Originally Posted by Schismatrix
Doctor Strange has never exactly focused on controlling and manipulating minds. Yes, he's done so on occasion, but generally he forms shields, bindings and blasts out of magical energy fields when fighting. Grav/Psi i could almost see, though.
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Still looking for suggestions
derailing threads by whining about negative rep and anonymous negative rep. |
I had considered making him something more blasty (as I mentioned, I was considering making him a Defender), but Dr. Strange is also known for using controls and such (eg. Crimson Bands of Cyttorak). The Dominator might work, but he gives up the ability to boost his teammates, something else Strange is known for.
On the other hand, I'm not making Dr. Strange, just a character based loosely on him (in fact, he actually resembles the Phantom Stranger in appearance, now that I think of it...).
As I say, I've started raather enjoying him as a Grav/Rad, and I like the look of the Grav effects. Some good ideas here though.
I had considered making him something more blasty (as I mentioned, I was considering making him a Defender), but Dr. Strange is also known for using controls and such (eg. Crimson Bands of Cyttorak). The Dominator might work, but he gives up the ability to boost his teammates, something else Strange is known for.
On the other hand, I'm not making Dr. Strange, just a character based loosely on him (in fact, he actually resembles the Phantom Stranger in appearance, now that I think of it...). As I say, I've started raather enjoying him as a Grav/Rad, and I like the look of the Grav effects. Some good ideas here though. |
You can form protective barriers for your team mates and yourself as well as caging individuals(Detention Field), hurling balls of Force (Repulsion Bomb) Pushing mobs around Force bolt and Force Bubble.
Dark Blast gives you quite a bit of control in Tenebrous Tenacles (mass immob), Dark Pit (Stun). the whole feel of Dark Blast is very wispy so less blasterish than other sets.
With the right colouring this combo could work quite well; the -to hit of /Dark is nice with the defence of bubbles too.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
FF/Dark Defender might work.
You can form protective barriers for your team mates and yourself as well as caging individuals(Detention Field), hurling balls of Force (Repulsion Bomb) Pushing mobs around Force bolt and Force Bubble. Dark Blast gives you quite a bit of control in Tenebrous Tenacles (mass immob), Dark Pit (Stun). the whole feel of Dark Blast is very wispy so less blasterish than other sets. With the right colouring this combo could work quite well; the -to hit of /Dark is nice with the defence of bubbles too. |
FF/Dark is a very effective combo, but FF's lack of damage boosting powers, and Dark's lack of Aim do make it a bit slower for soloing than most other sets. On the other hand Rad/Dark soloes very, very well in my experience.
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By my nature, I play defensively. My preferred AT is the Tanker. My problem with the Defender has always been that he can defend everyone but himself. Either way, soloing slowly isn't so much an issue as being able to solo effectively. In my experience, Defenders really can't, certainly not at lower level, and only barely at higher level. I haven't played all the power sets, however.
By my nature, I play defensively. My preferred AT is the Tanker. My problem with the Defender has always been that he can defend everyone but himself. Either way, soloing slowly isn't so much an issue as being able to solo effectively. In my experience, Defenders really can't, certainly not at lower level, and only barely at higher level. I haven't played all the power sets, however.
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Dr. Todt's theme.
i make stuff...
rep whinning, swearing about rep whinning, derailing thread with rep whinning |
If you're going to try to infantilize me, at least learn to spell. The word you want is "whining" and I definitely was not whining about anything.
(From the latest negative rep)
If you're going to try to infantilize me, at least learn to spell. The word you want is "whining" and I definitely was not whining about anything. |
Now i can see where buffing focused sets are harder to solo at lower levels, but to me debuffers tend to solo easier. (TA is a whole different kettle of fish as far as soloing goes, but that's already ongoing in another thread.) Then again i i've never found any AT or powerset combo hard to solo at the lower levels, it's generally in the late teens or on that some become difficult.
i'd suggest Traps as one of the easiest all around soloing sets that's easily on par with Rad, a set which is pretty easy to solo with from 1 to 50. This is assuming that you don't mind using inspirations occasionally. Not by constantly buying them, but just using the ones that drop. Actually, FFG can allow Traps to excel against mez-heavy enemies that can be very annoying on a Rad Defender.
