Are SR stalkers as easy and cheap to softcap as they look in Mid's?


BadBad_Girl

 

Posted

If you take CJ and Weave, and give Tough the Steadfast Protection Global, that's your 45% defense right there thanks to Hide. Considering how cheap and easy this is, what's the downside? (In my build, I have 2 end reducers in each toggle, an extra slot for the Kismet, room for 6 slots in health and 4 in stamina, 3 slotted Hasten, and 6 six-slotted attacks. The only thing I lack is any patron powers (which I could easily drop 2 attacks for) and a travel power (yet again, I could drop attacks)) It seems too easy to be true.


 

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Forgot to mention, I was doing this with dark as the primary, to push defense numbers even higher and for the self heal.


 

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Keep in mind, some of hide's defense suppresses with its stealth. I believe mids shows the hidden, unrevealed numbers. With hide on, but in combat, hide gives 1.875% defense.


 

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I know. I was manually adding 2.97 defense of suppressed hide to the 42+ with hide detoggled.


 

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Yes, SR is cheap to softcap, but it's an already tight secondary on an already tight AT, and you're adding 3 pool powers above and beyond the typical travel/fitness.

That's the tradeoff.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Yeah, but what are those powers taking the place of? (Travel powers don't matter to me with the buyable raptor packs.)


 

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Variety, usually; and often it's simply a matter of when you want the powers available.

It's not necessarily that you simply can't have the powers; you have enough power choices (24) to get 3 fitness powers, hasten, 2 more for a non-ss travel power (I tend to use SJ because I like CJ) or 2 for the medicine pool (because you're going to get hit, even at the softcap), 6 powers from your primary (the harder hitting initial attack, Build Up, Assassin's Strike, Placate, 2 hard hitters), 3 fighting powers, 1 patron power, and 8 of the 9 powers from Super Reflexes.

But in so doing, you're pushing things back that you may want earlier in your build to make life easier while levelling up, and you're still not going to be softcapped all that early (compared to IOs, provided you get them below level 50). If you're going to play your character a lot at level 50 without exemping down below where you're softcapped, then it's a nonconcern. If you end up exemping down a fair amount (running Ouroboros missions for merits, for example) then you're likely to be considerably less happy with the power order.

Looking at the order that I was going to be taking the powers, and how that would affect the way I play, is why initially I avoided making a SR Stalker and went with Ninjitsu. I could get most of the functionality easier, earlier, and didn't have to waste a power pick in order to get a self-heal for when I do get hit. It also helped that I had a couple of Touch of Death sets sitting in base storage...


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

SR doesnt need the medicine pool - or the fighting pool for that matter. (combining inspirations is your friend)

You can also skip a travel power with the small CoV zones (except nerva) till the 40s,
Ouro portal, quickness and hurdle + CJ should cover you (+ jetpacks)


 

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Quote:
Originally Posted by Star_Seer View Post
SR doesnt need the medicine pool - or the fighting pool for that matter. (combining inspirations is your friend)

You can also skip a travel power with the small CoV zones (except nerva) till the 40s,
Ouro portal, quickness and hurdle + CJ should cover you (+ jetpacks)
Premise of thread: by taking Weave, SR is remarkably easy to softcap. So yes, for the purposes of the discussion, Weave needed to be factored in.

And it's true: you don't need the medicine pool or the fighting pool... or a travel power, if you either never team or else have people willing to wait on your slow *** to get to the mission. For those who don't want to spend more time getting to the mission than running it, there are travel powers.

As I said before, it's a matter of convenience.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
And it's true: you don't need the medicine pool or the fighting pool... or a travel power, if you either never team or else have people willing to wait on your slow *** to get to the mission. For those who don't want to spend more time getting to the mission than running it, there are travel powers.

As I said before, it's a matter of convenience.
Ninja Run + Sprint + Fitness + Quickness.

Use Oro portal/market porter/SG port for trans-zone movement.


 

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Quote:
Originally Posted by Leo_G View Post
Ninja Run + Sprint + Fitness + Quickness.

Use Oro portal/market porter/SG port for trans-zone movement.
This is what I plan on doing for the Claws/SR Brute I want to make once Going Rogue comes out, with fly being the last power I get at lv 50.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Ninja Run + Sprint + Fitness + Quickness.

Use Oro portal/market porter/SG port for trans-zone movement.
This can't be emphasized enough. Travel powers on SR are now even less necessary than they used to be.


 

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Yep if you are soft capped already Elude is not needed.. Yet I take it for a mule LoTG 7.5%