kinda makes sense really; being able to throw cars around doesn't mean you'd do a good job ruling the world.
I believe that Longbow are not an officially sanctioned US organisation. They are fundamentally mercenaries and so the US Government can deny all knowledge. They are IIRC run by Ms Liberty - so the UN has no sanction to wield.

Thelonious Monk
Longbow are taking the pages out of Arachnos play book.
Establish a base of operations in your "enemies" backyard to continually harass them. I mean look at the other side of the damn in Faultline. Those Arachnos shouldn't be there, let alone the Sky Raiders.
So they are "rogues" in term & are fighting the "good" fight as seen through the eyes of Miss Liberty, themselves & whoever else eats up there rhetoric.
In Guassian's arc in RWZ, you come to see the Longbow a tad overzealous & feel like they are the LAW! but if they are "unsanctioned", they should not be involved in taking care of the Rogue Vanguard members, as Vanguard is sanctioned! They can contract out Heroes & Villains to handle issues in the RWZ.
JJ
I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon
It doesn't. Hence the warrant for Miss Liberty to stand trial for her acts of war in Grandville.
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They are still a recognized Country with a "stable" government leading them, and their laws must be respected. Ms. Liberty does not totally believe in it (like you for this :P), which is starting some international flares of anger due to her stepping over her boundaries.
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It would improve my opinion of the game if Portal Corporation were to find even one parallel dimension in which, on the day after Brass Monday, The Statesman used his power and prestige to bully every super-human who wanted to fight crime to join the police and submit to the local police chief, who wanted to fight for their country to join their country's armed services and serve under the authority of the commander in chief, in which superpowers were treated like any other implement of force wielded by a human being.
But that's not the world that Paragon Studios wrote. |
Longbow are taking the pages out of Arachnos play book.
Establish a base of operations in your "enemies" backyard to continually harass them. I mean look at the other side of the damn in Faultline. Those Arachnos shouldn't be there, let alone the Sky Raiders. ![]() So they are "rogues" in term & are fighting the "good" fight as seen through the eyes of Miss Liberty, themselves & whoever else eats up there rhetoric. |
The Sky Raiders are terrorists and mercenaries, and are totally irrelevant to this discussion.
Longbow, on the other hand, are constantly portrayed as "the good guys." Our heroes are forced to swallow their rhetoric. Our villains are forced to fight them because they are "good" and we are "evil."
In Guassian's arc in RWZ, you come to see the Longbow a tad overzealous & feel like they are the LAW! but if they are "unsanctioned", they should not be involved in taking care of the Rogue Vanguard members, as Vanguard is sanctioned! They can contract out Heroes & Villains to handle issues in the RWZ. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Paragon Unleashed, Unleash Yourself!
Longbow, on the other hand, are constantly portrayed as "the good guys." Our heroes are forced to swallow their rhetoric. Our villains are forced to fight them because they are "good" and we are "evil."
And this is the only time heroes are allowed to so much as question Longbow's motives and procedures. |
It'd be an unpopular game for at least one other reason. Players hate taking orders from NPCs.
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We're literally always taking orders from them
and I've even attended some of those parties, too...
There is no such thing as an "innocent bystander"
RRRRRRIIIIIIIIGGGGGHHHHT Brad. That's why we get all of our missions from NPCs in every MMORPG.
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The absurdity of this was obvious in the last MMO to try to create the fiction that player characters were in the military, Tabula Rasa. If Tabula Rasa had been like a real military, when you logged in, it would have told you where to go, and what to do, and if you hadn't done it, your character would have been deleted, or at least suspended for however long you were sentenced to punishment duty. Because they knew that subscribing players would never tolerate that, they instead created this BS idea that "logos sensitives" were a special rank that was outside of the normal chain of command, gifted psychics that actual military officers had to beg or bribe into accepting assignments, while still in military uniform. It was the fakest thing I ever saw.