So, which Defender debuffing combos have you tried to soloing on, and what was it that made them difficult?
*Yeah, i know it's your thread to derail if you want, but aren't you already fighting the battle against the rep system in two other threads?
Dr. Todt's theme.
i make stuff...
*sigh* That's nice and all (not really*), but i actually find Defenders easier to solo in the lower levels where their debuffs are often more effective out of the box than melee armors and most AT's still have similar levels of durability and damage.
Now i can see where buffing focused sets are harder to solo at lower levels, but to me debuffers tend to solo easier. (TA is a whole different kettle of fish as far as soloing goes, but that's already ongoing in another thread.) Then again i i've never found any AT or powerset combo hard to solo at the lower levels, it's generally in the late teens or on that some become difficult. i'd suggest Traps as one of the easiest all around soloing sets that's easily on par with Rad, a set which is pretty easy to solo with from 1 to 50. This is assuming that you don't mind using inspirations occasionally. Not by constantly buying them, but just using the ones that drop. Actually, FFG can allow Traps to excel against mez-heavy enemies that can be very annoying on a Rad Defender. So, which Defender debuffing combos have you tried to soloing on, and what was it that made them difficult? *Yeah, i know it's your thread to derail if you want, but aren't you already fighting the battle against the rep system in two other threads? |
I've actually not used a debuffing set to any great extent, though I have a Rad/Rad that's around L20.
The thing I see with Defenders is that they have rather poor offensive ability which is exacerbated by the fact that they use the same amount of endurance for that lesser ability. This leads to poor offensive performance.
Defensively, there's a kind of mixed bag. Debuffers fare better comparitively as their debuffs are universally useful. That is, debuffing a foe is as helpful to the Defender as it is to his team. Buffing Defenders fare rather poorly, as they can't buff themselves. The result is poor offense AND poor defense. Add to this the lower health, and they are often hamstrung.
This is somewhat general, but you get the idea.
Whining about "whinning" |
See, this is another example of why the rep system is worthless. Show you have a pair (sorry, ladies) and criticize me in a public place. You can still hide behind the anonymity of the forum, but everyone will see what a fool you're being. THAT is how REAL reputations are made.
Ah, finally, the discussion moves to the actual thread. THIS is why I fight the rep system here, "derailing" the thread.
I've actually not used a debuffing set to any great extent, though I have a Rad/Rad that's around L20. The thing I see with Defenders is that they have rather poor offensive ability which is exacerbated by the fact that they use the same amount of endurance for that lesser ability. This leads to poor offensive performance. Defensively, there's a kind of mixed bag. Debuffers fare better comparitively as their debuffs are universally useful. That is, debuffing a foe is as helpful to the Defender as it is to his team. Buffing Defenders fare rather poorly, as they can't buff themselves. The result is poor offense AND poor defense. Add to this the lower health, and they are often hamstrung. This is somewhat general, but you get the idea. |
As for why Defender damage is so low: The thing is, many debuffers can use some of their debuffs to enhance their own damage. For example, using -res debuffs from their primary and the -res debuffs in Sonic Blast many Defenders can approach Blaster base damage. This has been the reasoning behind not boosting Defender damage for some time. The only flaw i see in it is that Blaster base damage has been increased since then, and the Blaster inherent boosts their damage even more, and any Blaster teamed with a Defender who is debuffing resistance benefits just as much from the debuffs, and therefore still does far more damage. Currently i don't think that raising Defender base damage some would put them in any danger of outperforming Blasters solo or on teams, and even less so for buffing sets, but there you have it.
