Hunting GMs - Solo (Share your builds and ideas)


ClawsandEffect

 

Posted

soloed almost all AV's and GM's with my ill/rad/ice troller and nothing is worst than a running GM


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Quote:
Originally Posted by Doc_Renaissance View Post
Does anyone have experience trying GMs with a kin/sonic?
Friend of mine soloed Eochai in Croatoa on his kin/rad, and would have done Jack but the fear was a problem, and he has just common IO slotting. He did use a Shivan, though with a solid IO build and /sonic to boot perhaps one could get along without it. I'll let you know when I get my kin/sonic to 50 in a year or so.


 

Posted

Quote:
Originally Posted by JWatt View Post
I wouldn't expect Drain Psyche's regen debuff to be as good as Lingering Radiation, and a sonic blaster doesn't get as much -Res in its attacks as a defender ot corrupter. If I recall correctly, it's only 7.5% or so, compared to 13% for Corrs and something ridiculous like 20% for defenders.
Blasters yes, DP is -250% -regen(Lingering is -500%, unless you include dominators, psionic assault's DP is -500%)

Also, the -res is

-20 for defenders
-15% for corruptors
-13% for blasters


The hard part is getting softcapped ranged defense AND perma DP(it requires around 130% global recharge including enhancements and hasten )

All that said, I think -250% regen combined with blaster base damage and defiance on top of the -13% res and having aim/build up(concentration) would be enough to kill a GM, but the build would be far more expensive than something you could put together with a defender/corruptor


 

Posted

Quote:
Originally Posted by Tylerst View Post
Blasters yes, DP is -250% -regen(Lingering is -500%, unless you include dominators, psionic assault's DP is -500%)

Also, the -res is

-20 for defenders
-15% for corruptors
-13% for blasters


The hard part is getting softcapped ranged defense AND perma DP(it requires around 130% global recharge including enhancements and hasten )

All that said, I think -250% regen combined with blaster base damage and defiance on top of the -13% res and having aim/build up(concentration) would be enough to kill a GM, but the build would be far more expensive than something you could put together with a defender/corruptor
the -regen in DP is enhanceable (the only one in the game that is such)


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Here is my Illusion/Thermal controller.

I can solo most GM's, AV's, and I do a Pylon in about roughly 5 minutes.

I use this toon for Arena duels so that's why Blind is slotted the way it is, with that placate proc.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ghost of Roman: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind

  • (A) Apocalypse - Damage
  • (40) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)
  • (50) Fortunata Hypnosis - Chance for Placate
Level 1: Warmth
  • (A) Panacea - Heal/Endurance
  • (45) Panacea - Endurance/Recharge
  • (46) Panacea - Hea/Recharge
  • (46) Panacea - Heal/Endurance/Recharge
  • (46) Panacea - Heal
Level 2: Deceive
  • (A) Coercive Persuasion - Confused
  • (3) Coercive Persuasion - Confused/Recharge
  • (3) Coercive Persuasion - Accuracy/Confused/Recharge
  • (43) Coercive Persuasion - Accuracy/Recharge
  • (45) Coercive Persuasion - Confused/Endurance
Level 4: Cauterize
  • (A) Panacea - Heal/Endurance
  • (5) Panacea - Endurance/Recharge
  • (5) Panacea - Hea/Recharge
  • (7) Panacea - Heal/Endurance/Recharge
  • (7) Panacea - Heal
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Endurance Reduction IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Karma - Knockback Protection
Level 14: Health
  • (A) Panacea - +Hit Points/Endurance
  • (15) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Endurance
  • (43) Miracle - +Recovery
Level 16: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Soulbound Allegiance - Damage/Recharge
  • (42) Soulbound Allegiance - Chance for Build Up
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 22: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 24: Assault
  • (A) Endurance Reduction IO
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (37) Glimpse of the Abyss - Fear/Range
  • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Forge
  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Phantasm
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 35: Heat Exhaustion
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Accuracy IO
  • (37) Accuracy IO
Level 38: Melt Armor
  • (A) Achilles' Heel - Chance for Res Debuff
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Accuracy IO
Level 41: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Karma - Knockback Protection
Level 44: Hibernate
  • (A) Recharge Reduction IO
Level 47: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Karma - Knockback Protection
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 6.25% Defense(AoE)
  • 15% Enhancement(Range) (in PvP)
  • 36% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 106.3% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 122.1 HP (12%) HitPoints
  • Knockback (Mag -20)
  • Knockup (Mag -20)
  • MezResist(Confused) 15% (in PvP)
  • MezResist(Held) 15% (in PvP)
  • MezResist(Immobilize) 15% (in PvP)
  • MezResist(Repel) 2000% (10% chance, in PvP)
  • MezResist(Sleep) 15% (in PvP)
  • MezResist(Stun) 15% (in PvP)
  • MezResist(Terrorized) 15% (in PvP)
  • 10.5% (0.18 End/sec) Recovery
  • 84% (3.57 HP/sec) Regeneration
  • 3.15% Resistance(Smashing) (in PvP)
  • 3.15% Resistance(Lethal) (in PvP)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)



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Posted

Update: The Sonic/Rad Def is pretty much a success and solos GMs and AVs pretty well. She would be better with some changes and the flexibility added by using the PvP +3% Global Def proc and switching from Combat Jump/Super Jump to Hover Fly. Maybe a respec is in order at some point.

My next project (Fire/Rad) will follow below. I have been working on her build for awhile and she is currently a Fire/Rad/Ice but as such seems gimped with only having soloed a few AVs. As such its time for a full on rebuild for her and again I can see she would benefit from the 2 Billion PvP +3% Def proc which would allow me to move a slot from Tough to Lingering Radiation and add an Acc there as well as slotting a purp damage proc into Ring of Fire and still stay at or above the Ranged Def Soft Cap.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Meta Legion Ice: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(39)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Regen/Rcvry+(7), Numna-Heal/Rchg(17), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(25)
Level 2: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb(7), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(11)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(25), P'Shift-EndMod/Rchg(31)
Level 6: Ring of Fire -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Acc/Dmg(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 8: Fire Cages -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/EndRdx(15), TotHntr-Acc/Rchg(34), TotHntr-Immob/Acc(40), TotHntr-Acc/Immob/Rchg(40), TotHntr-Dam%(40)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 14: Hover -- LkGmblr-Def(A), LkGmblr-Rchg+(43)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(27)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(27)
Level 28: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(46)
Level 30: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(36), ImpSwft-EndRdx/Rchg/Slow(36), CtlSpd-EndRdx/Rchg/Slow(37)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(37)
Level 38: EM Pulse -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Acc/Hold(46)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A)
Level 47: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod/EndRdx(48), Efficacy-Acc/Rchg(50), Efficacy-EndMod/Acc(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 26.4% Defense(Energy)
  • 26.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 34.9% Defense(Ranged)
  • 3% Defense(AoE)
  • 30% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 45% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 5% Enhancement(Immobilize)
  • 17% FlySpeed
  • 125.9 HP (12.4%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8.55%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 22% (0.37 End/sec) Recovery
  • 52% (2.21 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 17% RunSpeed



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Posted

Did you Fire/SD solo AVs?


 

Posted

Yes quite a few actually - one of my better AV solo'ers.