Finally...
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I remember when the anti spike code was around, you could have some friends join the other side and simply target you (without attacking), which made you basically invincible to anybody that would actually try to kill you.
That's what made most people completely lol at the idea. Ahhh, good times. |
I was on a break during that, but wow.. can't believe that was how it worked, lol. They really need to revert PvP back to Pre-i13 and start over with trying to make it better. They can't be so stupid to not notice the decline in PvPers. Which leads me to suspect they may have wanted this. That or they really have no common sense.
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Yes, both "works" end up in the final game, ie: They have something to do with each other. Actually, I think it's kind of strange to think these "hands" don't know what each other are doing "at all." In my experience all members of a game development team see and interact with each other at least from time to time. I'll admit, this is only my limited personal, first hand, experience over the last 5 years.
Question: do you seriously believe that Back Alley Brawler's animation work has anything to do with coding work and bug fixing for the rest of the game? Do you really think that the power and costume animation guys have access to the source code and power management?
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i blame all of this **** on silent method's power normalization thread.
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It's all about buget and where they spend the money. They choose to spend in on putting walk into the game. So meh.
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Because the request for walking has been around longer than the request to fix PvP. They had an animator willing to do it/working on so it came to be. Maybe they're working on PvP (highly doubt it). It's better to complain about relevant things rather than become peeved about updates not concerning PvP. Besides, if you're hardcore PvP and hate the current system take it somewhere else. I, myself, cannot stand CoX PvP currently, and yet I take it elsewhere to, say, an FPS or something (which you probably do as well. Just using that example as a possibility). I REALLY, REALLY do hope they focus on PvP changes somewhat in the next issue, though.
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Although i agree with divine's sentiment, the devs have to keep this game afloat. The walk emote can be used in videos and in other forms of marketing to make the hero in the video look 'so kool' cuz he's so buff and stuff. It Gives time for the audience and to really stare at the codpiece and his strut and therefore increasing revenew by new players even for a month. 97% of Exsisting RP players will use the emote a few times in Atlas so that noobs can glare at their codpiece. This inturn makes them feel GOOOOOOD. Instead of costume contests there'll be fashion shows. This inturn makes them feel GOOOOOOD. Feel GOOOOOD players pay for a longer time. (not being sarcastic here)
I support Divine statement.
With 1000 problems PVE and PVP related.... who cares about a walk power??? How useful is that? The message here: whenever a company have a team meeting to define priorities is the walk power on the top of it? There is not more bugs or things to fix, more urgent and important than this? /sarcasm over |
That's what made most people completely lol at the idea. Ahhh, good times.