But inherent in almost all superhero fiction, going all the way back to Superman, is the idea that superheroes are above the law. There are literary and historical reasons for this that I don't feel like going into at this time, but suffice it to say that when they wrote the "hot pursuit" doctrine into the game's backstory, when they made national borders and national laws irrelevant to any superhero chasing a supervillain, they had ample comic book and gaming history precedent for writing what they did ... even if it's one of the scariest ideas in the history of literature.
I think there's probably already been deconstructions of the superhero concept that explore how dangerous superheroes that are an authority unto themselves would be. It works okay if you've got a handful of characters in a specific area (Spider-man and Batman work outside the law and deal with the consequences) it tends to be okay, but with hundreds of superheroes... well, call it a necessary break from reality to accomodate us.
I think there's probably already been deconstructions of the superhero concept that explore how dangerous superheroes that are an authority unto themselves would be.
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@Golden Girl
City of Heroes comics and artwork
"be optimistic and don't think about ANYTHING"
It's the American way!
There is no such thing as an "innocent bystander"
From an artistic standpoint, the authors of this game world faced one nearly insurmountable obstacle: The Status Quo is God. They wanted to set the game in a world just like our world, but with superheroes. But if there'd been superheroes since the 1930s, would the world really have turned out just the same? The same WWII, or similar enough that you'd have to squint in 2003 to see the difference? The same Cuban revolution, the same Vietnam War, the same Cold War in general? If you answer those questions "no" then you're up against the problem almost all science fiction games have: you have to start your game with a long, dull chunk of expository text that nobody reads but the 5% of us who are roleplayers, just to tell people who their characters are.
So to make the game commercially sellable, to make their art accessible to a larger audience, they made the decision that very early in superhero/supervillain history, a decision was imposed on the world by its most powerful and popular superhero: supers are above normal law. All of you who aren't supers are governed by your normal laws, your normal political processes, your normal economy, and so forth. Those who are super are above all of that: they cross national borders at will, ignore any laws they want, and are judged solely on their motives and results, and only in the court of popular opinion (if that) and in each others' opinions. 5.9 billion "normal" humans go about their normal lives. 0.1 billion supers live as if they were on an entirely different planet.
It's not at all surprising that a classics major came up with this solution: this is how the Olympian Gods lived and worked. They bribed, cajoled, and tricked humans during the chaos of the Archaic Dark Age that followed the collapse of Bronze Age civilizations, with an aim of setting up new, law-abiding, peaceful, moral societies ... while themselves continuing to wage open and covert war on each other, robbing each other blind, mating like minks with each other and with any other species that caught their fancy, and generally behaving in ways that they themselves would harshly punish if they caught us doing it. Why? Because blood, not ichor, runs in our veins. Because we do not consume ambrosia and nectar as our food and our drink. Because when we do it, it matters, because we're mortal, and fragile. They are neither, so they can live by different rules without facing the same consequences.
In the City of Heroes universe, what's the alternative to privilege (private law) for supers? In the City of Heroes multiverse, attempts to impose human law on supers always ends with it happening the other way around, the supers rule the humans with an iron fist. Whether it's the Reichsman inheriting Hitler's mantle of leadership, or Nemesis ruling his brass city in the Shadow Shard and seeking to conquer all universes, or Tyrant declaring himself benevolent dictator of all surviving humans, or Lord Recluse (the most "liberal" of the bunch!) setting up a rudimentary balancing act of supers-against-other-supers while, frankly, over-ruling them all at whim because he can.
To me, this makes the City of Heroes multiverse one of the most frightening dystopias imaginable, one whose philosophical premise is that if the gap in human ability levels widens at all, the weakest 99% of the human race can only become the top 1%'s cared-for pets or driven slaves, as in Walter John Williams' Aristoi, like non-Sparks in the Foglios' Girl Genius. It would improve my opinion of the game if Portal Corporation were to find even one parallel dimension in which, on the day after Brass Monday, The Statesman used his power and prestige to bully every super-human who wanted to fight crime to join the police and submit to the local police chief, who wanted to fight for their country to join their country's armed services and serve under the authority of the commander in chief, in which superpowers were treated like any other implement of force wielded by a human being.
But that's not the world that Paragon Studios wrote.