Regardless, Solo Defenders are nowhere near as fast as Scrappers, Brutes or Masterminds, but played well a debuffing Defender can solo very safely and effectively. Seriously, read some of the guides for debuffing sets and think about it. i frequently solo on most of my Defenders since i play quite a few of them and usually like to solo a bit before getting a team, and haven't found a debuffing set (TA aside) that didn't solo fairly easily.
Dr. Todt's theme.
i make stuff...
Ah, finally, the discussion moves to the actual thread. THIS is why I fight the rep system here, "derailing" the thread.
I've actually not used a debuffing set to any great extent, though I have a Rad/Rad that's around L20. The thing I see with Defenders is that they have rather poor offensive ability which is exacerbated by the fact that they use the same amount of endurance for that lesser ability. This leads to poor offensive performance. Defensively, there's a kind of mixed bag. Debuffers fare better comparitively as their debuffs are universally useful. That is, debuffing a foe is as helpful to the Defender as it is to his team. Buffing Defenders fare rather poorly, as they can't buff themselves. The result is poor offense AND poor defense. Add to this the lower health, and they are often hamstrung. This is somewhat general, but you get the idea. |
In the mid 20's I was able to solo mobs of 8 -10 even con warriors etc on FF/Dark, Dark/Rad and Rad/Sonic which I would say is acceptable.
In regards to the self buffs that isn't strictly true for example:
FF - Dispersion bubble - mez protection and defence to all. Stack this with Tough and weave and you can have a decent defence even without IO's. Add IO's and you can cap melee and ranged.
Kinetics - Siphon Speed - +recharge and speed. Sipon Power - +damage. Fulcram Shift - massive +damage. Transfusion - massive heal. Transfurance - +Endurance.
As I said these are just examples, other sets also offer good self buffs.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
I agree that generally Defenders don't solo as well as some other AT's but they can still solo pretty well.
In the mid 20's I was able to solo mobs of 8 -10 even con warriors etc on FF/Dark, Dark/Rad and Rad/Sonic which I would say is acceptable. In regards to the self buffs that isn't strictly true for example: FF - Dispersion bubble - mez protection and defence to all. Stack this with Tough and weave and you can have a decent defence even without IO's. Add IO's and you can cap melee and ranged. Kinetics - Siphon Speed - +recharge and speed. Sipon Power - +damage. Fulcram Shift - massive +damage. Transfusion - massive heal. Transfurance - +Endurance. As I said these are just examples, other sets also offer good self buffs. |
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
See, this is another example of why the rep system is worthless. Show you have a pair (sorry, ladies) and criticize me in a public place. You can still hide behind the anonymity of the forum, but everyone will see what a fool you're being. THAT is how REAL reputations are made.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Ah, finally, the discussion moves to the actual thread. THIS is why I fight the rep system here, "derailing" the thread.
I've actually not used a debuffing set to any great extent, though I have a Rad/Rad that's around L20. The thing I see with Defenders is that they have rather poor offensive ability which is exacerbated by the fact that they use the same amount of endurance for that lesser ability. This leads to poor offensive performance. Defensively, there's a kind of mixed bag. Debuffers fare better comparitively as their debuffs are universally useful. That is, debuffing a foe is as helpful to the Defender as it is to his team. Buffing Defenders fare rather poorly, as they can't buff themselves. The result is poor offense AND poor defense. Add to this the lower health, and they are often hamstrung. This is somewhat general, but you get the idea. |
A Rad/Sonic can put enemies to sleep, and use its toggle debuffs to severely weaken a boss's defense, resistance, damage, and tohit before cutting loose with Sonic attacks, which further reduce resistance with each shot, making each consecutive hit deal more damage. If you take a little damage, you can heal yourself. Eventually, you'll be a large asset on teams hunting AVs with your debuffs and support abilities. If you want, you can pick up Fallout, teleport a friend into the middle of a mob, make his dead body explode, and then bring him back to life. Psychic Mastery Epic powers will give you some extra resistance, a single target hold, Telekinesis, and maybe World of Confusion, if you want it.