General Willpower Questions


Charnage

 

Posted

I've got a lvl 50 SS/WP Brute. You'd think by now I would have it figured out, but in truth, I don't. My Brute feels a little squishy. When I am on teams and have support in the form of +def +res or heals, I do well. However, without that support I feel pretty weak.

Help me figure some things out. First of all, with WP, should I focus my build approach toward Resistance, Regen, Defense or a little of all? I have the resources available to pick up various sets that will grant bonuses, but I'm really not sure where to go. It feels like I'm decent in a few things, but vulnerable in all areas. What priority should I make each of these characteristics? Any help is appreciated.


 

Posted

Quote:
Originally Posted by SoilentGreen View Post
I've got a lvl 50 SS/WP Brute. You'd think by now I would have it figured out, but in truth, I don't. My Brute feels a little squishy. When I am on teams and have support in the form of +def +res or heals, I do well. However, without that support I feel pretty weak.

Help me figure some things out. First of all, with WP, should I focus my build approach toward Resistance, Regen, Defense or a little of all? I have the resources available to pick up various sets that will grant bonuses, but I'm really not sure where to go. It feels like I'm decent in a few things, but vulnerable in all areas. What priority should I make each of these characteristics? Any help is appreciated.
You want to focus heavily on hit points & typed defenses.


Try and aim for 2400-2500 hit points, and 30-35% DEF vs. SM/L/ENRG/NEG.

After that, a decent amount of recharge, say 35-50%, and make sure that RttC fully saturated has your total Regen to about 1000~1200% in mids.


 

Posted

As Deus said, +hp is a great thing for WP. I would also throw regen into the mix and hope for the best. WP is jack of all trades, but it really is master of none without some heavy investment into IOs. Most will find it helpful to softcap s/l dmg and build forward from there though. I know there are quite a few SS/WP builds around on the forums though.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

A SS/WP brute should end up being a strong build if you follow a few tips.

Any "shield" you have, which for my current build includes the following

Mind over Body
Rise to the Challenge
Heightened Senses
Tough
Weave
High Pain Threshold
Fast Healing
Health
Quick Recovery
and Stamina
I am missing another shield but my brain is having trouble remembering which one.

I know this is more than just typical resistance/defense shields, but the point I am making is that all of these powers are 4 slotted, at a minimum.

I normally slot both Quick Recovery and Stamina with the End Mod proc that recovers end. Double up the Fast Healing and Health with Numina's Healing, and Heal/Whatever else, with Two slots of Miracle's. I find the first set bonus from each to be useful. As well as fairly cheap. If and when you can get the Numina's and Miracle specials. It helps over all as well. I typically 5 slot Rise to the Challenge with Doctor's Wounds for the +recharge, and put the Regenitative Tissues Proc into High Pain Threshold.

The Defensive shields I try to save for LotGs. With the two from the WP, Weave, and CJ, that gives places for 4 out of the 5 possible for + Recharge.

The Resistance shields are where you can spice to flavor in my opinion.

My pool powers for my build are fighting, fitness, jumping, and speed.
If I ever get enough purple sets to make me perma Hasten without taking hasten at all, I would replace speed with Leadership so as to get the 5th defensive spot for another +recharge LotG.

The other piece of advice for you to be "tougher" would be to get as many of the accolades that buff your hp and end totals as you can get.

As for attack powers. My picks are to try and maximize the different ways you could slot purples. I like to get one melee attack power, pbaoe, ranged attack, immob, and targeted aoe. This means taking Patron powers, which again is up to you.

Some of this makes for a less than perfect build. But, I have done pve, pvp, farms, and tf's using the basics for the secondary and building my attacks around what powers and slots I have left. It feels effective to me and gives me a fun toon to run with.


210 50s and still counting!

 

Posted

My SS/WP brute is only lv 28 at the moment, however I have a lv 50 spines/WP scrapper and WP/Fire Tanker hero side, my spines/wp can farm 53 bosses set for 8 so i know that a brute can do it, my tanker haha she never dies. I built both of them for Melee defense, and in hand that usually comes with s/l defense, my tanker has capped hit points, which like they said, helps ALOT. I dont know about 1000-1200% regen... I was only able to get my tanker up to 900 and I spent over a month on that build... just get about 80hps/second with high hit points 2500-2600. When it came to resistance I didnt focus on it AT ALL!, infact all of my resistance shields were slotted for defensive bonuses, also like they said Smashing, Lethal, Energy, and Negative Energy, s/l is easy to get if you build for melee defense: kinetic combats, touch of deaths, obliterations, and reactive armors. energy and negative energy: blessing of the zeypher, reactive armors, and eradications. enjoy your WP.

-Oh and dont forget the steadfast protection: +3% res/def a great little boost over the edge


 

Posted

Quote:
Originally Posted by Most_Amazing View Post
I dont know about 1000-1200% regen... I was only able to get my tanker up to 900 and I spent over a month on that build... just get about 80hps/second with high hit points 2500-2600.
Are you sure you checked with RttC set to 10 mobs?

I have the following in my build according to mids.

90% (5.63 HP/sec) Regeneration

That's the entirety of my regeneration bonus from sets, yet my total is 1202% regen - which is about 130 HP per minute.

Health, Fast Healing and RttC are all slotted with +91~96% heal each.


 

Posted

I might as well ask this here: how important is Darkest Night for WP's survivability? I was thinking about trying a Claws/WP Brute, but I didn't like the power choices I had to make to fit in two Soul powers. I figure I could muster about 30% typed defenses (except Psi), 2400+ hp, and 1100ish regen with a fully saturated RttC. With all of that, would it be a lot less survivable than a Brute with DN + reliable and consistent AoE KD (Fault, Stomp, etc)? My interests lie in soloing and SFs/TFs.


 

Posted

Quote:
Originally Posted by Nurvus View Post
I might as well ask this here: how important is Darkest Night for WP's survivability? I was thinking about trying a Claws/WP Brute, but I didn't like the power choices I had to make to fit in two Soul powers. I figure I could muster about 30% typed defenses (except Psi), 2400+ hp, and 1100ish regen with a fully saturated RttC. With all of that, would it be a lot less survivable than a Brute with DN + reliable and consistent AoE KD (Fault, Stomp, etc)? My interests lie in soloing and SFs/TFs.
I can't really answer concerning soloing SFs/TFs. However...

There's no getting around the mitigation provided by the primaries vs. claws.

That being said, my SS/WP brute has:
  • 30% DEF vs. SM/L/NRG/NEG.
  • 2550 HP
  • 1200% regen with fully saturated RttC (in mids, roughly 130 hp per second, and spiking as high as 175 or 180 due to procs I believe)
  • Darkest Night


I generally solo a variety of opponents anywhere from -1~+3 x 8.

I run ITF/LGTF daily, and I've been the only one on aggro duty quite often.

The only time I actually run darkest night is if the team is lacking in debuffing on the ITF.

It comes in handy from time to time in other situations, for example against massed rikti at range while I'm dealing with a pack in melee (I'll often darkest night the drones/rikti who are range as the one's in melee aren't a threat.)


I'm not sure if that really answers your question. I can add that outside of Romans and Endurance drain, my survivability is not something I often worry about.

Against romans, I run darkest night and make sure I have a half a tray of med/large oranges - as I find even large purples aren't enough to counteract the inevitable cascading defense failure that is usually my undoing.

So for my build darkest night is not really useful or necessary in the vast majority of circumstances, but is often very useful in select, extreme situations.