Elec/Shield Scrapper build


BlazingBlue

 

Posted

Quote:
Originally Posted by Xandez View Post
Yes but if i want to get JL and same time keep fireball in my Elec/SD/Blaze, i will have to skip something and... so its down to weave, hasten or buildup really. Dont want to lose softcap so down to hasten and buildup and maybe its time for buildup to go... dunno.

Does it affect to LR & SC btw?

Reading Umbrals comment kinda opened my eyes, since i've always thought buildup is one of the "nonskippables". And maybe it is, but im not so sure anymore
(heh).
Umbral's post is in relation to BU affects on DPS. A Elec/Shield is all about AoE burst dmg. You will be giving up around 200 dmg per target (at 50) if you don't use BU first, Or 400 per target if you use LR and SC. Also BU has the same recharge as LR and SC which brings it up everytime they come up.

Your best bet is to keep BU and six slot with Gaussian's set for the %2.5 to all positions IMO.


Level 50s: to many to remember at this point

 

Posted

Quote:
Originally Posted by Judge_Mental View Post
Build Up does impact LR & SC significantly. My level 45 Elec/SD scrapper with BU and AAO can allow me to alternate between LR and SC per mob. Once Fire Ball is added.... whoa boy. Your Def may not be that big of an issue cuz the mob will mostly be dead. If you are planning to fight AVs then that might be a different story. Frankly, I would keep BU & hasten. I would try to decide between weave and a lower lvl ST power to skip. But my guy is built to farm.
as far as farming goes,soft capping with IO's is not needed at all.

i have been doing missions set for 8 since shortly before hitting 40,and only started adding in the good IO's(besides steadfast) at 47.as long as you are 1 luck away from the soft cap,you can always have lucks to use to keep you at the soft cap.

i am thinking about focusing on recharge bonuses for a farming build,and not worrying about hitting the soft cap at all.


 

Posted

Quote:
Originally Posted by Nemo_Utopian View Post
as far as farming goes,soft capping with IO's is not needed at all.

i am thinking about focusing on recharge bonuses for a farming build,and not worrying about hitting the soft cap at all.
To that end I was thinking of a build that focused on recharge, recovery, and accuracy with a good amount of defense as well.

Please give me your thoughts. Suggestions much appreciated. I know I have a redundant 9% acc bonus in there but not sure what to do about it.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Scrapper Epi Fire 2: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Recharge
  • (33) Performance Shifter - Chance for +End
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: True Grit
  • (A) Miracle - Heal
  • (9) Miracle - Heal/Recharge
  • (11) Miracle - Heal/Endurance
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: Thunder Strike
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (13) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Force Feedback - Chance for +Recharge
Level 10: Active Defense
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Regenerative Tissue - +Regeneration
  • (21) Miracle - Heal
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Numina's Convalescence - Heal
  • (40) Miracle - +Recovery
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Chain Induction
  • (A) Crushing Impact - Accuracy/Damage
  • (19) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Endurance
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Accuracy/Recharge
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Kick
  • (A) Accuracy IO
Level 28: Tough
  • (A) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance
  • (40) Aegis - Resistance/Endurance/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Char
  • (A) Hold Duration IO
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 12.1% Defense(Fire)
  • 12.1% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13% Defense(Ranged)
  • 16.4% Defense(AoE)
  • 66% Enhancement(Accuracy)
  • 68.8% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 150.6 HP (11.2%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 4.4%
  • MezResist(Stun) 6.6%
  • 14.5% (0.24 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 15% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Charged Brawl)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Deflection)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Miracle
(True Grit)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Steadfast Protection
(True Grit)
  • 3% Defense(All)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
Crushing Impact
(Chain Induction)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Obliteration
(Lightning Rod)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)


 

Posted

More recharge, regen, hp and a tad better melee degense/end drain.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Scrapper Epi Fire 2: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(27)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(19)
Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Heal/Rchg(9), Mrcl-Heal/EndRdx(11), S'fstPrt-ResDam/Def+(17)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), FrcFbk-Rechg%(17)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Heal(21), Numna-Regen/Rcvry+(21), Numna-Heal(23), Mrcl-Rcvry+(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-Acc/Rchg(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(29), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Kick -- Acc-I(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 12.1% Defense(Fire)
  • 12.1% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13% Defense(Ranged)
  • 16.4% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 76.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 180.7 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 4.4%
  • MezResist(Stun) 6.6%
  • 14.5% (0.24 End/sec) Recovery
  • 54% (3.02 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 15% RunSpeed



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Posted

Awesome Skyline. Thanks!


 

Posted

Not too bad, but... no softcap which imo is "blasphemy"
Anyway, thats because of my Kat/SR "background"... and that i dont really farm.

Some suggestions :
Take out the 4th LotG (Def/end/rec) from some of the toggles to remove the redundant +9% accuracy capping and move it to eg. health. I would also slot True grit with 3x Numinas (and try to do that in health also, tbh). Get some more Hp and health that way, your gonna need it since not in the softcap
(hehe)


 

Posted

My current build with only Melee 0.6% from the soft cap. Higher recharge than the other builds there too.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

One Million Volts: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResDam/EndRdx(17)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def(7), RedFtn-Def/EndRdx(7), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(27)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Aegis-Psi/Status(46)
Level 6: Swift -- Run-I(A)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(43), LkGmblr-Rchg+(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(43)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(29)
Level 22: Chain Induction -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(23), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(25)
Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit(40), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43)
Level 26: Phalanx Fighting -- LkGmblr-Def(A)
Level 28: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(34)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), RedFtn-Def/EndRdx(39)
Level 41: Char -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


@Radmind - Justice Server
ClintarCOH - Twitter

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